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Don't Panic Dizzy (HELP THREAD)

Started by Nowhere Girl on 22 February 2014 • 60,259 views

201 posts
#81717
Sn Trooper, thanks to your help I've now rescued Denzil too, and completed the
shooting section in Dora's.
Things I still need help with:

-I've used the circuit board to fix the computer, but still can't seem to suck the rat
out into the airlock.

-I've uncovered the robot operating the conveyor belt, but still don't know how to
get it to change the belt's direction - the lever is still stuck.

-I don't know what 'something shiny' is for in Daisy's section, and haven't found
Dylan yet.

-I still haven't used: beam invertor, scotch tape, magnetic clamp, Dylan's hat,
purifying serum.
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#81718
One last thing: I can make the jump to get the last power cell
(on the middle ledge under the moving platforms in the medical bay)
but can't find a way to get back up to safety...
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#81719
-Your not trying to suck out the rat. You need to suck out the robot. It is just a matter of using the controls in the right order.

-Use one of your items on the conveyer belt robot.

-You can only use one of your items right now. One of them will never be used.

-To get back up you need to use the middle platform to reach the ladder.
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#81721
Many thanks for all your help Sn Trooper. That was enough for me to finish the game
(with a few glances back at the help thread!).
Though it was fiendishly difficult, I loved the references to The Hitch-Hiker's Guide
To The Galaxy, Red Dwarf and Alien, etc. The ending was very satisfying! Excellent
work Noggin, lovingly crafted game and much appreciated.
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#93577

Hii! I am loving the game so far though it's hard! I'm stuck at the beginning.

I can move Dizzy, Daisy & Denzil. Items: Screwdriver, wooden plank(I know I have to put it in the bin on Daisy's side), can (pot) of glue. I think that's it. I have already triked the robot with room 1 & 2( very interesting idea!). Any help?

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#93580

I should have gone through "Illusion Island Dizzy" first, it's more interesting and thoughtful.

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#93727

Ok, got a little further {eggs2}:play: . Now have rubber boots but that’s all I’ve been able to accomplish here. Here is where I'm stuck. I have no idea how to start a fire on Daisy's side and I do not know what to do with Denzil. {eggs2}:help:  

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#93729

Have you found the combination to the safe? It's hidden somehow ia barcode.

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#93732

No, I haven't found the combination to the safe. I mean yet. On what side is the barcode?

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#93733

It's in Dizzy's zone. It's very easy to spot. The puzzle requires a bit of lateral thinking.

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#93734

Ok, now I have A Laser Pointer and A Beam Inventor. Still haven't found the barcode. {eggs2}:help:  

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#93735
@lumen It's in the room where you found the beam invertor.
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#93737

@noggin-the-nog I actually solved that before I saw your message. Now I can control Grand Dizzy too so that’s where I’m stuck. So I'm signaling {eggs2}:help:  

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#93738

Any help? I'm still stuck...

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#93743
Hey Morpho, are you still stuck? Grand-Dizzy's bit is short but there's a lot of trial and error involved. You've got to use all those switches on the bridge to move the platforms around in Grand-Dizzy's section.
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#93745

I tried all of the combinations, but I'm still stuck!!!

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#93746

It's hard to know what advice to give you. The first step is move grand-dizzy as far right as he'll go, then use the second switch on Dizzy's right to raise the cylinder.

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#93747

Ok, I'll try that

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#93836

Ok, so I'm still stuck on Grand-Dizzy's part and I don't know what to do next... I tried the switch on Dizzy’s right @noggin-the-nog but nothing happened.

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#93837

        You already have a walkthrough, read it carefully and everything will work out.

Grandfather goes to the right, stands on a gray piston elevator and communicates by radio with Dizzy, who moves the right red lever down on the remote control to the right of the phone. And then, similarly, we alternately control Grandpa and Dizzy. The platform is moved horizontally by the remote control to the left of the connection, the next gray piston elevator is controlled by the left red slider lever on the remote control to the right of the connection. Grandfather takes the spray and is transported on a platform with both vertical and horizontal movement (controlled by a remote control with x and y signs) to an invisible passage at the bottom right of this shaft (y - do not bring it all the way to the bottom - otherwise he will die). After passing through an invisible passage through the right wall at the bottom of the shaft, we find another battery. Return the Grandfather back to the green transfer device, through which we send the Dizzy spray.

1. The grandfather falls down from the fact that the platform is moving forward, and the press throws him away. Accordingly, it is necessary to cross at the moment when the press is in the maximum upper position.

2. When we connect the wires, the red light starts flashing. We look at her - as soon as she blinked, it means that the press has completely lowered, and now it will rise.

3. Dizzy has the same light blinking on the far right remote control. Accordingly, we proceed as follows: we put the grandfather on the platform, switch to Dizzy, go to the console, wait for the signal, wait for a second and immediately lift the lever all the way up. A little training, and everything is done successfully. Especially for this purpose, the author has placed a save point below the elevator.

4. You don't need to take off your boots, they don't affect anything (except the balls from the previous location), and grandfather successfully crosses with them.

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