⌂ YolkfolkThe Dizzy Fansite
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Dizzy 1: `Talkthrough`

Started by DCT on 1 October 2014 • 85,735 views

195 posts
#82278
Seems to me like "The Haunted Forest" would be somewhere Dizzy wouldn't want to go and would only go in desperation looking for morsels of food to feed the downtrodden Yolkfolk. So just because Dizzy was looking for berries/flowers/sticks there doesn't necessarily mean that there were any to find.
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#82281
Hmm, the story suggests that Zaks makes life hard for the yolkfolk it doesn't suggest that they are starving. He doesn't want them to starve he'd have no one to rule. Although I recognize he may not possess any such sense no part of the story intimates as such and there are certainly apples to be found even if they do break Dizzy's shell.

Either way the haunted forest, which so far doesn't seem so haunted maybe someone should bring the ghost hunters laser here and try playing with it, is definitely where he found the tablet which it might be useful for him to rediscover.

Anyhow I expect there'll be more on the forest later.
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#82286
Dizzy has nothing to pay the mysterious hermit with which kind of means coming here rather pointless at present. There's also an annoying spider scuttling around above Dizzy's head but, because it would provide and alternate route to the treehouse, you can't stand where it stands; so it effectively poses no danger unless you especially careless. There's nothing here at present so Dizzy keeps going right.
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#82289
So says a sign which apparently Dizzy can't stand on. Obviously he should be able to stand on it, then he'd be able to get the last of those nuisance raindrops drip, drip, dripping on the entrance to the graveyard. As it stands there are raindrops (or one) which Dizzy can't reach and can't reach Dizzy so neither party poses a danger to the other. Which seems a pointless waste of memory.

Anyway, the idea that this world isn't actively seeking to slay Dizzy weakens now due to something that strongly reduces its credibility. That sign actually does say "Dizzy's End" not 'Yolkfolk's End' or 'Trespassers End' but "Dizzy's End". It seems to exist purely to deter Dizzy from continuing his journey into the castle of a certain evil wizard he is now virtually on the threshold of. It's quite scary.

On the other hand, at the moment it actually is the end. At least it's as far as we can proceed in this direction as we don't possess the graveyard key the best we can do at the moment here is bring the raincoat as destroy as many as possible of those pesky pieces of precipitation. I suppose that's why you can't stand on the sign. The designers made it as then afterwards put in the idea of making the graveyard locked. No point having it locked if Dizzy can just jump and climb over the gate.

The haunted forest also ends here and presumably this is why it has it's name. Sitting on the edge of the graveyard gives the impression of it being haunted. Well that and the tree.

This is the first time I've paid enough attention to notice the trees in Katmandu but now they've caught my eye. Most of them are just normal health looking trees, with nice green leaves and, admittedly, nasty green apples dropping out of them. This one isn't. For reasons that are not immediately clear this tree has no leaves on it and that seems to me worthy of investigation. There's another tree that I hadn't noticed before, grey in colour and also without leaves. That's just outside Cigam and now also seems worthy of investigation.
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#82317
This set of scenes really is rather compressed on my sectional map. Basically Dizzy goes back left and discovers that there's a nice tree to be found and a nice empty platform to be explored to the left of it. There are birds to be dispatched and at the very top he can collect "The Gardeners Spade", the gardener is nowhere in sight. He can also leap off the top of the tree onto that nice mushroom to the left to see if it'll give him any extra height to clear that bridge he may have inadvertently broken.
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#82318
Unfortunately even the mushroom doesn't jump high enough. The jumps are fixed, jumping from a higher position wont make the bounce higher. That bridge, once broken, means game over. Nothing can undo or fix it (outside of cheating).
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#82336
(Minor) Correction. Nothing yet discovered. I'm continuing to think that this game may have gotten too big for its platform.
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#82363
Having got the spade we can now dig up hollow ground and find... well not a lot it seems just an empty cave will a couple of mushrooms and a large waterfall which connects to the river above. In a rather illogical piece of gameplay design the dry ice can be used to freeze the water which will in fact stop flowing so you can pass it rather than simply being replaced by the water that continues to flow from above. Where it goes now who know?

