This is the release log for Wonderful Dizzy, last updated 24th August 2021.
v1.5 (24.08.2021)
*Fixed an error when selecting the quit key.
v1.4 (14.08.2021)
*Corrected spelling typos.
*Fixed softlock when jumping next to a witch.
*Fixed softlock with the inventory in the house when Pogie is absent.
*Fixed flickering of items when attacking a dragon.
*Fixed logic with the need to help all friends in the final of the game.
*Removed foreground artefacts in the forest.
*Fixed the logic when interacting with the scarecrow.
*Removed the overlay of the coin on the magic wand.
*A small code optimization.
v1.3.1 (21.07.2021)
+An extended finalcut soundtrack has been added.
+Added bats to the upper tiers of the forest
*Fixed visual bugs in the forest (Now always walking in front of the railings)
*When taking a coin, the character’s initial dialogue was skipped.
*Impossible to jump behind the witch in the castle.
*More space between coins to avoid taking two at once and only getting one registered
v1.2 (16.07.2021)
*The number of coins was not reset after restarting the game.
v1.1 (08.07.2021)
+Extended memory support has been added.
+Added taking a coin by SELECT key instead of tapping.
*Corrected spelling typos.
*Pirate sprite updated.
*Dizzy doesn’t fall through the water at the castle.
*Fixed a bug with disappearing coin.
*Fixed flickering column in the chateau
*The dread castle graphics have been updated.
*Found a lost epaulettes at the guard.
*The ticking heart is not lost now.
*Fixed flickering inventory and coins when changing rooms.
*Fixed fatal bug with active objects when interacting from the menu.