YolkfolkThe Dizzy Fansite 0 logged in0 playing
Community discussion

Fantasy World Dizzy - 2023 Extended Edition [DOWNLOADABLE]

Started by Adam Markey on 31 October 2023 • 3,801 views

17 posts
#91905

Earlier this year, we saw the release of Fantasy World's new Classic Edition.

Now, @dr-titus has released the EXTENDED Edition of Fantasy World Dizzy!

:egg: Download on Yolkfolk (v1.0)

As ever, there's extra rooms, new items, some coins relocated and the same improvements and bug fixes from the Classic Edition.

Improvements:
* Screens and texts are now packed.
* Added two levels of attribute brightness, like in the previous games. In addition, the game now allows for hidden solid surfaces, and hidden transparent ones.
* Fixed the graphic for the small clump of leaves, and redrawn many trees, with reduced colour clash and other artifacts.
* Improved coloring of the forest.
* The fire sprite is now taken from Dizzy 6 and looks nicer.
* Daggers have been replaced with thorns and redrawn, also the thick rug has been redrawn (partially taken from Dizzy-6).
* Music can be toggled on/off by pressing 'M'.
* Now, when the 30th coin is collected, a different, previously unused melody plays.
* The scene with spinning hearts can now be skipped by pressing a key.
* Added the sound of pouring water in the fireplace and the sound of the hawk swooping.
* Restored lost tunes for 48K mode with improved player.
* Added sound effects for the beeper.
* Russian translation made.
* Added Easter eggs.
* Added several screens.
* Added a few items and some other graphics.

Fixes:
* After the pickaxe and door knocker events, they are removed and cannot be used again.
* The apple can no longer be given to the empty spot that the troll has escaped from.
* The rat now reacts specifically to the presence of the bread in its path, and not to the trace of the previously dropped bread.
* Now the dragon egg cannot be taken from the nest until another egg has been given. If you pick it up, then after Dizzy dies, the egg returns to the nest.
* The broken bridge can no longer be crossed by throwing only two stones.
* Four of the lift roofs can no longer be exploited to go through screens or walls.
* The torch in "Denzil's Pad" has been moved lower to patch a sequence break.
* The sound of the dragon's fire and hawk swooping is no longer interrupted by Dizzy's footsteps and other effects.
* You cannot grow the bean without first planting it in the ground.
* Daisy's lift switch no longer flickers.
* Fixed getting stuck in the lift in "Daisy's Prison".
* Now the game music does not restart after collecting a coin or losing a life.
* Voice player no longer uses the I-register (previously this could lead to a 'snow' effect or other glitches on some models).
* Corrected some typos in English texts.
* The dragon fire flame does not disappear when exiting/entering the screen or opening inventory.
* The hawk can now fly up and cannot be tricked with the inventory menu.
* Fixed the life counter (previously showed one less life).

👍 0
#91912

Great stuff, but I can't find how to get into the new rooms.

👍 0
#91913

@zeropolis79 

[spoiler title="Hint"]Wait for Dozy's deck chair to return.[/spoiler]

👍 1
#91915

@khaosadz 

Thanks for that.. now I can finish my video

👍 1
#91919

Out of curiosity, are there only three new rooms?

👍 0
#91922

@zeropolis79 I'm afraid I don't know.

There's 4 if you count the secret screen near the Dragon's Lair that was first introduced in the Classic Edition.

But the only one who can answer that is Titus.

As for the new bit in the Smuggler's Cave, I have tried using the Bucket of Water and even drinking the Whiskey to see if its possible to fill that bottle with water.
No luck sadly.

👍 0
#91923

Just checked my playthrough video of the Classic Edition - I didn't even find that secret room near the Dragon's Lair.. (if you could let me know where that one is please, I'd be thankful)

👍 0
#91924

@zeropolis79 

[spoiler title="Hint"]Give the Apple to the Troll, but not when he's in the dungeon.[/spoiler]

👍 1
#91926

Maybe one easter egg is that the Up-Side-Down screen become normal and the rest of the world become Up-Side-Down :lol:

Don't know about the rest because I can't find them.

But taken from the text "Added Easter eggs." it means that are multiple easter eggs to find {yolkfolk}:puzzled:  

👍 1
#91948

Has anyone yet figured out whether it's possible to either open the door on Dozy's Island or reach the lift in the Smuggler's Cave?

 

👍 0
#91976

Right, after browsing zx-pk.ru which is where I found these new editions, Titus has confirmed on a reply on a thread that this edition only has 4 new rooms due to lack of space/memory to add any more, partly down to certain fixes and restoring the unused 48k music.

Quote translated via Google.

If there was more space, there would be answers to new riddles) But, alas, there was only enough for four full screens.48Kb music and other fixes and improvements ate up everything that optimization freed up.

SOURCE: https://zx-pk.ru/threads/35362-dizzy-3-48-128k-extended-edition-2023/page5.html

I don't really understand how Fantasy World uses up so much memory, seeing that Treasure Island still has 48k and 128k music and the same fixes but can still add lots of rooms, and especially when Spellbound is twice as big. {yolkfolk}:puzzled:  

Still, I am delighted to see this being released though, a fantastic job. {yolkfolk}:thumb:  

If only Peter was still around and had time for DizzyAGE like he used to, it would be interesting to see if he would've added the new rooms onto his remakes, including expanding the new rooms in Fantasy World. We can only dream. {eggs3}:eryes:  

👍 1
#91987
So, the 4 rooms are: smuggler cave, troll cave, dozy island, dozy island prison.

It's sad that I was wishing he will made more rooms for this beautiful game.

It's one of my favorite in the Dizzy series.
👍 1
#91995

Here's what Titus has said to my question on the ZX forum, translated via Google.

Foreigners on the forum are wondering why so few new screens were added to Dizzy-3 (4), while much more were added to Dizzy-2.
I answer:
Dizzy-2 and Dizzy-3 initially occupied all the free memory (48Kb). However, in Dizzy-3 the screens were already partially compressed, and by packing them with my packer, I did not achieve the same efficiency as in Dizzy-2. In addition, Dizzy-3 lacked 48Kb music and sounds, and adding them also cost me a lot of memory. But in the remaining free space we managed to add a plot expansion of 4 screens. We must also keep in mind that starting from Dizzy 3, a lot of dialogue has appeared. And Russian dialogues require more space than English ones. Therefore, even if, in the English version, for example, 300 bytes remained free. Then in the Russian version everything was packed to capacity.

👍 1
#94419

Great game.

I really loved the "Fantasy World Dizzy" original game from 1989, made by the Oliver Twins.

Just to be surprised that Dr. Titus has remastered it three years ago, in 2023.

Very, very beautiful. Fifty-eight minutes of sheer innocence. I really loved it.

Also enjoyed the new rooms and everything.

 
😍
2026-07-15-18_25_46-009-before-the-30szx-Spectaculator-Running.png2026-07-15-18_25_46-009-before-the-30szx-Spectaculator-Running.png
👍 0
#94420

are there any known pokes/cheats for this yet?

👍 0