YolkfolkThe Dizzy Fansite
Community discussion

Dizzy remake (unreal engine)

Started by yodardeux on 18 September 2019 • 7,599 views

15 posts
#87618

Wow!

I like the graphics, and it looks like it plays well too. :yes:

If there's anything we can do to help, please let us know. :smile:

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#87619
thanks for your feedback !

do you have knowledge in unreal engine ?
maybe able to make some lowpoly graphic on 3dsmax ? or making chiptune music ?
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#87620

[quote data-userid="1910" data-postid="87619"]

thanks for your feedback !

do you have knowledge in unreal engine ?
maybe able to make some lowpoly graphic on 3dsmax ? or making chiptune music ?

[/quote]

I'm afraid I'm not familiar with the Unreal Engine.
I can only do basic pixel graphics and I don't know how to make my own music.

Sorry I'm not much help here, but I can provide links to Music and SFX from the official Dizzy games here, including for the Spectrum and Amstrad.
All available to download in MP3, OGG and WAV formats.

https://yolkfolk.com/game-audio/

https://yolkfolk.com/game-sounds/

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#87629
Pretty nice, despite my strong preference for 2D pixel graphics. However, work on a few aspects:
1. The item menu! It looks just Really Bad. Such small, ordinary font... nope, this just Doesn't Work, maybe you should make it more decorative instead?
2. The mountains look very modest and "empty" compared to the areas with more greenery. Maybe try to decorate them more, for example add some moss, lichen or even coloured crystals?
Is it a remake of Dizzy TUCA? To be honest, I never liked this one... of all the Dizzy adventure games, this one is my least favourite. I think I only completed it once, so I also don't remember the game well. But a part why I don't like it is its very modest art... If I remember well, it DID have a later DOS remake (I'd check it if Dizzy.pl didn't die :wall: ), but with a very poor, dark colour palette, very unlike the DOS version of "Fantasy World Dizzy" (to which it was most similar in terms of Dizzy silhouette - in later games DOS Dizzy looked more "slim"). So a Windows remake with better graphics could be a good idea...
I mean, it's Windows, right? Nowadays one needs to ask again, more and more games are only being made for mobiles - and my mobile can only play games as sophisticated as "Snake"... And I don't want to use a smartphone, first I find these teenie weenie touchscreenie keyboardettes too small (I usually hit about 2 keys at once), and second... I enjoy Doing Things Most People Don't (example: climbing ski jumping hills) And Not Doing Things Most People Do (example: sex) and it really makes me feel good when sit down on the Warsaw Metro, there are six seats in a row, and fairly often in such a row five people pull out their smartphones and I pull out a book... :teethy:
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#87632
Hey Nowhere Girl,

thanks for your feedback ! :tup:
1. The item menu! It looks just Really Bad. Such small, ordinary font... nope, this just Doesn't Work, maybe you should make it more decorative instead? is just a draft for visualizing the items in developing phase not the final version... {yolkfolk}:scratch:

2 the mountains look very modest and "empty" compared to the areas with more greenery. Maybe try to decorate them more, for example add some moss, lichen or even coloured crystals? yep good idea but is the same here just a draft not the final version
for info this game is just at the start of the developing process :x_x:
Is it a remake of Dizzy TUCA? maybe a sequel...
it's Windows, right? yep but unreal engine is able to compil for android ios linux and console


Best regards from Belgium :girl:
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#87635

Looks amazing yodardeux for such an early stage. Keep going! {yolkfolk}:clap: {yolkfolk}:clap: {yolkfolk}:clap: {yolkfolk}:clap:  

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#87651

You're eggpanding that level out nicely {dizzy}:cool:

What do you plan to do next? Have you got a design you're sticking to or are you making it as you go along?

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#87655
i have a global idea in my mind for diferent area like cimetery, village, cave, mine, moutain, castel... but i making this as i go along
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#87656
It certainly is a fresh way in how dizzy plays. I had planned to do a dizzy fan game, but maybe in the new year when hopefully I have less work on.

Best of luck with your project, don't stop!
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#87657
i have a global idea in my mind for diferent area like cimetery, village, cave, mine, moutain, castel... but i making this as i go along So I wanted to bring again my idea, which I has already mentioned to Verm-V in his topic. I like how in some games you can read epitaphs on tombstones - in the few Dizzy games (such as "A Pirate's Life Dizzy") where it was implemented, it's done by pressing Enter in front of the grave, in point and click adventure games - typically with the eye icon. Such epitaphs could be included in your game too, maybe you could ask other users to invent some funny or haunting epitaphs to use in the game...

Some examples:
"A Pirate's Life Dizzy": "Here lies Lady Scully. Believed flying saucers weren't real till the vicar's tea party. It hit her in the head and now she's dead".

"Monkey Island" (also repeated as an Easter egg in "Heroine's Quest"): "For the most comfortable afterlife, contact Stan's Previously Used Coffins at 555-KOFN".

"Pepper's Adventures in Time" (it's a dog tomb inside a mansion, highlighting the idea that the governor's daughter is a little sadist who kidnaps pets and "beautifies" in humiliating and dangerous ways):
"My beloved Fluffum Foo,
All I did was shampoo you,
Shave your paws,
Pierce your nose,
Put rings upon your little toes.
So why oh why did you run away
And jump into the sea that day?"

"Quest for Glory 1" (VGA version), also repeated in "Quest for Infamy": "Here lies an atheist: all dressed up and nowhere to go".

"Loom": "Softshard, wife of Luscent Bottleblower, here attained Final Clarity".

"King's Quest 4":
"Strong and athletic was my frame;
Far from my native home I came,
And manly fought with Simon Byrne;
Alas! but liv'd not to return.
Reader, take warning by my fate,
Lest you should rue your case too late;
If you have ever fought before,
Determine now to fight no more."


Generally, I greatly enjoy collecting screenshots from games and it's a nice feelings when similar sceneries repeat in different games. For example, I have views of cemeteries from games such as parts of the "King's Quest" and "Quest for Glory" series, "Heroine's Quest", "Quest for Infamy", "Broken Sword 1", "Blackwell Epiphany", "The Prince and the Coward", "Eagle Eye Mysteries in London", "Fantastic Adventures of Dizzy", "Runaway 3", "Irony Curtain", "Monkey Island 3"...
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#87750
A little addition to my previous post. The "Here lies an atheist" epitaph seems to be a classic. :wink: I have just (well, last night) made use of Steam's Halloween sale and finally bought the full version of "Spud's Quest". For those who haven't played it: in this version on the left shore of the lake there is Merlin's tower, and on the way there Spud passes through a graveyard. It has five graves with epitaphs and fair amounts of black humour - and one of them is exactly this "Here lies an atheist", coming all the way back from "Quest for Glory 1".
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#89204
The graphics got me..Any new update to the game?
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