So I finally worked the shader out after thinking the program was broken (you're supposed to set it BEFORE you place the tile!) - but can I shade only the alpha tile? I want to draw a shaded circle, but of course it shows as a square with a circle inside
3 posts
Actually you can change the properties of a placed tile by right clicking and selecting properties and any changes you make will be reflected as soon as you close the properties box (not forgetting to save the map or you lose them).
Alpha files just act as a mask so that the 'white' part is the part of the .bmp file that is shown in a 'blended' .tga tile, the rest is 'masked'. Changing the tile to add, mod and mod2 will show the full tile in various levels of transparancy including the 'background' of the .bmp file. Opaque makes the full tile visible, including the background.
I'm not sure what you mean by 'shaded', but having had a little play around I made a .bmp file with a dark grey triangle with a white background, then made an alpha file with it all being the same dark grey. The resulting .tga file using the shader property as mod shows a slightly transparent grey triangle with an invisible background. Don't know if this helps.
Alpha files just act as a mask so that the 'white' part is the part of the .bmp file that is shown in a 'blended' .tga tile, the rest is 'masked'. Changing the tile to add, mod and mod2 will show the full tile in various levels of transparancy including the 'background' of the .bmp file. Opaque makes the full tile visible, including the background.
I'm not sure what you mean by 'shaded', but having had a little play around I made a .bmp file with a dark grey triangle with a white background, then made an alpha file with it all being the same dark grey. The resulting .tga file using the shader property as mod shows a slightly transparent grey triangle with an invisible background. Don't know if this helps.
Thanks a lot, that's exactly what I needed! I was trying to do the same thing, but with a circle instead of a triangle :vhappy:
You're also right about being able to adjust the shader property after placing the tile. I can't for the life of me figure out why I thought you couldn't. I'd been trying to set a shader for underwater, and can only assume I was drawing it on the wrong layer. Anyway, thanks, I now have disco lights too!!
You're also right about being able to adjust the shader property after placing the tile. I can't for the life of me figure out why I thought you couldn't. I'd been trying to set a shader for underwater, and can only assume I was drawing it on the wrong layer. Anyway, thanks, I now have disco lights too!!