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Iron Tower Dizzy [PROGRESS THREAD]

Started by Queex on 6 December 2010 • 29,313 views

🔒 Closed67 posts
#75013
Good luck with this Queex,
Looking good :tup:
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#76353
YEEEEESSSSSSS! {yolkfolk}:yahoo:

I'm very much looking forward to this game! I do hope you manage to get it finished and released sometime. I don't suppose you have any idea when that will be do you? :tongue:
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#76355
in the third room, I got the following error when trying to use the green keycard next to the yellow barrier on the right:

GS_ERROR: BADTYPE, fn=ObjGet, line=-1, file="unknown"
GS_DESC: 1, 0, ""
CALLSTACK: ObjGet:-1 < DropObject:204 < UseObject_371:529 < UseObject:185 < ActionObject:279 < Action:24 < .
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#76356
Ah- that's an error mode I'd missed on the test play-through.

Imagine you saw the messages:

"There's a locked box around what looks like a card reader."
"You'll have to find the key to it first."

As to when it's done- I intend to get it finished for this year's competition. I'm enthusiastic about it at the moment, and there are 2 proper floors and the end game yet to be done. Should find time before the end of February, at the latest.

{dizzy}:dizsmile:
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#76357
I simply cannot remember how to make dark blue paint. I've even been through the code, and it seems I should be offered 4 colour options, one of which, if I use 'blue paint' should make it dark blue. I've tried blue paint on all 4 options, and can only get blue, Green, Purple, and Brown paint.

What on earth do I have to do to make dark blue?

EDIT:: it's ok, I remembered. {yolkfolk}:meh:
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#76358
[quote data-userid="291" data-postid="76356"]

“There’s a locked box around what looks like a card reader.”
“You’ll have to find the key to it first.”

[/quote]

Ahh that's what I use the key for! I just dev-moded past the barrier! :tongue:

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#76359
It's *really* difficult to jump onto that clock ledge.

EDIT:: also, that while block with black swirl on it on dizzy's side, you can drop the slingshot and walkie talkie in front of it

EDIT:: Hey, what happened to the lift to the 3rd floor? it's disappeared!
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#76360
1) Noted, will be changed for the final version.

2) Well spotted- I'd used DoDropObject instead of DropObject in a few places nad should be fixed in the final version everywhere it happened.

3) Have you tried using the lift call buttons?
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#76361
now I'm stuck at the gongs with a glass of orange juice
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#76362
[quote data-userid="291" data-postid="76360"]

3) Have you tried using the lift call buttons?

[/quote]

yes, nothing happens. I used dev mode to get up, and there's no actual lift there! (dizzys side)

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#76363
Also:
yes, nothing happens. I used dev mode to get up, and there's no actual lift there! (dizzys side)
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#76364
Found the problem- reading the upper position from the wrong object on the lift button. Hence using it sets the destination to y 0.

ObjSet(ObjFind(352),O_USER,664);
ObjSet(ObjFind(352),O_USER+1,728);

And then using the call button should fix it. Just wait on floor 3 for it to appear. Or use dev mode to move between 3 and 4 on that side.
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#76365
dammit I meant to quote this before:
now I'm stuck at the gongs with a glass of orange juice
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#76366
Have you done everything you can on Daisy's side?
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#76367
as far as I can see, yes.
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#76368
Have you drawn back the curtains?
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#76369
[quote data-userid="291" data-postid="76368"]

Have you drawn back the curtains?

[/quote]

yes, but they go back when I step off the button

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#76370
What about the curtains on Daisy's side?
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#76371
I've not seen any curtains on daisy's side yet.
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