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Yolkfolk Prophecies [PROGRESS THREAD]

Started by SALEHMARLEY on 22 May 2011 • 26,767 views

🔒 Closed63 posts
#74538
Looking good - i like the idea of every room having a puzzle.
Good luck
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#74539
Screenshots look excellent, good luck!
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#74541
[quote data-userid="277" data-postid="74538"]

Looking good Saleh thumbs up

It may sound daft but I like how you’ve drawn the table and chair!

[/quote]

Thanks for the comments to one and all :tup: I am loving making the game and hope once finished it will be enjoyed by most.
I have taken on the comments by others and am probably gonna cut the map size down slightly so as not to distract from the game play!!!!

Pogie, Its funny, the table and chairs were created like that cos I couldn't find table/chair tiles :blush: {yolkfolk}:cheers:  

yolkfolk-tup.gifyolkfolk-tup.gif
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#74542
Looking good! :tup:
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#74548
Nice, reminded me of TUCA.
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#74554

Looking good, good luck with it! {yolkfolk}:clap:

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#75389

Work on my game has started again {yolkfolk}:yahoo:

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#75436

Excellent, good luck with it...i've hardly done owt on mine now for the last few months, just been too busy with everything else unfortunately.

Is good are others on here attempting to make their 1st game {yolkfolk}:delight:

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#75437

Cheers Lord,
I am enjoying creating after taking a step back for a while. I found it taking over my life a little too much. {yolkfolk}:tired:

I am having difficulties tying up the game though, I think the problem is, as the game expands, i am having difficulties ensuring that puzzles have to be dealt with in the correct combination to make the game make sense...in my eyes, this is the hardest part of creating!!? :confused:
I had a count up of rooms earlier and have now got 54....I know the community advised me against going too mad, but to make my story line viable, I need to keep adding more rooms :egg:

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#75439

[quote data-userid="260" data-postid="75437"]

I am having difficulties tying up the game though, I think the problem is, as the game expands, i am having difficulties ensuring that puzzles have to be dealt with in the correct combination to make the game make sense…in my eyes, this is the hardest part of creating!!? :confused:

[/quote]

yes it's not easy, which is why I always advise people to start small with their first game!

I find it helps if I make a list of every item, along with where you get it from and what you use it on. Then you can have a go at putting them all into some sort of order in which to solve them.

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#75440

I find it helps if I make a list of every item, along with where you get it from and what you use it on. Then you can have a go at putting them all into some sort of order in which to solve them. Is good advise which I learnt, I do a list and do this. The sequencing is tricky as to not cause what I call 'paradoxes' & you quite often have to change part of the game, the map to some degree to avoid any issues.

I also do a list of all the ID brushes that can effect the game and split them into sections, this can help with bugs.

Is all extra work like but can be helpful if something needs attention.
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#75441

[quote data-userid="260" data-postid="75437"]

Cheers Lord,
I am enjoying creating after taking a step back for a while. I found it taking over my life a little too much. {yolkfolk}:tired:

[/quote]

Know the feeling, I want to make sure I finish mine at some point but done very little for sometime now....just so busy then just too tired.

Beginning to wonder it won't ready for the next comp {yolkfolk}:tired:

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#75443

[quote data-userid="50" data-postid="75441"]

Know the feeling, I want to make sure I finish mine at some point but done very little for sometime now….just so busy then just too tired.

Beginning to wonder it won’t ready for the next comp {yolkfolk}:tired:

[/quote]

Lets make it our mission Lord!!!! I gotta get my game finished and I certainly want to see your game finished!!!!

This is how I saw it originally....I have a basic storyline and then implent other puzzles along the way. In your opinions, do you have a lot of puzzles in mind before beginning? Do you have a map sketched out before beginning? This is all exactly what I didn't do and i think this is why I am struggling to keep it interesting!!!!

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#75445
I'm posting below the notes I made (always in notepad) for both Dreamworld Dizzy (my second game, back in 2007), and for Mystic Forest Dizzy (my last game). Posting notes for games separated by 4 years allows you to see the evolution of what I did and how I used notes. (You might also learn a few new things about MFD ;) )

I used to write two separate files, one for ID notes, the other for the solution. This can be seen in the text for DWD below. Later on I started combining them all into one set of notes, and you'll see that there's a lot more detail in the MFD notes, which was partly because the game was more complicated, but it also allowed me to keep track of things.

As the notes were meant solely for my own use, you might struggle to work out what some bits are for. Ask me if you would like to know. :)

