Back again,
This time with a 'is there a better way of doing this' question.
In short I have a graveyard section in my game, just for asthetics I would like ghosts to appear and dissapear in the background.
I am using a collide object so that when the player enters the room the 'animation' is triggered
Ghost = ObjFind(1000);
ObjSet(Ghost, O_DISABLE, 1);
WaitFrame(100);
ObjSet(Ghost, O_DISABLE, 0);
Ect.
I've tried calling a similar function though UpdateRoom, but that doesnt seem to work, is there a better way of achieving this effect?
Ideally I would like a shimmer effect when they come and go, but I suspect that would involve creating a few more tiles, but after a few rubbish attempts I've decided to leave that until I am better at making the games.
Thanks again
Rob
This time with a 'is there a better way of doing this' question.
In short I have a graveyard section in my game, just for asthetics I would like ghosts to appear and dissapear in the background.
I am using a collide object so that when the player enters the room the 'animation' is triggered
Ghost = ObjFind(1000);
ObjSet(Ghost, O_DISABLE, 1);
WaitFrame(100);
ObjSet(Ghost, O_DISABLE, 0);
Ect.
I've tried calling a similar function though UpdateRoom, but that doesnt seem to work, is there a better way of achieving this effect?
Ideally I would like a shimmer effect when they come and go, but I suspect that would involve creating a few more tiles, but after a few rubbish attempts I've decided to leave that until I am better at making the games.
Thanks again
Rob