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Planning a Game

Started by Lex_Hedley on 1 January 2012 • 5,976 views

6 posts
#55104
Hi all,

Just thought I'd ask for a little help with creating a game.

Clearly planning and structure is key which is probably why I've never completed one :P.

What are everyone's methods.
  • do you write the story first.
  • draw the map
  • add the puzzles
  • Is it better to work a room at a time and fully complete everything then move to the next?

    I guess everyone works differently so probably too broad a question...

    I'm sure Delta you posted a list of puzzle ids etc showing your planning for a game once, can't seem to find it.
    👍 0
    #76272
    I'm not a Dizzy Age programmer so I might not be much help - but the best thing to do is to always draw the map by hand on graph paper. This is what the Oliver Twins used to do, and as far as ordering your planning goes, personally I would draw the map environment out first, either adding puzzles and items as you go or once you've finished. It really lies down to personal preference, just as long as the planning is there and you don't jump straight into a project. It's too easy to do that (which I always fall victim to) and the game won't be as good as it could have been!

    If I were you though, I'd certainly get in touch with Delta, that man knows what he's talking about when it comes to game making! Sorry I couldn't be anymore help! Good luck with your project and keep us updated :cool:
    👍 0
    #76273
    Yeah, the first thing to say is that everyone is different. What works for one may not work for others, and everyone finds their own way of working that they're happy with.

    In my classic games, A 'concept' usually pops into my head first, which I then think about for a while, before I put anything down on paper (or computer). This 'concept' doesn't have to be a story, it could be part of the map, or a sequence of puzzles, or anything really.

    Once I have a rough idea where to start with it, I'll usually start drawing the map first (in the editor, although sometimes I'll make a rough sketch by hand first). I'll have a notepad document to put any ideas (for puzzles, detail, items etc) into, and I usually find that drawing more of the map helps fuel more puzzle ideas, which can in turn help me expand on ideas for the map.

    Personally I have to use a notepad document to keep track of all the IDs I use, so that I can see at a glance what something is, and to ensure I don't use the same ID twice. I also write down all the puzzles too, then later sort them into order to ensure there's no logic loops in there (e.g. use item A to get item B, use item B to get item C, use item C to get item A).

    I know Meph has said that he just uses scraps of paper lying around though! {yolkfolk}:crazy:
    👍 0
    #76278

    I found the post you were talking about:
    I'm posting below the notes I made (always in notepad) for both Dreamworld Dizzy (my second game, back in 2007), and for Mystic Forest Dizzy (my last game). Posting notes for games separated by 4 years allows you to see the evolution of what I did and how I used notes. (You might also learn a few new things about MFD :wink: )

    I used to write two separate files, one for ID notes, the other for the solution. This can be seen in the text for DWD below. Later on I started combining them all into one set of notes, and you'll see that there's a lot more detail in the MFD notes, which was partly because the game was more complicated, but it also allowed me to keep track of things.

    As the notes were meant solely for my own use, you might struggle to work out what some bits are for. Ask me if you would like to know. :smile:

    Dreamworld Dizzy Notes:

    Items:
    
    	Item:			Use on:			Get from:
    	
    1000	'Drink Me' Potion	rabbit hole		dora
    1001	'Eat Me' Cake		escape from wonderland	before wonderland exit
    1002	An Oar			raft			past guilotine
    1003	Aqualung		water			after wonderland exit
    1004	Powerpill		water plug		Aslan
    1005	Cross			castle ghosts		chapel
    1006	Fire Extinguisher	Main Fire		Haunted Room
    1007	Bible			evil Dizzy		Denzil
    1008	Spanner			Rear portcullis switch	left of castle in clouds
    1009	Telekinesis Potion	front portcullis	Grand Dizzy
    1010	Empty Potion Bottle				Drinking the potion
    1011	rusty key		wardrobe		sea shore
    1012	Lead Piping		Pipe			Laputa Person
    1013	Grand Dizzys Bag	Grand dizzy		Grand dizzys hut
    1014	Carry Bag		hold more objects	evil dizzy
    1015	Toothpaste		Cheshire Cat		professor
    1016	Outboard Motor		Trees Denzil		dozy
    1017	A Brain			Suit of armour		Dylan
    1018	Gold Spray Bottle	Teleporter 1+2		BL of village
    1019	Blue Spray Bottle	Teleporter 7+8		Alice
    1020	Green Spray Bottle	Teleporter 5+6		Reverse suit of armour
    1021	Red Spray Bottle	Teleporter 3+4		Mario world
    1022	Rope			Laputa Person		reverse chapel rope
    1023	Cage			Pogie			beyond transporter 7+8
    1024	Building Kit		Mirror room		dungeon flames
    1025	A Pail of water		dungeon flames		well
    1026	Stick with Woodworm	Fire Base		man in narnia
    1027	Spade			dylan			TR of village
    1028	Fluffleade		Pogie			TL of village
    1029	Sleep medicine		Dozy			Evil dizzy screen
    1030	Dagger			Reverse Chapel Rope	flooded room
    1031	loaf of bread		Alice			on desert island
    1032	Umbrella		rain drops in basement	beyond transporter 3+4
    1033	Bearskin Hat		Man in narnia		far right turret
    1034	An Official Pardon	Guilotine		Skeleton in basement
    1035	Magnet			skeleton in basement	Suit of armour
    1036	De-magnetising Kit	suit of armour		bottom of basement
    1037	Bottle of Milk		Mad Hatter		castle back door
    1038	Key			daisys prison		laputa king
    1039	History of Maths Book	Laputa King		Library
    1040	Crank Handle		Water Denzil		Aslan
    1041	Torch handle		Witch			mad hatter
    1042	Plumbing Book		Pipe			Library
    1043	Slice of tart		Queen of Hearts		quarry dylan
    1044	Love			Daisy			queen of hearts
    1045	Book of matches		torch			cheshire cat
    1046	Crown			Aslan			witch
    1047	Pickaxe			Quarry dylan		water denzil
    1048	Quill			Professor		beyond transporter 3+4
    1049	Flippers		House Daisy		Lobster
    1050	Large Egg		Reverse Troll		volcano
    1051	Spear			Lobster			top of Laputa
    1052	Toto			Game Start		Game Start
    1053	Medal			Aslan			Main Staircase
    1054	Caged Pogie		Dora			ML of village
    1055	Mustard			Dining Room		Plumber land
    1056	Candlestick					L of reverse castle
    1057	Plum						basement cave
    1058	A Jack			Pail of Water		Wonderland
    1059	Stone Block		Medal Room		far right tower
    1060	'Under the bridge' song	Moat Bridge		Another cave
    1061	Large Egg		egg crusher		next to 1st pipe
    1062	Bag of stones		desert island		troll in reverse castle
    
    
    	Red herrings:
    
