Thank you for your bug report, it's very important to us. We have urgently released a new version with bug fixes. Please update to the latest version. It is recommended to completely uninstall the old version and reinstall it, but please note that you will lose your saved data.
Thanks, the update fixed a number of issues:
-Dizzys amazing dream brush I mentioned is now solid, allowing me to get out of mine.
-It is now possible to get the screwdriver in Dizzy Night at museum.
-RESTART now works properly.
-Dizzy in some games(like Amazing Dream) no longer leaves stray pixels while moving.
Now, another issue I encountered is slowdown in Dizzy in the Dungeons. In some parts of the castle, not all of them, the game slows down to a crawl. It effectively prevented me from beating it. Some kind of script must be causing this. The slowdown is immense, like in Rock Dash Dizzy
Thank you for the feedback!
I have identified and localized the freezes. In the new version [IP redacted], have undertaken a monumental task of optimizing data structures to align with CPU cache boundaries. This has increased the speed to the maximum possible. Now Dizzy in the Dungeons runs very smoothly.
Unfortunately, Rock Dash Dizzy still runs slowly. However, the slow scrolling at the start does not affect gameplay, so optimizing this part is not currently a priority.
I also want to announce that testing is nearing completion, and soon the engine will be available to everyone. In the release, the planned features, such as the new game window interface, author list, and author sorting, will not be implemented.
Since I have been laid off from my job and need to find new employment, the project will have to be put on hold for the next few months.
[quote]I have identified and localized the freezes. In the new version [IP redacted], have undertaken a monumental task of optimizing data structures to align with CPU cache boundaries. This has increased the speed to the maximum possible. Now Dizzy in the Dungeons runs very smoothly.[/quote]
This is wonderful, and so quick too! A big THANK YOU for that.
[quote]Unfortunately, Rock Dash Dizzy still runs slowly. However, the slow scrolling at the start does not affect gameplay, so optimizing this part is not currently a priority.[/quote]
This will be fine, thank you for your efforts.
[quote]
I also want to announce that testing is nearing completion, and soon the engine will be available to everyone. In the release, the planned features, such as the new game window interface, author list, and author sorting, will not be implemented.
Since I have been laid off from my job and need to find new employment, the project will have to be put on hold for the next few months.[/quote]
This is terrible news. I'm also in rough spot employment wise, I hope you can find something soon, you really deserve a good job.
Best wishes to both of you! @yozka from what I've seen the app is amazing. I can't offer the same level of input as @dizzy9. All I would add is, it would be great to be able to delete downloaded games (my phone got pretty full pretty fast).
And...I'm not sure about the age rating for some of @grandad 's games 🤣
@Yozka
Has your situation changed? It got better for me, job wise.
Maybe I can pay you some money for some small features in the app and bug fixes?
I REALLY need ability to load custom games off my phone.
I also have made a bug list while playing various games.
Hey! I’ve got great news - I’ve joined the team at VokiGames and I’m working on an amazing project: integrating an AI bot to automatically test levels in match-3 games. It’s been incredibly exciting and aligns perfectly with what I love a mix of engineering, game development, and practical impact.
I’m also continuing work on the engine. There’s an update planned for August that will include the ability to delete uploaded games and load custom game packages directly from the phone. I think that’ll make everything much more flexible and user-friendly.
By the way, the game has only been purchased six times. I’m leaning toward making it free now it just feels like the right move. I do feel a bit awkward about those six people who paid for it.
If you’ve got a bug list, I’d really appreciate it if you could send it over. Also let me know which projects the bugs appear in, so I can better pinpoint and prioritize fixes.
Thanks for staying in touch!
Hey! I’ve got great news - I’ve joined the team at VokiGames and I’m working on an amazing project: integrating an AI bot to automatically test levels in match-3 games. It’s been incredibly exciting and aligns perfectly with what I love a mix of engineering, game development, and practical impact.
I’m also continuing work on the engine. There’s an update planned for August that will include the ability to delete uploaded games and load custom game packages directly from the phone. I think that’ll make everything much more flexible and user-friendly.
By the way, the game has only been purchased six times. I’m leaning toward making it free now it just feels like the right move. I do feel a bit awkward about those six people who paid for it.
If you’ve got a bug list, I’d really appreciate it if you could send it over. Also let me know which projects the bugs appear in, so I can better pinpoint and prioritize fixes.
Thanks for staying in touch!
[/quote]
That is fantastic news! Im very glad you were able to find a job.
Heres my notes on the bugs:
- Dizzy Goes to Borderland:
- Save\Load window message does not have a frame. Only text shows up.
- A Family affair
- Naked adult Dora has texture tiling problem when walking on fours. All frames show at once as one big sprite.
- Daisy Goes solo pt2
- When invisible, jumping to the side has Daisy always face opposite direction.
- Dizzy's Amazing Dream
- The Dragon spits fire with no transparency effect. The fire projectile has red background instead.
- Adventure of Dizzy part 1, Adventure of Dizzy part 2, Dizzy X and Splintered Realms Dizzy
- Have problems with saving and game loading. Variables and brushes come back after loading.
- Daisy Goes Solo (2018)
- When jumping, one of the animation frames is flipped horizontally.
- A Family Affair Dizzy and the ring of Zaks
- Has no background music. This also applies to Dizzy in Dungeons but I remember it was done to boost performance?
- Evil wizard Zaks
- Similar to naked dora problem. When walking while in bat form, the walking animation does not animate and instead shows both frames at once in a bigger sprite.
