Part 7
Part 8
Started by Lemmy556 on 18 December 2010 • 35,065 views
Some of the Videos listed above are also in the Videos page on Yolkfolk :smile:
https://yolkfolk.com/videos/
Keeping in mind there maybe several other Videos not listed on there.
Oh yeah, you definitely want to look up how to complete a slider puzzle quickly, because there are more of them, and you'll want those extra lives in Zaks' tower where you don't get mid-way continue points. Fortunately it's always the same slider puzzle, and it's really obvious how to get the bottom and right edges into place, so at that point it becomes a 3x3 puzzle. Then I just have to remember how to rotate the pieces of Theo's and Dizzy's faces so they line up. {yolkfolk}:sob:
Also, when reviewing the mine cart ride, don't use this map, use this one I made instead. Yeah it's from the NES version, but the stars are in the same places in the SMS version, whereas some of them switched tracks in the 16-bit conversions. I actually got messed up by that the other day when I played the AGA version of Fantastic Dizzy and crashed into a boulder where I expected to find a star. {yolkfolk}:guilty:
That's neat that you've got the game on cartridge now. Hopefully we'll figure out whether the removal of nighttime was region-based or handheld-based soon.
Wait, Meka has video capture? As I said before, I could only find the options to record sound and to take single screen snapshots, so you'll have to show me where you found how to record video.
@BOMF I found the same Genesis map today too. It's awesome!
http://www.vgmaps.com/Atlas/Genesis/FantasticDizzy-World.png
VGMaps has lots of them, but no 8-bit Fantastic Dizzy Maps. :sad:
It's a shame the Genesis version doesn't have Dizzy Down the Rapids. I also noticed theres 2 bags of gold coins on the Genesis version, due to the lack of the rapids mini-game.
I don't know whether you can bribe the leprechaun with items other than the shamrock, or whether the guard will accept items other than a sack of gold? Probably not, but you don't know until you try. {yolkfolk}:dizzy:
I found some NES version longplays on youtube. Red and Blue version. (not sure what the difference is). It's interesting how people do things in different orders. I like to do as much in yolkfolk village as I can before leaving the area, then get the aqualung and flippers and do all the underwater and mine stuff. Other people like to go straight to the town and mines first... Theres also differences in the ways people decide to use or store items - I like to use certain items straight away, and some people seem to hoard items for related tasks together and go on a puzzle solving spree. {yolkfolk}:joy:
I found some NES version longplays on youtube. Red and Blue version. (not sure what the difference is).
[/quote]The red version I think was only available on the Aladdin deck enhancer where the puzzles are some what the same as the Master System version.
The blue version was the original NES version where Dizzy walks slower, I think the number of puzzles were either cut down or altered and you had to get 100 stars instead of 250.
It’s funny how the later versions of Fantastic Dizzy change the physics of Zaks’ tower so that Dizzy is suddenly forced to walk more slowly. I’m pretty sure this was done to ensure the tower climb layout would still work properly, by reverting to an older movement style for Dizzy. In the blue version of The Fantastic Adventures of Dizzy, those were the physics of the entire game, so the tower felt like a normal area, only it scrolled vertically, and you faced a new enemy that could knock you down a floor.
[/quote]I found it so difficult to suddenly have Dizzy moving differently, after learning how to run and jump you have to retrain yourself how you do it just at the end of the game. Luckily, the bouncing ball enemy doesn't knock you down on the Sega 8-bit versions, they must have realised it was already too difficult learning new jumping physics. As you can see on my video, I look like a complete newbie because I am learning how to jump from scratch.
This is all really interesting. I have played the NES version briefly before deciding I preferred the Game Gear version (that I'm used to). I didn't realise there were so many differences. I also saw the missing piece puzzle on the NES version, and it looked much easier - only a small portion of the puzzle was mixed up instead of the whole thing. Then again, it's harder to match text than it is to make a picture.