[quote data-userid="642" data-postid="84652"]
Welcome to the forum! :smile:
I can’t help with your project I’m afraid, I know nothing about C#, but I wish you luck! Will you be sharing the finished game on yolfolk.com?
[/quote]
Yep I will share the project and the game here. I really like this community. Once the unity project is complete, it will be possible to create Dizzy games with minimal knowledge of C#.
I came up with this idea last year, when I created a platformer game for my class. That game had only a couple of levels and had very simple game mechanics. Walk, Jump collect berries... I realized that I could create Dizzy game using those mechanics. Only missing thing was the graphics, and the inventory system.
Currently I have managed to create a very simple inventory system, by watching several youtube videos, and added animated sprites. It is very basic at the moment. Dizzy can only collect items, but he cannot drop them, also the inventory itself is quite large. (30 slots at the moment)
I remember that having 3-4 item slots was very tedious during the old Dizzy games, so I made it bigger. But I am not sure if it is too big.
I will try to implement as much as possible from the past Dizzy games, such as the aqualung, umbrella, the mining hat...
I have some extra mechanics in mind, but I am not sure if I will ever implement them. Such as buying or selling items, double jump, light vs dark mechanics, freezing temperatures...