Dreamworld Dizzy Notes:
Items: Item: Use on: Get from: 1000 'Drink Me' Potion rabbit hole dora 1001 'Eat Me' Cake escape from wonderland before wonderland exit 1002 An Oar raft past guilotine 1003 Aqualung water after wonderland exit 1004 Powerpill water plug Aslan 1005 Cross castle ghosts chapel 1006 Fire Extinguisher Main Fire Haunted Room 1007 Bible evil Dizzy Denzil 1008 Spanner Rear portcullis switch left of castle in clouds 1009 Telekinesis Potion front portcullis Grand Dizzy 1010 Empty Potion Bottle Drinking the potion 1011 rusty key wardrobe sea shore 1012 Lead Piping Pipe Laputa Person 1013 Grand Dizzys Bag Grand dizzy Grand dizzys hut 1014 Carry Bag hold more objects evil dizzy 1015 Toothpaste Cheshire Cat professor 1016 Outboard Motor Trees Denzil dozy 1017 A Brain Suit of armour Dylan 1018 Gold Spray Bottle Teleporter 1+2 BL of village 1019 Blue Spray Bottle Teleporter 7+8 Alice 1020 Green Spray Bottle Teleporter 5+6 Reverse suit of armour 1021 Red Spray Bottle Teleporter 3+4 Mario world 1022 Rope Laputa Person reverse chapel rope 1023 Cage Pogie beyond transporter 7+8 1024 Building Kit Mirror room dungeon flames 1025 A Pail of water dungeon flames well 1026 Stick with Woodworm Fire Base man in narnia 1027 Spade dylan TR of village 1028 Fluffleade Pogie TL of village 1029 Sleep medicine Dozy Evil dizzy screen 1030 Dagger Reverse Chapel Rope flooded room 1031 loaf of bread Alice on desert island 1032 Umbrella rain drops in basement beyond transporter 3+4 1033 Bearskin Hat Man in narnia far right turret 1034 An Official Pardon Guilotine Skeleton in basement 1035 Magnet skeleton in basement Suit of armour 1036 De-magnetising Kit suit of armour bottom of basement 1037 Bottle of Milk Mad Hatter castle back door 1038 Key daisys prison laputa king 1039 History of Maths Book Laputa King Library 1040 Crank Handle Water Denzil Aslan 1041 Torch handle Witch mad hatter 1042 Plumbing Book Pipe Library 1043 Slice of tart Queen of Hearts quarry dylan 1044 Love Daisy queen of hearts 1045 Book of matches torch cheshire cat 1046 Crown Aslan witch 1047 Pickaxe Quarry dylan water denzil 1048 Quill Professor beyond transporter 3+4 1049 Flippers House Daisy Lobster 1050 Large Egg Reverse Troll volcano 1051 Spear Lobster top of Laputa 1052 Toto Game Start Game Start 1053 Medal Aslan Main Staircase 1054 Caged Pogie Dora ML of village 1055 Mustard Dining Room Plumber land 1056 Candlestick L of reverse castle 1057 Plum basement cave 1058 A Jack Pail of Water Wonderland 1059 Stone Block Medal Room far right tower 1060 'Under the bridge' song Moat Bridge Another cave 1061 Large Egg egg crusher next to 1st pipe 1062 Bag of stones desert island troll in reverse castle Red herrings: 1500 Dynamite Dylan TR of ice castle 1501 Mug Mad Hatter past the sea Hiding Zzz's: 1900 Crystals 1901 Logs 1902 Block 1903 Bricks 1904 railing 1905 railing 1906 railing 1907 railing 1908 chair seat 1909 sword handle 1910 railing 1911 railing 1912 railing 1913 railing 1914 leaves 1915 leaves 1916 window frame 1917 block 1918 pipe 1919 grass 1920 grass 1921 grass 1922 grass 1923 grass 1924 grass 1925 bark 1926 bark 1927 tile 1928 tiles 1929 switch 1930 bark 1931 straw roofing 1932 roots 1933 flywheel 1934 Rare Sea Plant Action Items: 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Rabbit Hole Teleporter 2017 Row Mat 2018 Raft 2019 Oar 2020 Bucket Mat Bottom 2021 Bucket Mat Top 2022 Rope 2023 Bucket 2024 BC Block1 2025 BC Block2 2026 Collide Mat 2027 2028 2029 Narnia transporter 2030 Narnia transporter 2 2031 Water level 2032 BC Water 2033 BC plug 2034 BC chain 2035 Trigger 2036 Flame 2037 Flame 2038 Ghost Object 2039 Ghost Object 2040 waypoint 2041 waypoint 2042 waypoint 2043 waypoint 2044 Back Portcullis 2045 Switch 2046 BC Portcullis Block 2047 Front Portcullis 2048 Switch 2049 BC Portcullis Block 2050 Trigger 2051 Trigger 2052 BC Wardrobe Door 2053 BC Door Block 2054 Castle Fire 2055 Castle Fire 2056 Castle Fire 2057 Castle Fire 2058 Castle Fire 2059 Castle Fire 2060 Castle Fire 2061 Castle Fire 2062 Castle Fire 2063 Trigger 2064 Pipe trigger down 2065 Pipe trigger up 2066 BC Sleeping dozy 2067 BC Dozys ZZZs 2068 Woodworm Trigger 2069 BC Floor 2070 Magnet Trigger 2071 Skeleton Trigger 2072 Skeleton 2073 scroll 2074 L Chain 2075 R Chain 2076 Guilotine 2077 rope 2078 waypoint 2079 waypoint 2080 Fluffleade Trigger 2081 Basement Fire Trigger 2082 Basement Fire 2083 Basement Fire 2084 Basement Fire 2085 BC Building Block 2086 BC Building Block 2087 BC Building Block 2088 Trigger 2089 Mirror Transporter 2090 Reverse Transporter 2091 Reverse Suit of armour 2092 Lobster 2093 Lobster Trigger 2094 Reverse Rope Trigger 2095 BC Thin Rope 2096 BC Rope 2097 BC Rope Pulley 2098 Water death status trigger 2099 Trigger for 2100 BC Medal Block 2101 Jack Water Trigger 2102 Trigger for 2103 BC Daisy prison door 2104 Trigger for 2105 Cheshire cat 2106 BC Grin 2107 Trigger for 2108 BC Torch in castle 2109 Flame 2110 BC Exit Block 2111 BC New Cloud 2112 BC New Cloud 2113 BC New Cloud 2114 BC New Cloud 2115 BC New Cloud 2116 BC New Cloud 2117 2118 2119 2120 village lift 1 2121 lift switch 1 2122 village lift 2 2123 lift switch 2 2124 BC end sleeping dizzy 2125 BC end Zzz's 2126 'Curiouser' Mat 2127 Cluedo mat 2128 Cluedo Zzz 2129 BC Col. Mustard 2130 BC Dagger 2131 Moatbridge trigger 2132 Chest trigger 2133 trigger for 2134 egg crusher 2135 chain 2136 BC blocker 2137 crush trigger 2138 BC new blocker 2139 nest trigger 2140 BC egg in crusher 2141 black 2142 BC jump blocker 2143 nest Zzz 2144 Trigger for 2145 BC rock 2146 BC fire blocker 2500 Shrink mat 2501 Shrink mat 2 2502 BC Block for shrink 2600 evil Dizzy 2601 BC Blocker 2602 Trigger 2700 Ending Daisy 2701 Ending Grand Dizzy 2702 Ending Dora 2703 Ending Denzil 2704 Ending Dozy 2705 Ending Dylan Baddies: Sea: 3000 Squid 3001 waypoint 3002 waypoint 3003 small shoal1 3004 waypoint 3005 waypoint 3006 small squid 3007 waypoint 3008 waypoint 3009 large fish 3010 waypoint 3011 waypoint 3012 kickfish 3013 waypoint 3014 waypoint 3015 small shoal2 3016 waypoint 3017 waypoint 3018 large fish2 3019 waypoint 3020 waypoint Castle Basement: 3021 Small shoal 1 3022 waypoint 3023 waypoint 3024 Small shoal 2 3025 waypoint 3026 waypoint 3027 Small fish 1 3028 waypoint 3029 waypoint 3030 small fish 2 3031 waypoint 3032 waypoint 3033 Small fish 3 3034 waypoint 3035 waypoint 3036 Large fish 3037 waypoint 3038 waypoint 3039 Bat 1 3040 waypoint 3041 waypoint 3042 Bat 2 3043 waypoint 3044 waypoint Reverse castle: 3045 Bat 1 3046 waypoint 3047 waypoint 3048 Bat 2 3049 waypoint 3050 waypoint 3051 Bat 3 3052 waypoint 3053 waypoint 3054 web 3055 Spider 1 3056 waypoint 3057 waypoint 3058 web 3059 Spider 2 3060 waypoint 3061 waypoint 3062 web 3063 Spider 3 3064 waypoint 3065 waypoint 3066 web 3067 Spider 4 3068 waypoint 3069 waypoint treehouse: 3070 web 3071 Spider 1 3072 waypoint 3073 waypoint 3074 web 3075 Spider 2 3076 waypoint 3077 waypoint 3078 web 3079 Spider 3 3080 waypoint 3081 waypoint 3082 web 3083 Spider 4 3084 waypoint 3085 waypoint 3086 web 3087 Spider 5 3088 waypoint 3089 waypoint 3090 web 3091 Spider 6 3092 waypoint 3093 waypoint Others: 3094 Large Bird 3095-3104 waypoints 3106 Small Bird 3107 waypoint 3108 waypoint 3109 waypoint Dangers: 4000 ice castle drop 4001 ice castle drop 4002 ice castle drop 4003 ice castle drop 4004 ice castle drop 4005 ice castle drop 4006 ice castle drop 4007 ice castle drop 4008 ice castle drop 4009 ice castle drop 4010 ice castle drop 4011 ice castle drop 4012 ice castle drop 4013 ice castle drop 4014 ice castle drop 4015 ice castle drop 4016 ice castle drop 4017 ice castle drop 4018 ice castle drop 4019 ice castle drop 4020 ice castle drop 4021 ice castle drop 4022 ice castle drop 4023 ice castle drop 4024 ice castle drop 4025 ice castle drop 4026 ice castle drop 4027 basement drop 4028 basement drop 4029 basement drop 4030 basement drop 4400 bubbles 4401 bubbles 4402 bubbles 4403 bubbles 4404 bubbles 4405 bubbles 4406 bubbles 4407 bubbles 4408 bubbles 4409 bubbles 4410 bubbles 4411 bubbles People: 5000 Grand Dizzy 5001 Dylan 5002 Dozy 5003 Denzil 5004 Mr Tumnus 5005 Alice 5006 Pogie 5007 Dora 5008 Troll trigger 5009 Aslan 5010 Laputa Man 5011 Laputa King 5012 Professor 5013 Mad Hatter 5014 Water Denzil 5015 Quarry Dylan 5016 Queen of Hearts 5017 White Witch 5018 Daisy 5019 Playing Card 5020 Troll collide Scrolls: 6000 volcano 6001 down rabbit hole - shrink credit 6002 haunted room 6003 ice castle 6004 ice water 6005 sea of tears 6006 next to castle - dreamworld credits 6007 exit of wonderland 6008 first transporter item disappear 6009 yellow brick road Titles: 7000 BC Magical Forest 7001 BC Enchanted Castle 7002 BC Narnia 7003 BC Wonderland 1 7004 BC Wonderland 2 Music Tiles: 8000 between castle and forest (castle side) 8001 between castle and forest (forest side) 8002 between castle and beach (castle side) 8003 between castle and beach (beach side) Dreamworld Dizzy Solution:
To Do: ask Alex - code 'reverse' dizzy ask Alex - code cheshire cat fader Get from Forums - code health bar FX P = Item Placed in position on Map A = Coded to get Access to item C = Coded to get past puzzle Access/complete: 1 PAC-Gold Spray bottle (1+2) 1 PAC-Bag to Grand Dizzy 1 PAC-Spade to Dylan 1 PAC-Sleep medicine to dozy 1 PAC-Outboard motor to Denzil 2 PAC-Bible colide with Evil Dizzy 3 PAC-Telekinesis potion on Front Portcullis 3 PAC-Cross on ghost objects 1 PAC-Fire extinguisher on Castle Fire 2 PAC-Spanner on rear portcullis 1 PAC-Key on wardrobe 3 PAC-Hat to man in narnia 4 PAC-woodworm on Castle Basement cover 1 PAC-Demagnetising kit on suit of armour 5 PAC-Magnet on skeleton 3 PAC-Official Pardon on guilotine 2 PAC-Oar on raft 2 PAC-Bread to Alice 2 PAC-Blue spray bottle (7+8) 2 PAC-Fluffleade and cage on Pogie 1 PAC-Pogie to Dora 3 PAC-'Drink Me' down rabbithole 4 PAC-Jack on Well 2 PAC-water on basement fire 5 PAC-Building kit on mirror room 4 PAC-Brain on reverse suit of armour 1 PAC-Green Spray bottle (5+6) 2 PAC-Large Egg to reverse troll 4 PAC-Bag of Stones on Desert Island 3 PAC-Second Egg in egg crusher 3 PAC-Block in front of medal cabinet 2 PAC-Medal to Aslan 3 PAC-Pull plug in basement 1 PAC-'eat me' cake out of wonderland 1 PAC-aqualung in water 5 PAC-Spear on Lobster 3 PAC-Dagger on reverse church rope 1 PAC-Rope on Laputa man 3 PAC-Plumbing book on pipe 3 PAC-Pipe on pipes 1 PAC-Red spray bottle (3+4) 1 PAC-Umbrella on drops 2 PAC-Maths book to laputa king 1 PAC-Key on daisys prison 3 PAC-Quill on professor 2 PAC-Toothpaste on Cheshire cat 2 PAC-milk on mad hatter 4 PAC-Torch on wall 2 PAC-Matches on torch 1 PAC-Crown to aslan 3 PAC-Crank handle for water denzil 2 PAC-Pickaxe to quarry dylan 3 PAC-Slice of tart to queen of hearts 2 PAC-Heart to daisy 4 PAC-Flippers on house daisy 1 17 2 15 3 14 4 6 5 3 Total 55 SOLUTION: -Pick up the Sleep Medicine, and give it to Dozy. Take the Outboard Motor and give it to Denzil. Take the Bible. -Find Grand Dizzys Bag and give it to Grand Dizzy. -Find the Spade and give it to Dylan -Flick the two green switches, and use the lower lift to access the Strange Gold Bottle. Use it anywhere to the left of the 'How to get past?' room to disable the first of the treehouse transporters. -Carrying the Bible, walk into the Evil Dizzy to destroy him, and collect the bag. Use the Telekinesis Potion on the Front Portcullis to gain access to the castle. -Get the Cross from the Castle Chapel, and get the Spanner from clouds outside the Bell Tower. -Get the Stone Block from the lower flagpole. -Carry The Cross when entering the Haunted Room to be able to pick up the Fire Extinguisher. -Use the Fire Extinguisher on the fire in the Main Corridor, and use the Spanner on the Rear Portcullis. -Use the Old Key on the Strange Wardrobe and give the Bearskin Hat to Mr Tumnus -Use the Stick With Woodworm on the Fire Base in the Main Corridor. -Take the De-magnetising Kit from the Flooded Stairwell, and use it on the Magnet stuck to the suit of armour. -Use the Strong Magnet to pull the skeleton down in the basement Air Vent, and take the Official Pardon. -Use the Official Pardon to get past the guilotine and get the Oar. -Use the Oar on the Driftwood, and take the Loaf of Bread. -Give the Loaf of Bread to Alice, and use the Strange Blue Bottle anywhere to the left of the 'How to get past?' room to disable one of the treehouse transporters. -Get the Cage and the Fluffleade from the treehouse. Place the Cage in front of Pogie, and the Fluffleade just past the Cage. Take the Caged Fluffle and give it to Dora. Take the 'Drink Me' Potion. -Take the Bottle of Milk. Use the 'Drink Me' Potion in the sunken part of the ground just past Alice, and walk down into Wonderland. -Use the Bottle of Milk on the Mad Hatter. Take the Jack and the 'Eat Me' Cake, and walk left back into the castle. Use the 'Eat Me' Cake to get out, and take the Aqualung. -Use the Stone Block underneath the Medal Cabinet, and take the white Medal -Give the Medal to Aslan and take the Powerpill -Use the Jack on the Well, and take the Pail of Water. -Use the Pail of Water on the flames in the basement, and take the DIY Building Kit. -Making sure you've got the Aqualung, use the Powerpill on the Chains holding the plug in the basement, and take the Dagger. -Use the DIY Building kit in the Mirror Room, and jump through the mirror. -Use the Dagger on the Chapel Rope, and take the Rope. -Give the Large Egg to the Troll, and take the Bag of Stones, -Give the Brain to the Tinman, and take the Strange Green Bottle. -Exit back to the Main Castle using the Mirror in the Mirror Room -Use the Strange Green Bottle anywhere to the left of the 'How to get past?' room to disable one of the treehouse transporters. -Use the Bag of Stones on the left side of the Desert Island to get a lift. -Give the Rope to the Lift Attendant, and take the Lead Piping. -Take the 'How To Plumb' Book from the Library, and take the Spear from the top of Laputa. -Get another Large Egg from behind a tuft of grass next to the first pipe. -Use the 'How To Plumb' Book on the first Pipe, then use the Lead Piping on the Pipe to go down it. -Take the Strange Red Bottle and use it anywhere to the left of the 'How to get past?' room to disable the last of the treehouse transporters. -Take the Quill and give it to the Professor, and take the Toothpaste he gives you. -Get the 'Maths History' book from the top right of the Library, and give it to the King. Take the Rusty Key. -Use the Large Egg on the Egg Crusher, and use the Rusty Key on the door to Daisys Prison. -Go back to Wonderland, and give the Toothpaste to the Cheshire Cat. Take the Matches and the Torch Handle. -Make sure you have the Umbrella, and put the Torch Handle in the holder next to the White Witch in Narnia. Light the Torch with the Matches, and take the Crown. -Give the Crown to Aslan, and take the Crank Handle. -Give the Crank Handle to Denzil in Wonderland, and take the Pickaxe and give it to Dylan. Take the Slice of Tart. -Give the Slice of Tart to the Queen of Hearts, who will give you a Heart. Give the Heart to Daisy, who will go back to her hut. -Use the Spear on the Lobster in the Sea, and take the Flippers. -Use the Flippers on Daisy, and provided you've found all the Zzz's, You'll have finished the game! congratulations! Cluedo: Mustard Plum Candlestick Dagger Lead Piping Spanner Rope Revolver Y Mad Hatter Col Mustard Dining Room Dagger CORRECT Y Grand Dizzy Col Mustard Lounge Spanner no lounge Y Aslan Col Mustard The Hall Revolver no revolver Y Denzil Prof Plum Lounge Rope no lounge Y Mr Tumnus Prof Plum Study Revolver no revolver Y Playing Card Prof Plum Drawing Room Candlestick no drawing room Y Dora Mrs White Study Candlestick no white Y Cheshire Cat Mrs White The Hall Rope no white Y Troll Mrs White Dining Room Dagger no white Y Dylan Mrs Peacock Library Lead Piping no peacock Y Laputa Man Mrs Peacock Drawing Room Lead Piping no peacock, drawing room Y Professor Mrs Peacock Kitchen Rope no peacock, kitchen Y Alice Miss Scarlet Library Revolver no scarlet, revolver Y Tin Man Miss Scarlet Kitchen Dagger no scarlet, kitchen Y King Miss Scarlet study Spanner no scarlet rooms: 53 magical forest (up to castle) 27 castle 23 reverse castle 30 past castle 25 castle basement 27 narnia 9 wonderland 25 laputa 219 Total ZZZ Positions: 2,7 lone zzz 2,9 ideal planting ground grass 2,10 lots of soil 4,5 dylans hut railing 4,6 Lost yet? 4,10 the magical forest railing 5,6 doras hut bark 5,10 A way up 6,5 top platforms railing 6,7 dizzys hut window frame 6,8 platforms leaves 7,7 need a map? 7,8 more platforms leaves 7.9 denzils hut straw roofing 7,10 ledge into the trees railing 8,10 leaving the treehouse grass 9,8 jumping around 9,10 no way past? 10,10 towards the castle bark 11,6 in the clouds 11,8 west turrets 11,8 west turrets Block 11,10 the enchanted castle 11,11 castle moat block 12,1 chapel Chair 12,4 main staircase Railing 12,6 bell tower 12,10 main staircase railing 12,11 the wood store logs 12,13 railway storage 13,1 main staircase railing 13,4 the hall 13,8 main staircase railing 13,9 medal room medal 13,10 main corridor fire 13,13 mid landing bricks 13,15 basement corridors 13,16 Air Pocket 14,0 loft room 14,3 warriors hall 14,6 strange wardrobe in wardrobe 14,7 mirror room sword handle 14,8 The Dining Room Cluedo 14,8 The Dining Room tile 14,14 more stairs block 15,1 turret 15,3 edge of the castle tile 15,4 troll switch 15,11 under the moatbridge 15,14 dead end? 15,16 basement 16,6 Petrified Trees crystal 16,16 leaving wonderland grass 17,10 top of the hill grass 18,11 steep hill 18,16 wonderland woods bark 19,3 at the edge again 19,6 left edge of laputa 20,4 no way down 20,12 the owl and the pussycat 21,3 bottom of the cliff 21,5 roots roots 21,6 lab room pipe 21,7 maths room 21,8 inner workings flywheel 21,9 below decks 21,12 desert island 21,12 desert island in left tree 21,14 middle of the sea bed Rare sea plant 21,16 tea party 22,1 cloud hopping 22,5 exit to the top 23,6 east edge of laputa 23,13 rocks 23,16 queen of hearts grass 24,1 heading up 25,3 rear of the castle 25,12 pipe behind pipe 25,13 italian plumber land 27,13 quarry Mystic Forest Dizzy Notes and Ideas:
