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Another Treasure Island Dizzy v1.05 [DOWNLOADABLE]

Started by Grandad on 2 August 2012 • 23,426 views

38 posts
#55189
Old 'churn em out' Grandad is at it again. This new game has just been uploaded to AdzM and Alex so hopefully will be published soon.

Dizzy has been marooned on yet another Treasure Island ...that looks and sounds remarkably similar to the original Treasure Island (Amiga version) ...apart from the clouds, as they were really crappy in the original game. Some of the puzzles are more or less identical, some are solved in different ways and some are new. Hope you enjoy.

Sorry to disappoint, but there are no naughty bits or innuendo in this game, unlike my next project where I hope to have Dora exploring the seamy side of Paris.
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#77799

It's now up on Yolkfolk. :smile:

https://yolkfolk.com/games/another-treasure-island-dizzy/

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#77801

Thank you so much for making this.
What a wonderful remake. Love the changes you've made

My favorite ever Grandad game
:tup: :tup:
  {yolkfolk}:yahoo:

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#77802

[quote data-userid="279" data-postid="55189"]

Sorry to disappoint, but there are no naughty bits or innuendo in this game, unlike my next project where I hope to have Dora exploring the seamy side of Paris.

[/quote]

Don't you mean seedy side?

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#77803
Dunno how you make so many games so fast.

Anyway whilst I still trying to survive at work which really is beginning to do me in & our new boss is a total nightmare :tdown: .... sadly I can't even begin of trying to do another game (although I have a concept) but impressed how you manage to keep doing more.

I've not even looked at some of the more recent ones.
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#77804

[quote data-userid="23" data-postid="77802"]

[quote data-userid="279" data-postid="55189"]

Sorry to disappoint, but there are no naughty bits or innuendo in this game, unlike my next project where I hope to have Dora exploring the seamy side of Paris.

[/quote]

Don't you mean seedy side?

[/quote]

Or maybe STEAMY?
Anyway just downloaded thank you Grandad, you are spoiling us, hopefully it doesn't keep me up all night again {yolkfolk}:rofl:

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#77806

'seamy' - sordid, disreputable (esp. the seamy side) ...according to my Oxford English dic Jamie

Well, it seems that keeping you up all night is becoming a habit Annie {yolkfolk}:rollseyes:

Work? gave that up a few years ago Matt, now living on one of those alleged gilt edged Civil Service pensions, and really can't be bothered to go out with all the crappy weather we've been having.

My pleasure DizzyFan, it's something I thought of doing when I first Discovered DizzyAge, as TID was my favourite Dizzy game. Making the tiles was the hardest part.

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#77808

[quote data-userid="279" data-postid="77806"]

Work? gave that up a few years ago Matt, now living on one of those alleged gilt edged Civil Service pensions, and really can’t be bothered to go out with all the crappy weather we’ve been having.

[/quote]

If I wasn't too young still wish I could join you. Anyway way things are going it'll be made for me due to this imbecile.

Yes the weather on the whole has been rather poor.

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#77809
Great game. Love the Wallace and Gromit cameo.

I did find I couple of errors.

-The objects underwater (ship, seaweed, etc) are air.
-You get hurt by the torch when you go down the hole you dug when heading right even if you are wearing the suit.
-I was able to set off the trap and escape by jumping to the ledge with the plant.
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#77810
Thanks SnTrooper, always nice when people catch the little extras you put in a game and making Gromit move was an afterthought ...as was putting the coin by the plant by the egg. Looks like I'll have to make the boulder move faster so you can't jump out of it's way, or move the coin.

Thought I'd checked all the torches that Dizzy was able to reach, especially the one you hit if you drop down the hole from the left hand side. I'm new to adding 'proper' water to a game and did notice that there were less bubbles by the underwater boat, so that would explain it.

Oh well, better sort that all out today rather then getting on with my 'can can dancer' tile.

edit: sorted out the boulder by the egg. Now you can't escape if you touch the egg! Can't replicate the torch problem. The coding is fine, and works when I try it with and without the suit. Oh, and made some more of the underwater boat 'water'.
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#77811
v1.01 is uploaded onto Yolkfolk. :smile:
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#77812

[quote data-userid="250" data-postid="77807"]

Grandad, I hope this collection sprites Amiga/Atari ST to you will help at creation of the following games.

http://sprites.walen.se/?level=search&searchterms=dizzy

[/quote]

how do you get the sprite tiles in to dizzyage thanks {yolkfolk}:thumb:

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#77815

[quote data-userid="279" data-postid="77810"]

Thanks SnTrooper, always nice when people catch the little extras you put in a game and making Gromit move was an afterthought …

[/quote]

Speaking of Gromit, I've since notice an error with him too. When he moves the stationary Gromit can be seen behind him.
[quote data-userid="279" data-postid="77810"]

Can’t replicate the torch problem. The coding is fine, and works when I try it with and without the suit. 

[/quote]

Weird. I can't do it again either. I know I got hurt when I had the the suit. {yolkfolk}:puzzled:
[quote data-userid="279" data-postid="77810"]

Oh, and made some more of the underwater boat ‘water’.

[/quote]

Don't forget the seaweed too. The one near the hydraulic arm actually got me hurt. I jumped over the crab and when I touched the seaweed I fell and rolled right into the jellyfish. After getting your new version I noticed you missed the masts and just to the right of the left window of the ship.

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#77829
Sorry to keep doing this but I found another error. If you try to buy the map without enough coins the "I'll be back" message runs off the side of the screen.

Also I don't know if this is a problem with my computer or the game but the game crashes if I try to buy the rattrap without enough coins. It didn't happen with the first version of the game.
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#77830
No problem SnTrooper, I think it's impossible to find every single error before publishing no matter how often you test it and it's good that someone who finds an error lets you know rather than ignore it, as we all like our games to run properly.

I've fixed the 'message' so it doesn't run off the page. I can't find a problem with Gromit moving as each 'picture' is disabled before the next picture is enabled, but I will pull the map apart as occasionally my mouse puts two items down instead of one, but when I was testing I didn't notice any problems.

I can't figure out the rat-trap problem as I didn't change any of that part in the update, just added two extra blocks around the egg (and made sure that the IDs were not duplicated). In essence, Wallace has a status change when the customs officer tells you to get a rat-trap. Talking to Wallace about the rat-trap has another status change and the 'if' statements are a) if the status is correct and the player has 15 or more coins or b) if the status is correct.

I'll hold off uploading the update just in case you find any more errors.
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#77831
[quote data-userid="279" data-postid="77830"]

I’ll hold off uploading the update just in case you find any more errors.

[/quote]

Good thing because I did find one last thing. The handle doesn't disappear from your inventory after you place it.

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