    1500	Dynamite		Dylan			TR of ice castle
    1501	Mug			Mad Hatter		past the sea
    
    
    	Hiding Zzz's:
    
    1900	Crystals
    1901	Logs
    1902	Block
    1903	Bricks
    1904	railing
    1905	railing
    1906	railing
    1907	railing
    1908	chair seat
    1909	sword handle
    1910	railing
    1911	railing
    1912	railing
    1913	railing
    1914	leaves
    1915	leaves
    1916	window frame
    1917	block
    1918	pipe
    1919	grass
    1920	grass
    1921	grass
    1922	grass
    1923	grass
    1924	grass
    1925	bark
    1926	bark
    1927	tile
    1928	tiles
    1929	switch
    1930	bark
    1931	straw roofing
    1932	roots
    1933	flywheel
    1934	Rare Sea Plant
    
    
    	Action Items:
    
    2000
    2001
    
    2002
    2003	
    
    2004
    2005
    
    2006
    2007
    
    2008
    2009
    
    2010	
    2011	
    
    2012
    2013
    
    2014	
    2015	
    
    2016		Rabbit Hole Teleporter
    
    2017		Row Mat
    2018		Raft
    2019		Oar
    
    2020		Bucket Mat Bottom
    2021		Bucket Mat Top
    2022		Rope
    2023		Bucket
    2024	BC	Block1
    2025	BC	Block2
    2026		Collide Mat
    
    2027	
    2028	
    
    2029		Narnia transporter
    2030		Narnia transporter 2
    
    2031		Water level
    2032	BC	Water
    2033	BC	plug
    2034	BC	chain
    2035		Trigger
    2036		Flame
    2037		Flame
    
    2038		Ghost Object
    2039		Ghost Object
    2040		waypoint
    2041		waypoint
    2042		waypoint
    2043		waypoint
    
    2044		Back Portcullis
    2045		Switch
    2046	BC	Portcullis Block
    
    2047		Front Portcullis
    2048		Switch
    2049	BC	Portcullis Block
    2050		Trigger
    
    2051		Trigger
    2052	BC	Wardrobe Door
    2053	BC	Door Block
    
    2054		Castle Fire
    2055		Castle Fire
    2056		Castle Fire
    2057		Castle Fire
    2058		Castle Fire
    2059		Castle Fire
    2060		Castle Fire
    2061		Castle Fire
    2062		Castle Fire
    2063		Trigger
    
    2064		Pipe trigger down
    2065		Pipe trigger up
    
    2066	BC	Sleeping dozy
    2067	BC	Dozys ZZZs
    
    2068		Woodworm Trigger
    2069	BC	Floor
    
    2070		Magnet Trigger
    
    2071		Skeleton Trigger
    2072		Skeleton
    2073		scroll
    2074		L Chain
    2075		R Chain
    
    2076		Guilotine
    2077		rope
    2078		waypoint
    2079		waypoint
    
    2080		Fluffleade Trigger
    
    2081		Basement Fire Trigger
    2082		Basement Fire
    2083		Basement Fire
    2084		Basement Fire
    
    2085	BC	Building Block
    2086	BC	Building Block
    2087	BC	Building Block
    2088		Trigger
    
    2089		Mirror Transporter
    2090		Reverse Transporter
    
    2091		Reverse Suit of armour
    
    2092		Lobster
    2093		Lobster Trigger
    
    2094		Reverse Rope Trigger
    2095	BC	Thin Rope
    2096	BC	Rope
    2097	BC	Rope Pulley
    
    2098		Water death status trigger
    
    2099		Trigger for
    2100	BC	Medal Block
    
    2101		Jack Water Trigger
    
    2102		Trigger for
    2103	BC	Daisy prison door
    
    2104		Trigger for
    2105		Cheshire cat
    2106	BC	Grin
    
    2107		Trigger for
    2108	BC	Torch in castle
    2109		Flame
    2110	BC	Exit Block
    2111	BC	New Cloud
    2112	BC	New Cloud
    2113	BC	New Cloud
    2114	BC	New Cloud
    2115	BC	New Cloud
    2116	BC	New Cloud
    2117		
    2118		
    2119		
    
    2120		village lift 1
    2121		lift switch 1
    2122		village lift 2
    2123		lift switch 2
    
    2124	BC	end sleeping dizzy
    2125	BC	end Zzz's
    
    2126		'Curiouser' Mat
    
    2127		Cluedo mat
    2128		Cluedo Zzz
    2129	BC	Col. Mustard
    2130	BC	Dagger
    
    2131		Moatbridge trigger
    
    2132		Chest trigger
    
    2133		trigger for
    2134		egg crusher
    2135		chain
    2136	BC	blocker
    2137		crush trigger
    2138	BC	new blocker
    
    2139		nest trigger
    2140	BC	egg in crusher
    2141		black
    2142	BC	jump blocker
    2143		nest Zzz
    
    2144		Trigger for
    2145	BC	rock
    
    2146	BC	fire blocker
    
    2500		Shrink mat
    2501		Shrink mat 2
    2502	BC	Block for shrink
    
    2600		evil Dizzy
    2601	BC	Blocker
    2602		Trigger
    
    2700		Ending Daisy
    2701		Ending Grand Dizzy
    2702		Ending Dora
    2703		Ending Denzil
    2704		Ending Dozy
    2705		Ending Dylan
    
    
    	Baddies:
    
    Sea:
    
    3000	Squid
    3001	waypoint
    3002	waypoint
    
    3003	small shoal1
    3004	waypoint
    3005	waypoint
    
    3006	small squid
    3007	waypoint
    3008	waypoint
    
    3009	large fish
    3010	waypoint
    3011	waypoint
    
    3012	kickfish
    3013	waypoint
    3014	waypoint
    
    3015	small shoal2
    3016	waypoint
    3017	waypoint
    
    3018	large fish2
    3019	waypoint
    3020	waypoint
    
    Castle Basement:
    
    3021	Small shoal 1
    3022	waypoint
    3023	waypoint
    
    3024	Small shoal 2
    3025	waypoint
    3026	waypoint
    
    3027	Small fish 1
    3028	waypoint
    3029	waypoint
    
    3030	small fish 2
    3031	waypoint
    3032	waypoint
    
    3033	Small fish 3
    3034	waypoint
    3035	waypoint
    
    3036	Large fish
    3037	waypoint
    3038	waypoint
    
    3039	Bat 1
    3040	waypoint
    3041	waypoint
    
    3042	Bat 2
    3043	waypoint
    3044	waypoint
    
    Reverse castle:
    
    3045	Bat 1
    3046	waypoint
    3047	waypoint
    
    3048	Bat 2
    3049	waypoint
    3050	waypoint
    
    3051	Bat 3
    3052	waypoint
    3053	waypoint
    
    3054	web
    3055	Spider 1
    3056	waypoint
    3057	waypoint
    
    3058	web
    3059	Spider 2
    3060	waypoint
    3061	waypoint
    
    3062	web
    3063	Spider 3
    3064	waypoint
    3065	waypoint
    
    3066	web
    3067	Spider 4
    3068	waypoint
    3069	waypoint
    
    treehouse:
    