ideas ----- to doooooo ---------- change main music Music: ------ Classic: -------- Main 1 AY Riders (dizzy 4 atm) Main (Night) 2 AY Riders (darker) Caves 5 Dizzy 10 Falls 3 Dizzy 3 (change to dizzy 4) Bar 21 batman Shop 20 shop from IID Completed 4 comp from Dizzy 3 intro 22 Trantor Folk: ----- Main 12 Gaberlunzie Man 0:27 Main (Night) 14 Robin Hood and the Tanner 1:01 Caves 15 The Duke of Bedford 1:20 Falls 16 The Gypsy Laddie 1:43 Bar 10 Matty Groves 1:29 Shop 13 Henry Martin 1:10 also intro Completed 11 Lucy wan 0:48 Idle Animations: ---------------- Sleeping/Waking Yawning Playing the Big Horn Twirling the Lasso Juggling Straw hat Story ----- It's a beautiful sunny day, and Dizzy and the Yolkfolk are playing in the shallow water at the top of Alto Waterfall. Suddenly Daisy gets too close to the edge while playing with Pogie the Fluffle, and is swept over! Dizzy dives after her, almost cracking his shell on rocks at the bottom, and is swept up on the shores of Lake Inferior, where a Lifeguard immediately declares the lake off-limits! Wandering around, Dizzy finds himself in an unfamiliar and eerie forest, with no sign of Daisy, and no obvious way back. Help Dizzy to make sense of his new surroundings, find Daisy, and get back home to sort that Fluffle out! Solution -------- after start: ------------ Use the Duster to dust the Oil Lamp - Genie appears Use the Ship's wheel on the Nelson Memorial - get a Telescope Give the Telescope to the Accomplice - get a Swimming Certificate Give the Swimming Certificate to the Lifeguard - get past Lifeguard past lifeguard: --------------- Use the Boulder on the Lift - get past Lift past Lift: ---------- Use Secateurs on Fruit Tree - get Fruit Give Fruit to the Genie - get a Save Scroll Give Bar Key to barman (outdoors) - get Bucks Fizz (DAY) Give Bucks Fizz to Denzil - get Some Gears Use Gears to fix the clock on the clock tower - get past Clockmaker past Clockmaker: ---------------- Use the Lighter on the Scientist's fire (DAY) Use the Venus Fly Trap on Bees Nest - Get the Bee Sting Give the Lock Pick to the Shopkeeper (outside the shop) into pub: --------- Use the Rope on Bottle - get Message in a Bottle (NIGHT) Give the Message in a Bottle to Denzil - get the Tin of Paint Use the Tin of Paint on the Eggman - get the Cellar Key (NIGHT) Use the Cellar Key on the Cellar Trapdoor Use the Jug in water - get a Jug of Water Use the Barrel on the Lake - get past the Lake past Lake: ---------- (NIGHT) Use Fruit on Fruit Bats - get up the waterfall Use Door Knocker on Jacob Marley grave - get a Blanket Give Blanket to the Scientist - uses it over fire - Get past Scientist past scientist: --------------- Use the Jug of Water on the Scientist's fire - Get Hot Embers Give Hot Embers to Pip the Blacksmith - Get Sword (NIGHT) Use the Sword on the Dragon - get past the Dragon Use the Fishing Net at Verdant Falls - get a Fish (NIGHT) Give the Fish to the Bear - get past the Bear Get the Wallet and walk past Oliver Twist's Grave - get a Hankerchief Give the Hankerchief to the Accomplice - get an empty crate Use the Crate on Dozy - get Dozy in a Crate Give Dozy in a Crate to Daisy - get a parrot (NIGHT) Give the Parrot to the Pirate in the Bar - get some Gruel Use the Gruel on Oliver Twist's grave - get the Wallet back (NIGHT) Use Wallet to buy Drink from the bar - get a Drink Give the Bar Drink to Grand Dizzy - too weak Use the Bee Sting on Grand Dizzy's Drink - get a Big Horn Give the Big Horn to General Armstrong Custer - get some Knotted Rope (NIGHT) Give the Knotted Rope to the Ghost - get Ghost's Bargain Give the Ghost's Bargain to the Haunted Man - get a Corkscrew (NIGHT) Give the Corkscrew to the Barman - Get a Bowl Use the Bowl on the Lonely Goldfish - get Goldfish Bowl Give the Goldfish Bowl to Dora - get the Water Element (NIGHT) Use the Climbing Rope on the Hook near the Cave-in (DAY) Give the Wallet to the Shopkeeper - get a Fine Pen Use the Fine Pen on the Edwin Drood Grave - get the Fire element Use the Fire Element on the Plato Clock Tower Use the Earth Element on the Plato Clock Tower Use the Air Element on the Plato Clock Tower Use the Water Element on Plato Clock Tower - Get a Greek Gift use the Greek Gift on the Trojan's Grave - get playing cards (NIGHT) Give the Playing Cards to the Shopkeeper - get a Roll of Paper Towels Use the Roll of Paper Towels on the Diving Board - get a Snorkel Use the Snorkel in the Lake - get a Fishing Rod Give the Fishing Rod to Dylan - get Glue Dissolver Use the Glue Dissolver on the Skull Candle - get a Skull Candle Give the Skull Candle to the Shopkeeper at the Grave - get shop keys Use the Metal Detector to find all the Stars Give all the Stars to the Miner - get the Pickaxe Use the Pickaxe on the Cave-in - finish game order to open up areas ---------------------- areas access ----- ------ start 15 screens Lifeguard 5 screens lift 2 screens pub 1 screen cellar 1 screen lake 6 screens clockmaker 9 screens shopkeeper 1 screen up waterfall 3 screens scientist 7 screens dragon 1 screen bear 1 screen Puzzles use/give get notes ------- 200 PACT Horatio Nelson Memorial Ships' wheel Telescope 300 PAC General Custer Grave Little Bighorn knotted rope 400 PAC Edwin Drood Grave Fine Pen fire element 200 PAC Pip the Blacksmith Hot Embers Sword 'in another life i was a gentleman' 400 PAC Jacob Marley Grave Door knocker blanket PACT Walk past OT grave Wallet Hankerchief wallet disappears from inven when walk past 100 PAC Oliver Twist Grave Gruel Wallet 100 PACT Clock Gears - 200 PACT floating bottle rope message/bottle 200 PAC pirate parrot Gruel 100 PAC shopkeeper (day) wallet fine pen 200 PAC Shopkeeper (night) playing cards paper towels 300 PAC Shopkeeper (grave) skull candle shop keys 100 PAC open shop shop keys metal detector 100 PAC barman (outside) bar key swim cert. different response depending on time 100 PAC barman (bar) wallet drink 300 PAC Barman (bar) corkscrew bowl 'keys are missing - need a corkscrew' 400 PACT goldfish bowl goldfish bowl 200 PACT fruit tree secateurs fruit fruit respawns 200 PACT fruit bats fruit - 200 PACT crossing the lake barrel - 100 PAC scientist lighter - 400 PAC scientist's fire blanket - makes smoke signals 200 PAC accomplice Telescope swim cert. 300 PAC scientist's fire Jug of Water Hot Embers 200 PAC accomplice Hankerchief empty crate sneezes 100 PAC Clock tower air element - 100 PAC Clock tower earth element - 100 PAC Clock tower fire element - 100 PAC Clock tower water element greek gift 400 PAC trojan grave greek gift playing cards 100 PACT lift boulder - 200 PAC dragon sword - (sword once used by st. George) 200 PACT lifeguard certificate - 500 PACT diving board paper towels snorkel (slips and rolls off otherwise) 200 PACT Oil Lamp Duster - Genie appears 100 PACT Genie Fruit Save Scroll 100 PAC Cellar Trapdoor Cellar Keys - 200 PAC Haunted Man Ghost's Bargain corkscrew broods and whinges 400 PAC Ghost Knotted Rope Ghost's Bargain (give a reminder) 100 PAC Miner (stars) Pickaxe 100 PAC Cave-in pickaxe finish game 100 PAC grand dizzy bar drink - 'i need a drink with a sting in the tail!' 300 PAC Grand Dizzy's drink bee sting Little Bighorn 200 PACT daisy Dozy in crate parrot 300 PAC dylan fishing rod Glue Dissolver 500 PACT dozy Crate Dozy in a Crate 400 PACT denzil (nighttime) message/bottle paint says Sting is great 400 PAC denzil (daytime) bucks fizz Gears wants more music 200 PACT dora goldfish bowl Water Element 200 PAC Skull Candle Glue Dissolver Skull Candle 300 PACT Bees Venus Fly Trap Bee Sting 200 PACT Shopkeeper (outside) lockpick - 100 PAC Hook near cave-in Climbing Rope - 100 PACT Fish in Verdant Falls Fishing Net Fish 200 PAC Bear Fish - 100 PAC Jug in water Jug Jug of Water 500 PACT eggman paint key to cellar points only: 300 PAC Give Metal Detector to Pirate 400 PAC Rock to access secret room points for secondary 'puzzles' //75 Give the Lighter to the Blacksmith //75 Give the Sword to the Pirate //75 Give the Hankerchief to the Pirate //75 Give the Barrel to the Pirate //75 Give the Barrel to the Barman //125 Give the Parrot to Dora //125 Give Dozy-in-a-crate to Dora //75 Give the Juggling Balls to Denzil //125 Give the Bee Sting to Denzil //75 Use the Fishing Net on the Goldfish //75 Give the Bucks Fizz to Grand Dizzy //75 Give the Jug of Water to Grand Dizzy //75 Use the Jug of Water on the Dragon //75 Use the Water Symbol on the Dragon //75 Use the Blanket on Dozy //125 Use the Feather on the Explorer //125 Use the Fishing Rod on the lake //75 Animate DizzyAGE logo points: ------- no. each total not needed puzzles 3 500 1500 9 400 3600 400 8 300 2400 300 19 200 3800 20 100 2000 -- ----- ---- Total 59 13300 700 2nd Puz 13 75 975 975 5 125 625 625 stars 40 75 3000 all stars 2500 Graves 1 50 50 50 signs 3 50 150 150 barrels 5 20 100 100 bottles 4 25 100 100 rooms 52 100 5200 200 game end 4000 hurt -10 die -500 ====== TOTAL 30000 2900 day/night: ---------- text: // grand dizzy says 'past your bedtime' 10pm - 2am or 'you're up early' 2am - 7am switch: // barman behind bar 4pm - 11pm // barman nowhere from 11pm - 9am // barman outside from 9am - 4pm // cavern bar open 4pm - 1am - scroll says opening times // denzil in bar 4pm - 1am (until solved) // denzil outside 1am - 4pm (and after bar denzil solved) // old curiosity shop open 9am - 5:30pm - shopkeeper says opening times // shopkeeper near bar 5:30pm - 9am - shopkeeper says he gambles when not open // fruit bats fly out of cave at dusk until midnight, and into it at dawn // torches - only lit at night? // Ghost only appears 7pm - 7am - barman says cellar is haunted at night // wisps around graves at night // bats & fireflies out at night, spiders & rat out during day // dizzy sleeps at night when down pressed/idle for more than 3 mins items: get from give to/use on ------ 1000 bowl barman (bar) verdant falls 1001 goldfish bowl verdant falls dora 1002 apple fruit fruit tree fruit bats / genie 1003 apple fruit fruit tree fruit bats / genie 1004 banana fruit fruit tree fruit bats / genie 1005 banana fruit fruit tree fruit bats / genie 1006 strawberry fruit tree fruit bats / genie 1007 strawberry fruit tree fruit bats / genie 1008 cherry fruit fruit tree fruit bats / genie 1009 cherry fruit fruit tree fruit bats / genie 1010 Message in a bottle lake Denzil (night) 1011 lasso rope pub bottle in lake 1012 Bucks Fizz barman (outside) Denzil (daytime) 1013 Big Horn Grand Dizzy General Custer Grave 1014 door knocker up waterfall Jacob Marley Grave 1015 Gruel pirate Oliver Twist Grave 1016 wallet waterfall oliver twist grave 1017 wallet Oliver Twist shopkeeper (day) / barman (bar) 1018 Bar Drink Barman Grand Dizzy 1019 bee sting venus fly trap grand dizzy's drink 1020 secateurs past lift fruit tree 1021 barrel pub cellar lake 1022 lighter before lifeguard Scientist's fire 1023 blanket Jacob Marley grave Scientist 1024 Telescope Nelson Memorial accomplice 1025 Air element after dragon Plato Clock Tower 1026 Water Element Dora Plato Clock Tower 1027 Fire Element Edwin Drood grave Plato Clock Tower 1028 Earth Element before lifeguard Plato Clock Tower 1029 Greek Gift Plato Clock Tower Trojan Grave 1030 boulder right of lake Lift 1031 Gears Denzil (day) Clock 1032 metal detector Shop finding stars 1033 swim certificate accomplice lifeguard 1034 sword Blacksmith dragon 1035 Bar Keys up past lift publican 1036 paper towels shopkeeper (night) diving board 1037 snorkel diving board lake 1038 cellar keys eggman cellar trapdoor 1039 pickaxe miner (use stars) cave-in 1040 a clear Jug Bar water 1041 Jug of water water Native's Fire 1042 Hot Embers Scientist's Fire Blacksmith 1043 knotted Rope custer grave Ghost 1044 Save Scroll Genie - 1045 crate accomplice Dozy 1046 Dozy in a crate Dozy Daisy 1047 Ghost's bargain Ghost Haunted Man 1048 corkscrew haunted man barman 1049 fishing rod in the lake Dylan 1050 Skull Candle Holder cave of skulls Shopkeeper (grave) 1051 hankerchief oliver twist grave accomplice 1052 a fine pen shopkeeper (day) Edwin Drood 1053 playing cards Trojan's Grave shopkeeper (night) 1054 Shop Key Shopkeeper (grave) shop door 1055 venus fly trap past clockmaker bees nest 1056 Glue Dissolver Dylan Skull Candle 1057 Victory's wheel Before Lifeguard Nelson Memorial 1058 Feather Duster before Lifeguard oil lamp 1059 Lock Pick after clockmaker shopkeeper (outside) 1060 climbing rope after scientist hook in cave 1061 parrot Daisy bar pirate 1062 Fishing Net After start Fish 1063 Fish Verdant Falls Bear 1064 Brown Paint Denzil (night) eggman 1090 juggling balls 1100 section of bar 1101 straw roofing 1102 Stone Block 1103 Limestone Rock 1104 section of till 1105 leaves 1106 a full crate 1107 patch of flowers 1108 Limestone Rock 1109 Frog 1110 Log 1111 Stone Block 1112 Pile of Leaves Object IDs ---------- 2000 clock minute hand 2001 clock hour hand 2002 - 2010 dragon 2011 - 2015 intro roundalls 2016 - 2020 intro text 2021 clockmaker 2022 clock 2023 blocker 2024 pub opening hours 2025 pub door 2026 lifeguard 2027 blocker 2028 floating bottle 2029 trigger for: 2030 floating barrel 2031 denzil in bar 2032 denzil outside 2033 shopkeeper outside 2034 shopkeeper in shop 2035 shopkeeper gambling 2036 shopkeeper at grave 2037 in shop trigger 2038 shop entrance trigger 2039 shop entrance door 2040 Nell Trent Grave 2041 Dozy 2042 scull in cave 2043 Trojan Tomb 2044 Nelson Memorial 2045 General Custer Grave 2046 Oliver Twist Grave 2047 Jacob Marley Grave 2048 Edwin Drood Grave 2049 Oliver Twist Collider 2050 second skull 2051 pen in shop 2052 genie lamp 2053 genie 2054 fire symbol 2055 air symbol 2056 earth symbol 2057 water symbol 2058 trigger 2059 block 2060 trigger for: 2061 cellar trapdoor 2062 trigger for shop door key 2063 blocker in shop 2064 goldfish in pond 2065 fish in pond 2066 trigger for: 2067 cave in blocker 2068 trigger for: 2069 secret room blocker 2070 DizzyAGE logo 2071 trigger for: 2072 cave rope 2073 trigger for dragon 2074 left rope 2075 left lift 2076 left rock 2077 left platform 2078 left trigger 2079 right rope 2080 right lift 2081 right platform 2082 right trigger (don't drop only) 2083 haunted man 2084 ghost 2085 miner 2086 bear 2087 blocker 2088 diving board collider 2089 diving board trigger 2090 fish 1 2091 fish 2 2092 blacksmith 2093 embers 2094 pirate 2095 barman outside 2096 barman at bar 2097 trigger for bar 2098 dora 2099 daisy 2100 dylan sat 2101 dylan fish 2102 fishing rod 2103 accomplice 2104 scientist 2105 blocker 2106 fire 2107 - 2112 smoke 2113 - 2115 flames 2116 fishing line 2117 GD's Drink 2118 Grand Dizzy 2119 venus fly trap 2120 trigger 2121 bee 2122 waypoint 2123 - 2127 bat out waypoints 2128 - 2130 bat in waypoints 2131 - 2160 bats 2201 - 2235 bat shapes 2236 hanging dizzy 2237 collider for rolling off diving board 2238 water for rolling off diving board 2239 star behind fire 2240 parrot on pirate's shoulder 2241 rat 2242 - 2250 spiders 2251 - 2261 Bats 2262 - 2265 Fish 2266 alcohol drip 2267 Jellyfish 2268 end collider 2269 end heart 2270 end text 2271 the end text 2272 enable dizzy collider 2273 bar entry collider 2274 caves entry collider 2275 caves exit collider 2276 falls exit collider 2277 falls entry collider 2278 sign at start 2279 - 2283 readable barrels 2284 - 2287 readable bottles 2288 sign near bar 2289 lifebar mirror 2290 dive splash collider 2291 rat in cellar 2292 sign near waterfall 2293 egg in nest 2294 dizegg on ledge 2295 eggman - oologist 2296 eggman after move 2297 dizegg in nest 2298 driftwood at falls 2500 intro dizzy 2501 intro daisy 2502 intro dora 2503 intro denzil 2504 intro dylan 2505 intro dozy 2506 intro grand dizzy 2551 ending daisy 2552 ending dora 2553 ending denzil 2554 ending dylan 2555 ending dozy 2556 ending grand dizzy 2557 ending pogie 2558 running dizzy 2559 running pogie 3000 - 3006 will-o'-the-wisps 3010 - 3051 torch flames 3060 - 3064 worms 3070 - 3086 butterflies 3100 - 3111 waypoints 3120 - 3164 fireflies 3200 - 3218 flowers 4400 - 4411 bubbles stars ----- room name behind 1.4 Fallen Rock 2.4 The Hungry Bear 2.5 Cave of Skulls 3.4 Here Be Dragons Limestone Rock 3.6 A Small Rock Pool Limestone Rock 4.5 Base of the Waterfall 5.5 Middle of the Lake 5.6 Bottom of Lake Inferior 6.5 Lake Inferior 6.6 Watery Overhang 7.4 Caution, Wet Platforms! 7.5 Near the Water's Edge Pile of Leaves 8.5 Stranded in the Forest 9.4 The Eggman and the nest 9.5 Ancient Foundations Stone Block 10.4 The Lookout Platform (tree leaves) 11.5 Grave of the Defeated 12.4 A Strange Lamp 12.5 Hole in the Ground Logs 12.6 The Games Table 13.4 High in the Trees 13.6 The Cavern Bar Section of Bar 13.7 The Haunted Cellar Heavy Crate 14.5 Plato Memorial Clock Tower 14.5 Plato Memorial Clock Tower Stone Block 16.5 The Old Curiosity Shop Straw Roofing 16.8 Shop Interior 16.8 Shop Interior section of Till 16.8 Shop Interior Frog 17.4 The Haunted Man 18.4 The Blacksmith Leaves 18.5 The Heart of Dickens Wood 19.3 Tops of the Trees 19.5 A Cool Spring 20.2 Vantage Point 20.3 Top of the Cliff (put fire out) 21.1 Edge of the Waterfall 21.3 Verdant Falls 22.2 The Rainbow Fish Patch of Flowers 22.3 Lonely Goldfish first DizzyAGE game to have: ---------------------------- - cute dizzy sprites - text and images in the inventory - a spectrum 'tape loading' option - a choice of music style - proper day/night time - different Dizzy 'idle' animations - an item used to detect collectables - the game map available to view - an option to view previous conversations - baddies climbing steps - an inventory-based save game - a colour-changing lifebar
👍 0
#75446
[quote data-userid="260" data-postid="75443"]

