Is there anyone out there who, like me, hates the idea of a health bar in games such as Dizzy?
I must admit, I HATE the idea of a health bar in any computer game. I much prefer having lives which you either save or lose depending on what happens in a game. Perhaps I'm just a cranky thirtysomething, but I find it incredibly frustrating when you're doing well in a game and something, such as a drop of water or an attack from an enemy, depletes your life bar. :wall:
I just like a game where I have x amount of lives and I either lose them or save them and complete the game. I feel I know where I stand and can plan accordingly. Whilst the presence of a health bar in a game doesn't mean I dislike the game, it's too much of an unknown and wrecks the plans of someone like me, a person whose flaw is that he likes everything to be prim and proper. :laugh:
I guess that's the reason the first ever Dizzy game is so appealing to me. I start off with three lives and I am totally responsible for my successes and failures, whereas the health bar is too much of an unknown quantity whilst progressing through a game.
What about the rest of you?