:cool:
:cool:
Started by decanos78 on 20 January 2012 • 33,649 views











[quote data-userid="348" data-postid="76580"]
Ah, now that interests me. I know that many players considered it a weakness of Crystal Kingdom Dizzy that you couldn’t go back to earlier levels to explore some more, but instead basically played four short games independent of one another, so it will be fun to see a version of the story where backtracking is possible.
[/quote]
Not will it be only possible to backtrack, it will be a MUST to backtrack at points in the game.. for example you have to fix a ship to make it sea worthy, so you have to get an "axe" frm a shop, then travel back to the 1st place you start in and there you can chop down trees for "tree logs". From the logs then you will have to get someone to make planks for you, once you have the planks, you can then head all the way back to the town and hand them in..well, not until you found a few other items, like a hammer and a load of nails.
The axe is a tradeshop item, the trader wants "slime cores", to get them u ave to kill slimes, they drop them randomly... only then can you get an "axe" to be able to get "logs".
There's a LOT of thought going into quests for items and so forth that will make the game challenging. What I have also done is a shop that sells speed boots, these make you move faster when equipped so you will be able to backtrack to areas quicker, though these boots are expensive to buy .. lol
Okay, been just over a month since my last update, missed two weeks as I was ill
and not too happy about losing that time, unfortunatly it could'nt be helped. So..
here is an update on what I have done since my last update.
Finally got my rain effects up and running as you will see in the pictures below.
Got a few new maps done.
Most of the time was scripting in the story though, making sure it all ties together
and making sure there's no crashes whilst playing.
Got "Wychhaven's" gained reputation points up from 10% to now 50% in side-quest
rewards, storyline rewards, another 10 side-quests put into that area and then it will
be 100% complete for that area.. ^^
Completed scripting the story in "Farmers Landing" that introduces you to the main bad
guys of the game, kinda like a small cinematic interval, which you also can see in the
pictures below.
Came up with a really sneaky way of opening that door in the "Old Temple" photo, the girl gives
you a clue on how to open it, but it won't be that easy.. that took me 3 days to get working right...
>.< ..... much longer than I had hoped it would have taken, oh well, it's done now.
Sorted out a script problem that was causing the logo screen of the game to stop the title screen
music from playing straight away when it swapped from logo screen to title screen, (that was driving
me INSANE!... I was punching my wall at one point.. lol).
Added a few more side-quests.
At one point I was using a particles effect script to make the game look more flashy with spells, lighting,
ect... but it was causing other scripts to malfunction, nothing I could do with that, so I had to remove the
particle script for good then go right through the game and remove ANY coding that used the particle effect
engine.. which I was not very happy about.. but managed to sort out ANOTHER way to have dynamic lighting,
so street lamps ect.. light up in the night and switches off at day-light.
Errrr... I think that's about it... don't seem quite alot but trust me it's alot when using the game maker im using,
so i'll just post 4 pictures also for you with a few notes below them so you can see rain effects, and few new maps.
http://i768.photobucket.com/albums/xx328/decanos78/raineffects.jpg
Okay, above you can see the rain effect falling, that's set at pretty heavy falling, as rain hits the floor it
makes like a circular splash effect too.
http://i768.photobucket.com/albums/xx328/decanos78/atopamountain.jpg
Here it's raining at a much lighter rate, but still the same effect as it hits the floor, with rain effects also in the
background playing over the area music.
http://i768.photobucket.com/albums/xx328/decanos78/TheOldTemple.jpg
Picture of "The Old Temple" with even more lighter rain effect, your able to walk behind the waterfalls in this
section, ah just thought, I also edited the waterfall tiles so you could see through them and walk behind them,
that only took me bout an hour to sort out though, Last picture.....
http://i768.photobucket.com/albums/xx328/decanos78/SummonersLedge.jpg
This is a picture of part of the cinematic clip that introduces the 5 main badguys of the game, the guy in the
picture is "SHAYDE", demi-god of Darkness, this clip happens just as you enter "Farmer's Landing". The plan
with these guys for the moment is they will be trying to stop you from releasing the elementals from their
captors, at this point of the game you've saved one elemental and nearing your second... so, wether or not
you'll get to battle one of them at the ssecond elemental is undecided for now.
Remember though.. the elemental story.. is a side story that you don't HAVE to follow if you don't want to
as this story's totally off from the main storyline quest to fnd the 3 crystal kingdom items, but doing it will
help you greatly in the ways of battles, and getting EVERYTHING in the game.
I had like a spare hour or two to waste so instead of lazing about I decided
to make an FMV Teaser Trailer of Crystal Kingdom Dizzy RPG, so give it
a watch and tell me wot u think for a teaser {yolkfolk}:tongue: the videos
only on for just over a minute.. but I think it's not bad for a few hours work.
Enjoy!
http://i768.photobucket.com/albums/xx328/decanos78/th_CrystalKingdomDizzyRPGTeaserTrailerFMV.jpg
[quote data-userid="150" data-postid="76877"]
Would be good to see some gameplay footage :smile:
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haha.. yeah.. this vids just a teaser of fmv cuts that im thinking bout putting into my
game, just at the moment im working on summit thats gonna be AWESOME and im
sure people will luv it in game as something extra you can do. I'm hoping to get it
complete by the weekend so I can up some pictures of it, it just involves a lot of time
cut & paste and editing pictures to use.. >.< so time consuming... lol
[quote data-userid="230" data-postid="76876"]
gather no-one likes my teaser fmv trailer I made then :sad: lol
[/quote]
I can't even find it {yolkfolk}:scratch: , do you have a link?
EDIT: Never mind, the mp4 just appeared on one of your posts :blush: It looks good :smile:





You are willing to pay real cash for music for use in free(hopefully) game?
Hats off to you, sire. {yolkfolk}:clap:
That sample music form newgrounds sounds really good.I can't wait to hear it in game :wink:
[quote data-userid="178" data-postid="76904"]
You are willing to pay real cash for music for use in free(hopefully) game?
Hats off to you, sire. {yolkfolk}:clap:
That sample music form newgrounds sounds really good.I can't wait to hear it in game :wink:
[/quote]
Those 2 examples.. were 2 she made for another game i think or just 2 she made, those wont be
in my game as i want ALL original songs that havent been uploaded anywhere that other people
has downloaded to use in their own projects... but YES, the game WILL be free...
im looking into also a way to compress the music.. you see atm.. when you compress a game using
rmxp.. it don't compress the music.. so people would be able to take the music out and use it.. that
will probably be the VERY last thing I do before the game gets a FULL release.
Im also planning a short gameplay demo also, so people can see how it plays, theres still bugs that
will need to be sorted out.. like the jump button, if you press it once and hold it down dizzy keeps
spinning around and it makes his graphics look wierd if you move left and right, but those will get sorted
at another point.. more than likely it'll be up to the point just before you enter, the 1st major city.
so you'll get to play around in the yolkfolk village, the 1st dungeon - sunken caverns, and 1st boss, also the
slime beach caverns, oh and you'll learn the story behind the sub story - the elementals.