Lets make it our mission Lord!!!! I gotta get my game finished and I certainly want to see your game finished!!!!

This is how I saw it originally….I have a basic storyline and then implent other puzzles along the way. In your opinions, do you have a lot of puzzles in mind before beginning? Do you have a map sketched out before beginning? This is all exactly what I didn’t do and i think this is why I am struggling to keep it interesting!!!!

[/quote]

I certainly want to get mine finished at some point but I seeing this one as a longer term one...i'm confident of it being my best, at least will look more polished & professional as my title screens and that are all clear now. Shame I didn't know how to do that with the others.


With me I never sketch anything, all I have when I start is a concept with maybe the odd puzzle in mind & that's about it. Everthing has to evolve & build around the concept with me hopefully getting ideas on the way.
👍 0
#75447

I'll also add all the notes for Curse of The Mystics. The Dizzy Legends games were very different, much bigger and much more complex. Therefore there were a lot more notes...

CoTM Game Notes:

This just keeps track of what everything is used for.

LL: Curse of the Mystics Game Puzzles
=====================================

The Chapel
==========
Use Get Notes

shrines: - 'it's a shrine!'
--------
/immaculate conception medical swab dna sample
/hand (near 2 bushes) a bird dove of peace, + bird of 'pray'
//The Father dna sample miracle of the continuous fire 'he's the father'
//The Son holy water miracle of the feast
//The Holy Ghost holy spirit miracle of healing
/wanderer map a key

/tombstones:
-----------
archimedes pump
soldier (terrible wounds) healing miracle door F key
sailor foghorn
carpenter tape measure
Spy magnifying glass
butcher meat cleaver raw meat
baker flour + cup of water dough
candlestick maker wax item candle
Demetrius spell of the dead bone ash 'i hated him'
Bishop dog collar The Holy Book
hippy 'peace' dove of peace CND Badge
statitian betting slip

/gargoyles:
----------
angry steaming kettle
peaceful CND Badge
evil 'my blood!' key to door A
sad umbrella
happy flower
satan 'bring me water' (next to tap) drink Spell of the dead water - 'this is pure!'

/Oracles:
--------
mad 'bless you' blessing prayer of repentence
devout bird of pray prayer of forgiveness
'i'm innocent!' scales of justice Prayer of justice
'sinners should be sacr!' bone ash prayer of sacrifice

Others:
-------
/altar linen cloth altar bell
/Priest 4 prayers exit to level 2
/drunk Bell, book, candle key to the cellar
/Monk 'a tu' paper 'bless you' blessing 'vow of silence'
/hungry man cooked meat

/miracle stone bread, feast miracle bread x 5
/hungry tombs x 5 bread

/water supply barrel of drink
/water supply barrel of spirit
/tap cup cup of tap water/drink/spirit

/confession box 'in session' sign
/gambler (in confession) 'what is your sin'paper betting slip

/sewing machine needle 'my blood'
/font cup of spirit/water cup of holy spirit/holy water

/fireplace logs, matches, miracle 'roaring fire'
/roaring fire dough barley loaf
/roaring fire raw meat cooked meat

/drain (next to tap) cups of water/drink/spirit

items: get from use on/give to
------
//a bird before door 3 hand shrine
//dove of peace hand shrine hippy shrine
//bird of pray hand shrine devout oracle
//Linen Cloth after door G Altar
//Altar Bell altar drunk (bell, book, candle)
//Candle candestick maker drunk (bell, book, candle)
//ball of wax after door 8 candestick maker
//Water Pump after door 3 arc tomb
//needle after door 9 spinning yarn
//'my blood' spinning yarn evil gargoyle
//cup floor tap
//cup of water tap baker tomb
//cup of drink tap satan gargoyle
//cup of spirit tap font
//cup of holy water font the son shrine
//cup of holy spirit font holy ghost shrine
//barrel of drink cellar water supply
//'in session' sign after door 5 confession box
//scales of justice before door 3 'innocent' oracle
//betting slip gambler statition tomb
//barley loaf fireplace miracle stone
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//bread miracle stone hungry tomb
//flour after door 7 baker tomb
//dough baker tomb fire
//tape measure before door 3 carpenter tomb
//logs outside fireplace
//matches after door 8 fireplace
//dog collar before door 3 bishop tomb
//foghorn after door 3 sailor tomb 'loud enough to wake the dead'
//magnifying glass after door 7 spy tomb
//map after door G wanderer tomb
//CND Badge hippy shrine peaceful gargoyle
//Bone Ash demetrius tomb 'sinners' oracle
//metal kettle of water soldier tomb roaring fire
//steaming kettle roaring fire angry gargoyle
//medical swab after door 5 imaculate conception
//dna sample imaculate conception the father
//meat cleaver before door 3 butcher tomb
//raw meat butcher tomb roaring fire
//cooked meat roaring fire hungry man
//umbrella after door 1 sad gargoyle
//flower outside happy gargoyle

Miracles:
---------
//feast miracle the son shrine miracle stone
//healing miracle holy ghost soldier tomb
//fire miracle father shrine fireplace

scraps of paper: ('a piece of paper')
----------------
//'i wish to confess' gambler -
//'what is your sin?' after door A gambler
//'bless you!' monk mad oracle
//'a tu' organ room monk 'a tune to play' - 'it's stuck with gum'
//'vow of silence' monk -

//books:
------
//The Holy Book bishop tomb drunk (bell, book, candle)

//excommunication outside -
//about altar/cloth before door 3 -
//cook book (make dough)before door 3 -
//'feeding of the many' after door 2 -
//'sacrifice' book after door A - 'sacrifices should be made with burnt bones'
//'sad gargoyle' after door 3 - 'saw it raining and was sad, then was frozen'
//'happy gargoyle' after door 9 - 'smiled as he picked a flower, and froze'
//'angry gargoyle' after door 1 - 'something made him steaming mad, and he froze'
//about oracles after door G - 'some go mad, and require a blessing to placate them'
//about monks after door G - 'their work should not be sneezed at' - 'sneezed?'
//'paternity test' after door 2 - 'to find the father, take a dna sample with a swab and match it'

Spells:
-------
//Spell of the Dead satan gargoyle demetrious tomb

Keys:
-----
1 //cellar key Drunk
2 //meeting room
3 //Corridors
4 //storage room
5 //chancel
6 //chancel 2nd room
7 //holy trinity room triangle key
8 //sanctuary
9 //long room
A //archive
B //tower
C //organ room
D //water supply room
E //crypt of the hungry
F //dungeon
G //vestry
H //small store

Prayers:
--------
//forgiveness devout oracle priest
//sacrifice 'sinners' oracle priest
//repentence mad oracle priest
//justice 'innocent' oracle priest

/////////////////////////////////////////////////////

Mystics Valley
==============
use get notes
Mystics:
--------
/helpful gold coins 'son servant' paper 'kings son is not the threat'
/Regret 'wish i hadn't' paper speeding clock 'what do you regret'
/healing sticking plaster paracetamol
/altruist kindness pendant key
/tidiness broom 'map' paper

Witches:
--------
/kind old witch truth spray changes to dark witch - 'i think you're lying!'
/darkness wand of terror wand of spells 'you will be leader!' - 'already am, silly crone'
/chaos unpredictability book broom
/conflict book of wars odins spear

Rings:
------
//Fire two sticks fire spell
//tears bucket water spell
//the forest mist of the forest air spell
//Saturn Telescope horoscope paper
//Gods odins spear key
//lunacy madness pendant unpredictable book

Crystals:
---------
//Prediction horoscope paper future potion
//noise megaphone earplugs
//Opposites 2 clocks key
//Twins gemini pendant Wand of Courage
//Communication Tins on string glass
//nature flower earth spell
//Sports Cricket Ball Ashes

Tarot Cards
-----------
//The Hanged Man noose key
//The Moon crackers diet book
//The Hermit paranoia pendant key
//Wheel tyre backwards clock
//Three Wands three wands wand of terror
//Magician magic wand blindfold
//World earth key
//Death reincarnation spray Machette

Monkey Puzzle Trees
-------------------
//Mizaru - see no evil blindfold key
//Kikazaru - hear no e earplugs meditation pendant
//Iwazaru - speak no e duct tape persuasion pendant

Others:
-------
//hot ashes dull senses potion -

//soil map,spade earth,gold coins

//covered trap in woods lightness potion -

/Time Wizard past potion kindness pendant
/Time wizard present potion paranoia pendant
/Time wizard future potion madness pendant

//small pot plant fertiliser flower

//ouiji board glass key
//ouiji board 'is there map' map
//ouiji board 'time playing' paper -

//Automatic Writing Pen Potion of Lies 'wish i hadn't' paper
//Automatic Writing Pen - 'glad i killed' paper

//potion pot A + B 'son servant',truth ppr truth spray - 'lights' for potions made
//potion pot A + B water, ammonium nitrate fertiliser
//potion pot A + B paracetamol,meditation dull senses potion
//potion pot A + B helium balloon, diet bk lightness potion
//potion pot A + B bent stf,persuade pend lies potion
//potion pot A + B ashes, dust reincarnation spray

//bushes machete - access secret hut
//stream bucket bucket of water

//spell stone spell wand,power spell - 'cast your spell'

//elements stone 4 spells power spell

scenery:
--------

//bushes
//pot plants
//sheep!

items: get from use on/give to
------ -------- --------------
//broom chaos witch tidiness mystic
//Odins spear conflict witch gods ring
//paracetamol healing mystic potion pot
//glass comms crystal ouiji board
//machete death card bushes to secret place
//ammonium nitrate Fields after trap potion pot
//bucket Fields after door 1 stream, tears ring
//bucket of water stream potion pot
//rubber duck Fields after gate 2 stream
//Tins on string Floor of hut 1 communication crystal
//telescope Floor after door 4 saturn ring
//megaphone Floor after door 6 noise crystal
//earplugs noise crystal hear no evil tree
//helium balloon Fields after bush potion pot
//flower plant nature crystal
//blindfold magician tarot card see no evil tree
//duct tape Floor after door 6 speak no evil tree
//ashes Sports Crystal potion pot
//dust Fields after gate 3 potion pot
//earth soil world card
//speeding clock regret mystic opposites crystal 'my time is running out'
//backwards clock wheel tarot card opposites crystal 'i have plenty of time'
//crooked staff Fields after door 7 potion pot
//sticking plaster Floor after door 3 healing mystic
//noose Floor of hut 1 hanged man card
//dry crackers Floor after door 5 the moon card
//tyre Fields after door 7 wheel card
//two sticks Fields after door 2 fire ring
//map ouiji board -
//spade Fields after gate 1 soil
//gold coins soil helpful mystic
//cricket ball Fields after gate 1 Sports Crystal

//health - elixir

//13 wooden door keys door creaks
key 1 hanged man card hut 1
key 2 Floor after door C hut 2
key 3 god ring hut 3
key 4 see no evil tree hut 4
key 5 Fields after gate 1 hut 5
key 6 Floor after door 4 hut 6
key 7 hermit tarot card hut 7
key 8 ouiji board hut 8
key 9 stream/duck hut 9
key A altruistic mystic hut A
key B Fields after trap hut B
key C Floor after door 9 hut C
key D opposites crystal hut D

//3 gate keys
gate 1 Floor after door 6 gate 1
gate 2 world tarot card gate 2
gate 3 Floor after door 3 gate 3

pendants:
---------
//gemini Floor after door 5 twin crystal
//kindness wizard altruist mystic
//paranoia wizard hermit card
//madness wizard lunacy crystal
//meditation hear no evil tree potion pot
//persuasion speak no evil tree potion pot

papers
------
//'glad i killed him' auto-write pen potion
//'wish i hadn't killed him' auto-write pen regret mystic
//'son of king is servant' helpful mystic potion
//horoscope saturn ring prediction crystal

ouiji board papers
------------------
//'how long been on quest?' Floor after B ouiji board
//'is there a map?' tidy mystic ouiji board
//'is there anyone there?' after gate 1 ouiji board

books
-----
//diet book moon tarot card potion pot
//book of unpredictability ring of lunacy chaos witch
//book of wars Field after dr1 conflict witch

//potion books - how to mix FIELDS/FLOOR -
//maze map book FIELDS/FLOOR -
//how to grow plants - fertil FIELDS/FLOOR -
//spell book FIELDS/FLOOR -
//Book of Japanese Philosophy FIELDS/FLOOR -
//ashes to ashes explained FIELDS/FLOOR -
//automatic writing FIELDS/FLOOR -
//'some say moon made of cheese'FIELDS/FLOOR -
//book of nature Floor before 1 -

wands:
------
//wand of luck Fields after gate 2 wands tarot card
//wand of courage Twins Crystal wands tarot card
//wand of greed Floor after door A wands tarot card
//wand of spells darkness witch spell stone
//wand of terror three wands card darkness witch
//wand of magic Floor before door 1 magician card

spells:
-------
//fire spell fire ring elements stone 'fire will rain down'
//earth spell nature ring elements stone 'the earth will turn to ashes'
//air spell forest ring elements stone 'the air will fan the flames'
//water spell tears ring elements stone 'the water will vapourise'
//power spell element stone spell stone

Potions:
--------
//Past potion Fields after bush wizard
//Present potion Fields after gate 3 wizard
//Future potion prediction crystal wizard
//lightness potion potion pot to creep over trap
//dull senses potion potion pot to walk over coals
//lies potion potion pot auto writing pen
//fertiliser potion pot plant
//reincarnation spray potion pot death card
//Truth spray potion pot ouiji board
//forest mist Floor after door C forest ring

////////////////////////////////////////////////////////

Servants Quarters
=================
Use Get Notes
/Servants:
---------
obsessive Maid Washing Powder Key 9 'sheets must be spotless!'
Butler tea tray Letter C
cleaner brush 'footman is son' 'i love to gossip'
cook money bowl 'I haven't been paid yet'
footman (the son) 'presence required' -
doorman (block door) wedding invite Letter H/door access 'i never get invited anywhere'
gamekeeper slimy things rat poison 'i need food for my animals'
new servant ships ropes TRotAM part 6 'i'm new, will you show me the ropes'
crytographer enigma machine unencrypted note 'this needs to be encrypted and sent'

stones
------
despair depressing poem skull of yorick
/ideas light bulb lit light bulb
/encryption unencrypted note encrypted note
/spirits Bottle of brandy hollow plastic tube
renewal compost sapling
/recycle bag of rubbish compost

Kitchen:
--------
/hobs (4 squares) 3 pans -
/cold hob gazpacho/poison/bowl poisoned gazpacho soup
//warm hob porridge/bowl bowl of porridge
/hot hob porridge/bowl bowl of porridge
/hot hob porridge/spice/bowl bowl of porridge
/hot hob lamb/poison/bowl poisoned lamb stew
/hot hob mushroom/poison/bowl poisoned mushroom soup

/sink dirty bowl clean bowl
/freezer mittens chillis

Games:
------
/scrabble - word game letters 'presence required'
/'monopoly' toy racing car money
/'monopoly' toy battleship dice
/crossword 'it's madness!' pen
/Tic Tac Toe Pen DOOR KEY

/table place settings:
---------------------
/1st place poisoned lamb stew Plump Cushion 'i love lamb stew' 'he may be the son'
/2nd place poisoned mushrooms DOOR KEY 'i like fungi'
/3rd place poisoned gazpacho soup TRotAM part 4 'i like my meals cold'

/4th place spicy porridge golden locks 'i like porridge' - 'it's just right!'
/4th place hot porridge - 'it's not hot enough'
/4th place warm porridge - 'it's too cold'

Beds:
-----
/archer arrow crossbow
/gardener a sapling mushrooms
/butcher dead albatross lamb chop
/laundress washboard DOOR KEY
/electrician lit light bulb cellar key

Others:
-------
/cellar network MAZE cellar map -

/trapdoor to cellar cellar key -
/son trapdoor crowbar Cellar Map

the last mystic golden locks 'it's madness!' 'i am the last mystic'

/laundry room hollow plastic tube clean sheets

/unmade bed clean sheets brush

/morse code machine encrypted note Letter P

Rhyme of the Ancient Mariner
----------------------------
/1 ancient mariner mem crossbow dead albatross
/2 painted ship tile paintbrush slimy things
/3 death skeleton/ dice ---opens door--- 'The game is done! I've won! I've won!'
Night-mare Life-in-death
/4 dead mans eye a curse depressing poem
/5 memorial to helmsman ships wheel ship's ropes
/6 seraph-band oars battleship
/7 Rotted old Oak Stump Plump Cushion DOOR KEY

