Good luck
Good luck
Started by SALEHMARLEY on 22 May 2011 • 26,767 views
Looking good Saleh 
It may sound daft but I like how you’ve drawn the table and chair!
[/quote]
Thanks for the comments to one and all :tup: I am loving making the game and hope once finished it will be enjoyed by most.
I have taken on the comments by others and am probably gonna cut the map size down slightly so as not to distract from the game play!!!!
Pogie, Its funny, the table and chairs were created like that cos I couldn't find table/chair tiles :blush: {yolkfolk}:cheers:
Looking good, good luck with it! {yolkfolk}:clap:
Work on my game has started again {yolkfolk}:yahoo:
Excellent, good luck with it...i've hardly done owt on mine now for the last few months, just been too busy with everything else unfortunately.
Is good are others on here attempting to make their 1st game {yolkfolk}:delight:
Cheers Lord,
I am enjoying creating after taking a step back for a while. I found it taking over my life a little too much. {yolkfolk}:tired:
I am having difficulties tying up the game though, I think the problem is, as the game expands, i am having difficulties ensuring that puzzles have to be dealt with in the correct combination to make the game make sense...in my eyes, this is the hardest part of creating!!? :confused:
I had a count up of rooms earlier and have now got 54....I know the community advised me against going too mad, but to make my story line viable, I need to keep adding more rooms :egg:
[quote data-userid="260" data-postid="75437"]
I am having difficulties tying up the game though, I think the problem is, as the game expands, i am having difficulties ensuring that puzzles have to be dealt with in the correct combination to make the game make sense…in my eyes, this is the hardest part of creating!!? :confused:
[/quote]
yes it's not easy, which is why I always advise people to start small with their first game!
I find it helps if I make a list of every item, along with where you get it from and what you use it on. Then you can have a go at putting them all into some sort of order in which to solve them.
[quote data-userid="260" data-postid="75437"]
Cheers Lord,
I am enjoying creating after taking a step back for a while. I found it taking over my life a little too much. {yolkfolk}:tired:
[/quote]
Know the feeling, I want to make sure I finish mine at some point but done very little for sometime now....just so busy then just too tired.
Beginning to wonder it won't ready for the next comp {yolkfolk}:tired:
[quote data-userid="50" data-postid="75441"]
Know the feeling, I want to make sure I finish mine at some point but done very little for sometime now….just so busy then just too tired.
Beginning to wonder it won’t ready for the next comp {yolkfolk}:tired:
[/quote]
Lets make it our mission Lord!!!! I gotta get my game finished and I certainly want to see your game finished!!!!
This is how I saw it originally....I have a basic storyline and then implent other puzzles along the way. In your opinions, do you have a lot of puzzles in mind before beginning? Do you have a map sketched out before beginning? This is all exactly what I didn't do and i think this is why I am struggling to keep it interesting!!!!
Items:
Item: Use on: Get from:
1000 'Drink Me' Potion rabbit hole dora
1001 'Eat Me' Cake escape from wonderland before wonderland exit
1002 An Oar raft past guilotine
1003 Aqualung water after wonderland exit
1004 Powerpill water plug Aslan
1005 Cross castle ghosts chapel
1006 Fire Extinguisher Main Fire Haunted Room
1007 Bible evil Dizzy Denzil
1008 Spanner Rear portcullis switch left of castle in clouds
1009 Telekinesis Potion front portcullis Grand Dizzy
1010 Empty Potion Bottle Drinking the potion
1011 rusty key wardrobe sea shore
1012 Lead Piping Pipe Laputa Person
1013 Grand Dizzys Bag Grand dizzy Grand dizzys hut
1014 Carry Bag hold more objects evil dizzy
1015 Toothpaste Cheshire Cat professor
1016 Outboard Motor Trees Denzil dozy
1017 A Brain Suit of armour Dylan
1018 Gold Spray Bottle Teleporter 1+2 BL of village
1019 Blue Spray Bottle Teleporter 7+8 Alice
1020 Green Spray Bottle Teleporter 5+6 Reverse suit of armour
1021 Red Spray Bottle Teleporter 3+4 Mario world
1022 Rope Laputa Person reverse chapel rope
1023 Cage Pogie beyond transporter 7+8
1024 Building Kit Mirror room dungeon flames
1025 A Pail of water dungeon flames well
1026 Stick with Woodworm Fire Base man in narnia
1027 Spade dylan TR of village
1028 Fluffleade Pogie TL of village
1029 Sleep medicine Dozy Evil dizzy screen
1030 Dagger Reverse Chapel Rope flooded room
1031 loaf of bread Alice on desert island
1032 Umbrella rain drops in basement beyond transporter 3+4
1033 Bearskin Hat Man in narnia far right turret
1034 An Official Pardon Guilotine Skeleton in basement
1035 Magnet skeleton in basement Suit of armour
1036 De-magnetising Kit suit of armour bottom of basement
1037 Bottle of Milk Mad Hatter castle back door
1038 Key daisys prison laputa king
1039 History of Maths Book Laputa King Library
1040 Crank Handle Water Denzil Aslan
1041 Torch handle Witch mad hatter
1042 Plumbing Book Pipe Library
1043 Slice of tart Queen of Hearts quarry dylan
1044 Love Daisy queen of hearts
1045 Book of matches torch cheshire cat
1046 Crown Aslan witch
1047 Pickaxe Quarry dylan water denzil
1048 Quill Professor beyond transporter 3+4
1049 Flippers House Daisy Lobster
1050 Large Egg Reverse Troll volcano
1051 Spear Lobster top of Laputa
1052 Toto Game Start Game Start
1053 Medal Aslan Main Staircase
1054 Caged Pogie Dora ML of village
1055 Mustard Dining Room Plumber land
1056 Candlestick L of reverse castle
1057 Plum basement cave
1058 A Jack Pail of Water Wonderland
1059 Stone Block Medal Room far right tower
1060 'Under the bridge' song Moat Bridge Another cave
1061 Large Egg egg crusher next to 1st pipe
1062 Bag of stones desert island troll in reverse castle
Red herrings:
1500 Dynamite Dylan TR of ice castle
1501 Mug Mad Hatter past the sea
Hiding Zzz's:
1900 Crystals
1901 Logs
1902 Block
1903 Bricks
1904 railing
1905 railing
1906 railing
1907 railing
1908 chair seat
1909 sword handle
1910 railing
1911 railing
1912 railing
1913 railing
1914 leaves
1915 leaves
1916 window frame
1917 block
1918 pipe
1919 grass
1920 grass
1921 grass
1922 grass
1923 grass
1924 grass
1925 bark
1926 bark
1927 tile
1928 tiles
1929 switch
1930 bark
1931 straw roofing
1932 roots
1933 flywheel
1934 Rare Sea Plant
Action Items:
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016 Rabbit Hole Teleporter
2017 Row Mat
2018 Raft
2019 Oar
2020 Bucket Mat Bottom
2021 Bucket Mat Top
2022 Rope
2023 Bucket
2024 BC Block1
2025 BC Block2
2026 Collide Mat
2027
2028
2029 Narnia transporter
2030 Narnia transporter 2
2031 Water level
2032 BC Water
2033 BC plug
2034 BC chain
2035 Trigger
2036 Flame
2037 Flame
2038 Ghost Object
2039 Ghost Object
2040 waypoint
2041 waypoint
2042 waypoint
2043 waypoint
2044 Back Portcullis
2045 Switch
2046 BC Portcullis Block
2047 Front Portcullis
2048 Switch
2049 BC Portcullis Block
2050 Trigger
2051 Trigger
2052 BC Wardrobe Door
2053 BC Door Block
2054 Castle Fire
2055 Castle Fire
2056 Castle Fire
2057 Castle Fire
2058 Castle Fire
2059 Castle Fire
2060 Castle Fire
2061 Castle Fire
2062 Castle Fire
2063 Trigger
2064 Pipe trigger down
2065 Pipe trigger up
2066 BC Sleeping dozy
2067 BC Dozys ZZZs
2068 Woodworm Trigger
2069 BC Floor
2070 Magnet Trigger
2071 Skeleton Trigger
2072 Skeleton
2073 scroll
2074 L Chain
2075 R Chain
2076 Guilotine
2077 rope
2078 waypoint
2079 waypoint
2080 Fluffleade Trigger
2081 Basement Fire Trigger
2082 Basement Fire
2083 Basement Fire
2084 Basement Fire
2085 BC Building Block
2086 BC Building Block
2087 BC Building Block
2088 Trigger
2089 Mirror Transporter
2090 Reverse Transporter
2091 Reverse Suit of armour
2092 Lobster
2093 Lobster Trigger
2094 Reverse Rope Trigger
2095 BC Thin Rope
2096 BC Rope
2097 BC Rope Pulley
2098 Water death status trigger
2099 Trigger for
2100 BC Medal Block
2101 Jack Water Trigger
2102 Trigger for
2103 BC Daisy prison door
2104 Trigger for
2105 Cheshire cat
2106 BC Grin
2107 Trigger for
2108 BC Torch in castle
2109 Flame
2110 BC Exit Block
2111 BC New Cloud
2112 BC New Cloud
2113 BC New Cloud
2114 BC New Cloud
2115 BC New Cloud
2116 BC New Cloud
2117
2118
2119
2120 village lift 1
2121 lift switch 1
2122 village lift 2
2123 lift switch 2
2124 BC end sleeping dizzy
2125 BC end Zzz's
2126 'Curiouser' Mat
2127 Cluedo mat
2128 Cluedo Zzz
2129 BC Col. Mustard
2130 BC Dagger
2131 Moatbridge trigger
2132 Chest trigger
2133 trigger for
2134 egg crusher
2135 chain
2136 BC blocker
2137 crush trigger
2138 BC new blocker
2139 nest trigger
2140 BC egg in crusher
2141 black
2142 BC jump blocker
2143 nest Zzz
2144 Trigger for
2145 BC rock
2146 BC fire blocker
2500 Shrink mat
2501 Shrink mat 2
2502 BC Block for shrink
2600 evil Dizzy
2601 BC Blocker
2602 Trigger
2700 Ending Daisy
2701 Ending Grand Dizzy
2702 Ending Dora
2703 Ending Denzil
2704 Ending Dozy
2705 Ending Dylan
Baddies:
Sea:
3000 Squid
3001 waypoint
3002 waypoint
3003 small shoal1
3004 waypoint
3005 waypoint
3006 small squid
3007 waypoint
3008 waypoint
3009 large fish
3010 waypoint
3011 waypoint
3012 kickfish
3013 waypoint
3014 waypoint
3015 small shoal2
3016 waypoint
3017 waypoint
3018 large fish2
3019 waypoint
3020 waypoint
Castle Basement:
3021 Small shoal 1
3022 waypoint
3023 waypoint
3024 Small shoal 2
3025 waypoint
3026 waypoint
3027 Small fish 1
3028 waypoint
3029 waypoint
3030 small fish 2
3031 waypoint
3032 waypoint
3033 Small fish 3
3034 waypoint
3035 waypoint
3036 Large fish
3037 waypoint
3038 waypoint
3039 Bat 1
3040 waypoint
3041 waypoint
3042 Bat 2
3043 waypoint
3044 waypoint
Reverse castle:
3045 Bat 1
3046 waypoint
3047 waypoint
3048 Bat 2
3049 waypoint
3050 waypoint
3051 Bat 3
3052 waypoint
3053 waypoint
3054 web
3055 Spider 1
3056 waypoint
3057 waypoint
3058 web
3059 Spider 2
3060 waypoint
3061 waypoint
3062 web
3063 Spider 3
3064 waypoint
3065 waypoint
3066 web
3067 Spider 4
3068 waypoint
3069 waypoint
treehouse:
3070 web
3071 Spider 1
3072 waypoint
3073 waypoint
3074 web
3075 Spider 2
3076 waypoint
3077 waypoint
3078 web
3079 Spider 3
3080 waypoint
3081 waypoint
3082 web
3083 Spider 4
3084 waypoint
3085 waypoint
3086 web
3087 Spider 5
3088 waypoint
3089 waypoint
3090 web
3091 Spider 6
3092 waypoint
3093 waypoint
Others:
3094 Large Bird
3095-3104 waypoints
3106 Small Bird
3107 waypoint
3108 waypoint
3109 waypoint
Dangers:
4000 ice castle drop
4001 ice castle drop
4002 ice castle drop
4003 ice castle drop
4004 ice castle drop
4005 ice castle drop
4006 ice castle drop
4007 ice castle drop
4008 ice castle drop
4009 ice castle drop
4010 ice castle drop
4011 ice castle drop
4012 ice castle drop
4013 ice castle drop
4014 ice castle drop
4015 ice castle drop
4016 ice castle drop
4017 ice castle drop
4018 ice castle drop
4019 ice castle drop
4020 ice castle drop
4021 ice castle drop
4022 ice castle drop
4023 ice castle drop
4024 ice castle drop
4025 ice castle drop
4026 ice castle drop
4027 basement drop
4028 basement drop
4029 basement drop
4030 basement drop
4400 bubbles
4401 bubbles
4402 bubbles
4403 bubbles
4404 bubbles
4405 bubbles
4406 bubbles
4407 bubbles
4408 bubbles
4409 bubbles
4410 bubbles
4411 bubbles
People:
5000 Grand Dizzy
5001 Dylan
5002 Dozy
5003 Denzil
5004 Mr Tumnus
5005 Alice
5006 Pogie
5007 Dora
5008 Troll trigger
5009 Aslan
5010 Laputa Man
5011 Laputa King
5012 Professor
5013 Mad Hatter
5014 Water Denzil
5015 Quarry Dylan
5016 Queen of Hearts
5017 White Witch
5018 Daisy
5019 Playing Card
5020 Troll collide
Scrolls:
6000 volcano
6001 down rabbit hole - shrink credit
6002 haunted room
6003 ice castle
6004 ice water
6005 sea of tears
6006 next to castle - dreamworld credits
6007 exit of wonderland
6008 first transporter item disappear
6009 yellow brick road
Titles:
7000 BC Magical Forest
7001 BC Enchanted Castle
7002 BC Narnia
7003 BC Wonderland 1
7004 BC Wonderland 2
Music Tiles:
8000 between castle and forest (castle side)
8001 between castle and forest (forest side)
8002 between castle and beach (castle side)
8003 between castle and beach (beach side)
Dreamworld Dizzy Solution:
To Do:
ask Alex - code 'reverse' dizzy
ask Alex - code cheshire cat fader
Get from Forums - code health bar FX
P = Item Placed in position on Map
A = Coded to get Access to item
C = Coded to get past puzzle
Access/complete:
1 PAC-Gold Spray bottle (1+2)
1 PAC-Bag to Grand Dizzy
1 PAC-Spade to Dylan
1 PAC-Sleep medicine to dozy
1 PAC-Outboard motor to Denzil
2 PAC-Bible colide with Evil Dizzy
3 PAC-Telekinesis potion on Front Portcullis
3 PAC-Cross on ghost objects
1 PAC-Fire extinguisher on Castle Fire
2 PAC-Spanner on rear portcullis
1 PAC-Key on wardrobe
3 PAC-Hat to man in narnia
4 PAC-woodworm on Castle Basement cover
1 PAC-Demagnetising kit on suit of armour
5 PAC-Magnet on skeleton
3 PAC-Official Pardon on guilotine
2 PAC-Oar on raft
2 PAC-Bread to Alice
2 PAC-Blue spray bottle (7+8)
2 PAC-Fluffleade and cage on Pogie
1 PAC-Pogie to Dora
3 PAC-'Drink Me' down rabbithole
4 PAC-Jack on Well
2 PAC-water on basement fire
5 PAC-Building kit on mirror room
4 PAC-Brain on reverse suit of armour
1 PAC-Green Spray bottle (5+6)
2 PAC-Large Egg to reverse troll
4 PAC-Bag of Stones on Desert Island
3 PAC-Second Egg in egg crusher
3 PAC-Block in front of medal cabinet
2 PAC-Medal to Aslan
3 PAC-Pull plug in basement
1 PAC-'eat me' cake out of wonderland
1 PAC-aqualung in water
5 PAC-Spear on Lobster
3 PAC-Dagger on reverse church rope
1 PAC-Rope on Laputa man
3 PAC-Plumbing book on pipe
3 PAC-Pipe on pipes
1 PAC-Red spray bottle (3+4)
1 PAC-Umbrella on drops
2 PAC-Maths book to laputa king
1 PAC-Key on daisys prison
3 PAC-Quill on professor
2 PAC-Toothpaste on Cheshire cat
2 PAC-milk on mad hatter
4 PAC-Torch on wall
2 PAC-Matches on torch
1 PAC-Crown to aslan
3 PAC-Crank handle for water denzil
2 PAC-Pickaxe to quarry dylan
3 PAC-Slice of tart to queen of hearts
2 PAC-Heart to daisy
4 PAC-Flippers on house daisy
1 17
2 15
3 14
4 6
5 3
Total 55
SOLUTION:
-Pick up the Sleep Medicine, and give it to Dozy. Take the Outboard Motor and give
it to Denzil. Take the Bible.
