This is a faithful port of the original DOS version. Well, rather faithful. I DID fix the pixel ratio which was wrong, implemented a quick save slot (only one), controller support, a redesigned UI which attempts to take the best of two worlds taking the DOS version and the ZX Spectrum version aside. And some other things.
It has roughly 3 MB in size and will be available for Windows/Mac/Linux.
It's fully functional and mostly tested with automated tests, I need to finish up doing some fine tuning, but probably these days, maybe tomorrow, I'm confidently releasing it.
This is a completely different project from my previous Seymour Take One which annoyed me mostly because of the size, so I might redo that one too and THIS engine will most likely become the base model (offcourse with improvements along the way) for future original Seymour and/or Dizzy games.
Dizzy will NOT be left out of this, I promise. I will have many surprises along the way. :)
It has roughly 3 MB in size and will be available for Windows/Mac/Linux.
It's fully functional and mostly tested with automated tests, I need to finish up doing some fine tuning, but probably these days, maybe tomorrow, I'm confidently releasing it.
This is a completely different project from my previous Seymour Take One which annoyed me mostly because of the size, so I might redo that one too and THIS engine will most likely become the base model (offcourse with improvements along the way) for future original Seymour and/or Dizzy games.
Dizzy will NOT be left out of this, I promise. I will have many surprises along the way. :)

