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Log Cabin Dizzy (ZX Spectrum Edition) v1.04 [DOWNLOADABLE]

Started by Verm-V on 30 December 2018 • 5,450 views

5 posts
#55740

Log Cabin Dizzy (ZX Spectrum Edition) V1.04
ZX Spectrum remake of PC game "Log Cabin Dizzy" (by Jamie Douglas)
Game made with Dizzy Scripting Engine V0.9.28 (by Hippiman) and DizzyAge Map Editor (by Alexandru Simion)
Game made for ZX-Spectrum personal computer and you need an emulator program (like Spectaculator or Unreal Speccy to run it)

English Version:
Log Cabin Dizzy V1.04 ENG.trd
Russian Version:
Log Cabin Dizzy V1.04 RUS.trd

Story
Dizzy and the Yolkfolk are sheltering from the winter snow and cold in their log cabin.
Unfortunately there's no fire going, and Pogie is sitting on the wood!
Help Dizzy to keep the Yolkfolk warm and get the fire lit before they freeze to death!

Creators:

Story, puzzles: Jamie Douglas

Code:Verm-V

Graphics:
Charcacters: Jamie Douglas
Title Screen: "Wintry Lodge" by Andy Green
HUD: VK007, Verm-V
Some sprites: Hippiman, Verm-V, VK007

Music:
Menu - "Winter Vacation (2017)" by MmcM
Game - "Warm days (2018)" by MmcM

Beta testing: VK007, Titus, Hippiman

Based on characters created by Oliver Twins
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https://yolkfolk.com/games/log-cabin-dizzy-spectrum-remake/
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#87072
Is there any info on the “Dizzy Scripting Engine”?
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#87073

[quote data-userid="172" data-postid="87072"]

Is there any info on the “Dizzy Scripting Engine”?

[/quote]

Dizzy Scripting Engine (or DizzySe) is a new engine that uses the concept of Dizzyage (tiles, similar scripts, etc.) and its map editor.
It allows to create Dizzy-like games for the ZX-Spectrum personal computer.
It is still in development and not public available yet.
Engine developer: Hippiman
He also make another one game on that engine: Dizzy and the Mystical Letter

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#87074

Both English and Russian versions should now be up on Yolkfolk.
:egg: https://yolkfolk.com/games/log-cabin-dizzy-spectrum-remake/

My apologies if anyone has been miscredited on the page.

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#87075
Thanks @Verm-V

Be interested to see if/it when it is released,

Get it up on GitHub :wink:
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