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Iron Tower Dizzy (HELP THREAD)

Started by quiggie on 7 May 2012 • 47,733 views

109 posts
#78139

i'm just 1 small step ahead of you now Dylan, you need to go back to another floor then some light should be shed on your predicament - i'm well stuck after this action so let me know how it goes {yolkfolk}:rofl:
Hi whilst i am enjoying this brilliant game it has got me vexed at times beyond belief! I could use a nudge in the right direction. I currently have daisy down in the manufactory but i still need 2 runes for dizzys lift! any help would be great!! thanks!

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#78141
I think I know what you have to do but it's hard to say without knowing what you have already done. What items do you still have?
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#78157

I currently have:
lemon paper
fern
small plastic disc
red - green keycard
glass of orange
complicated code
book of matches
ball of string
cushion
oil filled pen
energy saving bulb
empty bucket
prize fish
winding- decorative key
battery
sapphire
hook on a string
miltary fuse
pliers
brass goggles
lucky screwdriver
i havnt figured out the black box or the safe i still need both of the runes for dizzys lift! hope you can help! thank you!

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#78160

Use the lemon paper (it is a note written in invisible ink) in something to get on the path to the first rune.
Concentrate on the tank next to the fountain to get to the second one. (You will need a liquid, something metal, and a power source to get it working.)

Highlight below if you want to see what items you no longer need.
red - green keycard
complicated code
book of matches
ball of string
oil filled pen
empty bucket (if you have filled and used it twice)
prize fish
winding key
hook on a string
pliers (if you have used it already)

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#78161
Thank you ur a lifesaver! i had total mental block playing this game lol it is a great game. thanks again sntrooper!!!
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#78407
I just cannot get the sequence of levers in the manufactory correct so that
all 6 lights come on together...I've tried every possible order and can get 5
on at once but not the one on the far left! Help!
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#78410
I've never paid attention to how those work. It's always lit up after flipping a few randomly for me. Reloading the last time I played and looking back they are all pointing to the left except the yellow one on Daisy's side, though I may have fiddled with the two on the ends after I had already lit them.
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#82902
It's a relatively old game (I know, it sounds strange for a retro game fan...), but only yesterday I managed to move forward. There was a Web provider failure in my area, even working didn't work OK because I had no access to online dictionary (it's much quicker than finding everything in an ordinary one)... so I decided to play some Dizzy and finally moved forward with "Iron Tower".
Now I'm in the maze... I realize more or less how it works, but I kinda got lost, I can't remember what opens what... I managed to get to the safe, any advice? There are stuck levers in both Dizzy and Daisy's sections and some symbols on the wall which don't do anything, it seems Dizzy and Daisy can't even interact with them.
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#82920
^Focus on opening the safe now. There are some clues to how to on the first page of this thread.
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