YolkfolkThe Dizzy Fansite
Community discussion

Hello, everyone! Oh, and could you help me...

Started by Andrey Mashinistov on 26 May 2020 • 1,628 views

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#55804

Hello, everyone!
And Привет! to all you Russian programmers! {yolkfolk}:joy:

I have been working on dizzy games for years, possibly since I was nine, but I can't be sure. I've made it this far on my own through trial and error, and, yes, using other people's work. Hopefully I will finally be able to finally get round to finishing making my own dizzy game. All my games will be available in both English and Russian, but I'm very ambitious and a bit of procrastinator so I'm not promising anything soon. Now hopefully, I will be able to get more done with the help of the community.

So, down to business; I have a little problem. When I run my game my language menu no longer shows up, I've tried replacing local.gs file and the start.gs file with earlier versions - but it made no difference. There is nothing wrong with the language menu, because it runs fine when I open it from the game menu. I tried replacing the LocalSelectLanguage(); command in start.gs with normal message and message pop commands -and guess what, that didn't show up either. The language menu is there, because if you press the up and down buttons and then press enter you can change the language, but the menu just isn't visable. Why not? I have no idea! {yolkfolk}:puzzled: Please help. If you need more details, I can share them.

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#88092
Hi Andrey,

Welcome to the forum. :smile:

I'm afraid I can't help you with your problem though. I've not worked on any game with multiple languages before.
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#88093

Hello Andrey,

unfortunately I can't help you either, because I myself need help here. {yolkfolk}:redfaced:
BUT, download and unpack the game "Dizzy Collects Diamonds 2".

https://www.yolkfolk.com/dizzyage/game.php?id=295

There is a menu for 2 languages ​​to choose from. Maybe you can find a solution in this script. {yolkfolk}:scratch:

Best Regards
Kalle

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#88094

Thanks for the welcome, you two! {yolkfolk}:joy:

By the way, Noggin, I'm a great a fan. Don't Panic Dizzy has to be my all time favourite dizzy game. :tup:

Thanks for the suggestion, Kalle, but I've already looked at the scripts from Fantastic Dizzy. The problem is not linked to the language menu itself, as I said in my first post I tried replacing the LocalSelectLanguage(); command (that opens the language menu) in start.gs with normal message and message pop commands (i.e. Message0(3,3,"Hello!"); MessagePop();) but to no effect; however, I'll keep working on it. {yolkfolk}:scratch:

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#88095

Good news, I solved the problem! {yolkfolk}:yahoo:
I just needed to add two lines of code to func HandlerDrawHud() in handlers.gs. Two lines of code basically tell the game to check for and display dialogs when drawing the hud! Now my language menu shows up fine, though how I messed it up in the first place I have no idea! {yolkfolk}:redfaced:

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#88096

Welcome, Andrey. {yolkfolk}:cheers:

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