https://www.kickstarter.com/projects/1835143999/zx-spectrum-next/posts/1889924
What do you think of it???
Started by universospectrum on 19 May 2017 • 9,540 views
hahah the twins videos are always a bit strange.
Wonderful Dizzy is a bit to close to Wonderland but i suspect that was the point.. personally i think a Stephen King Dizzy would have been better {dizzy}:dizwink:
At least it means those who are not doing the kickstarter will still be able to play the game, it says they get it free so i assume it means everyone has to pay for it?
Never thought we would be a new official Dizzy game.. fantastic.
Posted by: @mephDreamworld Pogie is now been added, be cool to see how they port that nes game to the Speccy.
Probably at Spectrum Next an expanded palette as on DizzyAGE. Though at us do also it without any Next. Just new video card. The kleshing of attributes can be disconnected.
Posted by: @zavierSo what's the latest on Wonderful Dizzy? A couple more years have passed but I can't find it anywhere
I posted about it on the main site's 'Status Update' news post back in December.
The last we heard from anybody in the game's development team was October last year.
"Game plot was done first by Andrew and Philip Oliver, this was 100% complete a long time ago.
We have completed 99.9% of graphics (some small patches could be required here and there, but 100% of game plot graphics is covered).
We have a loading screen and all plot intro slides thanks to MAC (Marco Antonio del Campo).
Some locations had been done by Jarrod Bentley, some by me, some by Pheel (Alexander Filyanov) and some locations and items had been done by Oleg Origin.
What's missing yet is a main menu graphics, but this is a lower priority task, I'll do it closer to project completion.
We also have about 50% of music, thanks to MMCM (Sergey Kosov).
Main game theme is ready, some secondary tunes are in progress (menu, final cut and so on).
The engine is ready from the CKD Remake, so this huge part is already done, working and stable.
95% of game rooms map is assembled by dr.bars (Evgeniy Barskiy), so only a pair of rooms are drawn but not yet assembled via game sprites.
About 75-80% of terrain physics is set up. This means that about 80% of game map can be travelled on foot already and some rooms are still only accessible in debug-fly-mode.
Currently Evgeniy is a bit busy with some real life tasks (moving to a new place, a lot of work), so the coding/assembling work progresses slowly.
We also have difficulties with squeezing all texts into the game, the amount of work done on plot by Andrew and Philip is fascinating, and we wouldn't like to cut anything.
Almost no game logic has been programmed this far.
It's hard to give any estimates for a game completion, it's mostly up to Evgeniy now, and he is currently struggling to find more spare time for the project, so it would progress quicker."
Basically a majority of the game is all done, its just the programming and some minor graphical tweaks left to do.
Problem is, we don't know how far along Evgeniy is now, especially if he's still struggling to find some time.
Hopefully not much longer to wait now.