- Some Games are listed twice in the game list.
More Thanks!
Dizzy Goes to Borderland
Is this the problem with the message?
Yes. I forgot to place a disclaimer: I did not and I am not able to play these games on Pc to see if these bugs are from egg engine or they occur in game naturally.
Also, forgot about Realityland dizzy: when loading a game from title screen, SOMETIMES game will load with incorrect collision map(?)
The bug in Dizzy Goes to Borderland has been fixed - the "loading save" message now displays correctly.
What makes this bug interesting is that it originates from the game itself, not the engine. I didn’t want to modify the game’s resources directly, so instead I made the engine adapt to the specific game. To handle this, I implemented a mod tuning system: a separate configuration file that’s loaded alongside the game and adjusts the engine’s behavior to accommodate problematic cases.
Realityland Dizzy has been fixed - the issue was related to map caching in the engine. I believe this problem may have affected other games as well.
Games like A Family Affair Dizzy and The Ring of Zaks, which use custom tracker-based music, unfortunately require support for a specific codec. At the moment, I simply don’t have the time resources to implement it. I did add support for the stsound codec (link pr), but I wasn’t able to navigate the bureaucracy required to get this functionality accepted into SDL_mixer. I also don’t have the mental energy to keep pushing for more additions. Since this codec is only used in two games, I can’t justify spending much time on it.
As a workaround, you can convert the music to MP3 and replace it in the game’s resource files.
Additionally, I’m unable to reproduce other reported bugs, which is frustrating. Please wait for the upcoming feature that will allow you to export save files - once that’s available, you’ll be able to send me problematic saves, and I’ll be able to reproduce the issue more reliably.
Also, you can now delete games directly from the interface.
The bug in Dizzy Goes to Borderland has been fixed - the "loading save" message now displays correctly.
What makes this bug interesting is that it originates from the game itself, not the engine. I didn’t want to modify the game’s resources directly, so instead I made the engine adapt to the specific game. To handle this, I implemented a mod tuning system: a separate configuration file that’s loaded alongside the game and adjusts the engine’s behavior to accommodate problematic cases.
[/quote]
Nice, thank you for your work.
This tuning system may be very useful later down the line.
[quote]
Realityland Dizzy has been fixed – the issue was related to map caching in the engine. I believe this problem may have affected other games as well.
[/quote]
I do believe others had problems, but I didnt find anything reliable.
[quote]
Games like A Family Affair Dizzy and The Ring of Zaks, which use custom tracker-based music, unfortunately require support for a specific codec. At the moment, I simply don’t have the time resources to implement it. I did add support for the stsound codec (link pr), but I wasn’t able to navigate the bureaucracy required to get this functionality accepted into SDL_mixer. I also don’t have the mental energy to keep pushing for more additions. Since this codec is only used in two games, I can’t justify spending much time on it.
[/quote]Understandable.
[quote]
Additionally, I’m unable to reproduce other reported bugs, which is frustrating. Please wait for the upcoming feature that will allow you to export save files – once that’s available, you’ll be able to send me problematic saves, and I’ll be able to reproduce the issue more reliably.
[/quote]
Was about to upload some videos but will wait. It will be easier tod ebug with a save file anyway.
[quote]
Also, you can now delete games directly from the interface.
[/quote]
I see everything is progressing smoothly, eggscellent!
I eagerly await new version :tup:
Sorry to double post, but was there some progress on the egg engine, @yozka?
Did something unexpected happen?
Yes, everything is going well — the project is moving forward. I’ve released version 14.
You can now download and upload save files and games through a browser. To use this feature, open the settings (the gear icon), then tap Start Bridge. After that, the phone’s IP address will appear. Enter this address in your computer’s browser — a page will open where you can download or upload a save file, or add your own game.
Dizzy9, please go through the problematic games again, the ones that still have errors, and upload the save files. I’ll check them and make the necessary fixes in the engine.
This is fantastic!
Sorry for delayed response, I didnt have had much time lately.
Game uploading via browser is not something i expected but it works. I can now play the latest releases.
When updating i lost all my save files, unfortunately.
Ill play some erlier games to see which bugs are still there. Ill will upload some save files in a day or two.
Again, huge thanks for your work, you are amazing! 0
Hi! Thank you so much for the feedback and kind words!
I am very sorry about the lost progress and save files. Unfortunately, this happens because the Android OS sometimes clears application data during updates.
I am currently working on a solution for this. I have an idea to implement a backup feature to external storage (or a public folder), so users can back up their saves and restore them after an update.
Looking forward to the save files with bugs whenever you have time. Thanks again for your help!
Hi everyone!
I’ve got some great news to share.
The Android version of the game is now completely free, and you can download the latest build right away.
GooglePlay DOWNLOAD
The game runs well on iOS and the engine works great.
There are some interface issues that still need to be fixed.
https://youtube.com/shorts/UMFv7fjcBmU
Both are great news. I hope this helps spread awarness of the engine.
Today, I have two saves for you.
In The Evil wizard Zaks pickup the amulet and walk left right to see the issue(no animation)/
In Daisy Goes Solo 2018 jump left\right to see that some jumping frames have flip problems.
I dont know if these happen on PC but even if they do, it can be fixed via your patch system, I hope?
Also, something that could get fixed with this patch system(but I fully expect it to be in game glitch) is that, when in bat form(in Evil wizard Zaks) rolling will never stop.
Again, thank you for your work :tup:



