Hi guys, not an exciting update I'm afraid but since this year's Easter Competition is now ending, I'm calling for some fresh help in fixing certain bugs and having the special menu options added to the game.
It would be great if it could be possible to get this remake fully finished before this year ends.
Anybody who's willing to help, please feel free to make any alterations to the game via the download link and let us know if you've made any changes or fixes.The latest reupload has the following minor changes.
- Replaced the Dizzy Fansite jingle and Jump sound in better sound quality.
- Made the Wishing Well an inch taller as the snake on that screen can hurt you when you're standing on the well.
- Moved the leak in the lower deck of the Pirate Ship.
Same link (v0.8) -
https://www.yolkfolk.com/media/games/yolkfolk/CKDR.zipRegarding the bug list - The details of the bugs and proposals I've listed should now be clearer than before as I've rewritten most of them.
You can see the updated list on the first post of this thread aswell as here:
From Adz.M-- Dizzy's dialog boxes when talking to the genie - "HMM, LET ME THINK" and "COULD YOU MAKE GRAND DIZZY TALK TO ME?" need to be in two separate boxes instead of one.
-- The Acid Raindrops that appear in the following rooms drop too fast, making it impossible to walk past without losing health:
UNDERGROUND (20,5)
UNDERGROUND (24,5)
UNDERGROUND (23,6)
AZTEC ZONE (29,3)
AZTEC ZONE (30,3)
-- (Already mentioned) The PARACHUTE doesn't act the same way as the original game.
When carrying the PARACHUTE, it only takes effect when jumping to reach the Sword on THE BIG JUMP screen.
-- The "GameOver" tune needs to play on the following events:
- When all three lives are lost.
- When the "Game Completed" dialog box appears
-- The "LevComplete" tune needs to play on the following events:
- When Grand Dizzy says "Good Luck" before giving you the Scythe.
- When Dizzy is standing on the Crows Nest and spots Crystal Island with the telescope.
- When Dizzy puntures the dinghy with the Pin.
- When you're told that ALL THREE treasures are placed correctly at The Alter.
-- The "Title" tune needs to play when Dizzy appears on the "CONGRATULATIONS" screen.
-- The following Game Settings need to be added:
- BORDER SELECT - The option to display either the Spectrum, Amstrad or Commodore border.
- DIZZY COLOUR - The option to give Dizzy Red or White gloves and boots.
- MUSIC SELECT - The option to make the game play music from either the Spectrum or the Commodore version.
-- The Inventory screen shows the pictures of the items like in Spellbound - Jamie Douglas managed to one for Mystic Forest - exactly the same as the original Crystal Kingdom.
-- The dialog borders need replacing with ones from the original game.
From Pogie:-- I have held off inserting the music Adz mentioned as the framework for selecting which version's music hasn't yet been inserted and that will obviously have an effect on what is meant to be played.
-- Ditto for the white or coloured Dizzy in the Dinghy, whip puzzle and closing sequence.
-- Grandad has also coded the Parachute puzzle to be a little more accurate with the original game but it still needs some work.
-- Im still attempting to isolate the code for the inventory with item pictures, the selectable music and coloured Dizzy. Again, any help would be appreciated
-- There's the traditional (for these remakes) white/coloured Dizzy, selectable languages, borders and music menus to code. I don't even know where to begin with those!
-- If a cheat mode is coded please be aware that some puzzles rely on certain items being available only at certain times during the game so selectable items (as we had in the Spellbound remake) will cause some issues with the gameplay so it's probably wise to leave it out of this one! Extra lives, extra energy and extra cherries will not interfere with anything else though and might be a fun addition.
-- If you need to give anything some new ID numbers use the 700's, I think most of those are free - it's easy enough to check them with the map editor anyway! Many thanks. :smile: