http://www.kickstarter.com/projects/theolivertwins/dizzy-returns/posts
They say there's a big update coming tommorrow.
Started by Peter Teal on 23 November 2012 • 35,532 views
I've been away for a long time (nice to see everyone is still here LOL). About the wonderful news, I would love to see Dizzy Return-ing, but i too think that 350 is a LOOOTTT of money. But surely would be AMAZING to have Dizzy back.
Hope they find some pot of gold in the end of a rainbow :teethy: - I mean - I REALLY HOPE they do!!! {dizzy}:dizsmile:
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But it’s a shame to read they’ve already started working in it, seems silly if project will be canceled if the target is not reached.
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It's the catch-22 of Kickstarter. You need money to start a project, but you need to have started the project to have a successful Kickstarter campaign.
There's a really upsetting amount of negativity based on the fact people assume the Olivers are rolling around in cash, and that the Kickstarter page has nothing except ideas.
I'm hoping that if some gameplay footage or mockups can be demo'd that the campaign will take an upturn.
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Come off it.. one month to come up with £350k thats just rediculous, AND so
close to christmas. People, (dizzy fans), most have familys.. so what would come
first? family christmas or a game? Im sorry but its a STUPID idea to put this up on
kickstarter now, they should have waited until february.
My only concern now is that they are NOT gona hit that target, they should bump
the date to atleast 3 months, also “we want your financial support”? come off it
oliver twins.. you guys must have a bit of £££ with the games you’ve made in the past,
whats the matter with YOU putting up the money, or part of it, and then getting the
royalties or % of whatever the charge for the games going to be so atleast you get
back.
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This assumption is just flat-out incorrect, and I suspect part of the cause of wider negativity.
Developers who do not work with their own IP are not cash-rich. They get an advance from a publisher which pays for the costs of developing a game. This is often broken into chunks dependent on hitting milestones. Once the game is released, royalties are paid after a certain number of units are sold, and after "costs" are recouped by the publisher. The Publisher will do everything humanly possible, legal or otherwise, to inflate costs so as not to have to pay royalties to the developer.
The net result is that studios like Blitz live hand-to-mouth, only ever having enough money to fund the current project. Anything surplus gets put away for a sparse periods between projects.
Additionally I've been in Philip's car and (no offence if you're reading this!) it's not a sports car, and it's not new. The most common lunch I saw Philip and Andrew have in the office was instant soup. If they're rolling around in money, they do a great job of hiding it. Finally, if they had the money to revive their passion, do you not think they'd use it?
There’s a really upsetting amount of negativity based on the fact people assume the Olivers are rolling around in cash
[/quote]I may be reading a different thread to you, but I didn't think there was any negativity on this forum to this project, after all, this is the right and best place for support! I can only assume that you thought comments such as my previous post were negative, in which case I can only say that a pessimist is what an optimist calls a realist. The main thrust of the 'negative comments' on this thread from various parties is that this is a lot of money to raise in a very short time span (and at the wrong time of year maybe), and that extrapolating from the pledges so far, it would appear unlikely that it will succeed, which I think we can all agree would be a shame. Let's face it, no-one on this forum is likely to want this to fail! Other than this Deejay, I feel that your comments have been extremely helpful and worthwhile, and appreciate your input.
One area that you haven't touched on, and one that I believe you are in a very good position to comment on, is the amount required. You have independently released Clover, a very nice polished game. Did this cost £350K to bring to market? I very much doubt it cost anywhere near this amount (in the nicest possible way) as this figure would make independent publishing nigh on impossible. So, is the £350K required reasonable? I appreciate that, of course, if you had a budget of £1million, you could easily spend it on making the game, but would the extra cash really make a lot of difference? I realise that the Olivers will have costed what they want to produce, but my feeling is that they would have more chance of success compromising some areas with a lower budget, for example in the graphics. This may be one area where the game could cut corners, as lets face it, the graphics aren't the reason we love Dizzy games, and are still all these years later more than happy playing DizzyAge games with Spectrum style graphics 30 years on. After all, a lot of Apps market their 'Retro Graphics' as a plus point! Gameplay is king, as our eggy friend has showed us for all that time!