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Community discussion

Dizzy3D ? [QUESTION]

Started by karelhladky on 25 October 2010 • 20,422 views

42 posts
#54823

Hi,

I'm little bit confused - there are many fans of Dizzy who created some game but why someone make 3d version? :yes:  

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#71956

Hi, I don't quite understand your question but I'll try and answer it.

Well as of now, there is one downloadable 3D game by Eric Park here.

Very few people attempted making Dizzy 3D games which didn't get finished, either because of personal lives or being forced to stop by Codemasters.
From what I remember back in The Dizzy Zone days, a few 3D fangames were attempted but all of them were stopped because of Codemasters' lawyers stepping in.

Sorry if It's not the answer you're after. :confused:

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#71961

Codemaster stop projects? That's not fair :umm: :wall:

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#71962

[quote data-userid="359" data-postid="71961"]

Codemaster stop projects? That’s not fair :umm: :wall:

[/quote]

yes it is, they co-own the copyright.

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#71968
Codemasters own the trademark, not the copyright.
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#72387
oh bugger there goes that secret cunning plan (should really visit more often)
I've had a 3D Dizzy on the backburner for awhile, over the years I overcame the problems, namely at the time I sucked at characters, even something as simple as an egg, then bones animation (still suck but I get by) big worlds.. I got a job, now its engine choice ..

anyway Is it the name or character that's the issue?
How far does this go? Surely a game using Megadrive Dizzy style graphics would also break copyrights/trademark,l I would of thought anything 3D would be totally unique, nothing except the character name would be anything to do with Codemasters.
Would the same apply to a 2D game that wasn't done with DizzyAge?
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#72388
ummmm I think it's likely to be both the name and the characters that are the issue. Anything else, I imagine, would probably be fine.

I guess Codies probably reckon that there's very little chance of them ever doing another 2D game, so are happy to let people play around with that concept (within reason), but they probably don't want fans to do a 3D game using the name and characters, because that would then undermine any possible 3D game that Codies themselves may decide to release in the future (even though there is no hint of one at present).

As far as I can tell, Codies treat all 2D fan games the same, regardless of which engine they're made with.
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#72389
ahh, right, I see your point, stranger things have happened, Monkey Island came back in both 3D and 2D.
Lucas Arts have always been tight with the copyrights, there's been quite a few fan games closed down, were as Sierra tend to be bit more tolerant, there's a few people beavering away at Kings Quest games
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#75481
......should still be done though :tongue:
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#75486
...well, if anyone considered having a pop at making a 3d dizzy game let me know, i want in on that man. Would be so cool.

....Thinking about it, it could still have the 2d level design but just 3d props, abit like "the new super mario brothers" or "sonic generations" (retro sonic levels).

I would give a long term support to something like that for the artside of things for sure.

Does anyone else feel the same way as me to have a rebirth of Dizzy?
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#75488

[quote data-userid="413" data-postid="75486"]

Does anyone else feel the same way as me to have a rebirth of Dizzy?

[/quote]

not me dude, sorry. I'm mainly interested in the coding.

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#75489

What type of coding? {yolkfolk}:puzzled:

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#75490
what I meant is that I'm not actually bothered which format a Dizzy game is in, as it's mainly the coding that interests me.

Besides, I've already said elsewhere that I believe Codies would block any 3D Dizzy game that was made, whether it was free or not.
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#75491

oh right cool I get ya. mmmm but what about "Dizzy The Lost Island" that was a 3d one. I'm sure it can still be done.

But if its something you aren't keen in doing I can't of course force you. {dizzy}:dizsmile:

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#75492
I'm not aware of any Dizzy 3D project that has been completed. There's loads of people who've said 'oh I'm going to do a 3d Dizzy game!' and then not completed it.
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#75493
Totally agree there with you. But would you be tempted in working in a project. I can do the art for it. We could base it on a previous Dizzy?
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#75497

Besides, I've already said elsewhere that I believe Codies would block any 3D Dizzy game that was made, whether it was free or not.
If you jump out and start saying "hey, Dizzy 3D is in work! It's 90% done!" then yes, they will block it.
But if you release the game without warning, they won't do anything.I speaked with some guy who works in game making company(CD project) about similiar topic.He said that most companies will try to block fan games if it was not released yet(plus game must to look good).But if it was already released thay can't remove it from net(like it was possible...)Yes, they can ask to delete it but still... that's too much effort.

@Woodpigeon
I was playing with 3D environment and I noticed I'm really bad at making models, rigid models etc.But coding was a breeze(well, almost).
Here's something quick I did 2 years ago(?)
http://www.youtube.com/watch?v=GaUGqWXTXyE
It's not impressive but good as a quick test.
If you can make models(nice one's please), rig them propelly, and find some more peoople to form a Team then, maybe I will think about Dizzy 3D.(But it will take lot of time and effort to complete, etc.)
I'm not aware of any Dizzy 3D project that has been completed.
Like woodpingeon said, "Dizzy The Lost Island" is in 3D.
We could base it on a previous Dizzy?
I'd like to see 3D dizzy games as new games with new (main?) characters plot etc., not remakes of old games.

I myself, would like to see 3D Dizzy as sidescroller.Not First Person View/Third Person View.Sidescroller with 3D models and cutscenes based on engine.That's my opinion. {yolkfolk}:animwink:

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#75500
Hey Dizzy9! Nice to hear your thoughts on the subject. The only reason why I suggested a remake was because we wouldn't need to worry about game design layouts or creating new characters etc...We would have something to work from instantly. If it goes well, then we could stray away?

I can start with making a 3d dizzy and rigging him up. I'm guessing a 8k-10k poly limit?

What type of engine do you reckon is best to do this all in?
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#75522

[quote data-userid="413" data-postid="75500"]

I can start with making a 3d dizzy and rigging him up. I’m guessing a 8k-10k poly limit?

[/quote]

Um, not sure...I don't know much about moddeling.

What type of engine do you reckon is best to do this all in?
Blender seems to be most popular modeling program+it's totaly free so it's (I guess) best choice.It also allows some kind of game engine...I'll check it out.
Also, before you start making any models consider following:
If you make a model this won't give 100% guarantee of me making Dizzy3D.
But still, I'm not only programmer, you can find others and ask them.

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#75529

Hi Dizzy9,

No I was asking about the poly limit because I didn't know if you have an engine or can make an engine or work from an engine etc... I always considered the programmers the gods of games that write all the rules for us simple artists {yolkfolk}:dizzy:

I thought blender was just a modelling program, never heard of it having an engine or anything like that. Umm, UDK looks cool, never worked on it though. But theres loads of tutorials out there. Also alot of people use Unity too, but Unreal is free to use, seeing we ain't selling the game of course.

No worries Dizzy9, thanks for your reply though. Offers are open to anyone to join no matter what skills. {yolkfolk}:cheers:

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