/wedding guest TRotAM all parts crowbar 'tell me a ghastly tale' 'i want the next part!' 'i've not got the previous part yet!'
/Samuel TC memorial Skull of Yorick TRotAM part 1

items: get from use on/give to
------ -------- --------------
//pen crossword tic tac toe
/hollow plastic tube spirits stone washing room
/clean sheets washing room unmade bed
/money monopoly cook
/dice monopoly death skeleton
/cellar map son trapdoor cellar maze
/box of porridge Floor after door F pan
/chillis freezer pan
/bowl cook pan
/dirty bowl - sink
/bowl of very hot porri pan 4th place
/bowl of hot porridge pan 4th place
/bowl of warm porridge pan 4th place
/golden locks 4th place last mystic
/pan Floor in scullery hob
/pan Floor in scullery hob
/pan Floor in scullery hob
/lamb shank butcher pan
/rat poison gamekeeper pan
/bowl of poison lmb stw pan 1st place
/mushrooms gardener pan
/bowl of poison m/rm sp pan 2nd place
/paintbrush Floor after door 9 painted ship tile
/slimy things painted ship tile gamekeeper
/crossbow archers bed ancient mariner
/dead albatross ancient mariner butcher
/ship's wheel Floor after door H grave of the helmsman
/ship's ropes grave of the helmsman new servant
/gazpacho soup Floor in scullery pan
/bowl of poison gaz sp cold hob 3rd place setting
/arrow Floor after door D archers bed
/mittens Floor after door 5 freezer
/cellar key electrician cellar trapdoor
/crowbar Butler son trapdoor
/tea tray Wedding Guest butler
/brush unmade bed cleaner
/Washing Powder Floor before door 9 obsessive maid
/Plump Cushion 1st Place Setting Old Oak stump
/toy battleship seraphs monopoly
/toy racing car Floor after door 6 monopoly
/sapling renewal stone gardener bed
/bag of rubbish Floor after door 9 recycle stone
/light bulb Floor after door 8 ideas stone
/lit light bulb ideas stone electrician
/skull of yorick despair stone STC memorial
/Bottle of Brandy Floor just into cellar spirits stone
/washboard washroom floor laundress bed
/map of quarters --FLOOR-- - anywhere
/compost recycle stone renewal stone
/enigma machine Floor after door 1 cryptographer
/oars Floor after door 9 seraph band

Letter Tiles:
-------------
/P morse code machine scrabble board
/O Cellar Floor scrabble board
/P Floor after door 9 scrabble board anywhere
/H doorman scrabble board
/E Floor after door C scrabble board anywhere
/C Butler scrabble board
/Y Floor after door Y scrabble board anywhere

books:
------
/'beware flooding washing room' --FLOOR-- -
/what to play on scrabble board --FLOOR-- -
/'there's a map of the sewers' --FLOOR-- -
/last mystic wants golden locks --FLOOR-- -
/cookery book --FLOOR-- - warm/hot hobs
/'coleridge rescued hamlet' --FLOOR-- -
/DizzyAGE book --FLOOR-- -

/rhyme of ancient mariner part 1 STC memorial wedding guest ancient mariner crossbow
/rhyme of ancient mariner part 2 Floor after 8 wedding guest painted ship
/rhyme of ancient mariner part 3 Floor after A wedding guest death skeleton
/rhyme of ancient mariner part 4 3rd place wedding guest dead mans eye
/rhyme of ancient mariner part 5 Floor before 9 wedding guest helmsman
/rhyme of ancient mariner part 6 new servant wedding guest oak stump
/rhyme of ancient mariner part 7 Floor after B wedding guest

paper
-----
/crossword clues 1 --FLOOR-- -
/crossword clues 2 --FLOOR-- -
/crossword clues 3 --FLOOR-- -

/'it's madness!' last mystic crossword
/'invited to a wedding' Floor after door 6 doorman
/'son location' cleaner -
/'presence required' word game board footman/son
/unencrypted note cryptographer encryption stone
/encrypted note encryption stone morse code machine
/a curse Floor after door C dead mans eye
/depressing poem dead man's eye despair stone

Keys:
-----
/key 1 Rotted old Oak stump Door 1
/key 2 Floor after door 1 Door 2
/key 3 Floor after door 4 Door 3
/key 4 cellar floor Door 4 not visible unless found cellar map
- Death Skeleton opens Door 5
/key 6 Floor after door H Door 6
/key 7 Floor just into cellar Door 7
/key 8 Floor after door 9 Door 8
/key 9 obsessive Maid Door 9
/key A Laundresses Bed Door A
/key B Floor after door F Door B
/key C Floor after door 8 Door C
/key D 2nd Place Door D
/key E Floor after door 9 Door E
- Doorman opens Door F
/key G Floor after door 5 Door G
/key H Floor after door C Door H

 

CoTM Game IDs:

This file kept track of all the IDs in the game.


Chapel items:
-------------
Description get from use on/give to

1000 a bird before door 3 hand shrine
1001 dove of peace hand shrine hippy tomb
1002 bird of pray hand shrine devout oracle
1003 Linen Cloth after door G Altar
1004 Altar Bell altar drunk (bell, book, candle)
1005 Candle candestick maker drunk (bell, book, candle)
1006 ball of wax after door 8 candestick maker
1007 Water Pump after door 3 arc tomb
1008 needle after door 9 spinning yarn
1009 'my blood' spinning yarn evil gargoyle
1010 cup after door 4 tap
1011 cup of water tap baker tomb
1012 cup of drink tap satan gargoyle
1013 cup of spirit tap font
1014 cup of holy water font the son shrine
1015 cup of holy spirit font holy ghost shrine
1016 barrel of drink after door 1 water supply
1017 'in session' sign after door 5 confession box
1018 scales of justice before door 3 'innocent' oracle
1019 betting slip gambler statition tomb
1020 barley loaf fireplace miracle stone
1021 bread miracle stone hungry tomb
1022 bread miracle stone hungry tomb
1023 bread miracle stone hungry tomb
1024 bread miracle stone hungry tomb
1025 bread miracle stone hungry tomb
1026 flour after door 7 baker tomb
1027 dough baker tomb roaring fire
1028 tape measure before door 3 carpenter tomb
1029 logs outside fireplace
1030 matches after door 8 fireplace
1031 dog collar before door 3 bishop tomb
1032 foghorn after door 3 sailor tomb 'loud enough to wake the dead'
1033 magnifying glass after door 7 spy tomb
1034 map after door G wanderer tomb
1035 CND Badge hippy tomb peaceful gargoyle
1036 Bone Ash Urn demetrius tomb 'sinners' oracle
1037 metal kettle of water soldier tomb roaring fire
1038 steaming kettle roaring fire angry gargoyle
1039 medical swab after door 5 imaculate conception
1040 dna sample imaculate conception the father
1041 meat cleaver before door 3 butcher tomb
1042 raw meat butcher tomb roaring fire
1043 cooked meat roaring fire hungry man
1044 umbrella after door 1 sad gargoyle
1045 flower outside happy gargoyle

1046 feast miracle the son shrine miracle stone
1047 healing miracle ghost shrine soldier tomb
1048 fire miracle father shrine fireplace

1049 'i wish to confess' gambler -
1050 'what is your sin?' after door A gambler
1051 'bless you!' monk mad oracle
1052 'a tu' after door C monk 'a tune to play' - 'it's stuck with gum'
1053 'vow of silence' monk -

1054 The Holy Book bishop tomb drunk (bell, book, candle)

1055 excommunication outside -
1056 about altar/cloth before door 3 -
1057 cook book (make dough) before door 3 -
1058 'feeding of the many' after door 2 -
1059 'sacrifice' book after door A - 'sacrifices should be made with burnt bones'
1060 'sad gargoyle' after door 3 - 'saw it raining and was sad, then was frozen'
1061 'happy gargoyle' after door 9 - 'smiled as he picked a flower, and froze'
1062 'angry gargoyle' after door 1 - 'something made him steaming mad, and he froze'
1063 about oracles after door G - 'some go mad, and require a blessing to placate them'
1064 about monks after door G - 'their work should not be sneezed at' - 'sneezed?'
1065 'paternity test' after door 2 - 'to find the father, take a dna sample with a swab and match it'

1066 Spell of the Dead satan gargoyle demetrius tomb

1067 key 1 cellar key Drunk
1068 key 2 meeting room spy tomb
1069 key 3 Corridors carpenter tomb
1070 key 4 storage room wanderer shrine
1071 key 5 chancel happy gargoyle
1072 key 6 chancel 2nd room after door C
1073 key 7 holy trinity room sailor tomb triangle key
1074 key 8 sanctuary after door 2
1075 key 9 long room after door 8
1076 key A archive evil gargoyle
1077 key B tower peaceful gargoyle
1078 key C organ room hungry tombs
1079 key D water supply room Sad gargoyle
1080 key E dungeon statitions Tomb
1081 key F crypt of hungry angry gargoyle
1082 key G vestry hungry man
1083 key H small store archimedes tomb

1084 forgiveness devout oracle priest
1085 sacrifice 'sinners' oracle priest
1086 repentence mad oracle priest
1087 justice 'innocent' oracle priest

1088 barrel of spirit after door E water supply

1089 devilswater book after door G -
1090 evilgargoyle book after door G -

1095 health potion after door G
1096 health potion after door E
1097 health potion after door 7
1098 health potion after door H
1099 health potion after door B

Valley items:
-------------
Description get from use on/give to

1200 broom chaos witch tidiness mystic
1201 Odins spear conflict witch gods ring
1202 paracetamol healing mystic potion pot
1203 glass comms crystal ouiji board
1204 machete death tarot card bushes to secret place
1205 ammonium nitrate Fields after trap potion pot
1206 bucket Fields after door 1 stream, tears ring
1207 bucket of water stream potion pot
1208 rubber duck Fields after gate 2 stream
1209 Tins on string Floor of hut 1 communication crystal
1210 telescope Floor after door 4 saturn ring
1211 megaphone Floor after door 6 noise crystal
1212 earplugs noise crystal hear no evil tree
1213 helium balloon Fields after bush potion pot
1214 flower plant pot nature crystal
1215 blindfold magician tarot card see no evil tree
1216 duct tape Floor after door 6 speak no evil tree
1217 ashes Sports Crystal potion pot
1218 dust Fields after gate 3 potion pot
1219 earth soil world tarot card
1220 speeding clock regret mystic opposites crystal 'my time is running out'
1221 backwards clock wheel tarot card opposites crystal 'i have plenty of time'
1222 crooked staff Fields after door 7 potion pot
1223 sticking plaster Floor after door 3 healing mystic
1224 noose Floor of hut 1 hanged man card
1225 dry crackers Floor after door 5 the moon card
1226 tyre Fields after door 7 wheel card
1227 two sticks Fields after door 2 fire ring
1228 map ouiji board -
1229 spade Fields after gate 1 soil
1230 gold coins soil helpful mystic
1231 cricket ball Fields after gate 1 Sports Crystal

1232 key 1 'the hut' hanged man card hut 1
1233 key 2 mystic Floor after door C hut 2
1234 key 3 magician god ring hut 3
1235 key 4 alchemist see no evil tree hut 4
1236 key 5 wizard Fields after gate 1 hut 5
1237 key 6 spiritualist Floor after door 4 hut 6
1238 key 7 'back room' hermit tarot card hut 7
1239 key 8 fisherman ouiji board hut 8
1240 key 9 gardener stream/duck hut 9
1241 key A arsonist altruistic mystic hut A
1242 key B sorcerer Fields after trap hut B
1243 key C farmer Floor after door 9 hut C
1244 key D hermit opposites crystal hut D

1245 gate 1 west fields Floor after door 6 gate 1
1246 gate 2 north east world tarot card gate 2
1247 gate 3 village gate Floor after door 3 gate 3

1248 gemini pendant Floor after door 5 twin crystal
1249 kindness pendant wizard altruist mystic
1250 paranoia pendant wizard hermit card
1251 madness pendant wizard lunacy ring
1252 meditation pendant hear no evil tree potion pot
1253 persuasion pendant speak no evil tree potion pot

1254 'glad i killed him' auto-write pen potion
1255 'wish hadn't killed him'auto-write pen regret mystic
1256 'son of king is servant'helpful mystic potion
1257 horoscope saturn ring prediction crystal

1258 'how long been quest?' Floor after B ouiji board
1259 'is there a map?' tidy mystic ouiji board
1260 'is anyone there?' after gate 1 ouiji board

1261 diet book moon tarot card potion pot
1262 book of unpredictable ring of lunacy chaos witch
1263 book of wars Field after door 1 conflict witch

1264 potion book- how to mix BEFORE door 4 -
1265 how grow plants-fertil BEFORE trap -
1266 spell book BEFORE gate 2 -
1267 Book of Japanese Philos BEFORE gate 3 -
1268 ashes t ashes explained BEFORE door 5 -
1269 automatic writing BEFORE door 6 -
1270 'some say cheese moon' BEFORE bush -
1271 book of nature BEFORE door 1 -

1272 wand of luck Fields after gate 2 wands tarot card
1273 wand of courage Twins Crystal wands tarot card
1274 wand of greed Floor after door A wands tarot card
1275 wand of spells darkness witch spell stone
1276 wand of terror three wands card darkness witch
1277 wand of magic Fields after door 1 magician card

1278 fire spell fire ring elements stone 'fire will rain down'
1279 earth spell nature crystal elements stone 'the earth will turn to ashes'
1280 air spell forest ring elements stone 'the air will fan the flames'
1281 water spell tears ring elements stone 'the water will vapourise'
1282 power spell element stone spell stone

1283 Past potion Fields after bush wizard
1284 Present potion Fields after gate 3 wizard
1285 Future potion prediction crystal wizard
1286 lightness potion potion pot to creep over trap
1287 dull senses potion potion pot to walk over coals
1288 lies potion potion pot auto writing pen
1289 fertiliser potion pot plant
1290 reincarnation spray potion pot death card
1291 Truth spray potion pot ouiji board
1292 forest mist Floor after door C forest ring

1293 health - elixir
1294 health - elixir
1295 health - elixir
1296 health - elixir
1297 health - elixir

1298 dock leaves potion pot
1299 dock leaves potion pot
1300 dock leaves potion pot
1301 dock leaves potion pot
1302 dock leaves potion pot
1303 garlic potion pot
1304 garlic potion pot
1305 garlic potion pot
1306 garlic potion pot
1307 garlic potion pot

Servants Items
--------------
Description get from use on/give to

/1400 pen crossword noughts & crosses
/1401 hollow tube spirits stone washing room
/1402 clean sheets washing room unmade bed
/1403 money monopoly cook
/1404 dice monopoly death skeleton
/1405 cellar map son trapdoor cellar maze
/1406 box of porridge Floor after door F pan
/1407 chillis freezer pan
/1408 bowl cook pan
/1409 dirty bowl - sink
/1410 bowl of very hot porri hot pan 4th place
/1411 bowl of hot porridge hot pan 4th place
/1412 bowl of warm porridge warm pan 4th place
/1413 golden locks 4th place last mystic
/1414 pan Floor in scullery hob
/1415 pan Floor in scullery hob
/1416 pan Floor in scullery hob
/1417 lamb shank butchers bed hot pan
/1418 rat poison gamekeeper warm/hot pans
/1419 bowl of poison lmb stw hot pan 1st place
/1420 mushrooms gardener hot pan
/1421 bowl of poison mrm sp hot pan 2nd place
/1422 paintbrush Floor after door 9 painted ship tile
/1423 slimy things painted ship tile gamekeeper
/1424 crossbow archers bed ancient mariner
/1425 dead albatross ancient mariner butcher
/1426 ship's wheel Floor after door H helmsman memorial
/1427 ship's ropes helmsman memorial new servant
/1428 gazpacho soup Floor in scullery cool pan
/1429 bowl of poison gaz sp cold hob 3rd place setting
/1430 arrow Floor after door D archers bed
/1431 mittens Floor after door 5 freezer
/1432 cellar key electrician cellar trapdoor
/1433 crowbar Butler son trapdoor
/1434 tea tray Wedding Guest butler
/1435 brush unmade bed cleaner
/1436 Washing Powder Floor before door 9 obsessive maid
/1437 Plump Cushion 1st Place Setting Old Oak stump
/1438 toy battleship seraphs monopoly
/1439 toy racing car Floor after door 6 monopoly
/1440 sapling renewal stone gardener bed
/1441 bag of rubbish Floor after door 9 recycle stone
/1442 light bulb Floor after door 8 ideas stone
/1443 lit light bulb ideas stone electrician
/1444 skull of yorick despair stone STC memorial
/1445 Bottle of Brandy Floor just into cellar spirits stone
/1446 washboard washroom floor laundress bed
/1447 map of quarters Floor after door 5 -
/1448 compost recycle stone renewal stone
/1449 enigma machine Floor after door 1 cryptographer
/1450 oars Floor after door 9 seraph band

