[quote data-userid="55" data-postid="81981"]
It’s in the Handler scrip, look for HandlerDrawHud section, you’ll need to play around with the numbers next to the HudDrawText bit to see how far it’s moving and in what direction but it’s pretty straight forward.
[/quote]
Thanks, Meph. I thought the handlers had something to do with it.
[quote data-userid="277" data-postid="81982"]
Adz, the game now runs in full screen all the time (and it’s stuck that way, pushing F10 just makes the screen flash)
[/quote]
Oops, sorry! It's because I always play in full screen and I forgot to change the settings back when I reuploaded.
Go to Setup.exe > Config > Video > Click on Full Scale until it says either scale x2 or scale x3 or what ever size window suits you.
[quote data-userid="277" data-postid="81982"]
and the tiles folder is full up with all the old tiles again! How? What? Who? Why? {yolkfolk}:scratch:
[/quote]
Again, sorry. It because some of your tiles weren't showing up for me so I had to rename the ID's that were NOT used on the map and as a result, accidentally ended up with a lot of unused tiles from other games again.
I've mean meaning to clear it all out sooner, It's just that I kinda have a slight hoarding problem virtually. :confused:
[quote data-userid="277" data-postid="81982"]
edit: And there are 5 missing tiles on the map in the new underwater section. What was wrong with the way that section was how you originally drew it?
[/quote]
The stalagmites were originally set to kill you, thus making it extremely impossible to pass, that was when I didn't think about how Dizzy's swimming controls worked.
Plus, I didn't like the look of how I first did it, I think I was having a Magic Maniax moment. {yolkfolk}:scratch:
I think I know what those 5 missing tiles are, It's the seaweed from the Spellbound remake, found in "game custom" folder, filename - 994 sea_wead_ani 8.tga
Don't know if this'll help.
On the editor, if you go to Options > Tiles folder > Find the tiles folder FROM this game, then click reload.
[quote data-userid="277" data-postid="81982"]
It’s now REALLY difficult to get past the spikes and the fish without losing energy!
[/quote]
All I did was tidy that section up, It's not impossible, just trial and error.
If you lead Dizzy to the bottom right corner of the upper DEEP WATER room (26,5), carefully tap jump until the bottom two fish are out the way, then move left and you should just about miss the spikes.
If you all still find that section unbeatable, I'll look into this again.
I hope that's cleared everything. Really sorry if I caused a lot of inconvenience, Pogie. :blush: