I have been playing around with dizzyage all day. Im not sure where ive been staring at the screen its made me miss a simple thing but I cant climb the ivy.
I have had the ivy disabled until I place the seeds on the marker then I set the disable to 0. All works well, as in the ivy appers and now shows but even though I have it set to climb material I cant climb it.
its set 2; type = dynamic material = climb disable = yes (this i change to no in the script)
When It gets undisabled the climb just does not seem to work.
This time I have a trigger object that I want to cause a conversation but i dont want to drop the item or it to do anything. I know I should know this and thats why its winding me up grrrr. I think the status needs to change but im not too sure how. This is what I have done that does not bring up the conversation :sad:
func ActionObject_1004() // the trigger object { idx = ObjFind(1004); if(ObjGet(idx,O_STATUS)==0) { Message0(5,4,"THE DOOR IS LOCKED");//message dialog ObjSet(idx,O_STATUS,1);
if you copy and past in that code i posted and make sure the triggers properties are correct theres no reason why it shouldn't work. Delete the tigger from the map and do it again.
or ObjSet(idx,O_STATUS,1); try changing it to a 5.. all mine in my game are fives and they work fine. i only use 1 when an object is meant to move (5 is also used in the manual)