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- Global VariblesDizzyAGE Help • 17 December 2010
- Animation questionDizzyAGE Help • 15 December 2010
- Quick Colour questionDizzyAGE Help • 14 December 2010
- Interactive dialog menuDizzyAGE Help • 13 December 2010
- Dynamic Stairs questionDizzyAGE Help • 12 December 2010
- Global VariblesRE: Global Varibles Bang on the money Colin, Cheers. Completely missed that, think I've been at this for to many hours. Rob
- Global VariblesRE: Global Varibles Thanks for the swift reply, Delta. Using the code that you have provided it still doesnt seem to add to the counter. Am I doing something f…
- Global VariblesRE: Global Varibles Moron, hit the submit button by accident. #def CUSTOM_COUNT 0 func CUSTOM_ADD() { CUSTOM_COUNT++; } func CollideObject_2060_1() { c = CUSTO…
- Global VariblesGlobal Varibles Me again, Bit embaressed to ask this, as I thought I had a fairly ok understanding of programming and varibles, but I cant seem to get this to…
- Animation questionRE: Animation question Nice, Thanks for that. Gives a nice effect. Not to worried about it being random, only got three ghosts in the room, so just a matter of…
- Animation questionAnimation question Back again, This time with a 'is there a better way of doing this' question. In short I have a graveyard section in my game, just for asthet…
- Quick Colour questionRE: Quick Colour question Ha! Just re-read that, Sorry Colin, it was a typo, I'm sure you are a good looking guy and all, but I dont swing that way.
- Quick Colour questionRE: Quick Colour question Thats true, The only way mine would be more useful is as a time saving measure for a colour you plan to use often. Rob
- Interactive dialog menuRE: Interactive dialog menu It all seems so simple now. Thanks
- Interactive dialog menuInteractive dialog menu Hey, Sorry for spamming the help forum with a million questions but have found myself with a few days spare so hitting the DizzyAge lik…