Hi,
I'm little bit confused - there are many fans of Dizzy who created some game but why someone make 3d version? :yes:
Hi,
I'm little bit confused - there are many fans of Dizzy who created some game but why someone make 3d version? :yes:
Hi, I don't quite understand your question but I'll try and answer it.
Well as of now, there is one downloadable 3D game by Eric Park here.
Very few people attempted making Dizzy 3D games which didn't get finished, either because of personal lives or being forced to stop by Codemasters.
From what I remember back in The Dizzy Zone days, a few 3D fangames were attempted but all of them were stopped because of Codemasters' lawyers stepping in.
Sorry if It's not the answer you're after. :confused:
Codemaster stop projects? That's not fair :umm: :wall:
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Codemaster stop projects? That’s not fair :umm: :wall:
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yes it is, they co-own the copyright.
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Does anyone else feel the same way as me to have a rebirth of Dizzy?
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not me dude, sorry. I'm mainly interested in the coding.
What type of coding? {yolkfolk}:puzzled:
oh right cool I get ya. mmmm but what about "Dizzy The Lost Island" that was a 3d one. I'm sure it can still be done.
But if its something you aren't keen in doing I can't of course force you. {dizzy}:dizsmile:
Besides, I've already said elsewhere that I believe Codies would block any 3D Dizzy game that was made, whether it was free or not.
If you jump out and start saying "hey, Dizzy 3D is in work! It's 90% done!" then yes, they will block it.
But if you release the game without warning, they won't do anything.I speaked with some guy who works in game making company(CD project) about similiar topic.He said that most companies will try to block fan games if it was not released yet(plus game must to look good).But if it was already released thay can't remove it from net(like it was possible...)Yes, they can ask to delete it but still... that's too much effort.
@Woodpigeon
I was playing with 3D environment and I noticed I'm really bad at making models, rigid models etc.But coding was a breeze(well, almost).
Here's something quick I did 2 years ago(?)
http://www.youtube.com/watch?v=GaUGqWXTXyE
It's not impressive but good as a quick test.
If you can make models(nice one's please), rig them propelly, and find some more peoople to form a Team then, maybe I will think about Dizzy 3D.(But it will take lot of time and effort to complete, etc.)
I'm not aware of any Dizzy 3D project that has been completed.
Like woodpingeon said, "Dizzy The Lost Island" is in 3D.
We could base it on a previous Dizzy?
I'd like to see 3D dizzy games as new games with new (main?) characters plot etc., not remakes of old games.
I myself, would like to see 3D Dizzy as sidescroller.Not First Person View/Third Person View.Sidescroller with 3D models and cutscenes based on engine.That's my opinion. {yolkfolk}:animwink:
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I can start with making a 3d dizzy and rigging him up. I’m guessing a 8k-10k poly limit?
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Um, not sure...I don't know much about moddeling.
What type of engine do you reckon is best to do this all in?
Blender seems to be most popular modeling program+it's totaly free so it's (I guess) best choice.It also allows some kind of game engine...I'll check it out.
Also, before you start making any models consider following:
If you make a model this won't give 100% guarantee of me making Dizzy3D.
But still, I'm not only programmer, you can find others and ask them.
Hi Dizzy9,
No I was asking about the poly limit because I didn't know if you have an engine or can make an engine or work from an engine etc... I always considered the programmers the gods of games that write all the rules for us simple artists {yolkfolk}:dizzy:
I thought blender was just a modelling program, never heard of it having an engine or anything like that. Umm, UDK looks cool, never worked on it though. But theres loads of tutorials out there. Also alot of people use Unity too, but Unreal is free to use, seeing we ain't selling the game of course.
No worries Dizzy9, thanks for your reply though. Offers are open to anyone to join no matter what skills. {yolkfolk}:cheers: