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Spellbound Dizzy Lite v1.11 (DizzyAGE Remake) [DOWNLOADABLE]

Started by Peter Teal on 23 December 2011 • 18,228 views

34 posts
#55092

The remake of Spellbound Dizzy Lite is now available to download. Enjoy!

Localisation
This is the first of the remakes to include language localisation, i will make the language files available on request for translation, these will then be included in the games main file when translated.
With v1.1 we have a polish translation thanks to Dizzy9

v1.11 Update (26/12/2011)

:egg: Fixed an issue where the water surface in the evaporator does not appear - this is due to a duplicate object id, caused by fixing a previous error in v1.1

:egg: Added some blocking material around the pipes in "the Control Center".

:egg: All scrolls are now centred on screen

:egg: Update to polish language files, and polish font.

v1.1 Update (26/12/2011)

:egg: Added polish translation, and polish font (Due to size issues with the polish font, the inventory when playing in polish will default to the standard DizzyAGE inventory dialog).

:egg: Updated the windy shaft to stop dizzy from getting thrown into the walls, and travel up in the ground.

:egg: Fixed an issue where dropping an item at the same time as picking up the trampette caused a 'unable to drop' message.

:egg: Renamed the attract screens to "press action to start" rather than space to start as this would not do anything.

:egg: Added a blocking element to the "egg eating plant" to stop dizzy becoming trapped.

Games Database Entry
DizzyAGE

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#76160

Finished! {yolkfolk}:raspy:

But seriously though, to those of you who have never played the Lite version, you're in for a treat. :smile:

And what one of the scrolls says has a good point.....Where is Stuart Sidley these days?

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#76161
thank u peter, off for a play :smile:
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#76163

Great stuff, was waiting for this.

Localisation
This is the first of the remakes to include language localisation, i will make the language files available on request for translation, these will then be included in the games main file when translated.
Great! I request those files for Polish translation.
BTW:Language files include font bitmap? Polish Alphabet have more letters than english.Months ago I created a Perfect PL Font. It's perfect Polish font, was used in some translations(Dizzy excalibur, for example). But it requires replacement of "4 font.fnt" and "4 font.tga" files, so it might be a problem.Still, translation can be done with english alphabet.So it's not a big deal.

I have found 2 bugs, I'm not sure where to report these, so I'll just wirte it here:

Bug1:

Simple-Wind can blow too early when leaving starting cave.Not a big bug(you end up on upper screen, and nothing crashes), but I feel responisbility to let you know.

Bug2:

This happens when you try to jump on the plant-you'll get stuck forever.

Thank you Peter for your hard work. {yolkfolk}:clap:

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#76164

[quote data-userid="178" data-postid="76163"]

Great stuff, was waiting for this.

[/quote]

Great! I request those files for Polish translation.
BTW:Language files include font bitmap? Polish Alphabet have more letters than english.Months ago I created a Perfect PL Font. It's perfect Polish font, was used in some translations(Dizzy excalibur, for example). But it requires replacement of "4 font.fnt" and "4 font.tga" files, so it might be a problem.Still, translation can be done with english alphabet.So it's not a big deal.

The font replacement will work fine with the locale system that i've implemented, i'll send you a PM with a link to the language files.

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#76165

[quote data-userid="178" data-postid="76163"]

I have found 2 bugs, I’m not sure where to report these, so I’ll just wirte it here:

[/quote]

Ok thanks for pointing these out.

As for bug1 i'll just leave as it is because dizzy will just float up until he's free.

And bug2 i'll add an extra blocking element in there to prevent it from happening anymore.

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#76172
Congratulations Peter!
And thanks for such a nice Christmas preset :smile:
Alex
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#76177
What's the basis for the "You can't drop this now!" messages? I got it every other time I tried to drop the trampette, for one thing.
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#76178

[quote data-userid="348" data-postid="76177"]

What’s the basis for the “You can’t drop this now!” messages? I got it every other time I tried to drop the trampette, for one thing.

[/quote]

I've just taken a look at this, i believe it is due to the invisible 'jumping' material that is under the trampette has not yet been disabled and so the games engine is refusing to let you drop an item in the same spot.

I've got an update to upload today with the polish translation, and a few other fixes so i'll get this one fixed aswell.

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#76180
V1.1 update now available to download, see links in the first post on this thread.
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#76183
I'm sorry to bother you, Peter, but Dozy is now saying
"WHAT ABOUT THOSE SHEARS?" two times, instead of "OH, THEM! CLEAR FORGOT ABOUT THEM! -I MUST HAVE BEEN HALF ASLEEP!"
Not really a thorrible bug, but:

Why I can't drop items here?

Oh, About polish translation-there are some bugs too, I'll send you details via Private message.
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#76186

Arh! more bugs

ok all fixed will upload v1.11 later :blush:

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#76188
All issues listed above have been fixed, version v1.11 now online
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#76189
Wow, that was fast.
I completed the game with no bug spotted.
Polish translation is working great.
Window(scroll) centering works like magic.
Congratulations.
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#76195

Okay, I started version 1.11, and right away I noticed that the lever graphics are missing. {yolkfolk}:scratch: The game is going pretty well so far otherwise; I didn't get stuck in the plant this time. :cool: A few of the mechanics feel questionable, but I'll have to play some more and compare to the original before I go into detail.

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#76197

[quote data-userid="348" data-postid="76195"]

Okay, I started version 1.11, and right away I noticed that the lever graphics are missing. {yolkfolk}:scratch:

[/quote]

Somebody on our Facebook page was having the same issue on v1.0, and he's also a Win7 user.
I've never had problems with the lever graphics as they do show up for me. :confused:

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#76200
Ok, not a real bug but, When I try to run game in full screen the I get an error message: ASSERT: 0<=voiceidx && voiceidx<SOUND_VOICES
[cDizSound::SamplePlaying; 261; .DizSound.cpp]
Choose YES to exit, NO to ignore and CANCEL to break.
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#76201
I just started playing, and noticed something rather strange. If you open the inventory, dizzy disappears from the screen! I suspect this has something to do with the way you've coded items to appear in the inventory, but can't think why...

oh and 'anxious' is spelled wrongly. sorry!
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#76202
this still happens:



EDIT:: oops, I downloaded it from DizzyAGE where it's still v1.0! oh well.
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#76203
You can also get stuck under the pipe near Dora.

I'm also completely stuck. I have the screwdriver now, but can't find anything to use it on. I can also get down to the plant but can't take anything down there with me to do anything to it as I need 4 rocks to get down there.
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