    3070	web
    3071	Spider 1
    3072	waypoint
    3073	waypoint
    
    3074	web
    3075	Spider 2
    3076	waypoint
    3077	waypoint
    
    3078	web
    3079	Spider 3
    3080	waypoint
    3081	waypoint
    
    3082	web
    3083	Spider 4
    3084	waypoint
    3085	waypoint
    
    3086	web
    3087	Spider 5
    3088	waypoint
    3089	waypoint
    
    3090	web
    3091	Spider 6
    3092	waypoint
    3093	waypoint
    
    Others:
    
    3094	Large Bird
    3095-3104	waypoints
    
    3106	Small Bird
    3107	waypoint
    3108	waypoint
    3109	waypoint
    
    
    
    	Dangers:
    
    4000	ice castle drop
    4001	ice castle drop
    4002	ice castle drop
    4003	ice castle drop
    4004	ice castle drop
    4005	ice castle drop
    4006	ice castle drop
    4007	ice castle drop
    4008	ice castle drop
    4009	ice castle drop
    4010	ice castle drop
    4011	ice castle drop
    4012	ice castle drop
    4013	ice castle drop
    4014	ice castle drop
    4015	ice castle drop
    4016	ice castle drop
    4017	ice castle drop
    4018	ice castle drop
    4019	ice castle drop
    4020	ice castle drop
    4021	ice castle drop
    4022	ice castle drop
    4023	ice castle drop
    4024	ice castle drop
    4025	ice castle drop
    4026	ice castle drop
    
    4027	basement drop
    4028	basement drop
    4029	basement drop
    4030	basement drop
    
    4400	bubbles
    4401	bubbles
    4402	bubbles
    4403	bubbles
    4404	bubbles
    4405	bubbles
    4406	bubbles
    4407	bubbles
    4408	bubbles
    4409	bubbles
    4410	bubbles
    4411	bubbles
    
    	
    	People:
    
    5000	Grand Dizzy
    5001	Dylan
    5002	Dozy
    5003	Denzil
    5004	Mr Tumnus
    5005	Alice
    5006	Pogie
    5007	Dora
    5008	Troll trigger
    5009	Aslan
    5010	Laputa Man
    5011	Laputa King
    5012	Professor
    5013	Mad Hatter
    5014	Water Denzil
    5015	Quarry Dylan
    5016	Queen of Hearts
    5017	White Witch
    5018	Daisy
    5019	Playing Card
    5020	Troll collide
    
    
    	Scrolls:
    
    6000	volcano
    6001	down rabbit hole - shrink credit
    6002	haunted room
    6003	ice castle
    6004	ice water
    6005	sea of tears
    6006	next to castle - dreamworld credits
    6007	exit of wonderland
    6008	first transporter item disappear
    6009	yellow brick road
    
    
    	Titles:
    
    7000	BC	Magical Forest
    7001	BC	Enchanted Castle
    7002	BC	Narnia
    7003	BC	Wonderland 1
    7004	BC	Wonderland 2
    
    
    	Music Tiles:
    
    8000	between castle and forest (castle side)
    8001	between castle and forest (forest side)
    8002	between castle and beach (castle side)
    8003	between castle and beach (beach side)

    Dreamworld Dizzy Solution:

    To Do:
    
    ask Alex - code 'reverse' dizzy
    ask Alex - code cheshire cat fader
    Get from Forums - code health bar FX
    
    
    P = Item Placed in position on Map
    A = Coded to get Access to item
    C = Coded to get past puzzle
    
    Access/complete:
    
    1	PAC-Gold Spray bottle (1+2)
    1	PAC-Bag to Grand Dizzy
    1	PAC-Spade to Dylan
    1	PAC-Sleep medicine to dozy
    1	PAC-Outboard motor to Denzil
    2	PAC-Bible colide with Evil Dizzy
    3	PAC-Telekinesis potion on Front Portcullis
    3	PAC-Cross on ghost objects
    1	PAC-Fire extinguisher on Castle Fire
    2	PAC-Spanner on rear portcullis
    1	PAC-Key on wardrobe
    
    3	PAC-Hat to man in narnia
    4	PAC-woodworm on Castle Basement cover
    
    1	PAC-Demagnetising kit on suit of armour
    5	PAC-Magnet on skeleton
    3	PAC-Official Pardon on guilotine
    2	PAC-Oar on raft
    	
    2	PAC-Bread to Alice
    2	PAC-Blue spray bottle (7+8)
    2	PAC-Fluffleade and cage on Pogie
    1	PAC-Pogie to Dora
    3	PAC-'Drink Me' down rabbithole
    
    4	PAC-Jack on Well
    2	PAC-water on basement fire
    5	PAC-Building kit on mirror room
    4	PAC-Brain on reverse suit of armour
    1	PAC-Green Spray bottle (5+6)
    2	PAC-Large Egg to reverse troll
    4	PAC-Bag of Stones on Desert Island
    
    3	PAC-Second Egg in egg crusher
    
    3	PAC-Block in front of medal cabinet
    2	PAC-Medal to Aslan
    3	PAC-Pull plug in basement
    
    1	PAC-'eat me' cake out of wonderland
    1	PAC-aqualung in water
    
    5	PAC-Spear on Lobster
    
    3	PAC-Dagger on reverse church rope
    1	PAC-Rope on Laputa man
    3	PAC-Plumbing book on pipe
    3	PAC-Pipe on pipes
    1	PAC-Red spray bottle (3+4)
    1	PAC-Umbrella on drops
    
    2	PAC-Maths book to laputa king
    1	PAC-Key on daisys prison
    
    3	PAC-Quill on professor
    2	PAC-Toothpaste on Cheshire cat
    
    2	PAC-milk on mad hatter
    
    4	PAC-Torch on wall
    2	PAC-Matches on torch
    1	PAC-Crown to aslan
    3	PAC-Crank handle for water denzil
    2	PAC-Pickaxe to quarry dylan
    3	PAC-Slice of tart to queen of hearts
    2	PAC-Heart to daisy
    
    4	PAC-Flippers on house daisy
    
    
    1	17
    2	15
    3	14
    4	6
    5	3
    
    Total	55
    
    
    SOLUTION:
    
    -Pick up the Sleep Medicine, and give it to Dozy. Take the Outboard Motor and give
    it to Denzil. Take the Bible. 
    -Find Grand Dizzys Bag and give it to Grand Dizzy.
    -Find the Spade and give it to Dylan
    -Flick the two green switches, and use the lower lift to access the Strange Gold
    Bottle. Use it anywhere to the left of the 'How to get past?' room to disable the
    first of the treehouse transporters.
    -Carrying the Bible, walk into the Evil Dizzy to destroy him, and collect the bag.
    Use the Telekinesis Potion on the Front Portcullis to gain access to the castle.
    