-Find Grand Dizzys Bag and give it to Grand Dizzy.
-Find the Spade and give it to Dylan
-Flick the two green switches, and use the lower lift to access the Strange Gold
Bottle. Use it anywhere to the left of the 'How to get past?' room to disable the
first of the treehouse transporters.
-Carrying the Bible, walk into the Evil Dizzy to destroy him, and collect the bag.
Use the Telekinesis Potion on the Front Portcullis to gain access to the castle.
-Get the Cross from the Castle Chapel, and get the Spanner from clouds outside the
Bell Tower.
-Get the Stone Block from the lower flagpole.
-Carry The Cross when entering the Haunted Room to be able to pick up the Fire
Extinguisher.
-Use the Fire Extinguisher on the fire in the Main Corridor, and use the Spanner
on the Rear Portcullis.
-Use the Old Key on the Strange Wardrobe and give the Bearskin Hat to Mr Tumnus
-Use the Stick With Woodworm on the Fire Base in the Main Corridor.
-Take the De-magnetising Kit from the Flooded Stairwell, and use it on the Magnet
stuck to the suit of armour.
-Use the Strong Magnet to pull the skeleton down in the basement Air Vent, and
take the Official Pardon.
-Use the Official Pardon to get past the guilotine and get the Oar.
-Use the Oar on the Driftwood, and take the Loaf of Bread.
-Give the Loaf of Bread to Alice, and use the Strange Blue Bottle anywhere to the
left of the 'How to get past?' room to disable one of the treehouse transporters.
-Get the Cage and the Fluffleade from the treehouse. Place the Cage in front of
Pogie, and the Fluffleade just past the Cage. Take the Caged Fluffle and give it
to Dora. Take the 'Drink Me' Potion.
-Take the Bottle of Milk. Use the 'Drink Me' Potion in the sunken part of the
ground just past Alice, and walk down into Wonderland.
-Use the Bottle of Milk on the Mad Hatter. Take the Jack and the 'Eat Me' Cake,
and walk left back into the castle. Use the 'Eat Me' Cake to get out, and take
the Aqualung.
-Use the Stone Block underneath the Medal Cabinet, and take the white Medal
-Give the Medal to Aslan and take the Powerpill
-Use the Jack on the Well, and take the Pail of Water.
-Use the Pail of Water on the flames in the basement, and take the DIY Building Kit.
-Making sure you've got the Aqualung, use the Powerpill on the Chains holding the
plug in the basement, and take the Dagger.
-Use the DIY Building kit in the Mirror Room, and jump through the mirror.
-Use the Dagger on the Chapel Rope, and take the Rope.
-Give the Large Egg to the Troll, and take the Bag of Stones,
-Give the Brain to the Tinman, and take the Strange Green Bottle.
-Exit back to the Main Castle using the Mirror in the Mirror Room
-Use the Strange Green Bottle anywhere to the left of the 'How to get past?' room
to disable one of the treehouse transporters.
-Use the Bag of Stones on the left side of the Desert Island to get a lift.
-Give the Rope to the Lift Attendant, and take the Lead Piping.
-Take the 'How To Plumb' Book from the Library, and take the Spear from the top
of Laputa.
-Get another Large Egg from behind a tuft of grass next to the first pipe.
-Use the 'How To Plumb' Book on the first Pipe, then use the Lead Piping on the
Pipe to go down it.
-Take the Strange Red Bottle and use it anywhere to the left of the 'How to get
past?' room to disable the last of the treehouse transporters.
-Take the Quill and give it to the Professor, and take the Toothpaste he gives you.
-Get the 'Maths History' book from the top right of the Library, and give it to
the King. Take the Rusty Key.
-Use the Large Egg on the Egg Crusher, and use the Rusty Key on the door to Daisys
Prison.
-Go back to Wonderland, and give the Toothpaste to the Cheshire Cat. Take the
Matches and the Torch Handle.
-Make sure you have the Umbrella, and put the Torch Handle in the holder next to
the White Witch in Narnia. Light the Torch with the Matches, and take the Crown.
-Give the Crown to Aslan, and take the Crank Handle.
-Give the Crank Handle to Denzil in Wonderland, and take the Pickaxe and give it
to Dylan. Take the Slice of Tart.
-Give the Slice of Tart to the Queen of Hearts, who will give you a Heart. Give
the Heart to Daisy, who will go back to her hut.
-Use the Spear on the Lobster in the Sea, and take the Flippers.
-Use the Flippers on Daisy, and provided you've found all the Zzz's, You'll have
finished the game! congratulations!
Cluedo:
Mustard
Plum
Candlestick
Dagger
Lead Piping
Spanner
Rope
Revolver
Y Mad Hatter Col Mustard Dining Room Dagger CORRECT
Y Grand Dizzy Col Mustard Lounge Spanner no lounge
Y Aslan Col Mustard The Hall Revolver no revolver
Y Denzil Prof Plum Lounge Rope no lounge
Y Mr Tumnus Prof Plum Study Revolver no revolver
Y Playing Card Prof Plum Drawing Room Candlestick no drawing room
Y Dora Mrs White Study Candlestick no white
Y Cheshire Cat Mrs White The Hall Rope no white
Y Troll Mrs White Dining Room Dagger no white
Y Dylan Mrs Peacock Library Lead Piping no peacock
Y Laputa Man Mrs Peacock Drawing Room Lead Piping no peacock, drawing room
Y Professor Mrs Peacock Kitchen Rope no peacock, kitchen
Y Alice Miss Scarlet Library Revolver no scarlet, revolver
Y Tin Man Miss Scarlet Kitchen Dagger no scarlet, kitchen
Y King Miss Scarlet study Spanner no scarlet
rooms:
53 magical forest (up to castle)
27 castle
23 reverse castle
30 past castle
25 castle basement
27 narnia
9 wonderland
25 laputa
219 Total
ZZZ Positions:
2,7 lone zzz
2,9 ideal planting ground grass
2,10 lots of soil
4,5 dylans hut railing
4,6 Lost yet?
4,10 the magical forest railing
5,6 doras hut bark
5,10 A way up
6,5 top platforms railing
6,7 dizzys hut window frame
6,8 platforms leaves
7,7 need a map?
7,8 more platforms leaves
7.9 denzils hut straw roofing
7,10 ledge into the trees railing
8,10 leaving the treehouse grass
9,8 jumping around
9,10 no way past?
10,10 towards the castle bark
11,6 in the clouds
11,8 west turrets
11,8 west turrets Block
11,10 the enchanted castle
11,11 castle moat block
12,1 chapel Chair
12,4 main staircase Railing
12,6 bell tower
12,10 main staircase railing
12,11 the wood store logs
12,13 railway storage
13,1 main staircase railing
13,4 the hall
13,8 main staircase railing
13,9 medal room medal
13,10 main corridor fire
13,13 mid landing bricks
13,15 basement corridors
13,16 Air Pocket
14,0 loft room
14,3 warriors hall
14,6 strange wardrobe in wardrobe
14,7 mirror room sword handle
14,8 The Dining Room Cluedo
14,8 The Dining Room tile
14,14 more stairs block
15,1 turret
15,3 edge of the castle tile
15,4 troll switch
15,11 under the moatbridge
15,14 dead end?
15,16 basement
16,6 Petrified Trees crystal
16,16 leaving wonderland grass
17,10 top of the hill grass
18,11 steep hill
18,16 wonderland woods bark
19,3 at the edge again
19,6 left edge of laputa
20,4 no way down
20,12 the owl and the pussycat
21,3 bottom of the cliff
21,5 roots roots
21,6 lab room pipe
21,7 maths room
21,8 inner workings flywheel
21,9 below decks
21,12 desert island
21,12 desert island in left tree
21,14 middle of the sea bed Rare sea plant
21,16 tea party
22,1 cloud hopping
22,5 exit to the top
23,6 east edge of laputa
23,13 rocks
23,16 queen of hearts grass
24,1 heading up
25,3 rear of the castle
25,12 pipe behind pipe
25,13 italian plumber land
27,13 quarry
Mystic Forest Dizzy Notes and Ideas:
ideas
-----
to doooooo
----------
change main music
Music:
------
Classic:
--------
Main 1 AY Riders (dizzy 4 atm)
Main (Night) 2 AY Riders (darker)
Caves 5 Dizzy 10
Falls 3 Dizzy 3 (change to dizzy 4)
Bar 21 batman
Shop 20 shop from IID
Completed 4 comp from Dizzy 3
intro 22 Trantor
Folk:
-----
Main 12 Gaberlunzie Man 0:27
Main (Night) 14 Robin Hood and the Tanner 1:01
Caves 15 The Duke of Bedford 1:20
Falls 16 The Gypsy Laddie 1:43
Bar 10 Matty Groves 1:29
Shop 13 Henry Martin 1:10 also intro
Completed 11 Lucy wan 0:48
Idle Animations:
----------------
Sleeping/Waking
Yawning
Playing the Big Horn
Twirling the Lasso
Juggling
Straw hat
Story
-----
It's a beautiful sunny day, and Dizzy and the Yolkfolk are playing in the
shallow water at the top of Alto Waterfall.
Suddenly Daisy gets too close to the edge while playing with Pogie the Fluffle,
and is swept over! Dizzy dives after her, almost cracking his shell on rocks at
the bottom, and is swept up on the shores of Lake Inferior, where a Lifeguard
immediately declares the lake off-limits!
Wandering around, Dizzy finds himself in an unfamiliar and eerie forest, with
no sign of Daisy, and no obvious way back.
Help Dizzy to make sense of his new surroundings, find Daisy, and get back home
to sort that Fluffle out!
Solution
--------
after start:
------------
Use the Duster to dust the Oil Lamp - Genie appears
Use the Ship's wheel on the Nelson Memorial - get a Telescope
Give the Telescope to the Accomplice - get a Swimming Certificate
Give the Swimming Certificate to the Lifeguard - get past Lifeguard
past lifeguard:
---------------
Use the Boulder on the Lift - get past Lift
past Lift:
----------
Use Secateurs on Fruit Tree - get Fruit
Give Fruit to the Genie - get a Save Scroll
Give Bar Key to barman (outdoors) - get Bucks Fizz
(DAY) Give Bucks Fizz to Denzil - get Some Gears
Use Gears to fix the clock on the clock tower - get past Clockmaker
past Clockmaker:
----------------
Use the Lighter on the Scientist's fire
(DAY) Use the Venus Fly Trap on Bees Nest - Get the Bee Sting
Give the Lock Pick to the Shopkeeper (outside the shop)
into pub:
---------
Use the Rope on Bottle - get Message in a Bottle
(NIGHT) Give the Message in a Bottle to Denzil - get the Tin of Paint
Use the Tin of Paint on the Eggman - get the Cellar Key
(NIGHT) Use the Cellar Key on the Cellar Trapdoor
Use the Jug in water - get a Jug of Water
Use the Barrel on the Lake - get past the Lake
past Lake:
----------
(NIGHT) Use Fruit on Fruit Bats - get up the waterfall
Use Door Knocker on Jacob Marley grave - get a Blanket
Give Blanket to the Scientist - uses it over fire - Get past Scientist
past scientist:
---------------
Use the Jug of Water on the Scientist's fire - Get Hot Embers
Give Hot Embers to Pip the Blacksmith - Get Sword
(NIGHT) Use the Sword on the Dragon - get past the Dragon
Use the Fishing Net at Verdant Falls - get a Fish
(NIGHT) Give the Fish to the Bear - get past the Bear
Get the Wallet and walk past Oliver Twist's Grave - get a Hankerchief
Give the Hankerchief to the Accomplice - get an empty crate
Use the Crate on Dozy - get Dozy in a Crate
Give Dozy in a Crate to Daisy - get a parrot
(NIGHT) Give the Parrot to the Pirate in the Bar - get some Gruel
Use the Gruel on Oliver Twist's grave - get the Wallet back
(NIGHT) Use Wallet to buy Drink from the bar - get a Drink
Give the Bar Drink to Grand Dizzy - too weak
Use the Bee Sting on Grand Dizzy's Drink - get a Big Horn
Give the Big Horn to General Armstrong Custer - get some Knotted Rope
(NIGHT) Give the Knotted Rope to the Ghost - get Ghost's Bargain
Give the Ghost's Bargain to the Haunted Man - get a Corkscrew
(NIGHT) Give the Corkscrew to the Barman - Get a Bowl
Use the Bowl on the Lonely Goldfish - get Goldfish Bowl
Give the Goldfish Bowl to Dora - get the Water Element
(NIGHT) Use the Climbing Rope on the Hook near the Cave-in
(DAY) Give the Wallet to the Shopkeeper - get a Fine Pen
Use the Fine Pen on the Edwin Drood Grave - get the Fire element
Use the Fire Element on the Plato Clock Tower
Use the Earth Element on the Plato Clock Tower
Use the Air Element on the Plato Clock Tower
Use the Water Element on Plato Clock Tower - Get a Greek Gift
use the Greek Gift on the Trojan's Grave - get playing cards
(NIGHT) Give the Playing Cards to the Shopkeeper - get a Roll of Paper Towels
Use the Roll of Paper Towels on the Diving Board - get a Snorkel
Use the Snorkel in the Lake - get a Fishing Rod
Give the Fishing Rod to Dylan - get Glue Dissolver
Use the Glue Dissolver on the Skull Candle - get a Skull Candle
Give the Skull Candle to the Shopkeeper at the Grave - get shop keys
Use the Metal Detector to find all the Stars
Give all the Stars to the Miner - get the Pickaxe
Use the Pickaxe on the Cave-in - finish game
order to open up areas
----------------------
areas access
----- ------
start 15 screens
Lifeguard 5 screens
lift 2 screens
pub 1 screen
cellar 1 screen
lake 6 screens
clockmaker 9 screens
shopkeeper 1 screen
up waterfall 3 screens
scientist 7 screens
dragon 1 screen
bear 1 screen
Puzzles use/give get notes
-------
200 PACT Horatio Nelson Memorial Ships' wheel Telescope
300 PAC General Custer Grave Little Bighorn knotted rope
400 PAC Edwin Drood Grave Fine Pen fire element
200 PAC Pip the Blacksmith Hot Embers Sword 'in another life i was a gentleman'
400 PAC Jacob Marley Grave Door knocker blanket
PACT Walk past OT grave Wallet Hankerchief wallet disappears from inven when walk past
