Is it possible for those of us who have unpakked versions of Peter's games to make the scripts available for reference somewhere? I'm not sure what Peter's intentions were when he protected his latest versions but there are a lot of bits of coding that are unique to his games and it'd be useful, if only for educational purposes for the likes of me, to have it available for study.
Interesting, and very USEFUL Rindex!!! Thank you good sir for that early Christmas gift :D
I'm not sure if the author actually wants his game's innards made openly available because he protected them all with passwords before he left but if anybody is ever curious about his coding I've got it all here and I'll happily make it available (unless I'm told not to by an angry Peter Teal of course!)
I hope this is okay to do? It's certainly a useful resource for developers.
In the past, some sites which hosted DizzyAge made games allowed them to be unpacked and fiddled with and then rehosted, so in some cases developers who made Dizzy games for this site password protected the pak file to stop this happening.
Some would unpack them, change them before putting them online, that's what annoyed me. But if anyone wanted the password to one of mine all they need to do is ask for it. Don't mind people opening it up for grab bits of code but I didn't approve of people editing the games.
I think it's just a case of other people changing things without first asking if it's okay to do so Rindex. When a game takes a developer months to make and somebody else alters it and then makes the changed version available to the public but still with the original developer's name attached it will probably cause offense! After all, it's not the game that the developer originally made (even if the changes might have been improvements.)
It's the same as somebody coming to your house and moving all the plants and flowers around without asking and then knocking on your door and exclaiming, "I've improved your garden for you!" Just a little bit rude :(
But I really don't think there's anything wrong with using other people's coding for inspiration or for educational purposes so unpakking Peter's games, even though he hasn't necessarily given his permission, is not something I think we should feel bad about.
But if he, or any other developer, were to come on here and tell us to NOT unpak or alter his hard work then it would be hugely disrespectful to continue to do so.
There's a difference opening a game to grab bits of code or sprites to use in your own game, that seems fair as we should share all that within the community, and that's pretty much how I've learnt to code things.. most of the 'fancy' stuff is taking from other games, but I've never altered someone's game and made it public.
But opening the game, to delete this or that and making it public is a little rude, you're better off giving advice and letting the developer make those changers himself, not just hacking it, It's just respectful, ask permission, more than likely you'll get a yes, especially with translating.
And I would advise to open our games. Fantastik Dizzy for certain will be remake. Here to you ready engine. And in Ring of Zaks musical files in a format .pt3 were played
In one of my games (I forget which one) I'd taken out the ability to save the game, by simply disabling the code. I later found a version online which had re-enabled that code, which I was not amused about. I made all my games freely open for people to unpak, so that they can look how I did things if they want to. I didn't do that for people to make fundamental changes to the gameplay.
Anyway, the next game I did (again, I forget which one), I went through it and stripped out every single bit of code which related to the save game function, so that it wasn't a simple job to add it back in again.