[quote data-userid="279" data-postid="75453"]
Rule 2a – if you can, pick a static object already placed for scenery additions
The number of times I’m placed a whole load of static scenery such as the inside of a hill or the sides of a tunnel only to discover that the properties were still set to the last dynamic object and it’s id number I’d placed on the map simply because I’d picked the tile from the tile list rather than picked an item of scenery already placed and forgot to recheck the properties.
Anybody else made any really stupid errors?
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First of all, thanks to everybody for their personal insight into the making of a game {yolkfolk}:thumb: (seriously Jamie, no worries in taking over the thread, all is helping toward my new found knowledge!!!)
Secondly, yes, I am still making school boy errors!!!! I not sure whether i will be able to explain this correctly as I have just found a new Dark Spiced Bacardi that needed drinking and may have clouded my perceptions {dizzy}:huh:
When using a dynamic object in a puzzle (for example, a witch), I action the item object (for example, a black cat) next to the brush that will appease the situation. I will then set the dynamic object (the witch) to dissapear by changing the draw property to 'none'. Next time I activate the action button where the dynamic object was (the witch), the original text still appears? I believe I managed to get around this by also changing the Class to 'None'.
Thirdly, yes I am using a note book to keep all of my Id's....can't remember whom gave me this advice but it has certainly paid dividends with my time whilst making this game
And last but not least. I did exactly what Delta explained. I have gone to load my map but instead hit the save button and wiped over it totally. The second time round trying to create the same dialogue is probably 100 times harder than the first time around!!!! Thanks god for technology and the use of USB sticks {yolkfolk}:delight:
P.s - Just seen your post Pogie, thanks for the praise....I already have a feeling of well being from the creation of the first part of my game. And you are totally correct, I certainly am not a natural programmer!!!