100 PAC Oliver Twist Grave Gruel Wallet
100 PACT Clock Gears -
200 PACT floating bottle rope message/bottle
200 PAC pirate parrot Gruel
100 PAC shopkeeper (day) wallet fine pen
200 PAC Shopkeeper (night) playing cards paper towels
300 PAC Shopkeeper (grave) skull candle shop keys
100 PAC open shop shop keys metal detector
100 PAC barman (outside) bar key swim cert. different response depending on time
100 PAC barman (bar) wallet drink
300 PAC Barman (bar) corkscrew bowl 'keys are missing - need a corkscrew'
400 PACT goldfish bowl goldfish bowl
200 PACT fruit tree secateurs fruit fruit respawns
200 PACT fruit bats fruit -
200 PACT crossing the lake barrel -
100 PAC scientist lighter -
400 PAC scientist's fire blanket - makes smoke signals
200 PAC accomplice Telescope swim cert.
300 PAC scientist's fire Jug of Water Hot Embers
200 PAC accomplice Hankerchief empty crate sneezes
100 PAC Clock tower air element -
100 PAC Clock tower earth element -
100 PAC Clock tower fire element -
100 PAC Clock tower water element greek gift
400 PAC trojan grave greek gift playing cards
100 PACT lift boulder -
200 PAC dragon sword - (sword once used by st. George)
200 PACT lifeguard certificate -
500 PACT diving board paper towels snorkel (slips and rolls off otherwise)
200 PACT Oil Lamp Duster - Genie appears
100 PACT Genie Fruit Save Scroll
100 PAC Cellar Trapdoor Cellar Keys -
200 PAC Haunted Man Ghost's Bargain corkscrew broods and whinges
400 PAC Ghost Knotted Rope Ghost's Bargain (give a reminder)
100 PAC Miner (stars) Pickaxe
100 PAC Cave-in pickaxe finish game
100 PAC grand dizzy bar drink - 'i need a drink with a sting in the tail!'
300 PAC Grand Dizzy's drink bee sting Little Bighorn
200 PACT daisy Dozy in crate parrot
300 PAC dylan fishing rod Glue Dissolver
500 PACT dozy Crate Dozy in a Crate
400 PACT denzil (nighttime) message/bottle paint says Sting is great
400 PAC denzil (daytime) bucks fizz Gears wants more music
200 PACT dora goldfish bowl Water Element
200 PAC Skull Candle Glue Dissolver Skull Candle
300 PACT Bees Venus Fly Trap Bee Sting
200 PACT Shopkeeper (outside) lockpick -
100 PAC Hook near cave-in Climbing Rope -
100 PACT Fish in Verdant Falls Fishing Net Fish
200 PAC Bear Fish -
100 PAC Jug in water Jug Jug of Water
500 PACT eggman paint key to cellar
points only:
300 PAC Give Metal Detector to Pirate
400 PAC Rock to access secret room
points for secondary 'puzzles'
//75 Give the Lighter to the Blacksmith
//75 Give the Sword to the Pirate
//75 Give the Hankerchief to the Pirate
//75 Give the Barrel to the Pirate
//75 Give the Barrel to the Barman
//125 Give the Parrot to Dora
//125 Give Dozy-in-a-crate to Dora
//75 Give the Juggling Balls to Denzil
//125 Give the Bee Sting to Denzil
//75 Use the Fishing Net on the Goldfish
//75 Give the Bucks Fizz to Grand Dizzy
//75 Give the Jug of Water to Grand Dizzy
//75 Use the Jug of Water on the Dragon
//75 Use the Water Symbol on the Dragon
//75 Use the Blanket on Dozy
//125 Use the Feather on the Explorer
//125 Use the Fishing Rod on the lake
//75 Animate DizzyAGE logo
points:
-------
no. each total not needed
puzzles 3 500 1500
9 400 3600 400
8 300 2400 300
19 200 3800
20 100 2000
-- ----- ----
Total 59 13300 700
2nd Puz 13 75 975 975
5 125 625 625
stars 40 75 3000
all stars 2500
Graves 1 50 50 50
signs 3 50 150 150
barrels 5 20 100 100
bottles 4 25 100 100
rooms 52 100 5200 200
game end 4000
hurt -10
die -500
======
TOTAL 30000 2900
day/night:
----------
text:
// grand dizzy says 'past your bedtime' 10pm - 2am or 'you're up early' 2am - 7am
switch:
// barman behind bar 4pm - 11pm
// barman nowhere from 11pm - 9am
// barman outside from 9am - 4pm
// cavern bar open 4pm - 1am - scroll says opening times
// denzil in bar 4pm - 1am (until solved)
// denzil outside 1am - 4pm (and after bar denzil solved)
// old curiosity shop open 9am - 5:30pm - shopkeeper says opening times
// shopkeeper near bar 5:30pm - 9am - shopkeeper says he gambles when not open
// fruit bats fly out of cave at dusk until midnight, and into it at dawn
// torches - only lit at night?
// Ghost only appears 7pm - 7am - barman says cellar is haunted at night
// wisps around graves at night
// bats & fireflies out at night, spiders & rat out during day
// dizzy sleeps at night when down pressed/idle for more than 3 mins
items: get from give to/use on
------
1000 bowl barman (bar) verdant falls
1001 goldfish bowl verdant falls dora
1002 apple fruit fruit tree fruit bats / genie
1003 apple fruit fruit tree fruit bats / genie
1004 banana fruit fruit tree fruit bats / genie
1005 banana fruit fruit tree fruit bats / genie
1006 strawberry fruit tree fruit bats / genie
1007 strawberry fruit tree fruit bats / genie
1008 cherry fruit fruit tree fruit bats / genie
1009 cherry fruit fruit tree fruit bats / genie
1010 Message in a bottle lake Denzil (night)
1011 lasso rope pub bottle in lake
1012 Bucks Fizz barman (outside) Denzil (daytime)
1013 Big Horn Grand Dizzy General Custer Grave
1014 door knocker up waterfall Jacob Marley Grave
1015 Gruel pirate Oliver Twist Grave
1016 wallet waterfall oliver twist grave
1017 wallet Oliver Twist shopkeeper (day) / barman (bar)
1018 Bar Drink Barman Grand Dizzy
1019 bee sting venus fly trap grand dizzy's drink
1020 secateurs past lift fruit tree
1021 barrel pub cellar lake
1022 lighter before lifeguard Scientist's fire
1023 blanket Jacob Marley grave Scientist
1024 Telescope Nelson Memorial accomplice
1025 Air element after dragon Plato Clock Tower
1026 Water Element Dora Plato Clock Tower
1027 Fire Element Edwin Drood grave Plato Clock Tower
1028 Earth Element before lifeguard Plato Clock Tower
1029 Greek Gift Plato Clock Tower Trojan Grave
1030 boulder right of lake Lift
1031 Gears Denzil (day) Clock
1032 metal detector Shop finding stars
1033 swim certificate accomplice lifeguard
1034 sword Blacksmith dragon
1035 Bar Keys up past lift publican
1036 paper towels shopkeeper (night) diving board
1037 snorkel diving board lake
1038 cellar keys eggman cellar trapdoor
1039 pickaxe miner (use stars) cave-in
1040 a clear Jug Bar water
1041 Jug of water water Native's Fire
1042 Hot Embers Scientist's Fire Blacksmith
1043 knotted Rope custer grave Ghost
1044 Save Scroll Genie -
1045 crate accomplice Dozy
1046 Dozy in a crate Dozy Daisy
1047 Ghost's bargain Ghost Haunted Man
1048 corkscrew haunted man barman
1049 fishing rod in the lake Dylan
1050 Skull Candle Holder cave of skulls Shopkeeper (grave)
1051 hankerchief oliver twist grave accomplice
1052 a fine pen shopkeeper (day) Edwin Drood
1053 playing cards Trojan's Grave shopkeeper (night)
1054 Shop Key Shopkeeper (grave) shop door
1055 venus fly trap past clockmaker bees nest
1056 Glue Dissolver Dylan Skull Candle
1057 Victory's wheel Before Lifeguard Nelson Memorial
1058 Feather Duster before Lifeguard oil lamp
1059 Lock Pick after clockmaker shopkeeper (outside)
1060 climbing rope after scientist hook in cave
1061 parrot Daisy bar pirate
1062 Fishing Net After start Fish
1063 Fish Verdant Falls Bear
1064 Brown Paint Denzil (night) eggman
1090 juggling balls
1100 section of bar
1101 straw roofing
1102 Stone Block
1103 Limestone Rock
1104 section of till
1105 leaves
1106 a full crate
1107 patch of flowers
1108 Limestone Rock
1109 Frog
1110 Log
1111 Stone Block
1112 Pile of Leaves
Object IDs
----------
2000 clock minute hand
2001 clock hour hand
2002 - 2010 dragon
2011 - 2015 intro roundalls
2016 - 2020 intro text
2021 clockmaker
2022 clock
2023 blocker
2024 pub opening hours
2025 pub door
2026 lifeguard
2027 blocker
2028 floating bottle
2029 trigger for:
2030 floating barrel
2031 denzil in bar
2032 denzil outside
2033 shopkeeper outside
2034 shopkeeper in shop
2035 shopkeeper gambling
2036 shopkeeper at grave
2037 in shop trigger
2038 shop entrance trigger
2039 shop entrance door
2040 Nell Trent Grave
2041 Dozy
2042 scull in cave
2043 Trojan Tomb
2044 Nelson Memorial
2045 General Custer Grave
2046 Oliver Twist Grave
2047 Jacob Marley Grave
2048 Edwin Drood Grave
2049 Oliver Twist Collider
2050 second skull
2051 pen in shop
2052 genie lamp
2053 genie
2054 fire symbol
2055 air symbol
2056 earth symbol
2057 water symbol
2058 trigger
2059 block
2060 trigger for:
2061 cellar trapdoor
2062 trigger for shop door key
2063 blocker in shop
2064 goldfish in pond
2065 fish in pond
2066 trigger for:
2067 cave in blocker
2068 trigger for:
2069 secret room blocker
2070 DizzyAGE logo
2071 trigger for:
2072 cave rope
2073 trigger for dragon
2074 left rope
2075 left lift
2076 left rock
2077 left platform
2078 left trigger
2079 right rope
2080 right lift
2081 right platform
2082 right trigger (don't drop only)
2083 haunted man
2084 ghost
2085 miner
2086 bear
2087 blocker
2088 diving board collider
2089 diving board trigger
2090 fish 1
2091 fish 2
2092 blacksmith
2093 embers
2094 pirate
2095 barman outside
2096 barman at bar
2097 trigger for bar
2098 dora
2099 daisy
2100 dylan sat
2101 dylan fish
2102 fishing rod
2103 accomplice
2104 scientist
2105 blocker
2106 fire
2107 - 2112 smoke
2113 - 2115 flames
2116 fishing line
2117 GD's Drink
2118 Grand Dizzy
2119 venus fly trap
2120 trigger
2121 bee
2122 waypoint
2123 - 2127 bat out waypoints
2128 - 2130 bat in waypoints
2131 - 2160 bats
2201 - 2235 bat shapes
2236 hanging dizzy
2237 collider for rolling off diving board
2238 water for rolling off diving board
2239 star behind fire
2240 parrot on pirate's shoulder
2241 rat
2242 - 2250 spiders
2251 - 2261 Bats
2262 - 2265 Fish
2266 alcohol drip
2267 Jellyfish
2268 end collider
2269 end heart
2270 end text
2271 the end text
2272 enable dizzy collider
2273 bar entry collider
2274 caves entry collider
2275 caves exit collider
2276 falls exit collider
2277 falls entry collider
2278 sign at start
2279 - 2283 readable barrels
2284 - 2287 readable bottles
2288 sign near bar
2289 lifebar mirror
2290 dive splash collider
2291 rat in cellar
2292 sign near waterfall
2293 egg in nest
2294 dizegg on ledge
2295 eggman - oologist
2296 eggman after move
2297 dizegg in nest
2298 driftwood at falls
2500 intro dizzy
2501 intro daisy
2502 intro dora
2503 intro denzil
2504 intro dylan
2505 intro dozy
2506 intro grand dizzy
2551 ending daisy
2552 ending dora
2553 ending denzil
2554 ending dylan
2555 ending dozy
2556 ending grand dizzy
2557 ending pogie
2558 running dizzy
2559 running pogie
3000 - 3006 will-o'-the-wisps
3010 - 3051 torch flames
3060 - 3064 worms
3070 - 3086 butterflies
3100 - 3111 waypoints
3120 - 3164 fireflies
3200 - 3218 flowers
4400 - 4411 bubbles
stars
-----
room name behind
1.4 Fallen Rock
2.4 The Hungry Bear
2.5 Cave of Skulls
3.4 Here Be Dragons Limestone Rock
3.6 A Small Rock Pool Limestone Rock
4.5 Base of the Waterfall
5.5 Middle of the Lake
5.6 Bottom of Lake Inferior
6.5 Lake Inferior
6.6 Watery Overhang
7.4 Caution, Wet Platforms!
7.5 Near the Water's Edge Pile of Leaves
8.5 Stranded in the Forest
9.4 The Eggman and the nest
9.5 Ancient Foundations Stone Block
10.4 The Lookout Platform (tree leaves)
11.5 Grave of the Defeated
12.4 A Strange Lamp
12.5 Hole in the Ground Logs
12.6 The Games Table
13.4 High in the Trees
13.6 The Cavern Bar Section of Bar
13.7 The Haunted Cellar Heavy Crate
14.5 Plato Memorial Clock Tower
14.5 Plato Memorial Clock Tower Stone Block
16.5 The Old Curiosity Shop Straw Roofing
16.8 Shop Interior
16.8 Shop Interior section of Till
16.8 Shop Interior Frog
17.4 The Haunted Man
18.4 The Blacksmith Leaves
18.5 The Heart of Dickens Wood
19.3 Tops of the Trees
19.5 A Cool Spring
20.2 Vantage Point
20.3 Top of the Cliff (put fire out)
21.1 Edge of the Waterfall
21.3 Verdant Falls
22.2 The Rainbow Fish Patch of Flowers
22.3 Lonely Goldfish
first DizzyAGE game to have:
----------------------------
- cute dizzy sprites
- text and images in the inventory
- a spectrum 'tape loading' option
- a choice of music style
- proper day/night time
- different Dizzy 'idle' animations
- an item used to detect collectables
- the game map available to view
- an option to view previous conversations
- baddies climbing steps
- an inventory-based save game
- a colour-changing lifebar
Lets make it our mission Lord!!!! I gotta get my game finished and I certainly want to see your game finished!!!!
This is how I saw it originally….I have a basic storyline and then implent other puzzles along the way. In your opinions, do you have a lot of puzzles in mind before beginning? Do you have a map sketched out before beginning? This is all exactly what I didn’t do and i think this is why I am struggling to keep it interesting!!!!
[/quote]I certainly want to get mine finished at some point but I seeing this one as a longer term one...i'm confident of it being my best, at least will look more polished & professional as my title screens and that are all clear now. Shame I didn't know how to do that with the others.
I'll also add all the notes for Curse of The Mystics. The Dizzy Legends games were very different, much bigger and much more complex. Therefore there were a lot more notes...
CoTM Game Notes:
This just keeps track of what everything is used for.
LL: Curse of the Mystics Game Puzzles
=====================================
The Chapel
==========
Use Get Notes
shrines: - 'it's a shrine!'
--------
/immaculate conception medical swab dna sample
/hand (near 2 bushes) a bird dove of peace, + bird of 'pray'
//The Father dna sample miracle of the continuous fire 'he's the father'
//The Son holy water miracle of the feast
//The Holy Ghost holy spirit miracle of healing
/wanderer map a key
/tombstones:
-----------
archimedes pump
soldier (terrible wounds) healing miracle door F key
sailor foghorn
carpenter tape measure
Spy magnifying glass
butcher meat cleaver raw meat
baker flour + cup of water dough
candlestick maker wax item candle
Demetrius spell of the dead bone ash 'i hated him'
Bishop dog collar The Holy Book
hippy 'peace' dove of peace CND Badge
statitian betting slip
/gargoyles:
----------
angry steaming kettle
peaceful CND Badge
evil 'my blood!' key to door A
sad umbrella
happy flower
satan 'bring me water' (next to tap) drink Spell of the dead water - 'this is pure!'
