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Dizzy's Bad Dream (HELP THREAD)

Started by The Armorog on 2 August 2015 • 24,048 views

60 posts
#83835
I think i am a bit stuck... or a lot . MY items are horn of Boo(used once) , blue key card, walking stick (used twice), screwdriver, sewer key (used multiple times), beard, id card , 5 coins, I am left with this puzzles:

-after using the horn of boo....need a key ....golden key?
-past the policeman on tar island
-get rope
-turn of the electricity in the museum
-make the strength potion
-get more coins
-get the green access card
-find the goblin king

So what should i do next
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#83837
Sorry Spooky, but I thought I'd already replied about finding the goblin king and getting the green card. You need to set the 'green' block in the temple of boo to the up position, then maybe fiddle around with a few other blocks so that you can jump up to the top left corner (where the statue started) and enter the secret room. Use the horn of boo on the symbol then talk to the goblin king and get the green card (allows access to the maintenance room on tar island). It also opens up the game and helps with most of the other quests.

Can't help with extra money - you only get what you can from the citizens on the first island, plus make sure you return the park key before you take the red plant so that you get your deposit back. Basically you only need buy one ferry ticket out, then when you arrive on the second island, immediately buy another ticket back. Once you've read about the island of boo, the goblin will appear outside the pub and then you can use the goblin travel service to save lots of money.
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#89180
Hi

Well long time since i played this game, started over again, but cant remember how to get the bottle, and whats with the statue, i can carry it around, is it useful for something?

Greetings
Sun2003
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#89181

Hi Sun, guess what ...I can't find my notes on this game and I know I did some as I needed to keep track of all the islands when I was making it :wall:

Right, looking at the map you use the statue in Daisy's Lair to make the gravity beams work. Not sure about which bottle you mean as in the list of items there is a bottle of beer, a bottle of vodka and an empty or full spray bottle {yolkfolk}:puzzled:

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#89182

Never ever throw your notes away!!

its the bottle of vodka im searching for :smile:

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#89183

I can't remember if you have to have a reason for wanting some vodka, but it seems that you have to ask the bloke in the Off Licence on Top Island for a bottle - this sets up the goblin for you to ask it to steal one for you from the pub after you've shown him the green card from the missing King. I'll assume that this only happens when the goblin is outside the pub.

OK back to Midnight Mansion and trying to find those damn secret areas ...I seem to finish each of the 11 mansions with one secret missing {dizzy}:mad:

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#89184

aha!! yes i remember now thanks, yes i need the vodka to move further in the museum, to get the ship etc... :smile:

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#89185
what now?? i have found 4 bricks, where is the red one, and where is Daisys lair??
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#89186

Sorry Sun, but there's no bricks in the list of inventory items available, so I have no idea what you're referring to {yolkfolk}:puzzled: - Daisy's lair is on Ice Island but you need a rope to climb down to it

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#89187
oh, well yes got the rope, but everytime i try to enter the right side, the guard will shoot me...
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#89188

Gosh, I'd forgotten how complicated I made this game :wall:

You need to find the four secret rooms by ringing the bells to get four ingredients that you make into a power of Lola potion (at Theo's place) which protects you from all the soldiers - I think I made the game so that you could avoid being killed by any soldier (or maybe just the blue ones), anywhere in the game once you'd drunk the potion,

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#89637

Where is the rope? I cannot find it anywhere.

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#89638

OK Hammermalc, first you need to examine the 'hole' in the ice to note that you need a rope, then you talk to the man in the Builder's shop on Tar Island and ask him for some rope. He tells you that the man in No. 4 Tar Road might sell you some rope. The man wants more cash than you have, but he will accept the model boat in the Maritime Museum, further down Tar Road, which you have to steal. Best of luck!

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#89641

What a brilliant game. I forgot about your rule. I knew about the rope, but Dizzy didn't. Fantastic game.

 

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#90037

It's too hot outside and while I'm waiting for another fantastic Grandad game I thought I'd play this one again.  I've almost finished but I just can't work out how to get the Wally weed from the side of Daisy's HQ.  This might be asking a lot Grandad as the game is years old and you may not have any notes but I'd be grateful for any help you can offer!!!!

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#90038

You guessed right Sparkles - no notes, so I've had a look at the map to see how much I remember. It seems that the only way to get the wally weed is by removing Daisy's statue (with dynamite) and you get to that area via the vent in the prisoner's room, so you have to rescue the prisoner first.

 

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#90039

Ah!  Not found any dynamite yet.  Thought I might need to be strong to push the statue over.  I’m desperate to use the red bell 😂😂. Back to the drawing board!

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#90040

Thanks for the help Grandad.  Finished now. I'd forgotten what a challenge this game was but also how enjoyable.  I do hope there'll be another Grandad game soon. 

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