Hi
Im using a larger screensize for my game, and for some reason its not working the way I expected. The game seems to be placed with my game screen starts halfway down and halfway across the screen. The updated values for dizzys step and jump are working great.
I have changed dizzy.ini to read
[VIDEO] api =0 windowed =1 width =496 height =384 scale =1 bpp =32 refresh =85 vsync =0
and def.gs
#def GAME_SCRW 512 // screen's width (fixed by engine to Z80 screen size) #def GAME_SCRH 384 // screen's height (fixed by engine to Z80 screen size) #def AIR_LEVEL 100 // player's air critical level #def STUN_LEVEL 20 // player's stun critical level #def DIZ_HURT 4 // default hurt level for "hurt" materials #def WINDPOW 2 // default wind power #def DIZ_POW 14 // player's jump power (for default movement) #def DIZ_STEP 8 // player's walk step (for default movement) #def JUMPFIXPOW 16 // fix jumper power #def JUMPPROPOW 16 // pro jumper power limit #def FLIPX 1 // flip x (bit value) #def FLIPY 2 // flip y (bit value) #def FLIPR 4 // flip rotate (bit value)
Thanks