/Oracles:
--------
mad 'bless you' blessing prayer of repentence
devout bird of pray prayer of forgiveness
'i'm innocent!' scales of justice Prayer of justice
'sinners should be sacr!' bone ash prayer of sacrifice
Others:
-------
/altar linen cloth altar bell
/Priest 4 prayers exit to level 2
/drunk Bell, book, candle key to the cellar
/Monk 'a tu' paper 'bless you' blessing 'vow of silence'
/hungry man cooked meat
/miracle stone bread, feast miracle bread x 5
/hungry tombs x 5 bread
/water supply barrel of drink
/water supply barrel of spirit
/tap cup cup of tap water/drink/spirit
/confession box 'in session' sign
/gambler (in confession) 'what is your sin'paper betting slip
/sewing machine needle 'my blood'
/font cup of spirit/water cup of holy spirit/holy water
/fireplace logs, matches, miracle 'roaring fire'
/roaring fire dough barley loaf
/roaring fire raw meat cooked meat
/drain (next to tap) cups of water/drink/spirit
items: get from use on/give to
------
//a bird before door 3 hand shrine
//dove of peace hand shrine hippy shrine
//bird of pray hand shrine devout oracle
//Linen Cloth after door G Altar
//Altar Bell altar drunk (bell, book, candle)
//Candle candestick maker drunk (bell, book, candle)
//ball of wax after door 8 candestick maker
//Water Pump after door 3 arc tomb
//needle after door 9 spinning yarn
//'my blood' spinning yarn evil gargoyle
//cup floor tap
//cup of water tap baker tomb
//cup of drink tap satan gargoyle
//cup of spirit tap font
//cup of holy water font the son shrine
//cup of holy spirit font holy ghost shrine
//barrel of drink cellar water supply
//'in session' sign after door 5 confession box
//scales of justice before door 3 'innocent' oracle
//betting slip gambler statition tomb
//barley loaf fireplace miracle stone
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//flour after door 7 baker tomb
//dough baker tomb fire
//tape measure before door 3 carpenter tomb
//logs outside fireplace
//matches after door 8 fireplace
//dog collar before door 3 bishop tomb
//foghorn after door 3 sailor tomb 'loud enough to wake the dead'
//magnifying glass after door 7 spy tomb
//map after door G wanderer tomb
//CND Badge hippy shrine peaceful gargoyle
//Bone Ash demetrius tomb 'sinners' oracle
//metal kettle of water soldier tomb roaring fire
//steaming kettle roaring fire angry gargoyle
//medical swab after door 5 imaculate conception
//dna sample imaculate conception the father
//meat cleaver before door 3 butcher tomb
//raw meat butcher tomb roaring fire
//cooked meat roaring fire hungry man
//umbrella after door 1 sad gargoyle
//flower outside happy gargoyle
Miracles:
---------
//feast miracle the son shrine miracle stone
//healing miracle holy ghost soldier tomb
//fire miracle father shrine fireplace
scraps of paper: ('a piece of paper')
----------------
//'i wish to confess' gambler -
//'what is your sin?' after door A gambler
//'bless you!' monk mad oracle
//'a tu' organ room monk 'a tune to play' - 'it's stuck with gum'
//'vow of silence' monk -
//books:
------
//The Holy Book bishop tomb drunk (bell, book, candle)
//excommunication outside -
//about altar/cloth before door 3 -
//cook book (make dough)before door 3 -
//'feeding of the many' after door 2 -
//'sacrifice' book after door A - 'sacrifices should be made with burnt bones'
//'sad gargoyle' after door 3 - 'saw it raining and was sad, then was frozen'
//'happy gargoyle' after door 9 - 'smiled as he picked a flower, and froze'
//'angry gargoyle' after door 1 - 'something made him steaming mad, and he froze'
//about oracles after door G - 'some go mad, and require a blessing to placate them'
//about monks after door G - 'their work should not be sneezed at' - 'sneezed?'
//'paternity test' after door 2 - 'to find the father, take a dna sample with a swab and match it'
Spells:
-------
//Spell of the Dead satan gargoyle demetrious tomb
Keys:
-----
1 //cellar key Drunk
2 //meeting room
3 //Corridors
4 //storage room
5 //chancel
6 //chancel 2nd room
7 //holy trinity room triangle key
8 //sanctuary
9 //long room
A //archive
B //tower
C //organ room
D //water supply room
E //crypt of the hungry
F //dungeon
G //vestry
H //small store
Prayers:
--------
//forgiveness devout oracle priest
//sacrifice 'sinners' oracle priest
//repentence mad oracle priest
//justice 'innocent' oracle priest
/////////////////////////////////////////////////////
Mystics Valley
==============
use get notes
Mystics:
--------
/helpful gold coins 'son servant' paper 'kings son is not the threat'
/Regret 'wish i hadn't' paper speeding clock 'what do you regret'
/healing sticking plaster paracetamol
/altruist kindness pendant key
/tidiness broom 'map' paper
Witches:
--------
/kind old witch truth spray changes to dark witch - 'i think you're lying!'
/darkness wand of terror wand of spells 'you will be leader!' - 'already am, silly crone'
/chaos unpredictability book broom
/conflict book of wars odins spear
Rings:
------
//Fire two sticks fire spell
//tears bucket water spell
//the forest mist of the forest air spell
//Saturn Telescope horoscope paper
//Gods odins spear key
//lunacy madness pendant unpredictable book
Crystals:
---------
//Prediction horoscope paper future potion
//noise megaphone earplugs
//Opposites 2 clocks key
//Twins gemini pendant Wand of Courage
//Communication Tins on string glass
//nature flower earth spell
//Sports Cricket Ball Ashes
Tarot Cards
-----------
//The Hanged Man noose key
//The Moon crackers diet book
//The Hermit paranoia pendant key
//Wheel tyre backwards clock
//Three Wands three wands wand of terror
//Magician magic wand blindfold
//World earth key
//Death reincarnation spray Machette
Monkey Puzzle Trees
-------------------
//Mizaru - see no evil blindfold key
//Kikazaru - hear no e earplugs meditation pendant
//Iwazaru - speak no e duct tape persuasion pendant
Others:
-------
//hot ashes dull senses potion -
//soil map,spade earth,gold coins
//covered trap in woods lightness potion -
/Time Wizard past potion kindness pendant
/Time wizard present potion paranoia pendant
/Time wizard future potion madness pendant
//small pot plant fertiliser flower
//ouiji board glass key
//ouiji board 'is there map' map
//ouiji board 'time playing' paper -
//Automatic Writing Pen Potion of Lies 'wish i hadn't' paper
//Automatic Writing Pen - 'glad i killed' paper
//potion pot A + B 'son servant',truth ppr truth spray - 'lights' for potions made
//potion pot A + B water, ammonium nitrate fertiliser
//potion pot A + B paracetamol,meditation dull senses potion
//potion pot A + B helium balloon, diet bk lightness potion
//potion pot A + B bent stf,persuade pend lies potion
//potion pot A + B ashes, dust reincarnation spray
//bushes machete - access secret hut
//stream bucket bucket of water
//spell stone spell wand,power spell - 'cast your spell'
//elements stone 4 spells power spell
scenery:
--------
//bushes
//pot plants
//sheep!
items: get from use on/give to
------ -------- --------------
//broom chaos witch tidiness mystic
//Odins spear conflict witch gods ring
//paracetamol healing mystic potion pot
//glass comms crystal ouiji board
//machete death card bushes to secret place
//ammonium nitrate Fields after trap potion pot
//bucket Fields after door 1 stream, tears ring
//bucket of water stream potion pot
//rubber duck Fields after gate 2 stream
//Tins on string Floor of hut 1 communication crystal
//telescope Floor after door 4 saturn ring
//megaphone Floor after door 6 noise crystal
//earplugs noise crystal hear no evil tree
//helium balloon Fields after bush potion pot
//flower plant nature crystal
//blindfold magician tarot card see no evil tree
//duct tape Floor after door 6 speak no evil tree
//ashes Sports Crystal potion pot
//dust Fields after gate 3 potion pot
//earth soil world card
//speeding clock regret mystic opposites crystal 'my time is running out'
//backwards clock wheel tarot card opposites crystal 'i have plenty of time'
//crooked staff Fields after door 7 potion pot
//sticking plaster Floor after door 3 healing mystic
//noose Floor of hut 1 hanged man card
//dry crackers Floor after door 5 the moon card
//tyre Fields after door 7 wheel card
//two sticks Fields after door 2 fire ring
//map ouiji board -
//spade Fields after gate 1 soil
//gold coins soil helpful mystic
//cricket ball Fields after gate 1 Sports Crystal
//health - elixir
//13 wooden door keys door creaks
key 1 hanged man card hut 1
key 2 Floor after door C hut 2
key 3 god ring hut 3
key 4 see no evil tree hut 4
key 5 Fields after gate 1 hut 5
key 6 Floor after door 4 hut 6
key 7 hermit tarot card hut 7
key 8 ouiji board hut 8
key 9 stream/duck hut 9
key A altruistic mystic hut A
key B Fields after trap hut B
key C Floor after door 9 hut C
key D opposites crystal hut D
//3 gate keys
gate 1 Floor after door 6 gate 1
gate 2 world tarot card gate 2
gate 3 Floor after door 3 gate 3
pendants:
---------
//gemini Floor after door 5 twin crystal
//kindness wizard altruist mystic
//paranoia wizard hermit card
//madness wizard lunacy crystal
//meditation hear no evil tree potion pot
//persuasion speak no evil tree potion pot
papers
------
//'glad i killed him' auto-write pen potion
//'wish i hadn't killed him' auto-write pen regret mystic
//'son of king is servant' helpful mystic potion
//horoscope saturn ring prediction crystal
ouiji board papers
------------------
//'how long been on quest?' Floor after B ouiji board
//'is there a map?' tidy mystic ouiji board
//'is there anyone there?' after gate 1 ouiji board
books
-----
//diet book moon tarot card potion pot
//book of unpredictability ring of lunacy chaos witch
//book of wars Field after dr1 conflict witch
//potion books - how to mix FIELDS/FLOOR -
//maze map book FIELDS/FLOOR -
//how to grow plants - fertil FIELDS/FLOOR -
//spell book FIELDS/FLOOR -
//Book of Japanese Philosophy FIELDS/FLOOR -
//ashes to ashes explained FIELDS/FLOOR -
//automatic writing FIELDS/FLOOR -
//'some say moon made of cheese'FIELDS/FLOOR -
//book of nature Floor before 1 -
wands:
------
//wand of luck Fields after gate 2 wands tarot card
//wand of courage Twins Crystal wands tarot card
//wand of greed Floor after door A wands tarot card
//wand of spells darkness witch spell stone
//wand of terror three wands card darkness witch
//wand of magic Floor before door 1 magician card
spells:
-------
//fire spell fire ring elements stone 'fire will rain down'
//earth spell nature ring elements stone 'the earth will turn to ashes'
//air spell forest ring elements stone 'the air will fan the flames'
//water spell tears ring elements stone 'the water will vapourise'
//power spell element stone spell stone
Potions:
--------
//Past potion Fields after bush wizard
//Present potion Fields after gate 3 wizard
//Future potion prediction crystal wizard
//lightness potion potion pot to creep over trap
//dull senses potion potion pot to walk over coals
//lies potion potion pot auto writing pen
//fertiliser potion pot plant
//reincarnation spray potion pot death card
//Truth spray potion pot ouiji board
//forest mist Floor after door C forest ring
////////////////////////////////////////////////////////
Servants Quarters
=================
Use Get Notes
/Servants:
---------
obsessive Maid Washing Powder Key 9 'sheets must be spotless!'
Butler tea tray Letter C
cleaner brush 'footman is son' 'i love to gossip'
cook money bowl 'I haven't been paid yet'
footman (the son) 'presence required' -
doorman (block door) wedding invite Letter H/door access 'i never get invited anywhere'
gamekeeper slimy things rat poison 'i need food for my animals'
new servant ships ropes TRotAM part 6 'i'm new, will you show me the ropes'
crytographer enigma machine unencrypted note 'this needs to be encrypted and sent'
stones
------
despair depressing poem skull of yorick
/ideas light bulb lit light bulb
/encryption unencrypted note encrypted note
/spirits Bottle of brandy hollow plastic tube
renewal compost sapling
/recycle bag of rubbish compost
Kitchen:
--------
/hobs (4 squares) 3 pans -
/cold hob gazpacho/poison/bowl poisoned gazpacho soup
//warm hob porridge/bowl bowl of porridge
/hot hob porridge/bowl bowl of porridge
/hot hob porridge/spice/bowl bowl of porridge
/hot hob lamb/poison/bowl poisoned lamb stew
/hot hob mushroom/poison/bowl poisoned mushroom soup
/sink dirty bowl clean bowl
/freezer mittens chillis
Games:
------
/scrabble - word game letters 'presence required'
/'monopoly' toy racing car money
/'monopoly' toy battleship dice
/crossword 'it's madness!' pen
/Tic Tac Toe Pen DOOR KEY
/table place settings:
---------------------
/1st place poisoned lamb stew Plump Cushion 'i love lamb stew' 'he may be the son'
/2nd place poisoned mushrooms DOOR KEY 'i like fungi'
/3rd place poisoned gazpacho soup TRotAM part 4 'i like my meals cold'
/4th place spicy porridge golden locks 'i like porridge' - 'it's just right!'
/4th place hot porridge - 'it's not hot enough'
/4th place warm porridge - 'it's too cold'
Beds:
-----
/archer arrow crossbow
/gardener a sapling mushrooms
/butcher dead albatross lamb chop
/laundress washboard DOOR KEY
/electrician lit light bulb cellar key
Others:
-------
/cellar network MAZE cellar map -
/trapdoor to cellar cellar key -
/son trapdoor crowbar Cellar Map
the last mystic golden locks 'it's madness!' 'i am the last mystic'
/laundry room hollow plastic tube clean sheets
/unmade bed clean sheets brush
/morse code machine encrypted note Letter P
Rhyme of the Ancient Mariner
----------------------------
/1 ancient mariner mem crossbow dead albatross
/2 painted ship tile paintbrush slimy things
/3 death skeleton/ dice ---opens door--- 'The game is done! I've won! I've won!'
Night-mare Life-in-death
/4 dead mans eye a curse depressing poem
/5 memorial to helmsman ships wheel ship's ropes
/6 seraph-band oars battleship
/7 Rotted old Oak Stump Plump Cushion DOOR KEY
/wedding guest TRotAM all parts crowbar 'tell me a ghastly tale' 'i want the next part!' 'i've not got the previous part yet!'
