You have a PM, but I will make you the last! {yolkfolk}:delight: I have enough people to test it now!
A Pirates Life Dizzy [PROGRESS THREAD]
Started by Colin on 16 November 2010 • 12,840 views
Cheers!
http://www.bristol.ac.uk/arts/exercises/grammar/grammar_tutorial/page_10.htm
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As someone who cannot get through a game without noticing all the spelling and grammatical errors (sorry, Meph :wink: )
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So in other words you don't like a challenge? Plus the yolkfolk in my world don't speak English they speak Yolkie. :x_x: I can only do what the spellchecker says!!!!!!
Anyway i don't do Written English (Written any language) I've only ever been taught spoken language(s). We all make typos and mistakes and we all have blind spots. If nobody corrects me then I'm going to carry on making the same mistakes over and over because i don't know any better.
Oh well Onwards .
Anyway i don’t do Written English (Written any language) I’ve only ever been taught spoken language(s). We all make typos and mistakes and we all have blind spots. If nobody corrects me then I’m going to carry on making the same mistakes over and over because i don’t know any better.
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If written English isn't your forte, I'd be very happy to do a full proof-read and correction for you prior to release. I don't have time to spend at present on making a game from scratch, but I'd be happy to offer this small service to the community. Anyone who wants to take me up on this can p.m. me and I'll pass on my email. And I promise not to mess up your game script!you may have to wait a little longer. still too buggy to release tomorrow! {yolkfolk}:guilty:
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you may have to wait a little longer. still too buggy to release tomorrow! {yolkfolk}:guilty:
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I thought it was pushing it a bit...!
I had that feeling with IID, you spend hours playing through it, noting down loads of bugs, which you then fix.
Then you spend more hours testing it, and come across a load more bugs, which you then fix.
Then you play through it yet again, and find to your exasperation that there are yet more bugs still present, which you'll have to fix.
And so it goes on.
It goes with the territory when doing a large game I think, especially if there are a few complicated parts to it, and even more so if some of those complicated parts impact on other parts of the game.
I released 5 versions of IID within a month, with another round of bug fixes a couple of months after that.
I kinda resigned myself to the fact that no matter how much you may test such a big game, you'll never find all the bugs on your own, or even with the help of a beta-tester or two.