/1451 P morse code machine scrabble board
/1452 O Cellar Floor scrabble board
/1453 P Floor after door H scrabble board
/1454 H doorman scrabble board
/1455 E Floor after door C scrabble board
/1456 C Noughts + Crosses scrabble board
/1457 Y Floor after door 7 scrabble board

/1458 'beware flooding washing room' floor before 7 -
/1459 'some servants not loyal floor after 9 -
/1460 'there's a map of the cellar' floor before E -
/1461 last mystic wants golden locks floor after G -
/1462 cookery book floor before 6 -
/1463 'coleridge rescued hamlet' floor before D -
/1464 DizzyAGE book cellar -
/1465 rhyme of ancient mariner part 1 STC memorial wedding guest
/1466 rhyme of ancient mariner part 2 Floor after 8 wedding guest
/1467 rhyme of ancient mariner part 3 Floor after A wedding guest
/1468 rhyme of ancient mariner part 4 3rd place wedding guest
/1469 rhyme of ancient mariner part 5 Floor before 9 wedding guest
/1470 rhyme of ancient mariner part 6 new servant wedding guest
/1471 rhyme of ancient mariner part 7 Floor after B wedding guest

/1472 crossword clues 1 cellar -
/1473 crossword clues 2 floor after G -
/1474 crossword clues 3 floor before 2 -
/1475 s 'it's madness!' last mystic crossword
/1476 s 'invited to a wedding'Floor after door 6 doorman
/1477 s 'son location' cleaner -
/1478 s 'presence required' word game board footman/son
/1479 m unencrypted note cryptographer encryption stone
/1480 m encrypted note encryption stone morse code machine
/1481 l a curse Floor after door C dead mans eye
/1482 l depressing poem dead man's eye despair stone

/1483 key 1 Rotted old Oak stump Door 1
/1484 key 2 Floor after door 1 Door 2
/1485 key 3 Floor after door 4 Door 3
/1486 key 4 cellar floor Door 4
/1487 key 6 Floor after door H Door 6
/1488 key 7 Floor just into cellar Door 7
/1489 key 8 Floor after door 9 Door 8
/1490 key 9 obsessive Maid Door 9
/1491 key A Laundresses Bed Door A
/1492 key B Floor after door F Door B
/1493 key C Floor after door 8 Door C
/1494 key D 2nd Place Door D
/1495 key E Floor after door 9 Door E
/1496 key G Floor after door 5 Door G
/1497 key H Floor after door C Door H

/1498 Health Potion cellar -
/1499 Health Potion floor after door 4 -
/1500 Health Potion floor after door G -

/1501 torch after door G cellar
/1502 lit torch

Servants Quarters:
==================

/4000 entrance door

Games:
------
/4001 Tic Tac Toe square 1
/4002 Tic Tac Toe square 2
/4003 Tic Tac Toe square 3
/4004 Tic Tac Toe square 4
/4005 Tic Tac Toe square 5
/4006 Tic Tac Toe square 6
/4007 Tic Tac Toe square 7
/4008 Tic Tac Toe square 8
/4009 Tic Tac Toe square 9

/4010 sewer entrance collider left
/4011 sewer exit collider left
/4012 sewer entrance collider right
/4013 sewer exit collider left

/4014 key door 1
/4015 key door 2
/4016 key door 3
/4017 key door 4
/4018 key door 5
/4019 key door 6
/4020 key door 7
/4021 key door 8
/4022 key door 9
/4023 key door A
/4024 key door B
/4025 key door C
/4026 key door D
/4027 key door E
/4028 key door F
/4029 key door G
/4030 key door H

/4031 switch door 1
/4032 switch door 2
/4033 switch door 3
/4034 switch door 4
/4035 switch door 5
/4036 switch door 6
/4037 switch door 7
/4038 switch door 8
/4039 switch door 9
/4040 switch door A
/4041 switch door B
/4042 switch door C
/4043 switch door D
/4044 switch door E
/4045 switch door F
/4046 switch door G
/4047 switch door H
/4048 switch door I
/4049 switch door J

/4051 switch 1
/4052 switch 2
/4053 switch 3
/4054 switch 4
/4055 switch 5
/4056 switch 6
/4057 switch 7
/4058 switch 8
/4059 switch 9
/4060 switch A
/4061 switch B
/4062 switch C
/4063 switch D
/4064 switch E
/4065 switch F
/4066 switch G
/4067 switch H
/4068 switch I
/4069 switch J

stones
------
/4070 despair
/4071 ideas
/4072 encryption
/4073 spirits
/4074 renewal
/4075 recycle

place settings
--------------
/4076 1st man
/4077 2nd man
/4078 3rd man
/4079 4th man
/4080 1st place
/4081 2nd place
/4082 3rd place
/4083 4th place

beds
----
/4084 archer
/4085 gardener
/4086 butcher
/4087 laundress
/4088 electrician
/4089 unmade

TRoTAM
------
/4090 AM memorial
/4091 STC memorial
/4092 Helmsman memorial
/4093 painted ship tile
/4094 Nightmare life in death skeleton
/4095 seraph tile
/4096 wedding guest

others
------
/4097 cellar trapdoor
/4098 son trapdoor
/4099 laundry room collider
/4100 morse code machine
/4101 the last mystic

/4102 off hob
/4103 warm hob
/4104 hot hob
/4105 cold hob
/4106 sink
/4107 freezer

servants
--------
//4108 maid
//4109 butler
//4110 cleaner
//4111 cook
//4112 footman (the son)
//4113 doorman
//4114 gamekeeper
//4115 new servant
//4116 cryptographer

games
-----
/4117 word game 1
/4118 word game 2
/4119 word game 3
/4120 word game 4
/4121 crossword
/4122 board game area

bushes
------
/4123 room 37.2 37.3
/4124 room 37.2 37.3
/4125 room 37.3 item 1484
/4126 room 37.3
/4127 room 38.2 39.1
/4128 room 39.1 39.2
/4129 room 38.3 39.3
/4130 room 39.3
/4131 room 32.4 32.5
/4132 room 34.4
/4133 room 37.5
/4134 room 40.6
/4135 room 41.6
/4136 room 33.7 item 1492
/4137 room 37.8 38.8
/4138 room 41.8
/4139 room 41.9 item 1442
/4140 room 31.9
/4141 room 31.10
/4142 room 31.11 32.10
/4143 room 32.9 item 1455
/4144 room 32.10
/4145 room 34.9
/4146 room 34.9
/4147 room 35.10
/4148 room 34.11
/4149 room 34.12
/4150 room 35.12
/4151 room 32.12
/4152 room 35.13
/4153 room 35.14 item 1481
/4154 room 36.12 item 1422
/4155 room 36.12 36.13
/4156 room 39.11
/4157 room 41.11
/4158 room 33.6 item 1461

/4159 trapdoor collider

/4160 word game 5

/4161 letter P
/4162 letter O
/4163 letter P
/4164 letter H
/4165 letter E
/4166 letter C
/4167 letter Y

seraphs
-------
/4168 seraph
/4169 seraph
/4170 seraph
/4171 seraph

/4172 water tile
/4173 tube tile

/4174 washroom switch

cellar 'switch' points
----------------------
/4175 up/down
/4176 up/down
/4177 up/down
/4178 left/right
/4179 left/right
/4180 left/right
/4181 left/right
/4182 left/right
/4183 left/right

pans
----
/4184 hot pan (large)
/4185 warm pan (medium)
/4186 cool pan (small)

/4187 son killer
/4188 son death

/4189 tictactoe reset switch

/4190 old oak stump
/4191 dead mans eye

cellar hole colliders
---------------------
4192 - 4200

4201 cellar steps
4202 cellar steps

4203 cellar shader

sinks
-----
4204 - 4208

ending:
-------
6000 intro drawing
6001 intro drawing
6002 ending piece of paper

Mystics Valley:
===============

/3000 entrance door

/3001 elements stone

/3002 spell stone

/3003 small pot plant

/3004 ouiji board

rings:
------
/3005 fire
/3006 tears
/3007 forest
/3008 saturn
/3009 gods
/3010 lunacy

crystals:
---------
/3011 prediction
/3012 noise
/3013 opposites
/3014 twins
/3015 communication
/3016 nature
/3017 sport

Tarot Cards
-----------
/3018 Hanged Man
/3019 Moon
/3020 Hermit
/3021 Wheel
/3022 Three Wands
/3023 Magician
/3024 World
/3025 Death

Mystics
-------
/3026 1 helpful
/3027 2 regret
/3028 3 healing
/3029 4 altruist
/3030 5 tidiness

witches
-------
/3031 6 kind/dark
/3032 7 chaos
/3033 8 conflict

Trees
-----
/3034 see
/3035 hear
/3036 speak

Others
------
/3037 9 Wizard

/3038 hot ashes

/3039 auto writing pen

/3041 left potion pot
/3042 right potion pot
/3043 potion equipment left
/3044 potion equipment right
/3045 potion equipment bottom right

/3046 animal trap
/3047 animal trap collider

/3048 ouiji board glass

/3049 bush

doors:
------
/3050 hut door 1
/3051 hut door 2
/3052 hut door 3
/3053 hut door 4
/3054 hut door 5
/3055 hut door 6
/3056 hut door 7
/3057 hut door 8
/3058 hut door 9
/3059 hut door A
/3060 hut door B
/3061 hut door C
/3062 hut door D

/3063 gate door 1
/3064 gate part 1
/3065 gate door 2
/3066 gate part 2
/3067 gate door 3
/3068 gate part 3

/3069 switch door 1
/3070 switch door 2
/3071 switch door 3
/3072 switch door 4
/3073 switch door 5
/3074 switch door 6

/3075 switch 1
/3076 switch 2
/3077 switch 3
/3078 switch 4
/3079 switch 5
/3080 switch 6

/3081 switch gate door A
/3082 switch gate part A
/3083 switch gate door B
/3084 switch gate part B
/3085 switch gate door C
/3086 switch gate part C
/3087 switch gate door D
/3088 switch gate part D
/3089 switch gate door E
/3090 switch gate part E
/3091 switch gate door F
/3092 switch gate part F
/3093 switch gate door G
/3094 switch gate part G

others:
-------

/3095 treasure soil

stream
------
/3096 stream 1
/3097 stream 2
/3098 stream 3
/3099 stream 4
/3100 stream 5
/3101 stream 6
/3102 duck

flames:
-------
/3103 - 3128

/3129 bush to escape

/3130 end level collider

sheep:
------
/3131 - 3140

animal traps:
-------------
3141 - 3148

colliders

3151 - 3149

The Chapel:
===========

/2000 - 2005 moving floor

tombs:
------
/2010 carpenter
/2011 butcher
/2012 sailor
/2013 spy
/2014 statitian
/2015 demetrius
/2016 hippy
/2017 baker
/2018 archimedes
/2019 soldier
/2020 bishop
/2021 candlestick maker

shrines:
--------
/2022 father
/2023 son
/2024 ghost
/2025 IC
/2026 wanderer

/2062 hand shrine

gargoyles:
----------
/2027 angry
/2028 peaceful
/2029 evil
/2030 sad
/2031 happy
/2032 satan

Oracles:
--------
/2033 mad
/2034 devout
/2035 innocent
/2036 sinners

Others:
-------
/2037 altar
/2038 priest
/2039 monk
/2040 hungry man
/2041 miracle stone

/2042 hungry tomb
/2043 hungry tomb
/2044 hungry tomb
/2045 hungry tomb
/2046 hungry tomb

/2047 drink pedestal
/2048 spirit pedestal
/2049 tap
/2050 flashing pipe

/2051 confession box door
/2052 gamblers door
/2053 confession box joining bit
/2054 confession box sign place
/2055 gambler

/2056 drunk
/2057 sewing machine
/2058 fireplace
/2059 logs
/2060 fire

/2061 font

/2062 entrance door

drains:
-------
/2063 - 2080

key doors:
----------
/2081 door 1
/2082 door 2
/2083 door 3
/2084 door 4
/2085 door 5
/2086 door 6
/2087 door 7
/2088 door 8
/2089 door 9
/2090 door A
/2091 door B
/2092 door C
/2093 door D
/2094 door E
/2095 door F
/2096 door G
/2097 door H

switch doors:
-------------
/2101 switch 1
/2102 switch 2
/2103 switch 3
/2104 switch 4
/2105 switch 5
/2106 switch 6
/2107 switch 7
/2108 switch 8
/2109 switch 9
/2110 switch A
/2111 switch B
/2111 switch C

/2121 door 1
/2122 door 2
/2123 door 3
/2124 door 4
/2125 door 5
/2126 door 6
/2127 door 7
/2128 door 8
/2129 door 9
/2130 door A
/2131 door B
/2132 door C

others:
-------

/2133 yellow barrel
/2134 green barrel
/2135 switch

/2136 exit door

/2137 bread on stone

/2138 bread on hungry tomb
/2139 bread on hungry tomb
/2140 bread on hungry tomb
/2141 bread on hungry tomb
/2142 bread on hungry tomb

/2143 paper to rip

/2144 demetrius ghost

/2145 end level collider

Bushes:
-------
/2150 - 2191 non-item

/2192 1063
/2193 1072
/2194 1061
/2195 1075
/2196 1058
/2197 1062

 

CoTM Intro (and ending) Notes:

This was to keep track of what I wanted him to do, so that I coded it correctly :)


Intro
=====

HELLO, I'M DEXTER, THE LORD OF DARKNESS.

(move)

(show image)

IT'S 13 YEARS SINCE I KILLED THE KING
AND SEIZED THE THRONE FOR MYSELF.

(fade image)

(move)

EVERYONE LIKES ME.
I GET RID OF THOSE WHO DON'T.

BUT IT'S LONELY AT THE TOP,
FRIENDS VANISH, AND ENEMIES PLOT.

(move)

ALL THESE YEARS, I HAVE RULED UNCHALLENGED.
MY VERY PRESENCE BRINGS FEAR AND TERROR,
KEEPING THE PEOPLE IN LINE.

(move)

ENSURING THEY KEEP LIKING ME.

(show image)

BUT THE SON OF KING DEMETRIUS IS STILL ALIVE,
MY SOLDIERS COULDN'T FIND HIM.
I HAD THEM EXECUTED FOR FAILING ME.

(fade image)

(move)

NOW HE'S BACK AND PLANNING A COUP,
BUT I HAVE NO-ONE LEFT TO TURN TO.

(move)

I NEED TO FIND HIM,
BUT PEOPLE ARE HIDING HIM, HELPING HIM.

(move)

I NEED TO RE-ASSERT MY AUTHORITY.
BUT EVERYONE HAS FAILED ME.

(move)

SO I NEED TO SEEK GUIDANCE.
MAYBE FROM A HIGHER POWER,
MAYBE FROM THE OCCULT.

(move)

HOWEVER MY INFLUENCE IS NOT WHAT IT WAS
AND I'LL NEED YOUR HELP
TO PERSUADE PEOPLE TO HELP ME.

(move)

BECAUSE DEEP DOWN, PEOPLE DO LIKE ME,
AND MY RULE HAS BEEN BENEFITIAL.
I'M SURE OF IT.

ending
======

THE SON IS DEAD.
HIS COUP IS OVER.

(move)

I HAVE NO OPPONENTS LEFT.
AND MY REIGN IS ONCE AGAIN SECURED.

(move)

THE MYSTICS TRIED TO CURSE ME,
BUT THEY HAVE FELT MY WRATH!

(move)

ONLY ONE NOW REMAINS,
HOWEVER HIS POWERS ARE NOT STRONG
AND HE IS NOT A THREAT.

(move)

EVERYONE WILL ONCE AGAIN UNDERSTAND
THAT IT IS POINTLESS TO CROSS ME
AND ANY RESISTANCE WILL BE CRUSHED.

(move)

THE LAST MYSTIC IS GONE!
IT IS OF NO CONSEQUENCE,
HE CANNOT DO ANY HARM NOW.

(move)

WAIT, WHAT'S THAT?