/Samuel TC memorial Skull of Yorick TRotAM part 1
items: get from use on/give to
------ -------- --------------
//pen crossword tic tac toe
/hollow plastic tube spirits stone washing room
/clean sheets washing room unmade bed
/money monopoly cook
/dice monopoly death skeleton
/cellar map son trapdoor cellar maze
/box of porridge Floor after door F pan
/chillis freezer pan
/bowl cook pan
/dirty bowl - sink
/bowl of very hot porri pan 4th place
/bowl of hot porridge pan 4th place
/bowl of warm porridge pan 4th place
/golden locks 4th place last mystic
/pan Floor in scullery hob
/pan Floor in scullery hob
/pan Floor in scullery hob
/lamb shank butcher pan
/rat poison gamekeeper pan
/bowl of poison lmb stw pan 1st place
/mushrooms gardener pan
/bowl of poison m/rm sp pan 2nd place
/paintbrush Floor after door 9 painted ship tile
/slimy things painted ship tile gamekeeper
/crossbow archers bed ancient mariner
/dead albatross ancient mariner butcher
/ship's wheel Floor after door H grave of the helmsman
/ship's ropes grave of the helmsman new servant
/gazpacho soup Floor in scullery pan
/bowl of poison gaz sp cold hob 3rd place setting
/arrow Floor after door D archers bed
/mittens Floor after door 5 freezer
/cellar key electrician cellar trapdoor
/crowbar Butler son trapdoor
/tea tray Wedding Guest butler
/brush unmade bed cleaner
/Washing Powder Floor before door 9 obsessive maid
/Plump Cushion 1st Place Setting Old Oak stump
/toy battleship seraphs monopoly
/toy racing car Floor after door 6 monopoly
/sapling renewal stone gardener bed
/bag of rubbish Floor after door 9 recycle stone
/light bulb Floor after door 8 ideas stone
/lit light bulb ideas stone electrician
/skull of yorick despair stone STC memorial
/Bottle of Brandy Floor just into cellar spirits stone
/washboard washroom floor laundress bed
/map of quarters --FLOOR-- - anywhere
/compost recycle stone renewal stone
/enigma machine Floor after door 1 cryptographer
/oars Floor after door 9 seraph band
Letter Tiles:
-------------
/P morse code machine scrabble board
/O Cellar Floor scrabble board
/P Floor after door 9 scrabble board anywhere
/H doorman scrabble board
/E Floor after door C scrabble board anywhere
/C Butler scrabble board
/Y Floor after door Y scrabble board anywhere
books:
------
/'beware flooding washing room' --FLOOR-- -
/what to play on scrabble board --FLOOR-- -
/'there's a map of the sewers' --FLOOR-- -
/last mystic wants golden locks --FLOOR-- -
/cookery book --FLOOR-- - warm/hot hobs
/'coleridge rescued hamlet' --FLOOR-- -
/DizzyAGE book --FLOOR-- -
/rhyme of ancient mariner part 1 STC memorial wedding guest ancient mariner crossbow
/rhyme of ancient mariner part 2 Floor after 8 wedding guest painted ship
/rhyme of ancient mariner part 3 Floor after A wedding guest death skeleton
/rhyme of ancient mariner part 4 3rd place wedding guest dead mans eye
/rhyme of ancient mariner part 5 Floor before 9 wedding guest helmsman
/rhyme of ancient mariner part 6 new servant wedding guest oak stump
/rhyme of ancient mariner part 7 Floor after B wedding guest
paper
-----
/crossword clues 1 --FLOOR-- -
/crossword clues 2 --FLOOR-- -
/crossword clues 3 --FLOOR-- -
/'it's madness!' last mystic crossword
/'invited to a wedding' Floor after door 6 doorman
/'son location' cleaner -
/'presence required' word game board footman/son
/unencrypted note cryptographer encryption stone
/encrypted note encryption stone morse code machine
/a curse Floor after door C dead mans eye
/depressing poem dead man's eye despair stone
Keys:
-----
/key 1 Rotted old Oak stump Door 1
/key 2 Floor after door 1 Door 2
/key 3 Floor after door 4 Door 3
/key 4 cellar floor Door 4 not visible unless found cellar map
- Death Skeleton opens Door 5
/key 6 Floor after door H Door 6
/key 7 Floor just into cellar Door 7
/key 8 Floor after door 9 Door 8
/key 9 obsessive Maid Door 9
/key A Laundresses Bed Door A
/key B Floor after door F Door B
/key C Floor after door 8 Door C
/key D 2nd Place Door D
/key E Floor after door 9 Door E
- Doorman opens Door F
/key G Floor after door 5 Door G
/key H Floor after door C Door H
CoTM Game IDs:
This file kept track of all the IDs in the game.
Chapel items:
-------------
Description get from use on/give to
1000 a bird before door 3 hand shrine
1001 dove of peace hand shrine hippy tomb
1002 bird of pray hand shrine devout oracle
1003 Linen Cloth after door G Altar
1004 Altar Bell altar drunk (bell, book, candle)
1005 Candle candestick maker drunk (bell, book, candle)
1006 ball of wax after door 8 candestick maker
1007 Water Pump after door 3 arc tomb
1008 needle after door 9 spinning yarn
1009 'my blood' spinning yarn evil gargoyle
1010 cup after door 4 tap
1011 cup of water tap baker tomb
1012 cup of drink tap satan gargoyle
1013 cup of spirit tap font
1014 cup of holy water font the son shrine
1015 cup of holy spirit font holy ghost shrine
1016 barrel of drink after door 1 water supply
1017 'in session' sign after door 5 confession box
1018 scales of justice before door 3 'innocent' oracle
1019 betting slip gambler statition tomb
1020 barley loaf fireplace miracle stone
1021 bread miracle stone hungry tomb
1022 bread miracle stone hungry tomb
1023 bread miracle stone hungry tomb
1024 bread miracle stone hungry tomb
1025 bread miracle stone hungry tomb
1026 flour after door 7 baker tomb
1027 dough baker tomb roaring fire
1028 tape measure before door 3 carpenter tomb
1029 logs outside fireplace
1030 matches after door 8 fireplace
1031 dog collar before door 3 bishop tomb
1032 foghorn after door 3 sailor tomb 'loud enough to wake the dead'
1033 magnifying glass after door 7 spy tomb
1034 map after door G wanderer tomb
1035 CND Badge hippy tomb peaceful gargoyle
1036 Bone Ash Urn demetrius tomb 'sinners' oracle
1037 metal kettle of water soldier tomb roaring fire
1038 steaming kettle roaring fire angry gargoyle
1039 medical swab after door 5 imaculate conception
1040 dna sample imaculate conception the father
1041 meat cleaver before door 3 butcher tomb
1042 raw meat butcher tomb roaring fire
1043 cooked meat roaring fire hungry man
1044 umbrella after door 1 sad gargoyle
1045 flower outside happy gargoyle
1046 feast miracle the son shrine miracle stone
1047 healing miracle ghost shrine soldier tomb
1048 fire miracle father shrine fireplace
1049 'i wish to confess' gambler -
1050 'what is your sin?' after door A gambler
1051 'bless you!' monk mad oracle
1052 'a tu' after door C monk 'a tune to play' - 'it's stuck with gum'
1053 'vow of silence' monk -
1054 The Holy Book bishop tomb drunk (bell, book, candle)
1055 excommunication outside -
1056 about altar/cloth before door 3 -
1057 cook book (make dough) before door 3 -
1058 'feeding of the many' after door 2 -
1059 'sacrifice' book after door A - 'sacrifices should be made with burnt bones'
1060 'sad gargoyle' after door 3 - 'saw it raining and was sad, then was frozen'
1061 'happy gargoyle' after door 9 - 'smiled as he picked a flower, and froze'
1062 'angry gargoyle' after door 1 - 'something made him steaming mad, and he froze'
1063 about oracles after door G - 'some go mad, and require a blessing to placate them'
1064 about monks after door G - 'their work should not be sneezed at' - 'sneezed?'
1065 'paternity test' after door 2 - 'to find the father, take a dna sample with a swab and match it'
1066 Spell of the Dead satan gargoyle demetrius tomb
1067 key 1 cellar key Drunk
1068 key 2 meeting room spy tomb
1069 key 3 Corridors carpenter tomb
1070 key 4 storage room wanderer shrine
1071 key 5 chancel happy gargoyle
1072 key 6 chancel 2nd room after door C
1073 key 7 holy trinity room sailor tomb triangle key
1074 key 8 sanctuary after door 2
1075 key 9 long room after door 8
1076 key A archive evil gargoyle
1077 key B tower peaceful gargoyle
1078 key C organ room hungry tombs
1079 key D water supply room Sad gargoyle
1080 key E dungeon statitions Tomb
1081 key F crypt of hungry angry gargoyle
1082 key G vestry hungry man
1083 key H small store archimedes tomb
1084 forgiveness devout oracle priest
1085 sacrifice 'sinners' oracle priest
1086 repentence mad oracle priest
1087 justice 'innocent' oracle priest
1088 barrel of spirit after door E water supply
1089 devilswater book after door G -
1090 evilgargoyle book after door G -
1095 health potion after door G
1096 health potion after door E
1097 health potion after door 7
1098 health potion after door H
1099 health potion after door B
Valley items:
-------------
Description get from use on/give to
1200 broom chaos witch tidiness mystic
1201 Odins spear conflict witch gods ring
1202 paracetamol healing mystic potion pot
1203 glass comms crystal ouiji board
1204 machete death tarot card bushes to secret place
1205 ammonium nitrate Fields after trap potion pot
1206 bucket Fields after door 1 stream, tears ring
1207 bucket of water stream potion pot
1208 rubber duck Fields after gate 2 stream
1209 Tins on string Floor of hut 1 communication crystal
1210 telescope Floor after door 4 saturn ring
1211 megaphone Floor after door 6 noise crystal
1212 earplugs noise crystal hear no evil tree
1213 helium balloon Fields after bush potion pot
1214 flower plant pot nature crystal
1215 blindfold magician tarot card see no evil tree
1216 duct tape Floor after door 6 speak no evil tree
1217 ashes Sports Crystal potion pot
1218 dust Fields after gate 3 potion pot
1219 earth soil world tarot card
1220 speeding clock regret mystic opposites crystal 'my time is running out'
1221 backwards clock wheel tarot card opposites crystal 'i have plenty of time'
1222 crooked staff Fields after door 7 potion pot
1223 sticking plaster Floor after door 3 healing mystic
1224 noose Floor of hut 1 hanged man card
1225 dry crackers Floor after door 5 the moon card
1226 tyre Fields after door 7 wheel card
1227 two sticks Fields after door 2 fire ring
1228 map ouiji board -
1229 spade Fields after gate 1 soil
1230 gold coins soil helpful mystic
1231 cricket ball Fields after gate 1 Sports Crystal
1232 key 1 'the hut' hanged man card hut 1
1233 key 2 mystic Floor after door C hut 2
1234 key 3 magician god ring hut 3
1235 key 4 alchemist see no evil tree hut 4
1236 key 5 wizard Fields after gate 1 hut 5
1237 key 6 spiritualist Floor after door 4 hut 6
1238 key 7 'back room' hermit tarot card hut 7
1239 key 8 fisherman ouiji board hut 8
1240 key 9 gardener stream/duck hut 9
1241 key A arsonist altruistic mystic hut A
1242 key B sorcerer Fields after trap hut B
1243 key C farmer Floor after door 9 hut C
1244 key D hermit opposites crystal hut D
1245 gate 1 west fields Floor after door 6 gate 1
1246 gate 2 north east world tarot card gate 2
1247 gate 3 village gate Floor after door 3 gate 3
1248 gemini pendant Floor after door 5 twin crystal
1249 kindness pendant wizard altruist mystic
1250 paranoia pendant wizard hermit card
1251 madness pendant wizard lunacy ring
1252 meditation pendant hear no evil tree potion pot
1253 persuasion pendant speak no evil tree potion pot
1254 'glad i killed him' auto-write pen potion
1255 'wish hadn't killed him'auto-write pen regret mystic
1256 'son of king is servant'helpful mystic potion
1257 horoscope saturn ring prediction crystal
1258 'how long been quest?' Floor after B ouiji board
1259 'is there a map?' tidy mystic ouiji board
1260 'is anyone there?' after gate 1 ouiji board
1261 diet book moon tarot card potion pot
1262 book of unpredictable ring of lunacy chaos witch
1263 book of wars Field after door 1 conflict witch
1264 potion book- how to mix BEFORE door 4 -
1265 how grow plants-fertil BEFORE trap -
1266 spell book BEFORE gate 2 -
1267 Book of Japanese Philos BEFORE gate 3 -
1268 ashes t ashes explained BEFORE door 5 -
1269 automatic writing BEFORE door 6 -
1270 'some say cheese moon' BEFORE bush -
1271 book of nature BEFORE door 1 -
1272 wand of luck Fields after gate 2 wands tarot card
1273 wand of courage Twins Crystal wands tarot card
1274 wand of greed Floor after door A wands tarot card
1275 wand of spells darkness witch spell stone
1276 wand of terror three wands card darkness witch
1277 wand of magic Fields after door 1 magician card
1278 fire spell fire ring elements stone 'fire will rain down'
1279 earth spell nature crystal elements stone 'the earth will turn to ashes'
1280 air spell forest ring elements stone 'the air will fan the flames'
1281 water spell tears ring elements stone 'the water will vapourise'
1282 power spell element stone spell stone
1283 Past potion Fields after bush wizard
1284 Present potion Fields after gate 3 wizard
1285 Future potion prediction crystal wizard
1286 lightness potion potion pot to creep over trap
1287 dull senses potion potion pot to walk over coals
1288 lies potion potion pot auto writing pen
1289 fertiliser potion pot plant
1290 reincarnation spray potion pot death card
1291 Truth spray potion pot ouiji board
1292 forest mist Floor after door C forest ring
1293 health - elixir
1294 health - elixir
1295 health - elixir
1296 health - elixir
1297 health - elixir
1298 dock leaves potion pot
1299 dock leaves potion pot
1300 dock leaves potion pot
1301 dock leaves potion pot
1302 dock leaves potion pot
1303 garlic potion pot
1304 garlic potion pot
1305 garlic potion pot
1306 garlic potion pot
1307 garlic potion pot
Servants Items
--------------
Description get from use on/give to
/1400 pen crossword noughts & crosses
/1401 hollow tube spirits stone washing room
/1402 clean sheets washing room unmade bed
/1403 money monopoly cook
/1404 dice monopoly death skeleton
/1405 cellar map son trapdoor cellar maze
/1406 box of porridge Floor after door F pan
/1407 chillis freezer pan
/1408 bowl cook pan
/1409 dirty bowl - sink
/1410 bowl of very hot porri hot pan 4th place
/1411 bowl of hot porridge hot pan 4th place
/1412 bowl of warm porridge warm pan 4th place
/1413 golden locks 4th place last mystic
/1414 pan Floor in scullery hob
/1415 pan Floor in scullery hob
