Yes, another Daisy game. In this one she has gone to 'DizzyAge Studios' to make a film. Unfortunatly the director has mislaid the key to the studio so she has to find it so the director can get the script which is inside the studio. You'll be pleased to know that Daisy cannot lose any energy or get killed.
Most of the puzzles are solved by making film titles, or remembering the plot lines of various films. You'll also come across some actors and some characters from films, but all these are just clues to save you trying lots of different items. I've even included tree stumps at various places to specifically use items that possibly could be used at any part of a screen.
I did 'borrow' the idea for the game from 'Seymour goes to Hollywood', but my game is very different. Hope you enjoy.
Thanks Grandad, with all these Daisy games you surely spoil us! You write them quicker than I can play them! I've only just started Another Treasure Island! Still, that'll be on hold now..... downloading my cinema ticket .....
EDIT: just found a bug, when you get the cat down off the roof the message is too long for the HUD and when you try to give him anything (incorrect anyway, not found the correct item yet) Daisy faces him, then the game freezes after she says "Guess not" - she remains facing him and no longer moves. :sad:
Sorry, Steve, but I have found a couple more bugs. If you drop the monks robes while in the monastry, you get put up to the first floor, then fall back down in a couple of steps. If you fall outside of the monastry, obviously you can't get back in without the robes, but if you fall inside, you can no longer pass the monk, robe or not. More minor issue is that Mollie's mum can keep giving you her item. Have been enjoying this very much, must be near the end as I only have to find something old, as I suspect that I will then get the item required for F, to find out what to do before the crab in K (have put worm down, but that wasnt it), to get past the Wakiki, and to see if I can do any thing with the 'corpse'. I have the whip, megaphone, honey, pot plant, crab, bird statue, girly mags and various bits of terrorist but no-one seems to want any of my items : {yolkfolk}:scratch: - still, must keep trying, after all, I can't allow you to stump me completely! :lol:
Thanks guys. Dave, I'm having problems trying to see what's going wrong. I can only get Mollie's mum to give me the bowl once (and the status changes after she's chucked it at Daisy so that she only gives her a knuckle sarnie). I can't get any odd movements if Daisy drops the robe in the monastry (and obviously not paying attention to the notice by the entrance that tells her to keep her robe on!!). You could have problems with the monk as the messages (and block) are activated as you walk by him going into the monastry, not on the way back, but if you try to leave without the robe you float up the monk (cos the 'block' is activated). That can easily be fixed, but can you give more detail about where the odd movement takes place in the monastry itself. Cheers.
Thanks guys. Dave, I’m having problems trying to see what’s going wrong. I can only get Mollie’s mum to give me the bowl once (and the status changes after she’s chucked it at Daisy so that she only gives her a knuckle sarnie). I can’t get any odd movements if Daisy drops the robe in the monastry (and obviously not paying attention to the notice by the entrance that tells her to keep her robe on!!). You could have problems with the monk as the messages (and block) are activated as you walk by him going into the monastry, not on the way back, but if you try to leave without the robe you float up the monk (cos the ‘block’ is activated). That can easily be fixed, but can you give more detail about where the odd movement takes place in the monastry itself. Cheers.
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Yes, I did ignore the notice just for a laugh, to see what would happen. Trouble is you put so many silly messages into your games, I try all sorts of stuff to try and find the jokes, so its your own fault :wink: . The odd movement is indeed floating up the monk. I see that SnTrooper has managed to work out how I got the second bowl, and he is quite right that one disappears as soon as the game realises that there are two. But it does mean that you can get a permanent second one once you have used the first - I didn't try to use this one though to see what would happen. As I said, its only a very minor issue in an otherwise excellent game. I didn't notice a grey dot in the sky, so that didn't annoy me ;p BTW I found one red herring (apart from some unused red objects!), the fan, is that the only one?
Examining the map closely, found lots of little grey dots and blotted them out. Couldn't figure out why the engine kept giving the bowl to Daisy, so solved it by stopping Daisy from knocking on the door after the bowl appears. Also sorted out the monk so she can't get back past him if she's not wearing the robe (likewise with the tribesman as that's the same type of puzzle). This makes it version 1.02, which I've just sent to AdzM (and Alex), and that will need a restart as the map has changed (to block out the grey dots).
PS - Dave, yes, it is the only other red herring, but you can use it by Adam & Eve due to their comments about what would happen if the wind blows. But it's still possible to get Eve to flash her boobs.
Spot on SnrTrooper. I used different pictures for people who had 'changes' when they reached the studio; The naked monk has a towel round him, Adam has no beard and Eve has brushed back hair (and no figleaf), but I made sure the Coffee shop man who gives Daisy the hairbrush appears in front of Eve so you can't see any naughty bits ...as this isn't an adult only game.
Hope you're enjoying it Annie. Had writer's block for ages :wall: then the idea for Pirates of the Caribbean popped into my head and the rest just followed.