There's also "A Mushroom Trowel which is naturally used to move the upper mushroom so Dizzy can return to the surface although there may be other mushrooms it will work on. Other than that, since we don't yet need to cross the waterfall and we didn't bring the CO2, we go right.
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#82369
Since there is only one mushroom in this chamber the title obviously refers to the whole area, the fact it uses the plural is also a clue. You also now need to watch for more bones and stalactites for the first time. If you want to remember that they're not stalagmites remember stalaCTites the 'C' referring to ceiling, because they grow from the ceiling, and the 'T' referring to top, because they're found at the top. For the reverse you must remember that they're stalaGMites. The 'G' for ground, because they grow from the ground and the 'M' for memorize because you simply have to memorize that it's a 'M' and not a 'T''. There also some small stalagtites you need to be especially aware of.

This room is essentially empty accept there's a clue in place the name here for this is where we leave at present when we're finished. There's a little hole in the roof which comes up though the well on the screen above which few players seem to have discovered. It certainly leaves you free to use the mushroom trowel on a mushroom other than the one it's commonly used on, presuming, of course, that it affects other mushrooms.
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#82370
remember stalaCTites the 'C' referring to ceiling, because they grow from the ceiling, and the 'T' referring to top, because they're found at the top. For the reverse you must remember that they're stalaGMites. The 'G' for ground, because they grow from the ground and the 'M' for memorize because you simply have to memorize that it's a 'M' and not a 'T''. My old geography teacher told us to remember that 'tites (tights) come down! Maybe that's because I went to a boys school!
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#82376
I've heard that one which is not un-useful but has the following problems:

1. Tights also get pulled up.
2. It doesn't stop people righting 'stalagtites' or 'stalacmites' which, of course, are incorrect.
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#82384
It's pretty cramped in here and there's a good chance of Dizzy getting flattened to mush by the (two (TWO!) falling stalactites that appear to be in the immediate vicinity. If he does there's are extra life available if you can just get him across the water without drowning, not actually an easy task the game can get a bit glitchy here it seems.

After you've finished he you can pick up the highly important item the "Rusty Bolt Cutters" (well they will be sitting down here). Now I can't remember seeing any bolts around but I suspect it cuts other forms of metal too. So we're going left and we're leaping out that well (make sure you don't fall straight back down as you proceed back to the mines).
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#82399
Having obtained the bolt cutters we can now cut loose the raft that we find to the left of the mine and cross the expanse of water which was previously inaccessible. Because, unlike everything else in this game Dizzy has no free will, our Egg headed hero won't stay on the raft unless told to. Upon doing so however you are immediately rewarded... with the most empty screen in the game there really is nothing here and nothing to do; there's not even any dangers to contend with. The only thing that can be done is to keep walking left... good job you never have to come this way again, oh, wait, maybe you do.
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#82401
^Actually there are two stalactites. So it isn't completely empty. Plus the unknown to Dizzy garlic above.
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#82402
OK, then two stalactites. The maps I'm using aren't incredibly helpful one seems to have dubious content the other the actual game map gives no indication where one screen ends and the next screen begins. Looking at that two stalactites still seems dubious I can see two stalactites but it seems to make the screen size seem very awkward.

Still, you're right, that garlic is technically in this screen although it doesn't make the scene any more interesting at present.
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#82409
Yes, I remember the poem. That's both how the poem begins and effectively ends. I considered attempting to follow the poem through this game but that really doesn't seem to be possible, not without being incredibly awkward anyway.

All the same we have made it to the end of stage one after all this time all we have to do now is avoid any further stalactites dropping on us and pick up "A Leprechaun's Wig" (this looks like a very unlikely place for leprechauns and since when did they where wigs?) and then make our way back to the witch cauldron where we can put it in the pot. We are now one step towards vanquishing Zacks. Phew
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#82465
I should be getting back to this now but I seem to have lost all my maps. World Of Spectrum seems to have gone to the wall so I can't access any of them at present. Not sure how I'm going to continue the talkthrough now. I'll have to five it some thought.
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#82467
Hooray, you must be clairvoyant. Those are precisely the maps. Well almost the top one is the version which has the object labelled (albeit sometimes badly). But that's top I can now go back to working on the talkthrough. I can also now use World Of Spectrum again, which has found it's error and fixed it. Although not always as WOS sometimes throws other hurdles my way.
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