⌂ YolkfolkThe Dizzy Fansite
Community discussion

Iron Tower Dizzy v1.04 [DOWNLOADABLE]

Started by Queex on 29 April 2012 • 15,520 views

28 posts
#55158

It was a struggle, fuelled by desperation, but it is finished with a little over a day to go before the competition deadline.

I've not been able to give it the very thorough testing I would like, but it should be relatively bulletproof. I really went for the most complicated stuff I could manage. I expect bugs will surface in due course, and mention them here so I can fix them.

Full play time, even knowing all the solutions, is something like 90 minutes.

Download it here: https://yolkfolk.com/games/iron-tower-dizzy/

(Edit: v1.04 is current)

I hope you enjoy it!

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#77206
Nice, look forward to getting stuck into this.
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#77213
Had a little go but must not get side tracked from Dizzy meeting Daisy!!!!

Looking forward to scratching my head to this one once I finally complete Grandad's game!!!!
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#77220
Found a bug, When daisy clicks the yellow lever in the echoing chamber It says it's locked in place, then opens the inventory. When you select an item it comes up with an error. :sad:

Otherwise, loving the game, really got my brain going.
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#77221

[quote data-userid="326" data-postid="77220"]

Found a bug, When daisy clicks the yellow lever in the echoing chamber It says it’s locked in place, then opens the inventory. When you select an item it comes up with an error. :sad:

Otherwise, loving the game, really got my brain going.

[/quote]

Ah, a trifling typo that didn't get unearthed somehow. Thanks for finding it.

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#77223

Hey this is certainly different and you have to do a lot in each room.

I like how the cameras follow you, nice touch. Quite a lot of logic needed so clever puzzles, liked the paint filling, I got stuck with brown for ages trying to get the dark blue until I sussed I could start again by disposing it down a certain bathroom utility then got passed that.

Stuck now though after blending the orange last night and not started playing again as yet. Also like how you have to work as a team with Daisy {yolkfolk}:clap:

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#77227

serious ERROR
http://savepic.net/2772015m.png
killed a few hours trying to find a way out. I had to look in the script :sad:
It turned out not all things are returned from the teleporter.
You can not send a hook on a string. I've posted. Naturally it can not apply for the appointment :sad: ((
The game interesting! Respect!

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#77229
Great new feel to a Dizzy game! Very logical - seemingly all possible scenarios with objects considered.

I get the same error on the yellow lever in the echoing chamber. If you use an object on the lever, the program crashes.
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#77234

[quote data-userid="134" data-postid="77229"]

Great new feel to a Dizzy game! Very logical – seemingly all possible scenarios with objects considered.

I get the same error on the yellow lever in the echoing chamber. If you use an object on the lever, the program crashes.

[/quote]

Fortunately, it should only crop up if you use the wrong object on it.

[quote data-userid="502" data-postid="77227"]

serious ERROR

killed a few hours trying to find a way out. I had to look in the script :sad:
It turned out not all things are returned from the teleporter.
You can not send a hook on a string. I’ve posted. Naturally it can not apply for the appointment :sad:  ((
The game interesting! Respect!

[/quote]

Ah, yes. I should prevent you from sending the hook until you've finished with it your side. I'm about to upload a version which should fix both of these issues. In the mean time, you can fix a save with a missing hook by using:

GiveOrDrop(ObjFind(125));

Using the dev console.

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#77235
v1.01 is now up on Yolkfolk. :smile:
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#77256
Loved Lost Temple, so looking forward to this
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#77258

Well, do not expect?
Quite a nasty bug that can be said, too, is critical.
http://savepic.net/2755480m.png
If you got it all, the game is over :smile:
Someone may even go .. It's easy to repeat.
p.s. Where can I get a medal for the hunt for bugs?

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#77266

I can't seem to replicate this problem - it doesn't seem to be possible to light the burner without picking the cube up, and dropping the cube on the lit burner seems to work properly. Could you say what steps you did to get it in this state?

Does the cube not melt even after being dropped on the lit bunsen burner?

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#77273

[quote data-userid="291" data-postid="77266"]

I can’t seem to replicate this problem – it doesn’t seem to be possible to light the burner without picking the cube up, and dropping the cube on the lit burner seems to work properly

[/quote]

sorry for my language ..
Well, the author will explain how his program works.
It's elementary, Watson! (c)
Ice cube carry in the upper room and leave it.
Come back, light the burner.
You go upstairs, take a cube and bear down, you put on the burner.
Voila! The cube is not melted.
http://savepic.net/2790311m.png
Upd: do not even need to go anywhere. Simply lay out the cube, set fire to the fire and then take the cube and place!

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#77279

A-ha! That's got it. That's what I get for leaving a project for over year before coming back to it.

A fix in dev mode is:

ObjSet(ObjFind(527),O_STATUS,1);

When the burner is lit and the ice cube is in your inventory.

Update 1.02 will appear very shortly.

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#77280

[quote data-userid="291" data-postid="77279"]

That’s what I get for leaving a project for over year before coming back to it.

[/quote]

The project is very interesting! If not - would have long ago abandoned :smile:
In other projects, I also found an error, so that everything is fine.
Well, then you can adjust at the same time a little bit of green card-key and the teleporter. There is an option card through the teleporter behind closed doors of the blue and yellow - and then also the end of the game. Then back card is not returned, but the truth save rescue, who is of course available)

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#77309

The Help Thread is here if you get stuck on this game. :smile:

https://yolkfolk.com/communityforum/dizzy-fan-games-help/iron-tower-dizzy-help-thread-3/

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#77323

http://savepic.net/2800509m.png

Author, I hope you realize that you get in this place is impossible without the laser gun and the gun does not take a free 13 rubies, etc.
I'm sorry, but at the end of the game a lot of bugs.
To get here had saved 100500, and not because I can not shoot it in turns into a bird, the drone, but because they appear invisible and kill the invisible :sad: ((This is cruel and impassable

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