^Nothing with any of them now. Head into the labyrinth and figure that out.
[/quote]
Damn, i read afterwards that dizzy had to have no items on him to enter the maze. Completed the game, some nasty puzzles, but pretty good game non the less. Well done Grandad :smile:
I`ll think of creating a dizzy game myself, but first i`ll need a story. Btw, Grandad, how long took you to create this one?
Thanks crystal. I think some people may have had problems as in some puzzles you couldn't be sure that they actually needed an item until you were holding it in the inventory when you talked to them.
Generally my games take a couple of months off and on. Often I just start with an idea and then just build round it. In this game I started by creating the labyrinth, then added the statues, then just faffed around with various ideas for different 'areas'.
It's always good when new people have a go at making a game. Just think of a 'main' goal (let's face it, getting some flowers for Daisy isn't exactly an earth shattering quest) and then think up some obstacles. Obstacles often include locked doors and big rocks, and then thinking up more obstacles for them to be able to get the key and the pickaxe. Yolkers love playing all Dizzy related games and a reasonably simple game is just as much fun as a more complicated one. So why not give it a go. If you have a particular puzzle in mind but have no idea how to code it, then just ask for advice on the 'dizzyage coding' thread and you'll find lots of people willing to give you a hand.
This discussion is read-only.Browse the replies or return to the forum category.Back to forum