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Community discussion

Kwik Snax - Play Online Remake

Started by Adam Markey on 26 June 2026 • 677 views

5 posts
#94408

By Andrew Joseph ( @andrew )

A new remake of Kwik Snax is available for free to play online.

I wasn't involved with the game's development, but I was involved with the testing.

:egg: PLAY ONLINE 

What started out as a weekend project to build an eggciting modern take on KWIK SNAX turned into a homage to an arcade classic.

Try the NEW MULTIPLAYER too.

 

PLEASE NOTE:
Mobile Users:
You will need to rotate your phone to landscape mode to be able to play.

PC Desktop Users:
The game may not display correctly or load very slowly on some Internet browsers.
 
:egg: PLAY ONLINE 
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#94409

This game is cool, thank you Andrew Joseph for making this Remake!

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#94411

It’s a fantastic game with beautiful graphics and excellent music. I only managed to beat "The Land of Ice" level, and I haven't made it onto the leaderboard yet.

In my opinion, the controls aren't implemented very well. The buttons are placed too close together, and I often missed the one I was aiming for. Then again, my phone screen might just be too small for my fingers. {yolkfolk}:joy:  

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#94412

**QOL Update**

Game should auto-rotate after 3 seconds if on phones that cannot rotate.
D-Pad is larger for mobile users.

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#94413

Thanks for thw update. I was about to complain about the d-pad size too.

Aside from that, its a nice game with good visuals and music. 

I loved the secret mode and the idea of "rescue" stage for each zone. 

Heres a couple of suggestions/complaints for the gameplay:

Its hard to see enemy respawn points. I think it has some kind of particles but its barely visible. Try maybe adding a blinking enemy on top of the particles?

Enemy movement is jarring, they seem to jitter up and down while moving. Also, maybe try making a better path finder for these?

The enemy collisions are very janky. Sometimes i squash them form very far, other times i can push ablock on top of them and they wont die.

You can lose lifes very fast. Give Dizzy more invincibility frames. 

You gain lifes too fast, i finished the game with 17 of them left. 

The two points above indicate a lack of balance. Life are now expendable trinkets rather than valuable resource. 

Add a extra lifes tally at the end. Give players some extra points for each life.

Small animation glitches here and there(like dizzy changing animation to idle between victory and bonus stages). 

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