    -Get the Cross from the Castle Chapel, and get the Spanner from clouds outside the
    Bell Tower.
    -Get the Stone Block from the lower flagpole.
    -Carry The Cross when entering the Haunted Room to be able to pick up the Fire
    Extinguisher.
    -Use the Fire Extinguisher on the fire in the Main Corridor, and use the Spanner
    on the Rear Portcullis.
    
    -Use the Old Key on the Strange Wardrobe and give the Bearskin Hat to Mr Tumnus
    -Use the Stick With Woodworm on the Fire Base in the Main Corridor.
    -Take the De-magnetising Kit from the Flooded Stairwell, and use it on the Magnet
    stuck to the suit of armour.
    -Use the Strong Magnet to pull the skeleton down in the basement Air Vent, and
    take the Official Pardon.
    -Use the Official Pardon to get past the guilotine and get the Oar.
    -Use the Oar on the Driftwood, and take the Loaf of Bread.
    -Give the Loaf of Bread to Alice, and use the Strange Blue Bottle anywhere to the
    left of the 'How to get past?' room to disable one of the treehouse transporters.
    -Get the Cage and the Fluffleade from the treehouse. Place the Cage in front of
    Pogie, and the Fluffleade just past the Cage. Take the Caged Fluffle and give it
    to Dora. Take the 'Drink Me' Potion.
    
    -Take the Bottle of Milk. Use the 'Drink Me' Potion in the sunken part of the
    ground just past Alice, and walk down into Wonderland.
    -Use the Bottle of Milk on the Mad Hatter. Take the Jack and the 'Eat Me' Cake,
    and walk left back into the castle. Use the 'Eat Me' Cake to get out, and take
    the Aqualung.
    -Use the Stone Block underneath the Medal Cabinet, and take the white Medal
    -Give the Medal to Aslan and take the Powerpill
    -Use the Jack on the Well, and take the Pail of Water.
    -Use the Pail of Water on the flames in the basement, and take the DIY Building Kit.
    -Making sure you've got the Aqualung, use the Powerpill on the Chains holding the
    plug in the basement, and take the Dagger.
    
    -Use the DIY Building kit in the Mirror Room, and jump through the mirror.
    -Use the Dagger on the Chapel Rope, and take the Rope.
    -Give the Large Egg to the Troll, and take the Bag of Stones,
    -Give the Brain to the Tinman, and take the Strange Green Bottle.
    -Exit back to the Main Castle using the Mirror in the Mirror Room
    
    -Use the Strange Green Bottle anywhere to the left of the 'How to get past?' room
    to disable one of the treehouse transporters.
    -Use the Bag of Stones on the left side of the Desert Island to get a lift.
    -Give the Rope to the Lift Attendant, and take the Lead Piping.
    -Take the 'How To Plumb' Book from the Library, and take the Spear from the top
    of Laputa.
    -Get another Large Egg from behind a tuft of grass next to the first pipe.
    -Use the 'How To Plumb' Book on the first Pipe, then use the Lead Piping on the
    Pipe to go down it.
    -Take the Strange Red Bottle and use it anywhere to the left of the 'How to get
    past?' room to disable the last of the treehouse transporters.
    -Take the Quill and give it to the Professor, and take the Toothpaste he gives you.
    
    -Get the 'Maths History' book from the top right of the Library, and give it to
    the King. Take the Rusty Key.
    -Use the Large Egg on the Egg Crusher, and use the Rusty Key on the door to Daisys
    Prison.
    -Go back to Wonderland, and give the Toothpaste to the Cheshire Cat. Take the
    Matches and the Torch Handle.
    -Make sure you have the Umbrella, and put the Torch Handle in the holder next to
    the White Witch in Narnia. Light the Torch with the Matches, and take the Crown.
    -Give the Crown to Aslan, and take the Crank Handle.
    -Give the Crank Handle to Denzil in Wonderland, and take the Pickaxe and give it
    to Dylan. Take the Slice of Tart.
    -Give the Slice of Tart to the Queen of Hearts, who will give you a Heart. Give
    the Heart to Daisy, who will go back to her hut.
    -Use the Spear on the Lobster in the Sea, and take the Flippers.
    -Use the Flippers on Daisy, and provided you've found all the Zzz's, You'll have
    finished the game! congratulations!
    
    
    
    
    Cluedo:
    
    Mustard
    Plum
    
    Candlestick
    Dagger
    Lead Piping
    Spanner
    Rope
    Revolver
    
    Y	Mad Hatter	Col Mustard	Dining Room	Dagger		CORRECT
    Y	Grand Dizzy	Col Mustard	Lounge		Spanner		no lounge
    Y	Aslan		Col Mustard	The Hall	Revolver	no revolver
    Y	Denzil		Prof Plum	Lounge		Rope		no lounge
    Y	Mr Tumnus	Prof Plum	Study		Revolver	no revolver
    Y	Playing Card	Prof Plum	Drawing Room	Candlestick	no drawing room
    Y	Dora		Mrs White	Study		Candlestick	no white
    Y	Cheshire Cat	Mrs White	The Hall	Rope		no white
    Y	Troll		Mrs White	Dining Room	Dagger		no white
    Y	Dylan		Mrs Peacock	Library		Lead Piping	no peacock
    Y	Laputa Man	Mrs Peacock	Drawing Room	Lead Piping	no peacock, drawing room
    Y	Professor	Mrs Peacock	Kitchen		Rope		no peacock, kitchen
    Y	Alice		Miss Scarlet	Library		Revolver	no scarlet, revolver
    Y	Tin Man		Miss Scarlet	Kitchen		Dagger		no scarlet, kitchen
    Y	King		Miss Scarlet	study		Spanner		no scarlet
    
    
    rooms:
    
    53	magical forest (up to castle)
    27	castle
    23	reverse castle
    30	past castle
    25	castle basement
    27	narnia
    9	wonderland
    25	laputa
    
    219	Total
    
    
    ZZZ Positions:
    
    2,7	lone zzz
    2,9	ideal planting ground	grass
    2,10	lots of soil
    4,5	dylans hut		railing
    4,6	Lost yet?
    4,10	the magical forest	railing
    5,6	doras hut		bark
    5,10	A way up
    6,5	top platforms		railing
    6,7	dizzys hut		window frame
    
    6,8	platforms		leaves
    7,7	need a map?
    7,8	more platforms		leaves
    7.9	denzils hut		straw roofing
    7,10	ledge into the trees	railing
    8,10	leaving the treehouse	grass
    9,8	jumping around
    9,10	no way past?
    10,10	towards the castle	bark
    11,6	in the clouds
    
    11,8	west turrets
    11,8	west turrets		Block
    11,10	the enchanted castle
    11,11	castle moat		block
    12,1	chapel			Chair
    12,4	main staircase		Railing
    12,6	bell tower
    12,10	main staircase		railing
    12,11	the wood store		logs
    12,13	railway storage
    
    13,1	main staircase		railing
    13,4	the hall
    13,8	main staircase		railing
    13,9	medal room		medal
    13,10	main corridor		fire
    13,13	mid landing		bricks
    13,15	basement corridors
    13,16	Air Pocket
    14,0	loft room
    14,3	warriors hall
    
    14,6	strange wardrobe	in wardrobe
    14,7	mirror room		sword handle
    14,8	The Dining Room		Cluedo
    14,8	The Dining Room		tile
    14,14	more stairs		block
    15,1	turret
    15,3	edge of the castle	tile
    15,4	troll			switch
    15,11	under the moatbridge
    15,14	dead end?
    