(move)

'I HAVE TAKEN THE BABY GRANDSON OF KING DEMETRIUS TO A SAFE PLACE'
'YOUR REIGN IS NOT SECURE, LORD DEXTER'

NO! THERE IS ANOTHER DESCENDANT!
I CANNOT COPE WITH MORE YEARS OF SEARCHING.

MY REIGN WAS MEANT TO BE THE MAKING OF ME
BUT IT IS TURNING INTO A NEVERENDING NIGHTMARE.

I WILL FORTIFY THE CASTLE.
AND RETREAT TO THE INNER SANCTUMS
NO-ONE WILL PENETRATE,
AND I WILL ENSURE THAT MY REIGN IS SECURE...

(BOOK)
THE END...

 

Chapel Solution:

The solution files were very much working documents. I listed all the puzzles in that level, and ordered them based on what they led to (so a group of puzzles would have the same number if you had to do them in order). I then listed all the actionable objects (such as tombstones, altars etc), and made a list of all the blocking objects, which were mostly doors, along with how many 'spaces' I had beyond those doors. (each door was labelled in the map with numbers and then letters if the numbers ran out).

What I then did was allocate each actionable object to behind a specific door, checking at the same time that it wasn't impossible to get to due to the sequence of puzzles, and moving that puzzle to below the relevant 'door' in the solution. Once I had allocated everything to behind the doors, I then placed all the actionable object in the relevant places in the map.

So with these files, you don't see that process I describe above because it has already happened. What you see is the end result, with each puzzle described below the door you need to open to solve it (and with a number next to the puzzle to identify the 'group' of puzzles it belongs to), and each actionable object also 'behind' a certain door too.

The whole thing was rather time consuming to work through, but it was the easiest way of keeping track of everything.

Solution
========

The Chapel
----------

no door:
get meat cleaver
1c Use the Meat Cleaver on the Butcher Tomb - Get Raw Meat
get dog collar
get scales of justice
get the bird
get tape measure
9 use the tape measure on the carpenter tomb - Get key to door 3

door 3
get pump
7 Use the Bird on the Hand Shrine - get Bird of 'Pray' and Dove of Peace
get foghorn
10 Use the Foghorn on the Sailor Tomb - get key to door 7

door 7
get flour
get magnifying glass
11 Use the Magnifying Glass on the Spy Tomb - get key to door 2

door 2
1a Use Flour on Bakers Tomb
get key to door 8

door 8
get matches
Get ball of wax
15 use Pump on Archimedes Tomb - get key to door H
Get key to door 9

door 9
3b Use the Dog Collar on the Bishop Tomb - get Holy Book
6 give scales of justice to 'innocent' oracle - get prayer of justice
Get needle

door H
7 Use Dove of Peace on Hippy Tomb - get CND Badge
Get 'excommunication' book
Get Logs
1 Use Logs on Fireplace
1 Use Matches on Fireplace
get flower
12 use flower on the happy gargoyle - get key to door 5

door 5
get medical swab
1 use Medical Swab on Immaculate Conception shrine - get DNA Sample
1 Use DNA Sample on The Father Shrine - get Continuous Fire Miracle
1 Use Continuous Fire Miracle on Fireplace - get a roaring fire
get 'in session' sign
1c use the Raw Meat on the Roaring Fire - get Cooked meat
1c Give the Cooked Meat to the Hungry Man - get key to door G

door G
get linen cloth
3a Use the Linen Cloth on the Altar - Get the Altar Bell
3a use the Altar Bell on the drunk
3b use the Holy Book on the drunk
4 use the 'in session' sign on the confession box
6 give justice prayer to priest
get map
14 Use map on Wanderer Shrine - Get key to door 4

door 4
5 use needle on sewing machine - get 'my blood'
Get Cup
7 Use CND Badge on Peaceful Gargoyle - get key to door B

door B
3c use the wax item on the candestick maker tomb - get candle
3c use the candle on the drunk - get key to door 1

door 1
1a Use the Cup on the Tap (water)
1a Use the Cup of Water on Bakers Tomb - get Dough
1a Use the Dough on Roaring Fire - get Barley Loaf
1a Use the Barley Loaf on Miracle Stone
1b Use the Cup on the Tap (Water)
1b Use the Cup of Water on the Font - get Cup of Holy Water
1b Use the Cup of Holy Water on the Son Shrine - get Feast Miracle
1b use the feast miracle on the miracle stone - get bread x5
get barrel of drink
get umbrella
13 use the umbrella on the sad gargoyle - get key to door D

door D
Get Barrel of Drink
3b use Barrel of Drink on water supply - change supply over
5 use 'my blood' on evil gargoyle - get key to door A

door A
7a give bird of pray to the devout oracle - get prayer of forgiveness
7a give prayer of forgiveness to priest
get 'what is your sin' paper
4 use the 'what is your sin?' paper on the gambler - get Betting Slip
4 Use the Betting Slip on the statitions Tomb - get key to door E

door E
Get Barrel of Spirit
2 use spirit on water supply - change supply over
2 use the cup on the (spirit) tap - get cup of spirit
2 use the cup of spirit on font - get Cup of holy spirit
2 use the Cup of holy spirit on the holy ghost shrine - get healing miracle
2 use healing miracle on soldier tombstone - get Metal Kettle
2 Use the Metal Kettle on the Roaring Fire - get Steaming Kettle
2 Use the Steaming Kettle on the Angry Gargoyle - Get key to door F

door F
1b use the bread on the hungry tombs - get key to door C
3b use the Cup on the (drink) tap - get Cup of Drink
3b give Cup of Drink to satan gargoyle - get Spell of the Dead
3b use Spell of the Dead on Demetrious Tomb - get bone ash
3b Give Bone Ash to 'sacrificed' Oracle - get Prayer of Sacrifice
3b Give Prayer of Sacrifice to Priest

door C
8 Get 'a tu' paper from floor in organ room
8 Give 'a tu' paper to Monk - get 'Bless you' blessing
Get Key to door 6

door 6
8 Give 'Bless you' Blessing to Mad Oracle - get Prayer of Repentence
8 Give Prayer of Repentence to Priest

placements
----------
no door:
butcher Tomb
Carpenter Tomb
sailor tomb
happy gargoyle
Monk

door 3
Hand Shrine
2 bushes
spy tomb

door 7
father shrine
son shrine
holy ghost shrine

door 2
bakers tomb
Hungry Man
angry gargoyle

door 8
fireplace
archimedes Tomb
Soldier Tomb

door 9
immaculate conception shrine
bishop tomb
'innocent' oracle

door H
sad gargoyle
Hippy Tomb

door 5
Wanderer Shrine
Peaceful Gargoyle

door G
miracle stone
5 stones
confession box
priest
altar
Drunk
font

door 4
Statitions Tomb
sewing machine

door B
candlestick maker tomb
'sinners' oracle

door 1
drain/tap

door D
water supply
evil gargoyle

door A
Devout Oracle

door E
Demetrius Tomb

door F
5 'hungry' tombstones
Satan Gargoyle

door C

door 6
Mad Oracle

 

Valley solution:

Solution
========

Mystics Valley
--------------

no door:
5a Get Tins on String
6 Get Noose
6 Use Noose on Hanged Man Tarot Card - get key to door 1

door 1 - fields
2 Get Book of Wars
2 Give Book of Wars to Conflict Witch - get Odins Spear
2 Use Odins Spear on Gods Ring - get key to door 3
8 Get Magic Wand
G1 Get Bucket

door 3
8 Use Magic Wand on Magician Tarot Card - get blindfold
3b Get sticking plaster
Get Key to gate 3

gate 3
C Get Dust
B Get Present Potion
8 Use Blindfold on See No Evil Tree - get key to door 4

door 4
5a use Tins on String on Communication Crystal - get Glass
C Use Dust on Potion Pot
5b Get Telescope
5b Use Telescope on Saturn Ring - get Horoscope paper
Get Key to door 6

door 6
3a Get Megaphone
3a Use Megaphone on Noise Crystal - get Earplugs
5b Use Horoscope on Prediction Crystal - get Future Potion
9b Get Duct Tape
5d Examine Auto Writing Pen - get 'glad i killed' paper
5d Use 'glad i killed him' paper on potion pot
Get Key to gate 1

gate 1
5b Use Future Potion on Time Wizard - get Madness Pendant
C Get Cricket Ball
B Use Present Potion on Time Wizard - get Paranoia Pendant
G1 Use Bucket on Stream - get Bucket of Water
c Get Spade
5a Get 'is anyone there' paper
get key to door 5

door 5
5b Use Madness Pendant on Lunacy Ring - get unpredictable book
5b Give Unpredictability Book to Chaos Witch - get Broom
5f Get Gemini Pendant
7 Get Crackers
7 Use Crackers on The Moon Tarot Card - get diet book
7 Use Diet Book on Potion Pot
C Use Cricket Ball on Sports Crystal - Get Ashes
C Use Ashes on Potion Pot - get Reincarnation Spray
B Use Paranoia Pendant on The Hermit Tarot Card - get key to door 7

door 7 - fields
9c Get Tyre
9a Get Bent Staff
9a Use Bent Staff on Potion Pot
3a Use Earplugs on Hear No Evil Tree - get meditation pendant
3c Use meditation pendant on Potion Pot
5a Use Glass on the Ouiji Board - get key to door 8
5a Use 'is anyone there' paper on the Ouiji Board

door 8
5b Give Broom to tidiness Mystic - get 'is there a map' paper
5c use 'is there a map' paper on Ouiji Board - get map
5c Use Map to find soft soil
5f Use Gemini Pendant on Twins Crystal - get wand of courage
C Use Reincarnation Spray on Death Tarot Card - get Machette
C Use Machette on Bush

bush
A Get Past Potion
A Use Past Potion on Time Wizard - get Kindness Pendant
7 get helium balloon
7 Use helium balloon on Potion Pot - get Lightness Potion
7 Use Lightness Potion to get past Covered Trap

trap
Get Key to door B
9b Use Duct Tape on Speak No Evil Tree - get Persuade Pendant
9b Use Persuade Pendant on Potion Pot - get Lies Potion
9b Use Potion of Lies on Auto Writing Pen - get 'wish i hadn't' paper
5c Use Spade on Soft Soil - get Earth & Gold Coins
5c Use Earth on World Tarot Card - get key to gate 2
3b Give sticking plaster to healing mystic - get paracetamol
3b Use paracetamol on Potion Pot - get Dull Senses Potion
G1 Use Bucket of Water on Potion Pot
G2 Get Ammonium Nitrate
G2 Use Ammonium Nitrate on Potion Pot - get Fertiliser
G2 Use Fertiliser on Dying Pot Plant - get Flower
3c Use Dull Senses Potion to get past Hot Ashes

Hot ashes + gate 2
5e Get Wand of Luck
9b give 'wish i hadn't' paper to regret mystic - get speeding clock
D Get Rubber Duck
D Use Rubber Duck on stream - get key to door 9

door 9
5e Use Wand of Luck on Three Wands Tarot Card
5f Use Wand of Courage on Three Wands Tarot Card
Get Key to door C

door C
F get Forest Mist
5d give gold coins to helpful mystic - get 'son is servant' paper
5d Use 'Son is Servant' paper on potion pot - get Truth Spray
G2 Use Flower on Nature Crystal - get Earth Spell
G2 Use Earth Spell on Elements Stone
Get Key to door 2

door 2 - fields
9b Use speeding Clock on Opposites Crystal
E Get Two Sticks
5d Use Truth Spray on Kind Witch
A give kindness pendant to altruistic Mystic - get key to door A

door A
E Use Two Sticks on Fire Ring - get Fire Spell
E Use Fire Spell on Elements Stone
5g Get Wand of Greed
5g Use Wand of Greed on Three Wands Tarot Card - get Wand of Terror
5g Give Wand of Terror to Darkness Witch - get Wand of Spells

door B
F Use Forest Mist on Forest Ring - get Air Spell
F Use Air Spell on Elements Stone
9c Use Tyre on the Wheel Tarot Card - get Backwards Clock
9c Use Backwards Clock on Opposites Crystal - get key to door D

door D
H Use Bucket on Tears Ring - get Water Spell
H Use Water Spell on Elements Stone - get Power Spell
H Use Power Spell on Spell Stone
H Use Spells Wand on Spell Stone - finish level

==============================================================

placements
----------

no door:
hanged man tarot card
God Ring
noise crystal

door 1 - fields
conflict witch

door 3
Magician Tarot Card
saturn Ring

gate 3
see no evil tree

door 4
communication crystal
moon tarot card
potion equipment

door 6
World Tarot Card
prediction crystal
auto writing pen

gate 1
Time Wizard
chaos witch

door 5
lunacy ring
sports crystal
Hermit Tarot Card

door 7
ouiji board
small pot plant
hear no evil tree

door 8
Death Tarot Card
tidiness mystic
twins crystal
5 doubles

bush
untidy field

trap
speak no evil tree
healing mystic
spell stone

gate 2
elements stone
regrets mystic

door 9
three wands tarot card

door C
Nature Crystal
helpful mystic

door 2 - fields
altruistic Mystic
opposites crystal
kind/darkness witch

door A
Fire Ring

door B
Forest Ring
Wheel Tarot Card

door D
Tears Ring

 

Servants' Quarters Solution:

Solution
========

Servants Quarters
-----------------

no door:
1a Get & Read TRotAM part 5
8 Get Washing Powder
8 Give Washing Powder to the Obsessive Maid - Get Key to door 9
8 Use Key on Door 9

After door 9: corridor
Get Key to door E
1b Get the Oars
2a Get the Paintbrush
4 Get the Bag of Rubbish
4 Use the Bag of Rubbish on the Recycle Stone - get Compost
Get Key to door 8
Use Key on door 8

After door 8: scrabble
2a Get & Read TRotAM part 2
3 Get the Light Bulb
3 Use the Light Bulb on the Ideas Stone - get a Lit Light Bulb
Get Key to door C
Use Key on door C

After door C: corridor
2b Get the Curse
2a Use the Paintbrush on the Painted Ship Tile - get Slimy Things
4 Use Compost on the Renewal Stone - get the Sapling
3 Use the Lit Light Bulb on the Electrician's Bed - get the Cellar Key
7c Get the Letter E
Get Key to door H
Use Key on door H

After door H: corridor
Get Key to door 6
1a Get the Ship's Wheel
2a Give the Slimy Things to the Gamekeeper - get Rat Poison
7c Get the Letter P
Use Key on door E

After door E: cellar
3 Use the Cellar Key on the Cellar Trapdoor
3 Get the Bottle of Brandy
Get Key to door 7
Use Key on door 7

After door 7: corridor & scullery
1a Use the Ship's Wheel on the Helmsman Memorial - get the Ship's Ropes
2a Get a Pan
5 Get a Pan
2c Get a Pan
2a Get the Gazpacho soup
4 Use the Sapling on the Gardener's Bed - get the Mushrooms
7c Get the Letter Y
Use Key on door 6

After door 6: Kitchen
5 Get the Toy Racing Car
2a Use a Pan on the Cold Hob
2a Use the Gazpacho soup on the Cold Hob
2a Use the Rat Poison on the Cold Hob
5 Use a Pan on the Warm Hob
2c Use a Pan on the Hot Hob
4 Use Mushrooms on the Hot Hob
4 Use Rat Poison on the Hot Hob
7a Get the Wedding Invite
7a Give the Wedding Invite to the Doorman - get Letter H / past door F

After door F: dining room
5 Get Box of Porridge
5 Use Porridge on the Warm Hob
5 Use Porridge on the Hot Hob
Get Key to door B
Use Key on door B

