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Crystal Kingdom Dizzy Remake - DizzyAGE Community Project

Started by Adam Markey on 9 June 2014 • 78,736 views

🔒 Closed144 posts
#82223
[quote data-userid="250" data-postid="82221"]

I already gave the reference to game with new graphics for ZX-Spectrum. Let's repeat if who didn't see.

http://speccy-live.untergrund.net/?s=Crystal+Kingdom+Dizzy

[/quote]

ah but if I hadn't done the original and 2009 release there would be nothing to reference :wink:

saying that I'm still not sure how the 2009 version got out as it was stored in only 2 places, my home pc and a trusted archive
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#82224
@Adz I just realised the update I sent to you the other day wasn't from the latest version, so the music update you made wasn't included! I'll fix it for the next version. Sorry :blush: .
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#82225
[quote data-userid="250" data-postid="82221"]

I already gave the reference to game with new graphics for ZX-Spectrum. Let's repeat if who didn't see.

http://speccy-live.untergrund.net/?s=Crystal+Kingdom+Dizzy

[/quote]

and thankyou for doing so, tbh there was no one more surprised than me to see news (in my facebook feed of all places) that there was a remake project of a game I worked on some 22 years ago and that some of my original release graphics were being used as well some parts my 2009 update

similarly how I was surprised when I got a message from a guy in Italy asking if he could use the mock ups I did in retro gamer for the Mire Mare article, as a basis for his game land of mire mare
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#82229
I've recoded the Theo puzzle at the end of the game and it now works just as it did in the original game :smile:
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#82232
Okay I've been looking at the coding for Spellbound, Spellbound Lite and Mystic Forest Dizzy these past few weeks in the hopes that I can figure out how to duplicate the pictures of the items in the inventory function. I can not. It's all just too mixed in with everything else. I've had a go at using what I believed would be the appropriate code but twas all for naught.

As for the other menu options. Who helped finish off Spellbound last year? IIRC the 95% finished beta version Peter left didn't have the selectable huds, coloured Dizzys or music options. Somebody around here must know or at least have an inkling how to do this?!

As things stand the coding for the actual game is nearly done now with just the parachute puzzle's movement left to code more accurately. We can absolutely get our reimagining finished in time for Easter (which seems appropriate!) if somebody can help out with these last few functions. Very little time or effort is required, just slightly more advanced coding skills! Come on Yolkfolkers, let's pull together and finish this off! :smile:
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#82234
And you have a picture of HUD for Dizzy-7?
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#82236
We've got different music and a white or red dizzy that are already in the game's folder. We just need to install the framework to allow them to be selected. Personally I don't even know if alternative huds were present in the original versions but I haven't seen any of them anyway! :smile:
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#82239
[quote data-userid="277" data-postid="82236"]

Personally I don’t even know if alternative huds were present in the original versions but I haven’t seen any of them anyway! :smile:

[/quote]

you could just ask me with regards to the 8bit versions

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#82241
I too didn't see.
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#82242
[quote data-userid="1258" data-postid="82239"]

you could just ask me with regards to the 8bit versions

[/quote]

It you drew graphics to Dizzy-7? I didn't know. Maybe draw HUD?

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#82243
[quote data-userid="1258" data-postid="82239"]

you could just ask me with regards to the 8bit versions

[/quote]

This is a community project, everybody is free to contribute at any time. If you can help in any way please don't hesistate to do so - you certainly shouldn't feel as though you need to wait to be asked to join in. We're all part of the same fan base here :smile: Adz drew the new map and I've managed to code (with more than a little help from Grandad) the puzzles and things so that they're as close to the original as possible but I'm a complete and total amateur and there's not much more I think I can do now! It's the last traditional style Dizzy remakemagining (for want of a better term!) that's not yet been completed - it'd be lovely to get it all completed and polished in time for Easter. Any help with what's left, anything at all will be very much appreciated :smile:

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#82248
well I did the original graphics on all three 8 bits back in 92, the speccy graphics were not how I wanted them to be they were 'reverse engineered' from the 64 that's why I did the 2009 version

gameplay wise the design was written by Dave Thompson (for the most part), I have a pdf of the original if it's any help
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#82250
Thanks guys :cool:  
There is a plan to create a version with an option to select which map you'd like to play on but at the moment we're just trying to get the framework for the "Yolkfolk" map version complete. I'll certainly be able to use those sprites in the future though Rindex, very useful!

Can you make your pdf available via a link or just email it to Adz M, Binman? I think it'd make an interesting read and might also be useful :smile:

EDIT: Do any of you have a sprite sheet for the Amiga/Atari version?
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#82251
I'm assuming It's the same .pdf document that a website called "Games That Weren't" made public a few months ago.

We posted it on Yolkfolk.com not long afterwards.

https://www.yolkfolk.com/media/dizzy7.pdf

More importantly, I've said this before, if any DizzyAGE programmer wants to add the options where you have the option to choose which graphics you prefer, then by all means go for it. This is an open project. :smile:

I've been after sprite sheets for the 16-bit version of Crystal Kingdom for a long time, somewhere down the line I may have to resort to doing that myself on an Amiga emulator.
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#82252
yes it will be the same design document, I'm trying to find the backups for the art I changed other than the backgrounds, game panel and loading screen

these three I have found so far (need to search on my old pc)

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#82253
Is moustache Dizzy have a name? :cool:
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#82254
[quote data-userid="374" data-postid="82253"]

Is moustache Dizzy have a name? :cool:

[/quote]

That's Grand Dizzy. That's what he looked like on the 16-bit versions of Crystal Kingdom. :smile:

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#82255
He certainly looks younger!
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