⌂ YolkfolkThe Dizzy Fansite
Community discussion

Official Release Log

Started by Adam Markey on 26 August 2021 • 1,603 views

2 posts
#89589

This is the release log for Wonderful Dizzy, last updated 24th August 2021.

 

v1.5 (24.08.2021)

*Fixed an error when selecting the quit key.

 

v1.4 (14.08.2021)

*Corrected spelling typos. 
*Fixed softlock when jumping next to a witch.
*Fixed softlock with the inventory in the house when Pogie is absent. 
*Fixed flickering of items when attacking a dragon. 
*Fixed logic with the need to help all friends in the final of the game. 
*Removed foreground artefacts in the forest. 
*Fixed the logic when interacting with the scarecrow. 
*Removed the overlay of the coin on the magic wand.
*A small code optimization.

 

v1.3.1 (21.07.2021)

+An extended finalcut soundtrack has been added.
+Added bats to the upper tiers of the forest
*Fixed visual bugs in the forest (Now always walking in front of the railings)
*When taking a coin, the character’s initial dialogue was skipped.
*Impossible to jump behind the witch in the castle.
*More space between coins to avoid taking two at once and only getting one registered

 

v1.2 (16.07.2021)

*The number of coins was not reset after restarting the game.

 

v1.1 (08.07.2021)

+Extended memory support has been added.
+Added taking a coin by SELECT key instead of tapping.
*Corrected spelling typos.
*Pirate sprite updated.
*Dizzy doesn’t fall through the water at the castle.
*Fixed a bug with disappearing coin.
*Fixed flickering column in the chateau
*The dread castle graphics have been updated.
*Found a lost epaulettes at the guard.
*The ticking heart is not lost now.
*Fixed flickering inventory and coins when changing rooms.
*Fixed fatal bug with active objects when interacting from the menu.

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#89596

I read in a YouTube video description that the method for accessing the 100th coin has changed in one of these revisions. I wonder if anyone here has gone to the trouble of finding it!

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