/1416 pan Floor in scullery hob
/1417 lamb shank butchers bed hot pan
/1418 rat poison gamekeeper warm/hot pans
/1419 bowl of poison lmb stw hot pan 1st place
/1420 mushrooms gardener hot pan
/1421 bowl of poison mrm sp hot pan 2nd place
/1422 paintbrush Floor after door 9 painted ship tile
/1423 slimy things painted ship tile gamekeeper
/1424 crossbow archers bed ancient mariner
/1425 dead albatross ancient mariner butcher
/1426 ship's wheel Floor after door H helmsman memorial
/1427 ship's ropes helmsman memorial new servant
/1428 gazpacho soup Floor in scullery cool pan
/1429 bowl of poison gaz sp cold hob 3rd place setting
/1430 arrow Floor after door D archers bed
/1431 mittens Floor after door 5 freezer
/1432 cellar key electrician cellar trapdoor
/1433 crowbar Butler son trapdoor
/1434 tea tray Wedding Guest butler
/1435 brush unmade bed cleaner
/1436 Washing Powder Floor before door 9 obsessive maid
/1437 Plump Cushion 1st Place Setting Old Oak stump
/1438 toy battleship seraphs monopoly
/1439 toy racing car Floor after door 6 monopoly
/1440 sapling renewal stone gardener bed
/1441 bag of rubbish Floor after door 9 recycle stone
/1442 light bulb Floor after door 8 ideas stone
/1443 lit light bulb ideas stone electrician
/1444 skull of yorick despair stone STC memorial
/1445 Bottle of Brandy Floor just into cellar spirits stone
/1446 washboard washroom floor laundress bed
/1447 map of quarters Floor after door 5 -
/1448 compost recycle stone renewal stone
/1449 enigma machine Floor after door 1 cryptographer
/1450 oars Floor after door 9 seraph band
/1451 P morse code machine scrabble board
/1452 O Cellar Floor scrabble board
/1453 P Floor after door H scrabble board
/1454 H doorman scrabble board
/1455 E Floor after door C scrabble board
/1456 C Noughts + Crosses scrabble board
/1457 Y Floor after door 7 scrabble board
/1458 'beware flooding washing room' floor before 7 -
/1459 'some servants not loyal floor after 9 -
/1460 'there's a map of the cellar' floor before E -
/1461 last mystic wants golden locks floor after G -
/1462 cookery book floor before 6 -
/1463 'coleridge rescued hamlet' floor before D -
/1464 DizzyAGE book cellar -
/1465 rhyme of ancient mariner part 1 STC memorial wedding guest
/1466 rhyme of ancient mariner part 2 Floor after 8 wedding guest
/1467 rhyme of ancient mariner part 3 Floor after A wedding guest
/1468 rhyme of ancient mariner part 4 3rd place wedding guest
/1469 rhyme of ancient mariner part 5 Floor before 9 wedding guest
/1470 rhyme of ancient mariner part 6 new servant wedding guest
/1471 rhyme of ancient mariner part 7 Floor after B wedding guest
/1472 crossword clues 1 cellar -
/1473 crossword clues 2 floor after G -
/1474 crossword clues 3 floor before 2 -
/1475 s 'it's madness!' last mystic crossword
/1476 s 'invited to a wedding'Floor after door 6 doorman
/1477 s 'son location' cleaner -
/1478 s 'presence required' word game board footman/son
/1479 m unencrypted note cryptographer encryption stone
/1480 m encrypted note encryption stone morse code machine
/1481 l a curse Floor after door C dead mans eye
/1482 l depressing poem dead man's eye despair stone
/1483 key 1 Rotted old Oak stump Door 1
/1484 key 2 Floor after door 1 Door 2
/1485 key 3 Floor after door 4 Door 3
/1486 key 4 cellar floor Door 4
/1487 key 6 Floor after door H Door 6
/1488 key 7 Floor just into cellar Door 7
/1489 key 8 Floor after door 9 Door 8
/1490 key 9 obsessive Maid Door 9
/1491 key A Laundresses Bed Door A
/1492 key B Floor after door F Door B
/1493 key C Floor after door 8 Door C
/1494 key D 2nd Place Door D
/1495 key E Floor after door 9 Door E
/1496 key G Floor after door 5 Door G
/1497 key H Floor after door C Door H
/1498 Health Potion cellar -
/1499 Health Potion floor after door 4 -
/1500 Health Potion floor after door G -
/1501 torch after door G cellar
/1502 lit torch
Servants Quarters:
==================
/4000 entrance door
Games:
------
/4001 Tic Tac Toe square 1
/4002 Tic Tac Toe square 2
/4003 Tic Tac Toe square 3
/4004 Tic Tac Toe square 4
/4005 Tic Tac Toe square 5
/4006 Tic Tac Toe square 6
/4007 Tic Tac Toe square 7
/4008 Tic Tac Toe square 8
/4009 Tic Tac Toe square 9
/4010 sewer entrance collider left
/4011 sewer exit collider left
/4012 sewer entrance collider right
/4013 sewer exit collider left
/4014 key door 1
/4015 key door 2
/4016 key door 3
/4017 key door 4
/4018 key door 5
/4019 key door 6
/4020 key door 7
/4021 key door 8
/4022 key door 9
/4023 key door A
/4024 key door B
/4025 key door C
/4026 key door D
/4027 key door E
/4028 key door F
/4029 key door G
/4030 key door H
/4031 switch door 1
/4032 switch door 2
/4033 switch door 3
/4034 switch door 4
/4035 switch door 5
/4036 switch door 6
/4037 switch door 7
/4038 switch door 8
/4039 switch door 9
/4040 switch door A
/4041 switch door B
/4042 switch door C
/4043 switch door D
/4044 switch door E
/4045 switch door F
/4046 switch door G
/4047 switch door H
/4048 switch door I
/4049 switch door J
/4051 switch 1
/4052 switch 2
/4053 switch 3
/4054 switch 4
/4055 switch 5
/4056 switch 6
/4057 switch 7
/4058 switch 8
/4059 switch 9
/4060 switch A
/4061 switch B
/4062 switch C
/4063 switch D
/4064 switch E
/4065 switch F
/4066 switch G
/4067 switch H
/4068 switch I
/4069 switch J
stones
------
/4070 despair
/4071 ideas
/4072 encryption
/4073 spirits
/4074 renewal
/4075 recycle
place settings
--------------
/4076 1st man
/4077 2nd man
/4078 3rd man
/4079 4th man
/4080 1st place
/4081 2nd place
/4082 3rd place
/4083 4th place
beds
----
/4084 archer
/4085 gardener
/4086 butcher
/4087 laundress
/4088 electrician
/4089 unmade
TRoTAM
------
/4090 AM memorial
/4091 STC memorial
/4092 Helmsman memorial
/4093 painted ship tile
/4094 Nightmare life in death skeleton
/4095 seraph tile
/4096 wedding guest
others
------
/4097 cellar trapdoor
/4098 son trapdoor
/4099 laundry room collider
/4100 morse code machine
/4101 the last mystic
/4102 off hob
/4103 warm hob
/4104 hot hob
/4105 cold hob
/4106 sink
/4107 freezer
servants
--------
//4108 maid
//4109 butler
//4110 cleaner
//4111 cook
//4112 footman (the son)
//4113 doorman
//4114 gamekeeper
//4115 new servant
//4116 cryptographer
games
-----
/4117 word game 1
/4118 word game 2
/4119 word game 3
/4120 word game 4
/4121 crossword
/4122 board game area
bushes
------
/4123 room 37.2 37.3
/4124 room 37.2 37.3
/4125 room 37.3 item 1484
/4126 room 37.3
/4127 room 38.2 39.1
/4128 room 39.1 39.2
/4129 room 38.3 39.3
/4130 room 39.3
/4131 room 32.4 32.5
/4132 room 34.4
/4133 room 37.5
/4134 room 40.6
/4135 room 41.6
/4136 room 33.7 item 1492
/4137 room 37.8 38.8
/4138 room 41.8
/4139 room 41.9 item 1442
/4140 room 31.9
/4141 room 31.10
/4142 room 31.11 32.10
/4143 room 32.9 item 1455
/4144 room 32.10
/4145 room 34.9
/4146 room 34.9
/4147 room 35.10
/4148 room 34.11
/4149 room 34.12
/4150 room 35.12
/4151 room 32.12
/4152 room 35.13
/4153 room 35.14 item 1481
/4154 room 36.12 item 1422
/4155 room 36.12 36.13
/4156 room 39.11
/4157 room 41.11
/4158 room 33.6 item 1461
/4159 trapdoor collider
/4160 word game 5
/4161 letter P
/4162 letter O
/4163 letter P
/4164 letter H
/4165 letter E
/4166 letter C
/4167 letter Y
seraphs
-------
/4168 seraph
/4169 seraph
/4170 seraph
/4171 seraph
/4172 water tile
/4173 tube tile
/4174 washroom switch
cellar 'switch' points
----------------------
/4175 up/down
/4176 up/down
/4177 up/down
/4178 left/right
/4179 left/right
/4180 left/right
/4181 left/right
/4182 left/right
/4183 left/right
pans
----
/4184 hot pan (large)
/4185 warm pan (medium)
/4186 cool pan (small)
/4187 son killer
/4188 son death
/4189 tictactoe reset switch
/4190 old oak stump
/4191 dead mans eye
cellar hole colliders
---------------------
4192 - 4200
4201 cellar steps
4202 cellar steps
4203 cellar shader
sinks
-----
4204 - 4208
ending:
-------
6000 intro drawing
6001 intro drawing
6002 ending piece of paper
Mystics Valley:
===============
/3000 entrance door
/3001 elements stone
/3002 spell stone
/3003 small pot plant
/3004 ouiji board
rings:
------
/3005 fire
/3006 tears
/3007 forest
/3008 saturn
/3009 gods
/3010 lunacy
crystals:
---------
/3011 prediction
/3012 noise
/3013 opposites
/3014 twins
/3015 communication
/3016 nature
/3017 sport
Tarot Cards
-----------
/3018 Hanged Man
/3019 Moon
/3020 Hermit
/3021 Wheel
/3022 Three Wands
/3023 Magician
/3024 World
/3025 Death
Mystics
-------
/3026 1 helpful
/3027 2 regret
/3028 3 healing
/3029 4 altruist
/3030 5 tidiness
witches
-------
/3031 6 kind/dark
/3032 7 chaos
/3033 8 conflict
Trees
-----
/3034 see
/3035 hear
/3036 speak
Others
------
/3037 9 Wizard
/3038 hot ashes
/3039 auto writing pen
/3041 left potion pot
/3042 right potion pot
/3043 potion equipment left
/3044 potion equipment right
/3045 potion equipment bottom right
/3046 animal trap
/3047 animal trap collider
/3048 ouiji board glass
/3049 bush
doors:
------
/3050 hut door 1
/3051 hut door 2
/3052 hut door 3
/3053 hut door 4
/3054 hut door 5
/3055 hut door 6
/3056 hut door 7
/3057 hut door 8
/3058 hut door 9
/3059 hut door A
/3060 hut door B
/3061 hut door C
/3062 hut door D
/3063 gate door 1
/3064 gate part 1
/3065 gate door 2
/3066 gate part 2
/3067 gate door 3
/3068 gate part 3
/3069 switch door 1
/3070 switch door 2
/3071 switch door 3
/3072 switch door 4
/3073 switch door 5
/3074 switch door 6
/3075 switch 1
/3076 switch 2
/3077 switch 3
/3078 switch 4
/3079 switch 5
/3080 switch 6
/3081 switch gate door A
/3082 switch gate part A
/3083 switch gate door B
/3084 switch gate part B
/3085 switch gate door C
/3086 switch gate part C
/3087 switch gate door D
/3088 switch gate part D
/3089 switch gate door E
/3090 switch gate part E
/3091 switch gate door F
/3092 switch gate part F
/3093 switch gate door G
/3094 switch gate part G
others:
-------
/3095 treasure soil
stream
------
/3096 stream 1
/3097 stream 2
/3098 stream 3
/3099 stream 4
/3100 stream 5
/3101 stream 6
/3102 duck
flames:
-------
/3103 - 3128
/3129 bush to escape
/3130 end level collider
sheep:
------
/3131 - 3140
animal traps:
-------------
3141 - 3148
colliders
3151 - 3149
The Chapel:
===========
/2000 - 2005 moving floor
tombs:
------
/2010 carpenter
/2011 butcher
/2012 sailor
/2013 spy
/2014 statitian
/2015 demetrius
/2016 hippy
/2017 baker
/2018 archimedes
/2019 soldier
/2020 bishop
/2021 candlestick maker
shrines:
--------
/2022 father
/2023 son
/2024 ghost
/2025 IC
/2026 wanderer
/2062 hand shrine
gargoyles:
----------
/2027 angry
/2028 peaceful
/2029 evil
/2030 sad
/2031 happy
/2032 satan
Oracles:
--------
/2033 mad
/2034 devout
/2035 innocent
/2036 sinners
Others:
-------
/2037 altar
/2038 priest
/2039 monk
/2040 hungry man
/2041 miracle stone
/2042 hungry tomb
/2043 hungry tomb
/2044 hungry tomb
/2045 hungry tomb
/2046 hungry tomb
/2047 drink pedestal
/2048 spirit pedestal
/2049 tap
/2050 flashing pipe
/2051 confession box door
/2052 gamblers door
/2053 confession box joining bit
/2054 confession box sign place
/2055 gambler
/2056 drunk
/2057 sewing machine
/2058 fireplace
/2059 logs
/2060 fire
/2061 font
/2062 entrance door
drains:
-------
/2063 - 2080
key doors:
----------
/2081 door 1
/2082 door 2
/2083 door 3
/2084 door 4
/2085 door 5
/2086 door 6
/2087 door 7
/2088 door 8
/2089 door 9
/2090 door A
/2091 door B
/2092 door C
/2093 door D
/2094 door E
/2095 door F
/2096 door G
/2097 door H
switch doors:
-------------
/2101 switch 1
/2102 switch 2
/2103 switch 3
/2104 switch 4
/2105 switch 5
/2106 switch 6
/2107 switch 7
/2108 switch 8
/2109 switch 9
/2110 switch A
/2111 switch B
/2111 switch C
/2121 door 1
/2122 door 2
/2123 door 3
/2124 door 4
/2125 door 5
/2126 door 6
/2127 door 7
/2128 door 8
/2129 door 9
/2130 door A
/2131 door B
/2132 door C
others:
-------
/2133 yellow barrel
/2134 green barrel
/2135 switch
/2136 exit door
/2137 bread on stone
/2138 bread on hungry tomb
/2139 bread on hungry tomb
/2140 bread on hungry tomb
/2141 bread on hungry tomb
/2142 bread on hungry tomb
/2143 paper to rip
/2144 demetrius ghost
/2145 end level collider
Bushes:
-------
/2150 - 2191 non-item
/2192 1063
/2193 1072
/2194 1061
/2195 1075
/2196 1058
/2197 1062
CoTM Intro (and ending) Notes:
This was to keep track of what I wanted him to do, so that I coded it correctly :)
Intro
=====
HELLO, I'M DEXTER, THE LORD OF DARKNESS.
(move)
(show image)
IT'S 13 YEARS SINCE I KILLED THE KING
AND SEIZED THE THRONE FOR MYSELF.
(fade image)
(move)
EVERYONE LIKES ME.
I GET RID OF THOSE WHO DON'T.
BUT IT'S LONELY AT THE TOP,
FRIENDS VANISH, AND ENEMIES PLOT.
(move)
ALL THESE YEARS, I HAVE RULED UNCHALLENGED.
MY VERY PRESENCE BRINGS FEAR AND TERROR,
KEEPING THE PEOPLE IN LINE.
(move)
ENSURING THEY KEEP LIKING ME.
(show image)
BUT THE SON OF KING DEMETRIUS IS STILL ALIVE,
MY SOLDIERS COULDN'T FIND HIM.
I HAD THEM EXECUTED FOR FAILING ME.
(fade image)
(move)
NOW HE'S BACK AND PLANNING A COUP,
BUT I HAVE NO-ONE LEFT TO TURN TO.
(move)
I NEED TO FIND HIM,
BUT PEOPLE ARE HIDING HIM, HELPING HIM.
(move)
I NEED TO RE-ASSERT MY AUTHORITY.
BUT EVERYONE HAS FAILED ME.
(move)
SO I NEED TO SEEK GUIDANCE.
MAYBE FROM A HIGHER POWER,
MAYBE FROM THE OCCULT.
(move)
HOWEVER MY INFLUENCE IS NOT WHAT IT WAS
AND I'LL NEED YOUR HELP
TO PERSUADE PEOPLE TO HELP ME.
(move)
BECAUSE DEEP DOWN, PEOPLE DO LIKE ME,
AND MY RULE HAS BEEN BENEFITIAL.
I'M SURE OF IT.
ending
======
THE SON IS DEAD.
HIS COUP IS OVER.
(move)
I HAVE NO OPPONENTS LEFT.
AND MY REIGN IS ONCE AGAIN SECURED.
(move)
THE MYSTICS TRIED TO CURSE ME,
BUT THEY HAVE FELT MY WRATH!
(move)
ONLY ONE NOW REMAINS,
HOWEVER HIS POWERS ARE NOT STRONG
AND HE IS NOT A THREAT.
(move)
EVERYONE WILL ONCE AGAIN UNDERSTAND
THAT IT IS POINTLESS TO CROSS ME
AND ANY RESISTANCE WILL BE CRUSHED.
(move)
THE LAST MYSTIC IS GONE!
IT IS OF NO CONSEQUENCE,
HE CANNOT DO ANY HARM NOW.
(move)
WAIT, WHAT'S THAT?
(move)
'I HAVE TAKEN THE BABY GRANDSON OF KING DEMETRIUS TO A SAFE PLACE'
'YOUR REIGN IS NOT SECURE, LORD DEXTER'
NO! THERE IS ANOTHER DESCENDANT!
