I just read a Gamespot article from 2014 about the Game Genie that starts by explaining that Treasure Island Dizzy was once made as an (standalone?) NES cartridge with a knob to adjust the number of extra lives. And I'm thinking, what extra lives?! The original Treasure Island Dizzy was infamously stripped of its extra lives feature because the Oliver Twins couldn't figure out how to code respawning Dizzy if he dropped the vital snorkel in an unreachable place in time for bringing the game to market, and the enhanced remakes followed suit to maintain its difficulty level. So how could the Nintendo version have a way to adjust the number of lives if they wouldn't have bothered coding what happens when you lose a life without the game being over? Has anyone found any unused respawning code?! And does anyone have pictures of the special cartridge? I mean, two years after that article went up, there was a comment from someone claiming to have the one Game Genie 2 in existence, so anything's possible...
(Not to mention, the article calls that feature the forerunner of the Game Genie, but a closer parallel would seem to be the story passed around about how the first version of Micro Machines needed a single byte patched by a separate device in the cartridge to prevent a game-breaking glitch. I wonder why I haven't read more about this byte or the device in ROM dump discussions...)
(Not to mention, the article calls that feature the forerunner of the Game Genie, but a closer parallel would seem to be the story passed around about how the first version of Micro Machines needed a single byte patched by a separate device in the cartridge to prevent a game-breaking glitch. I wonder why I haven't read more about this byte or the device in ROM dump discussions...)