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Releasing: Seymour goes to Hollywood

Started by SpareEnthusiast • 17 October 2026 • 50 views

🔒 Locked 3 posts
#1
This is a faithful port of the original DOS version. Well, rather faithful. I DID fix the pixel ratio which was wrong, implemented a quick save slot (only one), controller support, a redesigned UI which attempts to take the best of two worlds taking the DOS version and the ZX Spectrum version aside. And some other things.

It has roughly 3 MB in size and will be available for Windows/Mac/Linux.

It's fully functional and mostly tested with automated tests, I need to finish up doing some fine tuning, but probably these days, maybe tomorrow, I'm confidently releasing it.

This is a completely different project from my previous Seymour Take One which annoyed me mostly because of the size, so I might redo that one too and THIS engine will most likely become the base model (offcourse with improvements along the way) for future original Seymour and/or Dizzy games.

Dizzy will NOT be left out of this, I promise. I will have many surprises along the way. :)
Seymour Goes to Hollywood.jpg
Seymour Goes to Hollywood.jpg
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#2
This looks great. :shez-tup:
#3
↪ Replying to Adam
@Adam wrote:This looks great.


@Adam Yeah, I was always quite a bit annoyed by that stretching they did when porting it to PC. I don't want to angry the Gods, but I would have preffered black bars at the top/bottom instead of ruining the graphics. :(

I attached a before/after.
Before-after.png
Before-after.png
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