    15,16	basement
    16,6	Petrified Trees		crystal
    16,16	leaving wonderland	grass
    17,10	top of the hill		grass
    18,11	steep hill
    18,16	wonderland woods	bark
    19,3	at the edge again
    19,6	left edge of laputa
    20,4	no way down
    20,12	the owl and the pussycat
    
    21,3	bottom of the cliff
    21,5	roots			roots
    21,6	lab room		pipe
    21,7	maths room
    21,8	inner workings		flywheel
    21,9	below decks
    21,12	desert island
    21,12	desert island		in left tree
    21,14	middle of the sea bed	Rare sea plant
    21,16	tea party
    
    22,1	cloud hopping
    22,5	exit to the top
    23,6	east edge of laputa
    23,13	rocks
    23,16	queen of hearts		grass
    24,1	heading up
    25,3	rear of the castle
    25,12	pipe			behind pipe
    25,13	italian plumber land
    27,13	quarry
    

    Mystic Forest Dizzy Notes and Ideas:

    ideas
    -----
    
    to doooooo
    ----------
    change main music
    
    Music:
    ------
    
    Classic:
    --------
    Main		1	AY Riders		(dizzy 4 atm)
    Main (Night)	2	AY Riders (darker)
    Caves		5	Dizzy 10
    Falls		3	Dizzy 3			(change to dizzy 4)
    Bar		21	batman
    Shop		20	shop from IID
    Completed	4	comp from Dizzy 3
    intro		22	Trantor
    
    Folk:
    -----
    Main		12	Gaberlunzie Man			0:27
    Main (Night)	14	Robin Hood and the Tanner	1:01
    Caves		15	The Duke of Bedford		1:20
    Falls		16	The Gypsy Laddie		1:43
    Bar		10	Matty Groves			1:29
    Shop		13	Henry Martin			1:10	also intro
    Completed	11	Lucy wan			0:48
    
    Idle Animations:
    ----------------
    Sleeping/Waking
    Yawning
    Playing the Big Horn
    Twirling the Lasso
    Juggling
    Straw hat
    
    Story
    -----
    It's a beautiful sunny day, and Dizzy and the Yolkfolk are playing in the
    shallow water at the top of Alto Waterfall.
    
    Suddenly Daisy gets too close to the edge while playing with Pogie the Fluffle,
    and is swept over! Dizzy dives after her, almost cracking his shell on rocks at
    the bottom, and is swept up on the shores of Lake Inferior, where a Lifeguard
    immediately declares the lake off-limits!
    
    Wandering around, Dizzy finds himself in an unfamiliar and eerie forest, with
    no sign of Daisy, and no obvious way back.
    
    Help Dizzy to make sense of his new surroundings, find Daisy, and get back home
    to sort that Fluffle out!
    
    Solution
    --------
    
    after start:
    ------------
    Use the Duster to dust the Oil Lamp - Genie appears
    
    Use the Ship's wheel on the Nelson Memorial - get a Telescope
    Give the Telescope to the Accomplice - get a Swimming Certificate
    Give the Swimming Certificate to the Lifeguard - get past Lifeguard
    
    past lifeguard:
    ---------------
    Use the Boulder on the Lift - get past Lift
    
    past Lift:
    ----------
    Use Secateurs on Fruit Tree - get Fruit
    Give Fruit to the Genie - get a Save Scroll
    
    Give Bar Key to barman (outdoors) - get Bucks Fizz
    
    (DAY) Give Bucks Fizz to Denzil - get Some Gears
    Use Gears to fix the clock on the clock tower - get past Clockmaker
    
    past Clockmaker:
    ----------------
    Use the Lighter on the Scientist's fire
    
    (DAY) Use the Venus Fly Trap on Bees Nest - Get the Bee Sting
    
    Give the Lock Pick to the Shopkeeper (outside the shop)
    
    into pub:
    ---------
    Use the Rope on Bottle - get Message in a Bottle
    (NIGHT) Give the Message in a Bottle to Denzil - get the Tin of Paint
    Use the Tin of Paint on the Eggman - get the Cellar Key
    (NIGHT) Use the Cellar Key on the Cellar Trapdoor
    
    Use the Jug in water - get a Jug of Water
    
    Use the Barrel on the Lake - get past the Lake
    
    past Lake:
    ----------
    (NIGHT) Use Fruit on Fruit Bats - get up the waterfall
    
    Use Door Knocker on Jacob Marley grave - get a Blanket
    Give Blanket to the Scientist - uses it over fire - Get past Scientist
    
    past scientist:
    ---------------
    Use the Jug of Water on the Scientist's fire - Get Hot Embers
    Give Hot Embers to Pip the Blacksmith - Get Sword
    
    (NIGHT) Use the Sword on the Dragon - get past the Dragon
    
    Use the Fishing Net at Verdant Falls - get a Fish
    (NIGHT) Give the Fish to the Bear - get past the Bear
    
    Get the Wallet and walk past Oliver Twist's Grave - get a Hankerchief
    Give the Hankerchief to the Accomplice - get an empty crate
    Use the Crate on Dozy - get Dozy in a Crate
    Give Dozy in a Crate to Daisy - get a parrot
    
    (NIGHT) Give the Parrot to the Pirate in the Bar - get some Gruel
    Use the Gruel on Oliver Twist's grave - get the Wallet back
    
    (NIGHT) Use Wallet to buy Drink from the bar - get a Drink
    Give the Bar Drink to Grand Dizzy - too weak
    
    Use the Bee Sting on Grand Dizzy's Drink - get a Big Horn
    Give the Big Horn to General Armstrong Custer - get some Knotted Rope
    (NIGHT) Give the Knotted Rope to the Ghost - get Ghost's Bargain
    Give the Ghost's Bargain to the Haunted Man - get a Corkscrew
    (NIGHT) Give the Corkscrew to the Barman - Get a Bowl
    Use the Bowl on the Lonely Goldfish - get Goldfish Bowl
    Give the Goldfish Bowl to Dora - get the Water Element
    