I CANNOT COPE WITH MORE YEARS OF SEARCHING.
MY REIGN WAS MEANT TO BE THE MAKING OF ME
BUT IT IS TURNING INTO A NEVERENDING NIGHTMARE.
I WILL FORTIFY THE CASTLE.
AND RETREAT TO THE INNER SANCTUMS
NO-ONE WILL PENETRATE,
AND I WILL ENSURE THAT MY REIGN IS SECURE...
(BOOK)
THE END...
Chapel Solution:
The solution files were very much working documents. I listed all the puzzles in that level, and ordered them based on what they led to (so a group of puzzles would have the same number if you had to do them in order). I then listed all the actionable objects (such as tombstones, altars etc), and made a list of all the blocking objects, which were mostly doors, along with how many 'spaces' I had beyond those doors. (each door was labelled in the map with numbers and then letters if the numbers ran out).
What I then did was allocate each actionable object to behind a specific door, checking at the same time that it wasn't impossible to get to due to the sequence of puzzles, and moving that puzzle to below the relevant 'door' in the solution. Once I had allocated everything to behind the doors, I then placed all the actionable object in the relevant places in the map.
So with these files, you don't see that process I describe above because it has already happened. What you see is the end result, with each puzzle described below the door you need to open to solve it (and with a number next to the puzzle to identify the 'group' of puzzles it belongs to), and each actionable object also 'behind' a certain door too.
The whole thing was rather time consuming to work through, but it was the easiest way of keeping track of everything.
Solution
========
The Chapel
----------
no door:
get meat cleaver
1c Use the Meat Cleaver on the Butcher Tomb - Get Raw Meat
get dog collar
get scales of justice
get the bird
get tape measure
9 use the tape measure on the carpenter tomb - Get key to door 3
door 3
get pump
7 Use the Bird on the Hand Shrine - get Bird of 'Pray' and Dove of Peace
get foghorn
10 Use the Foghorn on the Sailor Tomb - get key to door 7
door 7
get flour
get magnifying glass
11 Use the Magnifying Glass on the Spy Tomb - get key to door 2
door 2
1a Use Flour on Bakers Tomb
get key to door 8
door 8
get matches
Get ball of wax
15 use Pump on Archimedes Tomb - get key to door H
Get key to door 9
door 9
3b Use the Dog Collar on the Bishop Tomb - get Holy Book
6 give scales of justice to 'innocent' oracle - get prayer of justice
Get needle
door H
7 Use Dove of Peace on Hippy Tomb - get CND Badge
Get 'excommunication' book
Get Logs
1 Use Logs on Fireplace
1 Use Matches on Fireplace
get flower
12 use flower on the happy gargoyle - get key to door 5
door 5
get medical swab
1 use Medical Swab on Immaculate Conception shrine - get DNA Sample
1 Use DNA Sample on The Father Shrine - get Continuous Fire Miracle
1 Use Continuous Fire Miracle on Fireplace - get a roaring fire
get 'in session' sign
1c use the Raw Meat on the Roaring Fire - get Cooked meat
1c Give the Cooked Meat to the Hungry Man - get key to door G
door G
get linen cloth
3a Use the Linen Cloth on the Altar - Get the Altar Bell
3a use the Altar Bell on the drunk
3b use the Holy Book on the drunk
4 use the 'in session' sign on the confession box
6 give justice prayer to priest
get map
14 Use map on Wanderer Shrine - Get key to door 4
door 4
5 use needle on sewing machine - get 'my blood'
Get Cup
7 Use CND Badge on Peaceful Gargoyle - get key to door B
door B
3c use the wax item on the candestick maker tomb - get candle
3c use the candle on the drunk - get key to door 1
door 1
1a Use the Cup on the Tap (water)
1a Use the Cup of Water on Bakers Tomb - get Dough
1a Use the Dough on Roaring Fire - get Barley Loaf
1a Use the Barley Loaf on Miracle Stone
1b Use the Cup on the Tap (Water)
1b Use the Cup of Water on the Font - get Cup of Holy Water
1b Use the Cup of Holy Water on the Son Shrine - get Feast Miracle
1b use the feast miracle on the miracle stone - get bread x5
get barrel of drink
get umbrella
13 use the umbrella on the sad gargoyle - get key to door D
door D
Get Barrel of Drink
3b use Barrel of Drink on water supply - change supply over
5 use 'my blood' on evil gargoyle - get key to door A
door A
7a give bird of pray to the devout oracle - get prayer of forgiveness
7a give prayer of forgiveness to priest
get 'what is your sin' paper
4 use the 'what is your sin?' paper on the gambler - get Betting Slip
4 Use the Betting Slip on the statitions Tomb - get key to door E
door E
Get Barrel of Spirit
2 use spirit on water supply - change supply over
2 use the cup on the (spirit) tap - get cup of spirit
2 use the cup of spirit on font - get Cup of holy spirit
2 use the Cup of holy spirit on the holy ghost shrine - get healing miracle
2 use healing miracle on soldier tombstone - get Metal Kettle
2 Use the Metal Kettle on the Roaring Fire - get Steaming Kettle
2 Use the Steaming Kettle on the Angry Gargoyle - Get key to door F
door F
1b use the bread on the hungry tombs - get key to door C
3b use the Cup on the (drink) tap - get Cup of Drink
3b give Cup of Drink to satan gargoyle - get Spell of the Dead
3b use Spell of the Dead on Demetrious Tomb - get bone ash
3b Give Bone Ash to 'sacrificed' Oracle - get Prayer of Sacrifice
3b Give Prayer of Sacrifice to Priest
door C
8 Get 'a tu' paper from floor in organ room
8 Give 'a tu' paper to Monk - get 'Bless you' blessing
Get Key to door 6
door 6
8 Give 'Bless you' Blessing to Mad Oracle - get Prayer of Repentence
8 Give Prayer of Repentence to Priest
placements
----------
no door:
butcher Tomb
Carpenter Tomb
sailor tomb
happy gargoyle
Monk
door 3
Hand Shrine
2 bushes
spy tomb
door 7
father shrine
son shrine
holy ghost shrine
door 2
bakers tomb
Hungry Man
angry gargoyle
door 8
fireplace
archimedes Tomb
Soldier Tomb
door 9
immaculate conception shrine
bishop tomb
'innocent' oracle
door H
sad gargoyle
Hippy Tomb
door 5
Wanderer Shrine
Peaceful Gargoyle
door G
miracle stone
5 stones
confession box
priest
altar
Drunk
font
door 4
Statitions Tomb
sewing machine
door B
candlestick maker tomb
'sinners' oracle
door 1
drain/tap
door D
water supply
evil gargoyle
door A
Devout Oracle
door E
Demetrius Tomb
door F
5 'hungry' tombstones
Satan Gargoyle
door C
door 6
Mad Oracle
Valley solution:
Solution
========
Mystics Valley
--------------
no door:
5a Get Tins on String
6 Get Noose
6 Use Noose on Hanged Man Tarot Card - get key to door 1
door 1 - fields
2 Get Book of Wars
2 Give Book of Wars to Conflict Witch - get Odins Spear
2 Use Odins Spear on Gods Ring - get key to door 3
8 Get Magic Wand
G1 Get Bucket
door 3
8 Use Magic Wand on Magician Tarot Card - get blindfold
3b Get sticking plaster
Get Key to gate 3
gate 3
C Get Dust
B Get Present Potion
8 Use Blindfold on See No Evil Tree - get key to door 4
door 4
5a use Tins on String on Communication Crystal - get Glass
C Use Dust on Potion Pot
5b Get Telescope
5b Use Telescope on Saturn Ring - get Horoscope paper
Get Key to door 6
door 6
3a Get Megaphone
3a Use Megaphone on Noise Crystal - get Earplugs
5b Use Horoscope on Prediction Crystal - get Future Potion
9b Get Duct Tape
5d Examine Auto Writing Pen - get 'glad i killed' paper
5d Use 'glad i killed him' paper on potion pot
Get Key to gate 1
gate 1
5b Use Future Potion on Time Wizard - get Madness Pendant
C Get Cricket Ball
B Use Present Potion on Time Wizard - get Paranoia Pendant
G1 Use Bucket on Stream - get Bucket of Water
c Get Spade
5a Get 'is anyone there' paper
get key to door 5
door 5
5b Use Madness Pendant on Lunacy Ring - get unpredictable book
5b Give Unpredictability Book to Chaos Witch - get Broom
5f Get Gemini Pendant
7 Get Crackers
7 Use Crackers on The Moon Tarot Card - get diet book
7 Use Diet Book on Potion Pot
C Use Cricket Ball on Sports Crystal - Get Ashes
C Use Ashes on Potion Pot - get Reincarnation Spray
B Use Paranoia Pendant on The Hermit Tarot Card - get key to door 7
door 7 - fields
9c Get Tyre
9a Get Bent Staff
9a Use Bent Staff on Potion Pot
3a Use Earplugs on Hear No Evil Tree - get meditation pendant
3c Use meditation pendant on Potion Pot
5a Use Glass on the Ouiji Board - get key to door 8
5a Use 'is anyone there' paper on the Ouiji Board
door 8
5b Give Broom to tidiness Mystic - get 'is there a map' paper
5c use 'is there a map' paper on Ouiji Board - get map
5c Use Map to find soft soil
5f Use Gemini Pendant on Twins Crystal - get wand of courage
C Use Reincarnation Spray on Death Tarot Card - get Machette
C Use Machette on Bush
bush
A Get Past Potion
A Use Past Potion on Time Wizard - get Kindness Pendant
7 get helium balloon
7 Use helium balloon on Potion Pot - get Lightness Potion
7 Use Lightness Potion to get past Covered Trap
trap
Get Key to door B
9b Use Duct Tape on Speak No Evil Tree - get Persuade Pendant
9b Use Persuade Pendant on Potion Pot - get Lies Potion
9b Use Potion of Lies on Auto Writing Pen - get 'wish i hadn't' paper
5c Use Spade on Soft Soil - get Earth & Gold Coins
5c Use Earth on World Tarot Card - get key to gate 2
3b Give sticking plaster to healing mystic - get paracetamol
3b Use paracetamol on Potion Pot - get Dull Senses Potion
G1 Use Bucket of Water on Potion Pot
G2 Get Ammonium Nitrate
G2 Use Ammonium Nitrate on Potion Pot - get Fertiliser
G2 Use Fertiliser on Dying Pot Plant - get Flower
3c Use Dull Senses Potion to get past Hot Ashes
Hot ashes + gate 2
5e Get Wand of Luck
9b give 'wish i hadn't' paper to regret mystic - get speeding clock
D Get Rubber Duck
D Use Rubber Duck on stream - get key to door 9
door 9
5e Use Wand of Luck on Three Wands Tarot Card
5f Use Wand of Courage on Three Wands Tarot Card
Get Key to door C
door C
F get Forest Mist
5d give gold coins to helpful mystic - get 'son is servant' paper
5d Use 'Son is Servant' paper on potion pot - get Truth Spray
G2 Use Flower on Nature Crystal - get Earth Spell
G2 Use Earth Spell on Elements Stone
Get Key to door 2
door 2 - fields
9b Use speeding Clock on Opposites Crystal
E Get Two Sticks
5d Use Truth Spray on Kind Witch
A give kindness pendant to altruistic Mystic - get key to door A
door A
E Use Two Sticks on Fire Ring - get Fire Spell
E Use Fire Spell on Elements Stone
5g Get Wand of Greed
5g Use Wand of Greed on Three Wands Tarot Card - get Wand of Terror
5g Give Wand of Terror to Darkness Witch - get Wand of Spells
door B
F Use Forest Mist on Forest Ring - get Air Spell
F Use Air Spell on Elements Stone
9c Use Tyre on the Wheel Tarot Card - get Backwards Clock
9c Use Backwards Clock on Opposites Crystal - get key to door D
door D
H Use Bucket on Tears Ring - get Water Spell
H Use Water Spell on Elements Stone - get Power Spell
H Use Power Spell on Spell Stone
H Use Spells Wand on Spell Stone - finish level
==============================================================
placements
----------
no door:
hanged man tarot card
God Ring
noise crystal
door 1 - fields
conflict witch
door 3
Magician Tarot Card
saturn Ring
gate 3
see no evil tree
door 4
communication crystal
moon tarot card
potion equipment
door 6
World Tarot Card
prediction crystal
auto writing pen
gate 1
Time Wizard
chaos witch
door 5
lunacy ring
sports crystal
Hermit Tarot Card
door 7
ouiji board
small pot plant
hear no evil tree
door 8
Death Tarot Card
tidiness mystic
twins crystal
5 doubles
bush
untidy field
trap
speak no evil tree
healing mystic
spell stone
gate 2
elements stone
regrets mystic
door 9
three wands tarot card
door C
Nature Crystal
helpful mystic
door 2 - fields
altruistic Mystic
opposites crystal
kind/darkness witch
door A
Fire Ring
door B
Forest Ring
Wheel Tarot Card
door D
Tears Ring
Servants' Quarters Solution:
Solution
========
Servants Quarters
-----------------
no door:
1a Get & Read TRotAM part 5
8 Get Washing Powder
8 Give Washing Powder to the Obsessive Maid - Get Key to door 9
8 Use Key on Door 9
After door 9: corridor
Get Key to door E
1b Get the Oars
2a Get the Paintbrush
4 Get the Bag of Rubbish
4 Use the Bag of Rubbish on the Recycle Stone - get Compost
Get Key to door 8
Use Key on door 8
After door 8: scrabble
2a Get & Read TRotAM part 2
3 Get the Light Bulb
3 Use the Light Bulb on the Ideas Stone - get a Lit Light Bulb
Get Key to door C
Use Key on door C
After door C: corridor
2b Get the Curse
2a Use the Paintbrush on the Painted Ship Tile - get Slimy Things
4 Use Compost on the Renewal Stone - get the Sapling
3 Use the Lit Light Bulb on the Electrician's Bed - get the Cellar Key
7c Get the Letter E
Get Key to door H
Use Key on door H
After door H: corridor
Get Key to door 6
1a Get the Ship's Wheel
2a Give the Slimy Things to the Gamekeeper - get Rat Poison
7c Get the Letter P
Use Key on door E
After door E: cellar
3 Use the Cellar Key on the Cellar Trapdoor
3 Get the Bottle of Brandy
Get Key to door 7
Use Key on door 7
After door 7: corridor & scullery
1a Use the Ship's Wheel on the Helmsman Memorial - get the Ship's Ropes
2a Get a Pan
5 Get a Pan
2c Get a Pan
2a Get the Gazpacho soup
4 Use the Sapling on the Gardener's Bed - get the Mushrooms
7c Get the Letter Y
Use Key on door 6
After door 6: Kitchen
5 Get the Toy Racing Car
2a Use a Pan on the Cold Hob
2a Use the Gazpacho soup on the Cold Hob
2a Use the Rat Poison on the Cold Hob
5 Use a Pan on the Warm Hob
2c Use a Pan on the Hot Hob
4 Use Mushrooms on the Hot Hob
4 Use Rat Poison on the Hot Hob
7a Get the Wedding Invite
7a Give the Wedding Invite to the Doorman - get Letter H / past door F
After door F: dining room
5 Get Box of Porridge
5 Use Porridge on the Warm Hob
5 Use Porridge on the Hot Hob
Get Key to door B
Use Key on door B
After door B: monopoly
2c Get & Read TRotAM part 7
5 Use the Toy Racing Car on the Board Game - get Money
5 Give Money to the Cook - get a Porridge Bowl
2a Use the Bowl on the Cold Hob - Get Poisoned Gazpacho Soup
2a Use the Poisoned Gazpacho Soup on the 3rd Place setting - get TRotAM part 4
