Thanks Grandad.
Only one bug mhh, that's not bad for me ha ha ha, but the game is still Playable?
As you know, when you are just testing a game yourself, it is very hard to test everything, you can be testing it for days or weeks {dizzy}:dizwink:
I would love to release my next game to testers first, so as they can tell me any minor problems and I can fix them, f you fancy the job I would be very proud?, or if any one else wants to test my next game then let me know in a private messages Thanks. :cool:
I am already working on a follow up, you need to complete the game then you will get why I am making a follow up game, and I have had to re-write some of the custom code especially in the Handlers.gs file for parts of my new game to work properly, and I was shocked it all worked first time after re-writing some custom code. {yolkfolk}:scratch:
I am learning all the time about the Game Engine, and all the functions, I am sure it will take me months to fully understand everything.
But I am sure if I get stuck I can ask you, you are much more advanced then me the now, as I said I have played all your games, and you where one of the reasons I decided to make my own game, your games are FANTASTIC thanks for writing them {yolkfolk}:clap:
And off course I remember playing all the original Dizzy games on the Commodore 64, and they where great, so when I found out ALEXANDRU SIMION AND CRISTINA SIMION had wrote the Dizzy Engine, I was determined to make my first game, many thanks to the aformentioned.
Ohh and my spelling errors hee hee hee, I basically wrote the game on the fly, and I started with a tree and just went from there, and read bits of the books, and came up with Dizzy In Bago Bago Island, I should have had a story board and thought about it more especially the Dialogues, I am already 1/4 way finished with my second game, and I started with a bit of grass, and just went from there again ha ha ha,
My next game after this I am going to go Professional :x_x:
Many thanks again Grandad.
Steve