    (NIGHT) Use the Climbing Rope on the Hook near the Cave-in
    
    (DAY) Give the Wallet to the Shopkeeper - get a Fine Pen
    Use the Fine Pen on the Edwin Drood Grave - get the Fire element
    Use the Fire Element on the Plato Clock Tower
    Use the Earth Element on the Plato Clock Tower
    Use the Air Element on the Plato Clock Tower
    Use the Water Element on Plato Clock Tower - Get a Greek Gift
    use the Greek Gift on the Trojan's Grave - get playing cards
    
    (NIGHT) Give the Playing Cards to the Shopkeeper - get a Roll of Paper Towels
    
    Use the Roll of Paper Towels on the Diving Board - get a Snorkel
    Use the Snorkel in the Lake - get a Fishing Rod
    Give the Fishing Rod to Dylan - get Glue Dissolver
    
    Use the Glue Dissolver on the Skull Candle - get a Skull Candle
    Give the Skull Candle to the Shopkeeper at the Grave - get shop keys
    Use the Metal Detector to find all the Stars
    Give all the Stars to the Miner - get the Pickaxe
    Use the Pickaxe on the Cave-in - finish game
    
    
    order to open up areas
    ----------------------
    areas		access
    -----		------
    start		15 screens
    Lifeguard	5 screens
    lift		2 screens
    pub		1 screen
    cellar		1 screen
    lake		6 screens
    clockmaker	9 screens
    shopkeeper	1 screen
    up waterfall	3 screens
    scientist	7 screens
    dragon		1 screen
    bear		1 screen
    
    
    Puzzles					use/give	get		notes
    -------
    200	PACT	Horatio Nelson Memorial	Ships' wheel	Telescope
    300	PAC	General Custer Grave	Little Bighorn	knotted rope
    400	PAC	Edwin Drood Grave	Fine Pen	fire element
    200	PAC	Pip the Blacksmith	Hot Embers	Sword		'in another life i was a gentleman'
    400	PAC	Jacob Marley Grave	Door knocker	blanket
    	PACT	Walk past OT grave	Wallet		Hankerchief	wallet disappears from inven when walk past
    100	PAC	Oliver Twist Grave	Gruel		Wallet		
    100	PACT	Clock			Gears		-
    200	PACT	floating bottle		rope		message/bottle
    200	PAC	pirate			parrot		Gruel
    
    100	PAC	shopkeeper (day)	wallet		fine pen
    200	PAC	Shopkeeper (night)	playing cards	paper towels
    300	PAC	Shopkeeper (grave)	skull candle	shop keys
    100	PAC	open shop		shop keys	metal detector
    100	PAC	barman (outside)	bar key		swim cert.	different response depending on time
    100	PAC	barman (bar)		wallet		drink
    300	PAC	Barman (bar)		corkscrew	bowl		'keys are missing - need a corkscrew'
    400	PACT	goldfish		bowl		goldfish bowl
    200	PACT	fruit tree		secateurs	fruit		fruit respawns
    200	PACT	fruit bats		fruit		-
    
    200	PACT	crossing the lake	barrel		-
    100	PAC	scientist		lighter		-
    400	PAC	scientist's fire	blanket		-		makes smoke signals
    200	PAC	accomplice		Telescope	swim cert.		
    300	PAC	scientist's fire	Jug of Water	Hot Embers
    200	PAC	accomplice		Hankerchief	empty crate	sneezes
    100	PAC	Clock tower		air element	-
    100	PAC	Clock tower		earth element	-
    100	PAC	Clock tower		fire element	-
    100	PAC	Clock tower		water element	greek gift
    
    400	PAC	trojan grave		greek gift	playing cards
    100	PACT	lift			boulder		-
    200	PAC	dragon			sword		-		(sword once used by st. George)
    200	PACT	lifeguard		certificate	-
    500	PACT	diving board		paper towels	snorkel		(slips and rolls off otherwise)
    200	PACT	Oil Lamp		Duster		-		Genie appears
    100	PACT	Genie			Fruit		Save Scroll
    100	PAC	Cellar Trapdoor		Cellar Keys	-		
    200	PAC	Haunted Man		Ghost's Bargain	corkscrew	broods and whinges
    400	PAC	Ghost			Knotted Rope	Ghost's Bargain	(give a reminder)
    
    100	PAC	Miner			(stars)		Pickaxe
    100	PAC	Cave-in			pickaxe		finish game
    100	PAC	grand dizzy		bar drink	-		'i need a drink with a sting in the tail!'
    300	PAC	Grand Dizzy's drink	bee sting	Little Bighorn
    200	PACT	daisy			Dozy in crate	parrot
    300	PAC	dylan			fishing rod	Glue Dissolver
    500	PACT	dozy			Crate		Dozy in a Crate
    400	PACT	denzil (nighttime)	message/bottle	paint		says Sting is great
    400	PAC	denzil (daytime)	bucks fizz	Gears		wants more music
    200	PACT	dora			goldfish bowl	Water Element
    
    200	PAC	Skull Candle		Glue Dissolver	Skull Candle
    300	PACT	Bees			Venus Fly Trap	Bee Sting
    200	PACT	Shopkeeper (outside)	lockpick	-
    100	PAC	Hook near cave-in	Climbing Rope	-
    100	PACT	Fish in Verdant Falls	Fishing Net	Fish
    200	PAC	Bear			Fish		-
    100	PAC	Jug in water		Jug		Jug of Water
    500	PACT	eggman			paint		key to cellar
    
    
    points only:
    
    300	PAC	Give Metal Detector to Pirate
    400	PAC	Rock to access secret room
    
    
    points for secondary 'puzzles'
    
    //75	Give the Lighter to the Blacksmith
    //75	Give the Sword to the Pirate
    //75	Give the Hankerchief to the Pirate
    //75	Give the Barrel to the Pirate
    //75	Give the Barrel to the Barman
    
    //125	Give the Parrot to Dora
    //125	Give Dozy-in-a-crate to Dora
    //75	Give the Juggling Balls to Denzil
    //125	Give the Bee Sting to Denzil
    //75	Use the Fishing Net on the Goldfish
    
    //75	Give the Bucks Fizz to Grand Dizzy
    //75	Give the Jug of Water to Grand Dizzy
    //75	Use the Jug of Water on the Dragon
    //75	Use the Water Symbol on the Dragon
    //75	Use the Blanket on Dozy
    
    //125	Use the Feather on the Explorer
    //125	Use the Fishing Rod on the lake
    //75	Animate DizzyAGE logo
    
    points:
    -------
    	no.	each	total	not needed
    puzzles	3	500	1500
    	9	400	3600	400
    	8	300	2400	300
    	19	200	3800	
    	20	100	2000	
    	--		-----	----
    Total	59		13300	700
    
