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Released: Seymour goes to Holywood remake

Started by SpareEnthusiast • 18 October 2026 • 110 views

8 posts
#1
What has been released:

Seymour Goes to Hollywood (remake/port), an unofficial fan-game remake of Codemasters' 1993 DOS classic, free for Windows. Released alongside it is the game's new website, with the story, how to play, and a full hints and walkthrough section.

Highlights:

Plays exactly like the 1993 DOS release: checked frame by frame against the original, through a complete game from start to ending
The original AdLib and PC-speaker music, both reproduced (use settings to toggle)
Eight save slots with pictures, plus quick save and quick load
Game controller support and key rebinding
Fullscreen at any size, and an optional CRT look
Cheats: infinite lives, infinite energy (included in the menu)
A small download: 1.3 MB (2.7 MB unpacked), no installer
Stuck? The website has a spoiler-free hint for every puzzle, one nudge at a time with a video of the solution, plus a full illustrated walkthrough
Download or project page:
https://seymour.tape-drive.xyz
(Direct to downloads: https://seymour.tape-drive.xyz/hollywood/download.html)

Credits:

Seymour Goes to Hollywood: Codemasters. Seymour was created by Big Red Software.
1993 DOS release: David Spicer (program), Brian Hartley (graphics), Gerard Gourley (music)
Unofficial fan-game remake: Enthusiast Guy, 2026
Built with SDL2, ymfm, lodepng, nlohmann/json and the zfast_crt shader by Greg Hogan (SoltanGris42)
An unofficial fan-game remake, not affiliated with or endorsed by Codemasters.

Known issues:

- MacOS and Linux versions aren't out yet; they're coming soon.
- The program isn't signed, so Windows SmartScreen may warn on first start: click More info, then Run anyway.
- The CRT look and sharp scaling need OpenGL 3.2. Without it the game still runs, plainly scaled.

Mirroring encouraged, you may also use this press kit:
https://seymour.tape-drive.xyz/hollywood/press/seymour-press-kit.zip
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#2
Hi @Adam. Two questions I have:

1. Just noticed that there is a sort of a submission form for Fan games. Should I use that to try and submit this game?

2. I noticed you also offer the option of web-play for many games, assumably through an emulator. I think I can use Wasm to create a web version since my project is written with C++. Would you like that?
#3
↪ Replying to SpareEnthusiast
@SpareEnthusiast wrote:1. Just noticed that there is a sort of a submission form for Fan games. Should I use that to try and submit this game?


You're welcome to use it if you wish.
It's a good way of making sure it reaches me for this site. :shez-smile:

@SpareEnthusiast wrote:2. I noticed you also offer the option of web-play for many games, assumably through an emulator. I think I can use Wasm to create a web version since my project is written with C++. Would you like that?


I think at the moment it's only for games made with DizzyAGE.

The feature is @Andrew 's doing.
Next time when he's ready to experiment with online gaming again, I'll mention it. :shez-smile:
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#4 edited · 1 revision
Alright, I think it's a wrap now. I have updated the download section with the Linux/Mac distributions and also with a nice game manual.

I've also submitted everything through the yolkfolk.com platform which informs me it's currently reviewed. Total size, about 8Mb, which makes me happy. I'll try to keep it this low for the other games.

I will take care of the online embeddable version later and announce it when ready.

See you on the next thing. ;)

Oh, and, feedback. If you get to play it, let me know if you have any kind of feedback on it, whether to fix something or otherwise. :)
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#5
↪ Replying to SpareEnthusiast
@SpareEnthusiast Many thanks. :shez-grin:

Good news as it works on my laptop.
I'll have it a proper go later and have it on Yolkfolk when I have a bit more time. :shez-smile:
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#6
↪ Replying to Adam
@Adam wrote:@SpareEnthusiast Many thanks.

Good news as it works on my laptop.
I'll have it a proper go later and have it on Yolkfolk when I have a bit more time.


@Adam Alright, take your time. I recommend hooking up a gamepad to play it. Not sure how fun it is now since you probably know the game by heart, but later on I promise a new story. 😀
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#8 edited · 1 revision
↪ Replying to Adam
@Adam wrote:@SpareEnthusiast The game is now on Yolkfolk.

https://yolkfolk.com/game.php?slug=seymour-goes-to-hollywood-2026-pc-remake

A nice way to celebrate Seymour's 35th.


@Adam Ha, you're right. It's been 35 years already.
Great! Nice to see it there.
I also made a rather complex hint system that I initially wanted to bundle with the game, but I think it's over 70 Mb as a static website so until I decide for a better way, you can find it here:

https://seymour.tape-drive.xyz/hollywood/help.html

If you have room somewhere in the game page, maybe point to that. I'll think of a better idea in the meantime.
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