What is the 'stop' operand? And why it is not indicated in the manual?
3 posts
If I remember correctly (I've never used it), I think it's to do with playing FX samples. It allows you to stop the game playing the current sample, for example if it's a long sample and you want it to stop after a certain action.
No, it's:
stop; // wait for one draw, to paint the loading screen
stop; // wait for one draw, to paint the loading screen