    2nd Puz	13	75	975	975
    	5	125	625	625
    
    stars	40	75	3000
    
    all stars		2500
    
    Graves	1	50	50	50
    
    signs	3	50	150	150
    
    barrels	5	20	100	100
    
    bottles	4	25	100	100
    
    rooms	52	100	5200	200
    
    game end		4000
    
    hurt			-10
    die			-500
    
    			======
    TOTAL			30000	2900
    
    day/night:
    ----------
    text:
    //	grand dizzy says 'past your bedtime' 10pm - 2am or 'you're up early' 2am - 7am
    
    switch:
    //	barman behind bar 4pm - 11pm
    //	barman nowhere from 11pm - 9am
    //	barman outside from 9am - 4pm
    //	cavern bar open 4pm - 1am - scroll says opening times
    //	denzil in bar 4pm - 1am (until solved)
    //	denzil outside 1am - 4pm (and after bar denzil solved)
    //	old curiosity shop open 9am - 5:30pm - shopkeeper says opening times
    //	shopkeeper near bar 5:30pm - 9am - shopkeeper says he gambles when not open
    //	fruit bats fly out of cave at dusk until midnight, and into it at dawn
    //	torches - only lit at night?
    //	Ghost only appears 7pm - 7am - barman says cellar is haunted at night
    //	wisps around graves at night
    //	bats & fireflies out at night, spiders & rat out during day
    //	dizzy sleeps at night when down pressed/idle for more than 3 mins
    
    
    items:				get from		give to/use on	
    ------
    1000	bowl			barman (bar)		verdant falls
    1001	goldfish bowl		verdant falls		dora
    1002	apple fruit		fruit tree		fruit bats / genie
    1003	apple fruit		fruit tree		fruit bats / genie
    1004	banana fruit		fruit tree		fruit bats / genie
    1005	banana fruit		fruit tree		fruit bats / genie
    1006	strawberry 		fruit tree		fruit bats / genie
    1007	strawberry		fruit tree		fruit bats / genie
    1008	cherry fruit		fruit tree		fruit bats / genie
    1009	cherry fruit		fruit tree		fruit bats / genie
    
    1010	Message in a bottle	lake			Denzil (night)
    1011	lasso rope		pub			bottle in lake
    1012	Bucks Fizz		barman (outside)	Denzil (daytime)
    1013	Big Horn		Grand Dizzy		General Custer Grave
    1014	door knocker		up waterfall		Jacob Marley Grave
    1015	Gruel			pirate			Oliver Twist Grave
    1016	wallet			waterfall 		oliver twist grave
    1017	wallet			Oliver Twist		shopkeeper (day) / barman (bar)
    1018	Bar Drink		Barman			Grand Dizzy
    1019	bee sting		venus fly trap		grand dizzy's drink
    
    1020	secateurs		past lift		fruit tree
    1021	barrel			pub cellar		lake
    1022	lighter			before lifeguard	Scientist's fire
    1023	blanket			Jacob Marley grave	Scientist
    1024	Telescope		Nelson Memorial		accomplice
    1025	Air element		after dragon		Plato Clock Tower
    1026	Water Element		Dora			Plato Clock Tower
    1027	Fire Element		Edwin Drood grave	Plato Clock Tower
    1028	Earth Element		before lifeguard	Plato Clock Tower
    1029	Greek Gift		Plato Clock Tower	Trojan Grave
    
    1030	boulder			right of lake		Lift
    1031	Gears			Denzil (day)		Clock
    1032	metal detector		Shop			finding stars
    1033	swim certificate	accomplice		lifeguard	
    1034	sword			Blacksmith		dragon
    1035	Bar Keys		up past lift		publican
    1036	paper towels		shopkeeper (night)	diving board
    1037	snorkel			diving board		lake
    1038	cellar keys		eggman			cellar trapdoor
    1039	pickaxe			miner (use stars)	cave-in
    
    1040	a clear Jug		Bar			water
    1041	Jug of water		water			Native's Fire
    1042	Hot Embers		Scientist's Fire	Blacksmith
    1043	knotted Rope		custer grave		Ghost
    1044	Save Scroll		Genie			-
    1045	crate			accomplice		Dozy
    1046	Dozy in a crate		Dozy			Daisy
    1047	Ghost's bargain		Ghost			Haunted Man
    1048	corkscrew		haunted man		barman
    1049	fishing rod		in the lake		Dylan
    
    1050	Skull Candle Holder	cave of skulls		Shopkeeper (grave)
    1051	hankerchief		oliver twist grave	accomplice
    1052	a fine pen		shopkeeper (day)	Edwin Drood
    1053	playing cards		Trojan's Grave		shopkeeper (night)
    1054	Shop Key		Shopkeeper (grave)	shop door
    1055	venus fly trap		past clockmaker		bees nest
    1056	Glue Dissolver		Dylan			Skull Candle
    1057	Victory's wheel		Before Lifeguard	Nelson Memorial
    1058	Feather Duster		before Lifeguard	oil lamp
    1059	Lock Pick		after clockmaker	shopkeeper (outside)
    
    1060	climbing rope		after scientist		hook in cave
    1061	parrot			Daisy			bar pirate
    1062	Fishing Net		After start		Fish
    1063	Fish			Verdant Falls		Bear
    1064	Brown Paint		Denzil (night)		eggman
    
    1090	juggling balls
    
    1100	section of bar
    1101	straw roofing
    1102	Stone Block
    1103	Limestone Rock
    1104	section of till
    1105	leaves
    1106	a full crate
    1107	patch of flowers
    1108	Limestone Rock
    1109	Frog
    1110	Log
    1111	Stone Block
    1112	Pile of Leaves
    
    Object IDs
    ----------
    
    2000	clock minute hand
    2001	clock hour hand
    
    2002 - 2010	dragon
    
    2011 - 2015	intro roundalls
    2016 - 2020	intro text
    
    2021	clockmaker
    2022	clock
    2023	blocker
    
    2024	pub opening hours
    2025	pub door
    
    2026	lifeguard
    2027	blocker
    
    2028	floating bottle
    2029	trigger for:
    2030	floating barrel
    
    2031	denzil in bar
    2032	denzil outside
    
    2033	shopkeeper outside
    2034	shopkeeper in shop
    2035	shopkeeper gambling
    2036	shopkeeper at grave
    2037	in shop trigger
    2038	shop entrance trigger
    2039	shop entrance door
    
    2040	Nell Trent Grave
    
    2041	Dozy
    
    2042	scull in cave
    
    2043	Trojan Tomb
    2044	Nelson Memorial
    2045	General Custer Grave
    2046	Oliver Twist Grave
    2047	Jacob Marley Grave
    2048	Edwin Drood Grave
    
    2049	Oliver Twist Collider
    
    2050	second skull
    2051	pen in shop
    
    2052	genie lamp
    2053	genie
    
    2054	fire symbol
    2055	air symbol
    2056	earth symbol
    2057	water symbol
    2058	trigger
    2059	block
    
