[quote data-userid="361" data-postid="72076"]
Had a look at that demo, it seems a bit complicated to achieve something as simple. I think my first thing will be to actually scale the dizzy sprite, and see how I get on. I do find it strange though that everything in the dizzy world can be scaled with setting one option, execpt the main character.
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the problem with scaling the main character is that there is a load of coding written around it, to ensure that all the collisions work properly, that he walks at the correct speed, falls correctly, jumps correctly, can 'action' things, and all kinds of things like that. Obviously if you scale the character, ALL of that code has to be changed to reflect the different size of the character, so it really isn't that simple unfortunately.
because of this, you won't be able to simply 'scale' the tile and hope everything else magically works, because it won't...