Alright, 24 days left on my deadline. This is going to be tight as a cork in a wine bottle, but I think, doable.
Implemented a decent procedural background generator.
https://youtu.be/_z0d9AZcDcY
Moved off to figuring out how to display tiles and on which layers. Quickly wrote a texture packer and now in the process of drawing the rooms with correct layering.
This is what a packed texture looks like.
Steps I need to continue with after this:
- Resolve collision to enable Seymour interracting with the environment;
- Items and interraction with them;
- Interracting with characters/objects;
- Speech bubbles and room description text;
- Health/lives and how to affect them;
- The infamous video recording feature at the end;
- Scrolling texts for intro/outro (a bit in progress already).
- details...