    2060	trigger for:
    2061	cellar trapdoor
    
    2062	trigger for shop door key
    2063	blocker in shop
    
    2064	goldfish in pond
    
    2065	fish in pond
    
    2066	trigger for:
    2067	cave in blocker
    
    2068	trigger for:
    2069	secret room blocker
    
    2070	DizzyAGE logo
    
    2071	trigger for:
    2072	cave rope
    
    2073	trigger for dragon
    
    2074	left rope
    2075	left lift
    2076	left rock
    2077	left platform
    2078	left trigger
    
    2079	right rope
    2080	right lift
    2081	right platform
    2082	right trigger (don't drop only)
    
    2083	haunted man
    2084	ghost
    
    2085	miner
    
    2086	bear
    2087	blocker
    
    2088	diving board collider
    2089	diving board trigger
    2090	fish 1
    2091	fish 2
    
    2092	blacksmith
    2093	embers
    
    2094	pirate
    
    2095	barman outside
    2096	barman at bar
    2097	trigger for bar
    
    2098	dora
    
    2099	daisy
    
    2100	dylan sat
    2101	dylan fish
    2102	fishing rod
    
    2103	accomplice
    
    2104	scientist
    2105	blocker
    2106	fire
    2107 - 2112	smoke
    
    2113 - 2115	flames
    
    2116	fishing line
    
    2117	GD's Drink
    2118	Grand Dizzy
    
    2119	venus fly trap
    2120	trigger
    2121	bee
    2122	waypoint
    
    2123 - 2127	bat out waypoints
    2128 - 2130	bat in waypoints
    
    2131 - 2160	bats
    
    2201 - 2235	bat shapes
    
    2236	hanging dizzy
    
    2237	collider for rolling off diving board
    2238	water for rolling off diving board
    
    2239	star behind fire
    
    2240	parrot on pirate's shoulder
    
    2241		rat
    2242 - 2250	spiders
    
    2251 - 2261	Bats
    
    2262 - 2265	Fish
    
    2266	alcohol drip
    
    2267	Jellyfish
    
    2268	end collider
    2269	end heart
    2270	end text
    2271	the end text
    2272	enable dizzy collider
    
    2273	bar entry collider
    2274	caves entry collider
    2275	caves exit collider
    2276	falls exit collider
    2277	falls entry collider
    
    2278	sign at start
    
    2279 - 2283	readable barrels
    
    2284 - 2287	readable bottles
    
    2288	sign near bar
    
    2289	lifebar mirror
    
    2290	dive splash collider
    
    2291	rat in cellar
    
    2292	sign near waterfall
    
    2293	egg in nest
    2294	dizegg on ledge
    2295	eggman - oologist
    2296	eggman after move
    2297	dizegg in nest
    
    2298	driftwood at falls
    
    2500	intro dizzy
    2501	intro daisy
    2502	intro dora
    2503	intro denzil
    2504	intro dylan
    2505	intro dozy
    2506	intro grand dizzy
    
    2551	ending daisy
    2552	ending dora
    2553	ending denzil
    2554	ending dylan
    2555	ending dozy
    2556	ending grand dizzy
    2557	ending pogie
    2558	running dizzy
    2559	running pogie
    
    
    
    3000 - 3006	will-o'-the-wisps
    3010 - 3051	torch flames
    
    3060 - 3064	worms
    
    3070 - 3086	butterflies
    
    3100 - 3111	waypoints
    
    3120 - 3164	fireflies
    
    3200 - 3218	flowers
    
    4400 - 4411	bubbles
    
    stars
    -----
    room	name				behind
    
    1.4	Fallen Rock
    2.4	The Hungry Bear
    2.5	Cave of Skulls
    3.4	Here Be Dragons			Limestone Rock
    3.6	A Small Rock Pool		Limestone Rock
    4.5	Base of the Waterfall
    5.5	Middle of the Lake
    5.6	Bottom of Lake Inferior
    6.5	Lake Inferior
    6.6	Watery Overhang
    
    7.4	Caution, Wet Platforms!
    7.5	Near the Water's Edge		Pile of Leaves
    8.5	Stranded in the Forest
    9.4	The Eggman and the nest
    9.5	Ancient Foundations		Stone Block
    10.4	The Lookout Platform		(tree leaves)
    11.5	Grave of the Defeated
    12.4	A Strange Lamp
    12.5	Hole in the Ground		Logs
    12.6	The Games Table
    
    13.4	High in the Trees
    13.6	The Cavern Bar			Section of Bar
    13.7	The Haunted Cellar		Heavy Crate
    14.5	Plato Memorial Clock Tower
    14.5	Plato Memorial Clock Tower	Stone Block
    16.5	The Old Curiosity Shop		Straw Roofing
    16.8	Shop Interior
    16.8	Shop Interior			section of Till
    16.8	Shop Interior			Frog
    17.4	The Haunted Man
    
    18.4	The Blacksmith			Leaves
    18.5	The Heart of Dickens Wood
    19.3	Tops of the Trees
    19.5	A Cool Spring
    20.2	Vantage Point
    20.3	Top of the Cliff		(put fire out)
    21.1	Edge of the Waterfall
    21.3	Verdant Falls
    22.2	The Rainbow Fish		Patch of Flowers
    22.3	Lonely Goldfish
    
    first DizzyAGE game to have:
    ----------------------------
    - cute dizzy sprites
    - text and images in the inventory
    - a spectrum 'tape loading' option
    - a choice of music style
    - proper day/night time
    - different Dizzy 'idle' animations
    - an item used to detect collectables
    - the game map available to view
    - an option to view previous conversations
    - baddies climbing steps
    - an inventory-based save game
    - a colour-changing lifebar

    There's quite the little discussion in the whole thread, which is here:

    https://www.yolkfolk.com/bb/showthread.php?1742-YOLKFOLK-PROPHESY-DEV-UPDATE/page4&highlight=notepad

    👍 0
    #76283
    Thanks this will indeed help :smile:
    👍 0
    #76293
    I come up with a story first.
    During the year when im not making a game I'll note down any ideas, i was watching something on tv the other day and a idea came to me. So i have a notepad full of bits and bobs that may or may not be used.

    I always build a basic map first. Details and polishing i do last but i like to get the basic out so i know where items will be, where characters will be and other things.

    Yes i use scraps of paper, or anything i can scribble on when building, i can't use notepads on my computer as i dislike having to keep clicking from one screen to another, i then get lost as to what screen/page im meant to be looking at so writing it on paper is easier and quicker for me. I'll have to post images of my 'scraps' of paper for the new game. (usually have a page for objects one for characters, baddies with coordinates and things, sometimes a few drawings of the map so i know where each aria will be, but they ain't tidy but i can read them)

    The method works for me because it's the language my brain will understand and follow.
    👍 0