⌂ YolkfolkThe Dizzy Fansite
Community discussion

Don't Panic Dizzy! [PROGRESS THREAD]

Started by Noggin the Nog on 24 February 2013 • 13,475 views

🔒 Closed36 posts
#79209
Jamie didn't devise Dizzy AGE, the engine's creators were Alexandru and Cristina. However, Jamie really pushed its possibilities very far when making his best games.
Anyway, I find good Dizzy AGE graphics really awesome, actually better than PC Dizzy in original games such as "Magicland" or maybe even FAoD. It's still based on the Spectrum version of Dizzy graphics, but goes way beyond what was possible on Speccies. With effects such as good shading or transparency the screen can really look amazing... examples such as treasure room in "The Other Side", several screens with shining elements in "A Pirate's Life Dizzy", also clouds and mists in "Snow Queen"...
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#79758

Wanted to post something as it's been a little while since my last update. I haven't had as much time to work on this lately, but I've started the Denzil section of the game. I must be somewhere near the halfway point by now.

There's only one screenshot this time, but hopefully you'll find it intriguing. {yolkfolk}:bigwink:

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#79759
The cursor of game is made perfectly. But look, we improved it, having added there pt.3 playing
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#79761
Sorry Rindex, but I don't follow what you're saying. I'm glad of the compliment but I don't know what you mean by 'cursor.' And I don't know what 'pt3' is either.
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#79762

[quote data-userid="642" data-postid="79761"]

Sorry Rindex, but I don’t follow what you’re saying. I’m glad of the compliment but I don’t know what you mean by ‘cursor.’ And I don’t know what ‘pt3’ is either.

[/quote]

All the fault of Google Translate)

He meant DizzyAge engine, not cursor)

pt3 - a new music format that is supported by an updated engine (6-ch AY).

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#79765
pt3 is a format of the musical file. If we did game in OGG, it ~100 Mb was.

Take away for the games.
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#79771
Ah, I guess that's what those application extensions were in Ring of Zaks. The SFX in your games are really good.
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#79832
You wrote about a "Denzil section" - how will character switching work? "Summer Blast Dizzy" also had multiple player characters and you could switch between them at any point when two of them met. What about your game? The word "section" seems to imply you just "move" from one character to another in a preset order... (Not that I consider it bad, I'd even say it's easier.)
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#79836
It's not in a preset order, but there are sections of the map only Denzil can go to, sections only Daisy can go to and so on. A bit like the Grand-Dizzy section in Summer Blast.

How are you anyway? Have you started your game yet?
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#80150
Hi All,

Thought it was about time I gave you an update on this. The game's about two-thirds complete. The Denzil and Grand-Dizzy sections are both finished, a few bugs aside.

That leaves Dizzy, Daisy and Dora. Dizzy and Daisy are maybe 80% done, but I haven't started Dora's section yet. That's next. I'm hoping to have the whole thing finished by Christmas, though that may be optimistic.

Anyway, here's a few screenshots:


DENZIL ENCOUNTERS SECURITY




DAISY IN THE ARBOREUM (Updated)




UNDER THE ARBOREUM

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#80153
Looking a bit too good. :wink:
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#80233

I've been able to motor through this project this month. {yolkfolk}:yahoo:

I'd guess that the game is now 80% complete. I've mostly been doing the Dora section, which is a bit past halfway done.

These will probably be the last screenshots I post before the release.

DOZY GOES SLEEPWALKING

DORA GETS TO WORK

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#80242

yeeha only 20% to go {yolkfolk}:rofl:

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#80351
Happy new year to you all :smile:

Just a quick update on how this is going. I've spent the last few weeks debugging everything I've done so far. The game's about 90% done. There's just 4 or 5 bits to do now - the end of the Dizzy, Daisy and Dora sections, which sort of all dovetail together, then a sort of 'boss' bit and then the end sequence.
I really need to get this finished within the month as I'm going to have less free time come February.
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#80392
The game can now be completed!

Only the details left to do.
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#80395
WooooooHooooo :smile:
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