YolkfolkThe Dizzy Fansite 1 logged in0 playing
About

No public biography was stored for this member.

Recent Topics
Recent Posts
  • Global VariblesRE: Global Varibles Bang on the money Colin, Cheers. Completely missed that, think I've been at this for to many hours. Rob
  • Global VariblesRE: Global Varibles Thanks for the swift reply, Delta. Using the code that you have provided it still doesnt seem to add to the counter. Am I doing something f…
  • Global VariblesRE: Global Varibles Moron, hit the submit button by accident. #def CUSTOM_COUNT 0 func CUSTOM_ADD() { CUSTOM_COUNT++; } func CollideObject_2060_1() { c = CUSTO…
  • Global VariblesGlobal Varibles Me again, Bit embaressed to ask this, as I thought I had a fairly ok understanding of programming and varibles, but I cant seem to get this to…
  • Animation questionRE: Animation question Nice, Thanks for that. Gives a nice effect. Not to worried about it being random, only got three ghosts in the room, so just a matter of…
  • Animation questionAnimation question Back again, This time with a 'is there a better way of doing this' question. In short I have a graveyard section in my game, just for asthet…
  • Quick Colour questionRE: Quick Colour question Ha! Just re-read that, Sorry Colin, it was a typo, I'm sure you are a good looking guy and all, but I dont swing that way.
  • Quick Colour questionRE: Quick Colour question Thats true, The only way mine would be more useful is as a time saving measure for a colour you plan to use often. Rob
  • Interactive dialog menuRE: Interactive dialog menu It all seems so simple now. Thanks
  • Interactive dialog menuInteractive dialog menu Hey, Sorry for spamming the help forum with a million questions but have found myself with a few days spare so hitting the DizzyAge lik…