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Community discussion

Sunken Castle Dizzy v1.3 [DOWNLOADABLE]

Started by Adam Markey on 24 May 2015 • 18,496 views

30 posts
#55470

By Simon Rice (Noggin The Nog)

v1.3

{eggs2}:dage:

:egg: Yolkfolk.com

:egg: DizzyAGE

:egg: Help Thread

Story:
The Yolkfolk are out exploring the caves down by the beach, when Dizzy slips and falls down a deep crevasse.

Far underground, with the sea rushing in from above, can he escape the haunted cavern before he runs out of air?

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#82714
Looking good so far! I was just on my way to free the skeleton with the bone cutters when I drowned :sad: . I really like that underwater aspect of it, there's a panic there that reminds me a little of Sonic. Need to go out for some bank holiday shopping now (woe is me..) and I'll get on it again tonight. I like the rock see-saw puzzle, which I may have to borrow for a future game of my own! And I'm not sure how that save system works (the light went out?) but I'm sure I'll work it out.
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#82715

Oops! Changing the text colour doesn't seem to work on the "what's new?" section. But it may not have been a spoiler anyway since it was only an idea, may not work {yolkfolk}:tongue:

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#82718

OK the light went out because the water is of course rising.... This game is pretty scary! {yolkfolk}:jawdrop:
I didn't get chance to cut the skeleton free or help the pirate ghost before it all flooded. I think I need to find a snorkel very soon... Probably other people are way past me already..

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#82719
Hey Andy,

Hope you're enjoying the game. I was hoping to get some feedback on how difficult it is - is the water rising too fast?

When you know all the puzzles it always seems too slow.
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#82721

Dizzy dancing to the Sirens music is so so funny :lol: :lol: . I'm like 'Dizzy stop f*****g dancing, you're gonna drown!'

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#82724
Possibly just a little too fast for me.. none of the puzzles seem too taxing so far, I think I'm just slow! Maybe if I knew the water level was rising from the start (maybe the intro will explain this?) I'd have been a bit quicker. It sounds like I'm where jmcf is, though I didn't work out how to get part the sirens. Not to worry, I'll start again :tup:
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#82758

The Help Thread is now here if you get stuck. :smile:

https://yolkfolk.com/communityforum/dizzy-fan-games-help/sunken-castle-dizzy-help-thread-3/

It's a brilliant game and I managed to finish it. :tongue:

I could've finished it last night, but I made a certain huge mistake towards the end that left me unable to beat it!

Can't wait to see the final version. :smile:

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#82762
Glad to hear you enjoyed it Adz, but could I ask you for some feedback? What did you think of the difficulty level? Was the water rising too fast? And how did you trap yourself, is it something I might want to fix?
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#82763

[quote data-userid="642" data-postid="82762"]

Glad to hear you enjoyed it Adz, but could I ask you for some feedback? What did you think of the difficulty level? Was the water rising too fast? And how did you trap yourself, is it something I might want to fix?

[/quote]

I've sent you a PM on feedback. :smile:

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#82764
I had to start again once when I didn't swing back over to the castle, and left the lasso on the left hand side. I think the scuba is a great idea though.. I really thought I'd be able to relax once I found it, but you still have that sinking feeling..
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#82765

[quote data-userid="1205" data-postid="82764"]

I had to start again once when I didn’t swing back over to the castle, and left the lasso on the left hand side. I think the scuba is a great idea though.. I really thought I’d be able to relax once I found it, but you still have that sinking feeling..

[/quote]

I was gonna restart a game because of this but just left the water to get higher. You can then get back another way once the water is at a certain level (the dragon doesn't like water) . I've got another scuba but been stuck for a while now.

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#82861
Finished a few times now. Absolutely great game as always Noggin. The rising water is a brilliant device. The randomness really helps the replay value and me (I had three games going and when I got stuck in one I would play another using the info I got in the other two). Really looking forward to the completed version.

I wish I had noticed the remove/wear scuba option in the inventory my first play through. The last ghost I had to take care of was the treasure hunter and the water was well above the tinman's head at that point so I just barely got out. Perhaps point that out in the read me?

The water level seems to be about right. Almost to fast the first time but then to slow when you know what to do. I kept having to wait for it every time I started a new game. So maybe lowering the ledges so it doesn't have to be as high would be a good thing. Or at least the one going to the sirens. I kept having to wait one or two minutes for that one to get high enough.

Only bugs I found are when you get killed by a bat it says you drowned and after getting the torch you can get stuck above it and on the other side of the debris pile too. Also when you deal with the skeleton he still complains when you talk to him (although considering he wasn't thrilled with what you gave him maybe that was intentional?)
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#82880
Thanks for the feedback SnTrooper, I'll take it on board. I was concerned about the water maybe rising too fast but everyone seems to feel that was ok. I'm not worried about it being too slow in later games - that's what the medium and hard options are for!
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#82907
When, more or less, can the full version be expected? I'm not yearning for a difficult version :wink: , but I'd rather play something with an intro...
I learned today that I won't have a desktop computer soon (I asked my mom to buy it for my birthday, but currently most of her and her husband's money goes into building their house), but I managed to remove my laptop's battery and, if a friend's advice was correct, this should stop my computer's overheating plague - so I decided I COULD try new games without waiting for my elusive new computer...
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#82922

Hi Nowhere Girl, haven't seen you on here for a while.

I'm not sure when the final version will be done. I had to rush a bit to get the beta version done in time for the comp, so I've taken a break from it. I guess I'll have it done in a month or so - there's not too much to do.

And you'll love the hard mode I promise. {yolkfolk}:joy:

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#83174
v1.1 should now be up. :smile:

The Difficulty modes and Diamonds are added.

There is no intro and ending, which means that this is not the final version.
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#83177
Just to be clear, all the gameplay is complete in the new version, I just haven't finished the intro and end sequence.
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#83189

[quote data-userid="642" data-postid="83177"]

Just to be clear, all the gameplay is complete in the new version, I just haven’t finished the intro and end sequence.

[/quote]

excuse me but how I can in the game to change the difficulty level from easy to hard?

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#83190

[quote data-userid="1297" data-postid="83189"]

excuse me but how I can in the game to change the difficulty level from easy to hard?

[/quote]

Go to the Main Menu on the title screen (By pressing Q) and you'll find the difficulty option there.
Hope this helps. :smile:

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