And the empty bucket, once filled, should help you out with the fountain.
And the empty bucket, once filled, should help you out with the fountain.
Started by frogandhat on 3 January 2011 • 102,369 views
Spooky - you edited your last message so much that I don't remember what your issue with the communication tower is. In the room "Above the Workshop" you need to jump on the cloud to the right, then left, then you'll see Denzil who needs you to connect a loose wire. And the bucket will need to be filled again with something else later.
I'm signing off for now, and if anyone can tell me what the olde key is for (and is the 50th scroll the one near the mine entrance?), I'd appreciate. I must be close to the end :wink:
Cheers
[quote data-userid="257" data-postid="72746"]
Delta: thank you for the hint, it got me much further!
I now have 49 scrolls, is #50 the one I can see but not reach at the entrance to the mine? I also only have olde key, sticks, tape, and of course cape, aqualung, flippers and football. Also 9 tablets, excluding Dizzy's. What next? I only have 1 life left; so I'd rather not wander around aimlessly too much! Thanks.
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You need to gain access under Goldyolk bridge, that will get you to the last scroll at entrance to the mine & the last stone tablet (with a little twist {yolkfolk}:animwink: ) . Good news is you've got the item to achieve that.
[quote data-userid="50" data-postid="72740"]
Ok, i’ve sent you a PM.
Meph, i’ve sent you one too.
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Thanks, moving again now :tup:
{yolkfolk}:yahoo:
WoooHoo..
Excellent game i quite enjoyed that.
Couple of really nasty puzzles without clues, a couple i should have worked out (hook tool, football).
Nice title screen, i liked the snow FX, climbing was well used.
Good story.. but it's pity we didn't know what the scrolls were for until the last minute and at least i could find them all :teethy:
The mine designs was cool with some nice visuals and full of surprises!
Much better then your previous two, much more fun also.
Great start to 2011 Dizzy games and the easter comp already has a potential high performer.
Only thing some of the triggers ain't big enough (the shoppee for example)
[quote data-userid="55" data-postid="72755"]
{yolkfolk}:yahoo:
WoooHoo..
Excellent game i quite enjoyed that.
Couple of really nasty puzzles without clues, a couple i should have worked out (hook tool, football).
Nice title screen, i liked the snow FX, climbing was well used.
Good story.. but it’s pity we didn’t know what the scrolls were for until the last minute and at least i could find them all :teethy:
The mine designs was cool with some nice visuals and full of surprises!
Much better then your previous two, much more fun also.
Great start to 2011 Dizzy games and the easter comp already has a potential high performer.
Only thing some of the triggers ain’t big enough (the shoppee for example)
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Wey hey, excellent, very well done for completing {yolkfolk}:clap:
Yes with the scrolls which probably was a change to most games was that there was a good chance you had or nearly had them all before knowing so you had virtually completed the game by the time you needed them without spending frustrating time therefore afterwards trying to find (ie after completing all the puzzles as you would of got them during etc).
Indeed, I feel far better than the previous two, this one is the one I feel pretty proud of though by comparison & that i've now at least got one game that is really damn good, much more accomplished & yes I felt I had created plenty of surprises it in (so much so i've probably used all my ideas up lol), don't get me wrong I was happy with the others to a degree but I suppose you learn more from starting out ie from some of the things that could of been better, feedback from players & particularly from others games certainly.
The triggers in there took me ages & ages for testing, because I had quite a number of them there all in relatively same position I had to reduce them & position them very carefully. Where they were was the only positions I could find for them to work without conflicting. I was aware but for a long time in testing they wouldn't work when I had them larger (I did try though).
Anyway really pleased with your feedback, when I was a good way through development I had a strong feeling with this game, I felt really positive with it & I felt as least myself it's the best of mine..put it this way I won't beable to make a better one for sure I know that. That's as good as it gets from me.
Junior is a happy egg & glad you had lots of fun ha ha {yolkfolk}:cheers:
We just await Colins probable masterpiece..
[quote data-userid="249" data-postid="72757"]
can anybody point me in the right direction?
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I'll send you a PM.
[quote data-userid="50" data-postid="72756"]
Wey hey, excellent, very well done for completing {yolkfolk}:clap:
Yes with the scrolls which probably was a change to most games was that there was a good chance you had or nearly had them all before knowing so you had virtually completed the game by the time you needed them without spending frustrating time therefore afterwards trying to find (ie after completing all the puzzles as you would of got them during etc).
Indeed, I feel far better than the previous two, this one is the one I feel pretty proud of though by comparison & that i've now at least got one game that is really damn good, much more accomplished & yes I felt I had created plenty of surprises it in (so much so i've probably used all my ideas up lol), don't get me wrong I was happy with the others to a degree but I suppose you learn more from starting out ie from some of the things that could of been better, feedback from players & particularly from others games certainly.
The triggers in there took me ages & ages for testing, because I had quite a number of them there all in relatively same position I had to reduce them & position them very carefully. Where they were was the only positions I could find for them to work without conflicting. I was aware but for a long time in testing they wouldn't work when I had them larger (I did try though).
Anyway really pleased with your feedback, when I was a good way through development I had a strong feeling with this game, I felt really positive with it & I felt as least myself it's the best of mine..put it this way I won't beable to make a better one for sure I know that. That's as good as it gets from me.
Junior is a happy egg & glad you had lots of fun ha ha {yolkfolk}:cheers:
We just await Colins probable masterpiece..
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One massive improve met in my opinion was the map was better constructed.. meaning no bats hurting you soon as you enter the rooms. that annoys me lol (maybe its' just me?) lol Yeah it was just some of the trigger that i found hard to find but it wasn't a bit deal.
No doubt your next will be even better, more advanced coding or even trying a new style. All you need is an idea the rest just falls into place. I've already worked out what im doing after my current... like before I'll hide a preview shot in the games.. (shhhhh)
lol Colins has so much hype with his game i hope it's not going to do an Avatar on us.. *shudder* :tongue: I bet his having it converted for real3D and that was the hold up last year.
Heres hoping that you do outdo yourself once more Lord!
I suppose that what you have said is true though, that as your coding skill improves, possibly the quality of the ideas can weaken as you have already used your best ideas. Not only that, but with the number of other games being written also using up ideas, it must make it even harder for authors. For example, after Grog Island, who would be silly enough to dream of doing a piratey Dizzy? :tongue:
Hope you do get some inspiration soon!
[quote data-userid="249" data-postid="72762"]
i try the saw on the bridges…..goldylocks and hangling but thouse are not the right ones,as 4 the tool i try climing?cause i try do give it to grandpa in the quary but didn’t work…i now i should get the keys 4 the dor to sacred garden but don’t now how,bottle is 4 the witch i think
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yes, those are the wrong bridges - you cant get the key until you have found where to use the saw
And you do use the other for climbing - there is a hint if you actioned an item that you otherwise cant touch / jump on in a location that is another of the problems that you have
CLUE where there arent any gaps in the item to use the gripping hook on, but it could still be holey