2b Get & Read TRotAM part 4
5 Use the Bowl on the Warm Hob - get Warm Bowl of Porridge
5 Use the Warm Bowl of Porridge on the 4th Place setting - get Dirty Bowl
5 Use the Dirty Bowl on the sink - get Bowl
5 Use the Bowl on the Hot Hob - get Hot Bowl of Porridge
5 Use the Hot Bowl of Porridge on the 4th Place setting - get Dirty Bowl
5 Use the Dirty Bowl on the sink - get Bowl
4 Use the Bowl on the Hot Hob - Get Poisoned Mushrooms
4 Use the Poisoned Mushrooms on the 2nd Place setting - get key to door D
4 Use key on Door D
After door D: L shape room on left
2c Get the Arrow
1a Give the Ship's Ropes to the New Servant - get TRotAM part 6
1b Get & Read TRotAM part 6
2b Use the Curse on the Dead Man's Eye - get the Depressing Poem
2b Use the Depressing Poem on the Despair Stone - get the Skull of Yorick
2b Use the Skull of Yorick on the Samuel Taylor Coleridge Memorial - Get TROTAM part 1
2c Get & Read TRotAM part 1
3 Use the Bottle of Brandy on the Spirits Stone - Get the Hollow Plastic Tube
3 Use the Hollow Plastic Tube in the Laundry Room - Get Clean Sheets & the Washboard
3 Use the Clean Sheets on the Unmade Bed - get the Brush
3 Give the Brush to the Cleaner - get 'Footman is Son' paper
3 Use the Washboard on the Laundress's Bed - get key to door A
3 Use Key on door A
After door A: seraphs
1b Use the Oars on the Seraph Band - get the Toy Battleship
1b Use the Toy Battleship on the Board Game - get Dice
1b Get & Read TRotAM part 3
1b Use the Dice on the Death Skeleton - opens door 5
6 Give all parts of The Rhyme of the Ancient Mariner to the Wedding Guest in order - get the Tea Tray
After door 5: corridor
2c Use The Arrow on the Archer's Bed - get the Crossbow
2c Use the Crossbow on the Ancient Mariner Memorial - get the Dead Albatross
5 Get the Mittens
5 Use Mittens on the Freezer - get Chillis
5 Use Chillies on the Hot Hob
5 Use the Bowl on the Hot Hob - get Spicy Bowl of Porridge
5 Use the Spicy Bowl of Porridge on the 4th Place setting - get Golden Locks
Get Key to door G
Use Key on door G
After door G: corridor
2c Use the Dead Albatross on the Butcher's Bed - get the Lamb Chop
2c Use Lamb Chop on the Hot Hob
2c Use Rat Poison on the Hot Hob
2c Use the Bowl on the Hot Hob - Get Poisoned Lamb Stew
2c Use the Poisoned Lamb Stew on the 1st Place setting - get the Plump Cushion
2c Use the Plump Cushion on the Rotted Old Oak Stump - get key to door 1
2c Use Key on door 1
After door 1: noughts and crosses
7b Get the Enigma Machine
7b Give the Enigma Machine to the Cryptographer - Get an Unencrypted Note
7b Use the Unencrypted Note on the Encryption Stone - get an Encrypted Note
7b Use the Encrypted Note on the Morse Code Machine - get the Letter P
Get Key to door 2
Use Key on door 2
After door 2: crossword
6 Give the Tea Tray to the Butler - get the Crowbar
6 Use the Crowbar on the Trapdoor near the Footman - get Cellar Map
6 Use the Cellar Map to navigate the Cellar
7c Get the Letter O
Get Key to door 4
Use Key on door 4
After door 4: cellar
5 Give Golden Locks to the Last Mystic - get 'It's Madness' Paper
Get Key to door 3
Use Key on door 3
After door 3: after cellar
5 Use 'It's Madness!' Paper on the Crossword - get the Pen
5 Use the Pen on the Noughts and Crosses Board - win to get the Letter C
7c Use the 7 Letters on the Word Game Board - get the 'Presence Required' paper
7c Give 'Presence Required' paper to the Footman
==============================================================
placements
----------
no door:
/Obsessive Maid
/despair stone
/recycle stone
door 9:
/Laundresses bed (bedroom after d)
/ideas stone (in corridor)
/Wedding Guest (in corridor)
/cleaner (in bathroom)
door 8:
/Word Game
door C:
/Painted Tile (after G)
/Cook (after g)
/renewal stone (after g)
/unmade bed (bedroom after f)
/electricians bed (bedroom after f)
door H:
/Gamekeeper (after C)
/STC Memorial (after C)
/Ancient Mariner Memorial (in corridor)
/doorman (in corridor)
door E:
/cellar
door 7:
/Footman (the son)
/Trapdoor
/Helmsman Memorial (in corridor)
/gardeners bed (bedroom after 5)
/death skeleton (in corridor)
door 6:
/hob
/sink
/freezer
door F:
/4 place settings
Door B:
/Board Game
door D:
/Dead mans Eye
/New Servant
/Spirit Stone
/Cryptographer
door A:
/seraphs
door 5:
/Archer's bed (bedroom)
door G:
/1 tree stump (after 2)
/Butchers bed (bedroom)
/Morse Code Machine (after 3)
/Encryption Stone (after 3)
door 1:
/noughts & crosses
door 2:
/crossword
/butler
door 4:
/Last Mystic
TRotAM notes:
This was simply to keep track of the text of the 7 Ancient Mariner books. Note I had to re-write the whole thing in uppercase...
TRotAM:
part 1
------
And a good south wind sprung up behind;
The Albatross did follow,
And every day, for food or play,
Came to the mariners' hollo!
In mist or cloud, on mast or shroud,
It perched for vespers nine;
Whiles all the night, through fog-smoke white,
Glimmered the white Moon-shine.'
'God save thee, ancient Mariner!
From the fiends, that plague thee thus!--
Why look'st thou so?'--'With my cross-bow
I shot the Albatross.'
part 2
------
Day after day, day after day,
We stuck, nor breath nor motion;
As idle as a painted ship
Upon a painted ocean.
Water, water, every where,
And all the boards did shrink;
Water, water, every where,
Nor any drop to drink.
The very deep did rot: O Christ!
That ever this should be!
Yea, slimy things did crawl with legs
Upon the slimy sea.
part 3
------
Are those her ribs through which the Sun
Did peer, as through a grate?
And is that Woman all her crew?
Is that a DEATH? and are there two?
Is DEATH that woman's mate?
Her lips were red, her looks were free,
Her locks were yellow as gold:
Her skin was as white as leprosy,
The Night-mare Life-in-Death was she,
Who thicks man's blood with cold.
The naked hulk alongside came,
And the twain were casting dice;
'The game is done! I've won! I've won!'
Quoth she, and whistles thrice.
part 4
------
The cold sweat melted from their limbs,
Nor rot nor reek did they:
The look with which they looked on me
Had never passed away.
An orphan's curse would drag to hell
A spirit from on high;
But oh! more horrible than that
Is the curse in a dead man's eye!
Seven days, seven nights saw that curse,
And yet I could not die.
The moving Moon went up the sky,
And no where did abide:
Softly she was going up,
And a star or two beside--
part 5
------
They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise.
The helmsman steered, the ship moved on;
Yet never a breeze up-blew;
The mariners all 'gan work the ropes,
Where they were wont to do;
They raised their limbs like lifeless tools--
We were a ghastly crew.
The body of my brother's son
Stood by me, knee to knee:
The body and I pulled at one rope,
But he said nought to me.
part 6
------
This seraph-band, each waved his hand:
It was a heavenly, sight!
They stood as signals to the land,
Each one a lovely light;
This seraph-band, each waved his hand,
No voice did they impart--
No voice; but oh! the silence sank
Like music on my heart.
But soon I heard the dash of oars,
I heard the Pilot's cheer;
My head was turned perforce away
And I saw a boat appear.
part 7
------
THIS Hermit good lives in that wood
Which slopes down to the sea.
How loudly his sweet voice he rears!
He loves to talk with marineres
That come from a far countree.
He kneels at morn, and noon, and eve--
He hath a cushion plump:
It is the moss that wholly hides
The rotted old oak-stump.
The skiff-boat neared: I heard them talk,
'Why, this is strange, I trow!
Where are those lights so many and fair,
That signal made but now?'
TROTAM:
PART 1
------
AND A GOOD SOUTH WIND SPRUNG UP BEHIND;
THE ALBATROSS DID FOLLOW,
AND EVERY DAY, FOR FOOD OR PLAY,
CAME TO THE MARINERS' HOLLO!
IN MIST OR CLOUD, ON MAST OR SHROUD,
IT PERCHED FOR VESPERS NINE;
WHILES ALL THE NIGHT, THROUGH FOG-SMOKE WHITE,
GLIMMERED THE WHITE MOON-SHINE.'
'GOD SAVE THEE, ANCIENT MARINER!
FROM THE FIENDS, THAT PLAGUE THEE THUS!--
WHY LOOK'ST THOU SO?'--'WITH MY CROSS-BOW
I SHOT THE ALBATROSS.'
PART 2
------
DAY AFTER DAY, DAY AFTER DAY,
WE STUCK, NOR BREATH NOR MOTION;
AS IDLE AS A PAINTED SHIP
UPON A PAINTED OCEAN.
WATER, WATER, EVERY WHERE,
AND ALL THE BOARDS DID SHRINK;
WATER, WATER, EVERY WHERE,
NOR ANY DROP TO DRINK.
THE VERY DEEP DID ROT: O CHRIST!
THAT EVER THIS SHOULD BE!
YEA, SLIMY THINGS DID CRAWL WITH LEGS
UPON THE SLIMY SEA.
PART 3
------
ARE THOSE HER RIBS THROUGH WHICH THE SUN
DID PEER, AS THROUGH A GRATE?
AND IS THAT WOMAN ALL HER CREW?
IS THAT A DEATH? AND ARE THERE TWO?
IS DEATH THAT WOMAN'S MATE?
HER LIPS WERE RED, HER LOOKS WERE FREE,
HER LOCKS WERE YELLOW AS GOLD:
HER SKIN WAS AS WHITE AS LEPROSY,
THE NIGHT-MARE LIFE-IN-DEATH WAS SHE,
WHO THICKS MAN'S BLOOD WITH COLD.
THE NAKED HULK ALONGSIDE CAME,
AND THE TWAIN WERE CASTING DICE;
'THE GAME IS DONE! I'VE WON! I'VE WON!'
QUOTH SHE, AND WHISTLES THRICE.
PART 4
------
THE COLD SWEAT MELTED FROM THEIR LIMBS,
NOR ROT NOR REEK DID THEY:
THE LOOK WITH WHICH THEY LOOKED ON ME
HAD NEVER PASSED AWAY.
AN ORPHAN'S CURSE WOULD DRAG TO HELL
A SPIRIT FROM ON HIGH;
BUT OH! MORE HORRIBLE THAN THAT
IS THE CURSE IN A DEAD MAN'S EYE!
SEVEN DAYS, SEVEN NIGHTS SAW THAT CURSE,
AND YET I COULD NOT DIE.
THE MOVING MOON WENT UP THE SKY,
AND NO WHERE DID ABIDE:
SOFTLY SHE WAS GOING UP,
AND A STAR OR TWO BESIDE--
PART 5
------
THEY GROANED, THEY STIRRED, THEY ALL UPROSE,
NOR SPAKE, NOR MOVED THEIR EYES;
IT HAD BEEN STRANGE, EVEN IN A DREAM,
TO HAVE SEEN THOSE DEAD MEN RISE.
THE HELMSMAN STEERED, THE SHIP MOVED ON;
YET NEVER A BREEZE UP-BLEW;
THE MARINERS ALL 'GAN WORK THE ROPES,
WHERE THEY WERE WONT TO DO;
THEY RAISED THEIR LIMBS LIKE LIFELESS TOOLS--
WE WERE A GHASTLY CREW.
THE BODY OF MY BROTHER'S SON
STOOD BY ME, KNEE TO KNEE:
THE BODY AND I PULLED AT ONE ROPE,
BUT HE SAID NOUGHT TO ME.
PART 6
------
THIS SERAPH-BAND, EACH WAVED HIS HAND:
IT WAS A HEAVENLY, SIGHT!
THEY STOOD AS SIGNALS TO THE LAND,
EACH ONE A LOVELY LIGHT;
THIS SERAPH-BAND, EACH WAVED HIS HAND,
NO VOICE DID THEY IMPART--
NO VOICE; BUT OH! THE SILENCE SANK
LIKE MUSIC ON MY HEART.
BUT SOON I HEARD THE DASH OF OARS,
I HEARD THE PILOT'S CHEER;
MY HEAD WAS TURNED PERFORCE AWAY
AND I SAW A BOAT APPEAR.
PART 7
------
THIS HERMIT GOOD LIVES IN THAT WOOD
WHICH SLOPES DOWN TO THE SEA.
HOW LOUDLY HIS SWEET VOICE HE REARS!
HE LOVES TO TALK WITH MARINERES
THAT COME FROM A FAR COUNTREE.
HE KNEELS AT MORN, AND NOON, AND EVE--
HE HATH A CUSHION PLUMP:
IT IS THE MOSS THAT WHOLLY HIDES
THE ROTTED OLD OAK-STUMP.
THE SKIFF-BOAT NEARED: I HEARD THEM TALK,
'WHY, THIS IS STRANGE, I TROW!
WHERE ARE THOSE LIGHTS SO MANY AND FAIR,
THAT SIGNAL MADE BUT NOW?'
I hope this little insight into how I did things is useful :)
EDIT:: oh and I'm sorry for taking over the thread! :blush:
[quote data-userid="260" data-postid="75443"]
This is how I saw it originally….I have a basic storyline and then implent other puzzles along the way. In your opinions, do you have a lot of puzzles in mind before beginning? Do you have a map sketched out before beginning? This is all exactly what I didn’t do and i think this is why I am struggling to keep it interesting!!!!
[/quote]
I usually have a rough idea of what I want on the map, and sometimes where I want it. In my classic games probably about half of the puzzles are thought of beforehand, with the rest springing to mind either as I build the map or as I code other puzzles. For example the eggman puzzle in MFD was one of the very last things I did in the entire game - it simply wasn't in the game until very late on.
The Legends games however are much more structured, and I had to plan everything out and think of every puzzle before a single one was placed in the map. That's quite a bit harder to do I find.
[quote data-userid="23" data-postid="75447"]
I hope this little insight into how I did things is useful
EDIT:: oh and I’m sorry for taking over the thread! :blush:
[/quote]
It feels like the DVD extras for MFD! :tongue:
Rule 1 - keep notes of the id numbers you assign everything.
Rule 1a - use different sequences of id numbers for items and objects
One of the easiest mistakes to make when coding is mistyping id numbers and trying to figure out what's gone wrong when a puzzle doesn't behave as it should is a lot easier when you know exactly what to check. This is also important if activating one puzzle makes a change in a separate puzzle in a different area of the game.
Other than that it doesn't really matter if you start with one puzzle and then add loads more or try for a complete storyline, cos nine times out of ten you'll think of a better way of solving or doing something as you go along simply because of your familiarity with the storyline ...except for Jamie's Lords of Darkness 'trilogy' {dizzy}:lookup:
Likewise I'm sure most of us have decided that we don't like a certain portion of the map we've created and delete that part of it and start afresh. Which brings me onto rule 2.
Rule 2 - check the properties of each brush before using it.
Rule 2a - if you can, pick a static object already placed for scenery additions
The number of times I'm placed a whole load of static scenery such as the inside of a hill or the sides of a tunnel only to discover that the properties were still set to the last dynamic object and it's id number I'd placed on the map simply because I'd picked the tile from the tile list rather than picked an item of scenery already placed and forgot to recheck the properties.
Anybody else made any really stupid errors?
[quote data-userid="279" data-postid="75453"]
Anybody else made any really stupid errors?
[/quote]
not really these days. I probably did back when I started, but I can't remember now!
Oh and keep a backup of everything - that way you'll not cry when you accidentally 'save' instead of 'load' your map, and overwrite it with a blank map file!