After door B: monopoly
2c Get & Read TRotAM part 7
5 Use the Toy Racing Car on the Board Game - get Money
5 Give Money to the Cook - get a Porridge Bowl
2a Use the Bowl on the Cold Hob - Get Poisoned Gazpacho Soup
2a Use the Poisoned Gazpacho Soup on the 3rd Place setting - get TRotAM part 4
2b Get & Read TRotAM part 4
5 Use the Bowl on the Warm Hob - get Warm Bowl of Porridge
5 Use the Warm Bowl of Porridge on the 4th Place setting - get Dirty Bowl
5 Use the Dirty Bowl on the sink - get Bowl
5 Use the Bowl on the Hot Hob - get Hot Bowl of Porridge
5 Use the Hot Bowl of Porridge on the 4th Place setting - get Dirty Bowl
5 Use the Dirty Bowl on the sink - get Bowl
4 Use the Bowl on the Hot Hob - Get Poisoned Mushrooms
4 Use the Poisoned Mushrooms on the 2nd Place setting - get key to door D
4 Use key on Door D

After door D: L shape room on left
2c Get the Arrow
1a Give the Ship's Ropes to the New Servant - get TRotAM part 6
1b Get & Read TRotAM part 6
2b Use the Curse on the Dead Man's Eye - get the Depressing Poem
2b Use the Depressing Poem on the Despair Stone - get the Skull of Yorick
2b Use the Skull of Yorick on the Samuel Taylor Coleridge Memorial - Get TROTAM part 1
2c Get & Read TRotAM part 1
3 Use the Bottle of Brandy on the Spirits Stone - Get the Hollow Plastic Tube
3 Use the Hollow Plastic Tube in the Laundry Room - Get Clean Sheets & the Washboard
3 Use the Clean Sheets on the Unmade Bed - get the Brush
3 Give the Brush to the Cleaner - get 'Footman is Son' paper
3 Use the Washboard on the Laundress's Bed - get key to door A
3 Use Key on door A

After door A: seraphs
1b Use the Oars on the Seraph Band - get the Toy Battleship
1b Use the Toy Battleship on the Board Game - get Dice
1b Get & Read TRotAM part 3
1b Use the Dice on the Death Skeleton - opens door 5
6 Give all parts of The Rhyme of the Ancient Mariner to the Wedding Guest in order - get the Tea Tray

After door 5: corridor
2c Use The Arrow on the Archer's Bed - get the Crossbow
2c Use the Crossbow on the Ancient Mariner Memorial - get the Dead Albatross
5 Get the Mittens
5 Use Mittens on the Freezer - get Chillis
5 Use Chillies on the Hot Hob
5 Use the Bowl on the Hot Hob - get Spicy Bowl of Porridge
5 Use the Spicy Bowl of Porridge on the 4th Place setting - get Golden Locks
Get Key to door G
Use Key on door G

After door G: corridor
2c Use the Dead Albatross on the Butcher's Bed - get the Lamb Chop
2c Use Lamb Chop on the Hot Hob
2c Use Rat Poison on the Hot Hob
2c Use the Bowl on the Hot Hob - Get Poisoned Lamb Stew
2c Use the Poisoned Lamb Stew on the 1st Place setting - get the Plump Cushion
2c Use the Plump Cushion on the Rotted Old Oak Stump - get key to door 1
2c Use Key on door 1

After door 1: noughts and crosses
7b Get the Enigma Machine
7b Give the Enigma Machine to the Cryptographer - Get an Unencrypted Note
7b Use the Unencrypted Note on the Encryption Stone - get an Encrypted Note
7b Use the Encrypted Note on the Morse Code Machine - get the Letter P
Get Key to door 2
Use Key on door 2

After door 2: crossword
6 Give the Tea Tray to the Butler - get the Crowbar
6 Use the Crowbar on the Trapdoor near the Footman - get Cellar Map
6 Use the Cellar Map to navigate the Cellar
7c Get the Letter O
Get Key to door 4
Use Key on door 4

After door 4: cellar
5 Give Golden Locks to the Last Mystic - get 'It's Madness' Paper
Get Key to door 3
Use Key on door 3

After door 3: after cellar
5 Use 'It's Madness!' Paper on the Crossword - get the Pen
5 Use the Pen on the Noughts and Crosses Board - win to get the Letter C
7c Use the 7 Letters on the Word Game Board - get the 'Presence Required' paper
7c Give 'Presence Required' paper to the Footman

==============================================================

placements
----------

no door:
/Obsessive Maid
/despair stone
/recycle stone

door 9:
/Laundresses bed (bedroom after d)
/ideas stone (in corridor)
/Wedding Guest (in corridor)
/cleaner (in bathroom)

door 8:
/Word Game

door C:
/Painted Tile (after G)
/Cook (after g)
/renewal stone (after g)
/unmade bed (bedroom after f)
/electricians bed (bedroom after f)

door H:
/Gamekeeper (after C)
/STC Memorial (after C)
/Ancient Mariner Memorial (in corridor)
/doorman (in corridor)

door E:
/cellar

door 7:
/Footman (the son)
/Trapdoor
/Helmsman Memorial (in corridor)
/gardeners bed (bedroom after 5)
/death skeleton (in corridor)

door 6:
/hob
/sink
/freezer

door F:
/4 place settings

Door B:
/Board Game

door D:
/Dead mans Eye
/New Servant
/Spirit Stone
/Cryptographer

door A:
/seraphs

door 5:
/Archer's bed (bedroom)

door G:
/1 tree stump (after 2)
/Butchers bed (bedroom)
/Morse Code Machine (after 3)
/Encryption Stone (after 3)

door 1:
/noughts & crosses

door 2:
/crossword
/butler

door 4:
/Last Mystic

 

TRotAM notes:

This was simply to keep track of the text of the 7 Ancient Mariner books. Note I had to re-write the whole thing in uppercase...

TRotAM:

part 1
------
And a good south wind sprung up behind;
The Albatross did follow,
And every day, for food or play,
Came to the mariners' hollo!

In mist or cloud, on mast or shroud,
It perched for vespers nine;
Whiles all the night, through fog-smoke white,
Glimmered the white Moon-shine.'

'God save thee, ancient Mariner!
From the fiends, that plague thee thus!--
Why look'st thou so?'--'With my cross-bow
I shot the Albatross.'

part 2
------
Day after day, day after day,
We stuck, nor breath nor motion;
As idle as a painted ship
Upon a painted ocean.

Water, water, every where,
And all the boards did shrink;
Water, water, every where,
Nor any drop to drink.

The very deep did rot: O Christ!
That ever this should be!
Yea, slimy things did crawl with legs
Upon the slimy sea.

part 3
------
Are those her ribs through which the Sun
Did peer, as through a grate?
And is that Woman all her crew?
Is that a DEATH? and are there two?
Is DEATH that woman's mate?

Her lips were red, her looks were free,
Her locks were yellow as gold:
Her skin was as white as leprosy,
The Night-mare Life-in-Death was she,
Who thicks man's blood with cold.

The naked hulk alongside came,
And the twain were casting dice;
'The game is done! I've won! I've won!'
Quoth she, and whistles thrice.

part 4
------
The cold sweat melted from their limbs,
Nor rot nor reek did they:
The look with which they looked on me
Had never passed away.

An orphan's curse would drag to hell
A spirit from on high;
But oh! more horrible than that
Is the curse in a dead man's eye!
Seven days, seven nights saw that curse,
And yet I could not die.

The moving Moon went up the sky,
And no where did abide:
Softly she was going up,
And a star or two beside--

part 5
------
They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise.

The helmsman steered, the ship moved on;
Yet never a breeze up-blew;
The mariners all 'gan work the ropes,
Where they were wont to do;
They raised their limbs like lifeless tools--
We were a ghastly crew.

The body of my brother's son
Stood by me, knee to knee:
The body and I pulled at one rope,
But he said nought to me.

part 6
------
This seraph-band, each waved his hand:
It was a heavenly, sight!
They stood as signals to the land,
Each one a lovely light;

This seraph-band, each waved his hand,
No voice did they impart--
No voice; but oh! the silence sank
Like music on my heart.

But soon I heard the dash of oars,
I heard the Pilot's cheer;
My head was turned perforce away
And I saw a boat appear.

part 7
------
THIS Hermit good lives in that wood
Which slopes down to the sea.
How loudly his sweet voice he rears!
He loves to talk with marineres
That come from a far countree.

He kneels at morn, and noon, and eve--
He hath a cushion plump:
It is the moss that wholly hides
The rotted old oak-stump.

The skiff-boat neared: I heard them talk,
'Why, this is strange, I trow!
Where are those lights so many and fair,
That signal made but now?'

TROTAM:

PART 1
------
AND A GOOD SOUTH WIND SPRUNG UP BEHIND;
THE ALBATROSS DID FOLLOW,
AND EVERY DAY, FOR FOOD OR PLAY,
CAME TO THE MARINERS' HOLLO!

IN MIST OR CLOUD, ON MAST OR SHROUD,
IT PERCHED FOR VESPERS NINE;
WHILES ALL THE NIGHT, THROUGH FOG-SMOKE WHITE,
GLIMMERED THE WHITE MOON-SHINE.'

'GOD SAVE THEE, ANCIENT MARINER!
FROM THE FIENDS, THAT PLAGUE THEE THUS!--
WHY LOOK'ST THOU SO?'--'WITH MY CROSS-BOW
I SHOT THE ALBATROSS.'

PART 2
------
DAY AFTER DAY, DAY AFTER DAY,
WE STUCK, NOR BREATH NOR MOTION;
AS IDLE AS A PAINTED SHIP
UPON A PAINTED OCEAN.

WATER, WATER, EVERY WHERE,
AND ALL THE BOARDS DID SHRINK;
WATER, WATER, EVERY WHERE,
NOR ANY DROP TO DRINK.

THE VERY DEEP DID ROT: O CHRIST!
THAT EVER THIS SHOULD BE!
YEA, SLIMY THINGS DID CRAWL WITH LEGS
UPON THE SLIMY SEA.

PART 3
------
ARE THOSE HER RIBS THROUGH WHICH THE SUN
DID PEER, AS THROUGH A GRATE?
AND IS THAT WOMAN ALL HER CREW?
IS THAT A DEATH? AND ARE THERE TWO?
IS DEATH THAT WOMAN'S MATE?

HER LIPS WERE RED, HER LOOKS WERE FREE,
HER LOCKS WERE YELLOW AS GOLD:
HER SKIN WAS AS WHITE AS LEPROSY,
THE NIGHT-MARE LIFE-IN-DEATH WAS SHE,
WHO THICKS MAN'S BLOOD WITH COLD.

THE NAKED HULK ALONGSIDE CAME,
AND THE TWAIN WERE CASTING DICE;
'THE GAME IS DONE! I'VE WON! I'VE WON!'
QUOTH SHE, AND WHISTLES THRICE.

PART 4
------
THE COLD SWEAT MELTED FROM THEIR LIMBS,
NOR ROT NOR REEK DID THEY:
THE LOOK WITH WHICH THEY LOOKED ON ME
HAD NEVER PASSED AWAY.

AN ORPHAN'S CURSE WOULD DRAG TO HELL
A SPIRIT FROM ON HIGH;
BUT OH! MORE HORRIBLE THAN THAT
IS THE CURSE IN A DEAD MAN'S EYE!
SEVEN DAYS, SEVEN NIGHTS SAW THAT CURSE,
AND YET I COULD NOT DIE.

THE MOVING MOON WENT UP THE SKY,
AND NO WHERE DID ABIDE:
SOFTLY SHE WAS GOING UP,
AND A STAR OR TWO BESIDE--

PART 5
------
THEY GROANED, THEY STIRRED, THEY ALL UPROSE,
NOR SPAKE, NOR MOVED THEIR EYES;
IT HAD BEEN STRANGE, EVEN IN A DREAM,
TO HAVE SEEN THOSE DEAD MEN RISE.

THE HELMSMAN STEERED, THE SHIP MOVED ON;
YET NEVER A BREEZE UP-BLEW;
THE MARINERS ALL 'GAN WORK THE ROPES,
WHERE THEY WERE WONT TO DO;
THEY RAISED THEIR LIMBS LIKE LIFELESS TOOLS--
WE WERE A GHASTLY CREW.

THE BODY OF MY BROTHER'S SON
STOOD BY ME, KNEE TO KNEE:
THE BODY AND I PULLED AT ONE ROPE,
BUT HE SAID NOUGHT TO ME.

PART 6
------
THIS SERAPH-BAND, EACH WAVED HIS HAND:
IT WAS A HEAVENLY, SIGHT!
THEY STOOD AS SIGNALS TO THE LAND,
EACH ONE A LOVELY LIGHT;

THIS SERAPH-BAND, EACH WAVED HIS HAND,
NO VOICE DID THEY IMPART--
NO VOICE; BUT OH! THE SILENCE SANK
LIKE MUSIC ON MY HEART.

BUT SOON I HEARD THE DASH OF OARS,
I HEARD THE PILOT'S CHEER;
MY HEAD WAS TURNED PERFORCE AWAY
AND I SAW A BOAT APPEAR.

PART 7
------
THIS HERMIT GOOD LIVES IN THAT WOOD
WHICH SLOPES DOWN TO THE SEA.
HOW LOUDLY HIS SWEET VOICE HE REARS!
HE LOVES TO TALK WITH MARINERES
THAT COME FROM A FAR COUNTREE.

HE KNEELS AT MORN, AND NOON, AND EVE--
HE HATH A CUSHION PLUMP:
IT IS THE MOSS THAT WHOLLY HIDES
THE ROTTED OLD OAK-STUMP.

THE SKIFF-BOAT NEARED: I HEARD THEM TALK,
'WHY, THIS IS STRANGE, I TROW!
WHERE ARE THOSE LIGHTS SO MANY AND FAIR,
THAT SIGNAL MADE BUT NOW?'

 

I hope this little insight into how I did things is useful :)

EDIT:: oh and I'm sorry for taking over the thread! :blush:

👍 0
#75448

[quote data-userid="260" data-postid="75443"]

This is how I saw it originally….I have a basic storyline and then implent other puzzles along the way. In your opinions, do you have a lot of puzzles in mind before beginning? Do you have a map sketched out before beginning? This is all exactly what I didn’t do and i think this is why I am struggling to keep it interesting!!!!

[/quote]

I usually have a rough idea of what I want on the map, and sometimes where I want it. In my classic games probably about half of the puzzles are thought of beforehand, with the rest springing to mind either as I build the map or as I code other puzzles. For example the eggman puzzle in MFD was one of the very last things I did in the entire game - it simply wasn't in the game until very late on.

The Legends games however are much more structured, and I had to plan everything out and think of every puzzle before a single one was placed in the map. That's quite a bit harder to do I find.

👍 0
#75449

[quote data-userid="23" data-postid="75447"]

I hope this little insight into how I did things is useful 🙂

EDIT:: oh and I’m sorry for taking over the thread! :blush:

[/quote]

It feels like the DVD extras for MFD! :tongue:

👍 0
#75453

Rule 1 - keep notes of the id numbers you assign everything.
Rule 1a - use different sequences of id numbers for items and objects

One of the easiest mistakes to make when coding is mistyping id numbers and trying to figure out what's gone wrong when a puzzle doesn't behave as it should is a lot easier when you know exactly what to check. This is also important if activating one puzzle makes a change in a separate puzzle in a different area of the game.

Other than that it doesn't really matter if you start with one puzzle and then add loads more or try for a complete storyline, cos nine times out of ten you'll think of a better way of solving or doing something as you go along simply because of your familiarity with the storyline ...except for Jamie's Lords of Darkness 'trilogy' {dizzy}:lookup:

Likewise I'm sure most of us have decided that we don't like a certain portion of the map we've created and delete that part of it and start afresh. Which brings me onto rule 2.

Rule 2 - check the properties of each brush before using it.
Rule 2a - if you can, pick a static object already placed for scenery additions

The number of times I'm placed a whole load of static scenery such as the inside of a hill or the sides of a tunnel only to discover that the properties were still set to the last dynamic object and it's id number I'd placed on the map simply because I'd picked the tile from the tile list rather than picked an item of scenery already placed and forgot to recheck the properties.

Anybody else made any really stupid errors?

👍 0
#75454

[quote data-userid="279" data-postid="75453"]

Anybody else made any really stupid errors?

[/quote]

not really these days. I probably did back when I started, but I can't remember now!

Oh and keep a backup of everything - that way you'll not cry when you accidentally 'save' instead of 'load' your map, and overwrite it with a blank map file!

👍 0